bouncing_javascript.xml 13 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Joeri Exelmans+Raphael Mannadiar" name="Bouncing_Balls_JavaScript_Version">
  3. <description>
  4. SVG canvas with bouncing balls in it.
  5. </description>
  6. <top>
  7. </top>
  8. <inport name="ui" />
  9. <class name="MainApp" default="true">
  10. <relationships>
  11. <association name="fields" class="Field" />
  12. </relationships>
  13. <method name="MainApp">
  14. <body>
  15. <![CDATA[
  16. this.nr_of_fields = 0;
  17. ui.bind_event(ui.window, ui.EVENTS.WINDOW_CLOSE, this.controller, 'window_close');
  18. ]]>
  19. </body>
  20. </method>
  21. <scxml initial="running">
  22. <state id="running" initial="root">
  23. <parallel id="root">
  24. <state id="main_behaviour" initial="initializing">
  25. <state id="initializing">
  26. <transition target="../running">
  27. <raise event="create_field" />
  28. </transition>
  29. </state>
  30. <state id="running">
  31. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  32. <parameter name="event_name" type="str" />
  33. <raise event="create_field" />
  34. </transition>
  35. </state>
  36. </state>
  37. <state id="cd_behaviour" initial="waiting">
  38. <state id="waiting">
  39. <transition event="create_field" target="../creating">
  40. <raise scope="cd" event="create_instance">
  41. <parameter expr='"fields"' />
  42. </raise>
  43. </transition>
  44. <transition event="delete_field" target='../check_nr_of_fields'>
  45. <parameter name="association_name" type="str"/>
  46. <raise scope="cd" event="delete_instance">
  47. <parameter expr='association_name' />
  48. </raise>
  49. <script>
  50. <![CDATA[
  51. this.nr_of_fields -= 1
  52. ]]>
  53. </script>
  54. </transition>
  55. </state>
  56. <state id="creating">
  57. <transition event="instance_created" target="../waiting">
  58. <parameter name="association_name" type="string"/>
  59. <raise scope="cd" event="start_instance">
  60. <parameter expr="association_name" />
  61. </raise>
  62. <raise scope="narrow" event="set_association_name" target="association_name">
  63. <parameter expr="association_name" />
  64. </raise>
  65. <script>
  66. <![CDATA[
  67. this.nr_of_fields += 1
  68. ]]>
  69. </script>
  70. </transition>
  71. </state>
  72. <state id="check_nr_of_fields">
  73. <transition target="../../../stopped" cond="this.nr_of_fields == 0">
  74. <script>
  75. <![CDATA[
  76. //NOTE: ideally, this should be ui.close_window(ui.window). we can't do this though
  77. // due to a security measure preventing scripts from closing pages they didn't
  78. // open themselves
  79. ui.println('refresh to play again');
  80. ]]>
  81. </script>
  82. </transition>
  83. <transition target="../waiting" cond="this.nr_of_fields != 0"/>
  84. </state>
  85. </state>
  86. </parallel>
  87. <state id="stopped" />
  88. </state>
  89. </scxml>
  90. </class>
  91. <class name="Field">
  92. <attribute name="canvas" />
  93. <attribute name="field_window" />
  94. <inport name="field_ui" />
  95. <relationships>
  96. <association name="balls" class="Ball" />
  97. <association name="buttons" class="Button" />
  98. <association name="parent" class="MainApp" min="1" max="1" />
  99. </relationships>
  100. <method name="Field">
  101. <body>
  102. <![CDATA[
  103. this.field_window = ui.new_window(400,450);
  104. this.canvas = ui.append_canvas(this.field_window,400,400,{'background':'#eee'});
  105. ui.bind_event(this.field_window, ui.EVENTS.WINDOW_CLOSE, this.controller, 'window_close');
  106. ui.bind_event(this.field_window, ui.EVENTS.KEY_PRESS, this.controller, 'key_press');
  107. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, this.controller, 'right_click', this.inports["field_ui"]);
  108. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_MOVE, this.controller, 'mouse_move');
  109. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_RELEASE, this.controller, 'mouse_release');
  110. ]]>
  111. </body>
  112. </method>
  113. <method name="~Field">
  114. <body>
  115. <![CDATA[
  116. ui.close_window(this.field_window);
  117. ]]>
  118. </body>
  119. </method>
  120. <scxml initial="root">
  121. <state id="root" initial="waiting">
  122. <state id="waiting">
  123. <transition event="set_association_name" target="../initializing">
  124. <parameter name="association_name" type="str" />
  125. <script>
  126. <![CDATA[
  127. this.association_name = association_name
  128. ]]>
  129. </script>
  130. </transition>
  131. </state>
  132. <state id="initializing">
  133. <transition target="../creating">
  134. <raise scope="cd" event="create_instance">
  135. <parameter expr='"buttons"' />
  136. <parameter expr='"Button"' /><!-- if creation parameters are supplied, it is also required to give a class name -->
  137. <parameter expr="this" />
  138. <parameter expr="'create_new_field'" />
  139. <parameter expr="'Spawn New Window'" />
  140. </raise>
  141. </transition>
  142. </state>
  143. <state id="creating">
  144. <transition event='instance_created' target='../packing'>
  145. <parameter name="association_name" type="string"/>
  146. <raise scope="cd" event="start_instance">
  147. <parameter expr="association_name" />
  148. </raise>
  149. </transition>
  150. </state>
  151. <state id="packing">
  152. <transition event="button_created" target='../running'>
  153. </transition>
  154. </state>
  155. <parallel id="running">
  156. <transition port="ui" event="window_close" target="../deleting" cond="window == this.field_window || window == ui.window">
  157. <parameter name="window" />
  158. <raise scope="narrow" target="'balls'" event='delete_self' />
  159. <raise event="delete_instance" scope="cd">
  160. <parameter expr='"buttons"' />
  161. </raise>
  162. </transition>
  163. <state id="main_behaviour" initial="running">
  164. <state id="running">
  165. <transition port="field_ui" event="right_click" target="../creating">
  166. <parameter name="x" />
  167. <parameter name="y" />
  168. <parameter name="button" />
  169. <raise scope="cd" event="create_instance">
  170. <parameter expr='"balls"' />
  171. <parameter expr='"Ball"' /><!-- if creation parameters are supplied, it is also required to give a class name -->
  172. <parameter expr="this.canvas" />
  173. <parameter expr="x" />
  174. <parameter expr="y" />
  175. <parameter expr="this.field_window" />
  176. </raise>
  177. </transition>
  178. </state>
  179. <state id="creating">
  180. <transition event="instance_created" target="../running">
  181. <parameter name="association_name" type="string"/>
  182. <raise scope="cd" event="start_instance">
  183. <parameter expr="association_name" />
  184. </raise>
  185. <raise scope="narrow" event="set_association_name" target="association_name">
  186. <parameter expr="association_name" />
  187. </raise>
  188. </transition>
  189. </state>
  190. </state>
  191. <state id="deleting_behaviour" initial="running">
  192. <state id="running">
  193. <transition event="delete_ball" target='.'>
  194. <parameter name="association_name" type="str"/>
  195. <raise scope="cd" event="delete_instance">
  196. <parameter expr='association_name' />
  197. </raise>
  198. </transition>
  199. </state>
  200. </state>
  201. <state id="child_behaviour" initial="listening">
  202. <state id="listening">
  203. <transition event="button_pressed" target='.'>
  204. <parameter name="event_name" type="str" />
  205. <raise event="button_pressed" scope="narrow" target="'parent'">
  206. <parameter expr='event_name' />
  207. </raise>
  208. </transition>
  209. </state>
  210. </state>
  211. </parallel>
  212. <state id="deleting">
  213. <transition after="0.05" target="../deleted">
  214. <raise event="delete_field" scope="narrow" target="'parent'">
  215. <parameter expr='this.association_name' />
  216. </raise>
  217. </transition>
  218. </state>
  219. <state id="deleted" />
  220. </state>
  221. </scxml>
  222. </class>
  223. <class name="Button">
  224. <relationships>
  225. <association name="parent" class="Field" min="1" max="1" />
  226. </relationships>
  227. <method name="Button">
  228. <parameter name="parent" type="Field" />
  229. <parameter name="event_name" type="str" />
  230. <parameter name="button_text" type="str" />
  231. <body>
  232. <![CDATA[
  233. this.event_name = event_name;
  234. var button = ui.append_button(parent.field_window, event_name);
  235. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, this.controller, 'mouse_click');
  236. ]]>
  237. </body>
  238. </method>
  239. <scxml initial="initializing">
  240. <state id="initializing">
  241. <transition target="../running">
  242. <raise event="button_created" scope="narrow" target="'parent'">
  243. </raise>
  244. </transition>
  245. </state>
  246. <state id="running">
  247. <transition port='ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  248. <parameter name="x" />
  249. <parameter name="y" />
  250. <parameter name="button" />
  251. <raise event="button_pressed" scope="narrow" target="'parent'">
  252. <parameter expr="this.event_name" />
  253. </raise>
  254. </transition>
  255. </state>
  256. </scxml>
  257. </class>
  258. <class name="Ball">
  259. <atrribute name="element" />
  260. <attribute name="canvas" />
  261. <attribute name="field_window" />
  262. <inport name="ball_ui" />
  263. <relationships>
  264. <association name="parent" class="Field" min="1" max="1" />
  265. </relationships>
  266. <method name="Ball">
  267. <parameter name="canvas" />
  268. <parameter name="x" />
  269. <parameter name="y" />
  270. <parameter name="field_window" />
  271. <body>
  272. <![CDATA[
  273. this.canvas = canvas;
  274. this.field_window = field_window;
  275. this.r = 20.0;
  276. this.vel = {'x': utils.random()*2.0-1.0, 'y': utils.random()*2.0-1.0};
  277. this.mouse_pos = {};
  278. this.smooth = 0.4; // value between 0 and 1
  279. var circle = this.canvas.add_circle(x, y, this.r, {'fill':'#000'});
  280. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, this.controller, 'mouse_press', this.inports["ball_ui"]);
  281. ui.bind_event(circle, ui.EVENTS.MOUSE_RIGHT_CLICK, this.controller, 'right_click', this.inports["ball_ui"]);
  282. this.element = circle;
  283. ]]>
  284. </body>
  285. </method>
  286. <method name="~Ball">
  287. <body>
  288. <![CDATA[
  289. this.canvas.remove_element(this.element);
  290. ]]>
  291. </body>
  292. </method>
  293. <scxml initial="main_behaviour">
  294. <state id="main_behaviour" initial="initializing">
  295. <state id="initializing">
  296. <transition event="set_association_name" target="../bouncing">
  297. <parameter name="association_name" type="str" />
  298. <script>
  299. <![CDATA[
  300. this.association_name = association_name;
  301. ]]>
  302. </script>
  303. </transition>
  304. </state>
  305. <state id="bouncing">
  306. <transition after="0.01" target=".">
  307. <script>
  308. <![CDATA[
  309. var pos = this.element.get_position();
  310. if (pos.x-this.r <= 0 || pos.x+this.r >= this.canvas.width)
  311. this.vel.x = -this.vel.x;
  312. if (pos.y-this.r <= 0 || pos.y+this.r >= this.canvas.height)
  313. this.vel.y = -this.vel.y;
  314. this.element.move(this.vel.x, this.vel.y);
  315. ]]>
  316. </script>
  317. </transition>
  318. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  319. <parameter name="x" />
  320. <parameter name="y" />
  321. <parameter name="button" />
  322. <script>
  323. <![CDATA[
  324. this.element.set_color("#ff0");
  325. ]]>
  326. </script>
  327. </transition>
  328. </state>
  329. <state id="dragging">
  330. <transition port="ui" event="mouse_move" target=".">
  331. <parameter name="x" />
  332. <parameter name="y" />
  333. <parameter name="button" />
  334. <script>
  335. <![CDATA[
  336. var dx = x - this.mouse_pos.x;
  337. var dy = y - this.mouse_pos.y;
  338. this.element.move(dx, dy);
  339. // keep ball within boundaries
  340. var pos = this.element.get_position();
  341. if (pos.x-this.r <= 0)
  342. pos.x = this.r + 1;
  343. else if (pos.x+this.r >= this.canvas.width)
  344. pos.x = this.canvas.width-this.r-1;
  345. if (pos.y-this.r <= 0)
  346. pos.y = this.r + 1;
  347. else if (pos.y+this.r >= this.canvas.height)
  348. pos.y = this.canvas.height-this.r-1;
  349. this.element.set_position(pos.x, pos.y);
  350. this.mouse_pos = {'x':x, 'y':y};
  351. this.vel = {
  352. 'x': (1-this.smooth)*dx + this.smooth*this.vel.x,
  353. 'y': (1-this.smooth)*dy + this.smooth*this.vel.y
  354. };
  355. ]]>
  356. </script>
  357. </transition>
  358. <transition port="ui" event="mouse_release" target="../bouncing">
  359. <parameter name="x" />
  360. <parameter name="y" />
  361. <script>
  362. <![CDATA[
  363. this.element.set_color("#f00");
  364. ]]>
  365. </script>
  366. </transition>
  367. </state>
  368. <state id='selected'>
  369. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  370. <parameter name="x" />
  371. <parameter name="y" />
  372. <parameter name="button" />
  373. <script>
  374. <![CDATA[
  375. this.mouse_pos = {'x':x, 'y':y};
  376. ]]>
  377. </script>
  378. </transition>
  379. <transition port="ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE &amp;&amp; active_window == this.field_window">
  380. <parameter name="key" />
  381. <parameter name="active_window" />
  382. <raise event="delete_self" scope="local" />
  383. </transition>
  384. </state>
  385. <transition event="delete_self" target='../deleted'>
  386. <raise event="delete_ball" scope="narrow" target="'parent'">
  387. <parameter expr='this.association_name' />
  388. </raise>
  389. </transition>
  390. </state>
  391. <state id='deleted' />
  392. </scxml>
  393. </class>
  394. </diagram>