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@@ -0,0 +1,381 @@
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+package traffic.light.trafficlightctrl;
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+import java.util.LinkedList;
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+import java.util.List;
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+import traffic.light.ITimer;
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+
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+public class TrafficLightCtrlStatemachine implements ITrafficLightCtrlStatemachine {
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+
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+ protected class SCInterfaceImpl implements SCInterface {
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+
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+ private List<SCInterfaceListener> listeners = new LinkedList<SCInterfaceListener>();
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+
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+ public List<SCInterfaceListener> getListeners() {
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+ return listeners;
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+ }
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+ private boolean displayRed;
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+
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+ public boolean isRaisedDisplayRed() {
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+ return displayRed;
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+ }
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+
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+ protected void raiseDisplayRed() {
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+ displayRed = true;
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+ for (SCInterfaceListener listener : listeners) {
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+ listener.onDisplayRedRaised();
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+ }
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+ }
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+
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+ private boolean displayGreen;
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+
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+ public boolean isRaisedDisplayGreen() {
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+ return displayGreen;
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+ }
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+
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+ protected void raiseDisplayGreen() {
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+ displayGreen = true;
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+ for (SCInterfaceListener listener : listeners) {
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+ listener.onDisplayGreenRaised();
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+ }
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+ }
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+
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+ private boolean displayYellow;
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+
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+ public boolean isRaisedDisplayYellow() {
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+ return displayYellow;
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+ }
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+
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+ protected void raiseDisplayYellow() {
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+ displayYellow = true;
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+ for (SCInterfaceListener listener : listeners) {
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+ listener.onDisplayYellowRaised();
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+ }
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+ }
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+
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+ protected void clearEvents() {
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+ }
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+ protected void clearOutEvents() {
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+
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+ displayRed = false;
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+ displayGreen = false;
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+ displayYellow = false;
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+ }
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+
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+ }
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+
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+ protected SCInterfaceImpl sCInterface;
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+
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+ private boolean initialized = false;
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+
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+ public enum State {
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+ main_region_Yellow,
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+ main_region_Green,
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+ main_region_Red,
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+ $NullState$
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+ };
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+
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+ private final State[] stateVector = new State[1];
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+
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+ private int nextStateIndex;
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+
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+ private ITimer timer;
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+
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+ private final boolean[] timeEvents = new boolean[3];
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+ public TrafficLightCtrlStatemachine() {
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+ sCInterface = new SCInterfaceImpl();
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+ }
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+
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+ public void init() {
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+ this.initialized = true;
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+ if (timer == null) {
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+ throw new IllegalStateException("timer not set.");
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+ }
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+ for (int i = 0; i < 1; i++) {
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+ stateVector[i] = State.$NullState$;
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+ }
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+ clearEvents();
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+ clearOutEvents();
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+ }
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+
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+ public void enter() {
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+ if (!initialized) {
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+ throw new IllegalStateException(
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+ "The state machine needs to be initialized first by calling the init() function.");
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+ }
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+ if (timer == null) {
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+ throw new IllegalStateException("timer not set.");
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+ }
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+ enterSequence_main_region_default();
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+ }
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+
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+ public void exit() {
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+ exitSequence_main_region();
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+ }
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+
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+ /**
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+ * @see IStatemachine#isActive()
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+ */
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+ public boolean isActive() {
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+ return stateVector[0] != State.$NullState$;
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+ }
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+
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+ /**
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+ * Always returns 'false' since this state machine can never become final.
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+ *
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+ * @see IStatemachine#isFinal()
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+ */
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+ public boolean isFinal() {
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+ return false;
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+ }
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+ /**
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+ * This method resets the incoming events (time events included).
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+ */
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+ protected void clearEvents() {
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+ sCInterface.clearEvents();
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+ for (int i=0; i<timeEvents.length; i++) {
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+ timeEvents[i] = false;
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+ }
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+ }
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+
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+ /**
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+ * This method resets the outgoing events.
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+ */
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+ protected void clearOutEvents() {
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+ sCInterface.clearOutEvents();
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+ }
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+
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+ /**
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+ * Returns true if the given state is currently active otherwise false.
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+ */
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+ public boolean isStateActive(State state) {
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+
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+ switch (state) {
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+ case main_region_Yellow:
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+ return stateVector[0] == State.main_region_Yellow;
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+ case main_region_Green:
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+ return stateVector[0] == State.main_region_Green;
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+ case main_region_Red:
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+ return stateVector[0] == State.main_region_Red;
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+ default:
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+ return false;
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+ }
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+ }
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+
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+ /**
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+ * Set the {@link ITimer} for the state machine. It must be set
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+ * externally on a timed state machine before a run cycle can be correct
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+ * executed.
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+ *
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+ * @param timer
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+ */
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+ public void setTimer(ITimer timer) {
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+ this.timer = timer;
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+ }
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+
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+ /**
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+ * Returns the currently used timer.
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+ *
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+ * @return {@link ITimer}
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+ */
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+ public ITimer getTimer() {
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+ return timer;
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+ }
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+
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+ public void timeElapsed(int eventID) {
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+ timeEvents[eventID] = true;
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+ }
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+
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+ public SCInterface getSCInterface() {
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+ return sCInterface;
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+ }
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+
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+ public boolean isRaisedDisplayRed() {
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+ return sCInterface.isRaisedDisplayRed();
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+ }
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+
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+ public boolean isRaisedDisplayGreen() {
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+ return sCInterface.isRaisedDisplayGreen();
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+ }
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+
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+ public boolean isRaisedDisplayYellow() {
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+ return sCInterface.isRaisedDisplayYellow();
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+ }
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+
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+ private boolean check_main_region_Yellow_tr0_tr0() {
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+ return timeEvents[0];
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+ }
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+
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+ private boolean check_main_region_Green_tr0_tr0() {
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+ return timeEvents[1];
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+ }
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+
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+ private boolean check_main_region_Red_tr0_tr0() {
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+ return timeEvents[2];
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+ }
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+
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+ private void effect_main_region_Yellow_tr0() {
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+ exitSequence_main_region_Yellow();
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+ enterSequence_main_region_Red_default();
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+ }
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+
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+ private void effect_main_region_Green_tr0() {
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+ exitSequence_main_region_Green();
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+ enterSequence_main_region_Yellow_default();
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+ }
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+
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+ private void effect_main_region_Red_tr0() {
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+ exitSequence_main_region_Red();
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+ enterSequence_main_region_Green_default();
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+ }
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+
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+ /* Entry action for state 'Yellow'. */
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+ private void entryAction_main_region_Yellow() {
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+ timer.setTimer(this, 0, 2 * 1000, false);
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+
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+ sCInterface.raiseDisplayYellow();
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+ }
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+
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+ /* Entry action for state 'Green'. */
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+ private void entryAction_main_region_Green() {
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+ timer.setTimer(this, 1, 3 * 1000, false);
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+
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+ sCInterface.raiseDisplayGreen();
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+ }
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+
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+ /* Entry action for state 'Red'. */
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+ private void entryAction_main_region_Red() {
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+ timer.setTimer(this, 2, 5 * 1000, false);
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+
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+ sCInterface.raiseDisplayRed();
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+ }
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+
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+ /* Exit action for state 'Yellow'. */
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+ private void exitAction_main_region_Yellow() {
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+ timer.unsetTimer(this, 0);
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+ }
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+
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+ /* Exit action for state 'Green'. */
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+ private void exitAction_main_region_Green() {
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+ timer.unsetTimer(this, 1);
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+ }
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+
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+ /* Exit action for state 'Red'. */
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+ private void exitAction_main_region_Red() {
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+ timer.unsetTimer(this, 2);
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+ }
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+
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+ /* 'default' enter sequence for state Yellow */
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+ private void enterSequence_main_region_Yellow_default() {
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+ entryAction_main_region_Yellow();
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+ nextStateIndex = 0;
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+ stateVector[0] = State.main_region_Yellow;
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+ }
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+
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+ /* 'default' enter sequence for state Green */
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+ private void enterSequence_main_region_Green_default() {
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+ entryAction_main_region_Green();
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+ nextStateIndex = 0;
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+ stateVector[0] = State.main_region_Green;
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+ }
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+
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+ /* 'default' enter sequence for state Red */
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+ private void enterSequence_main_region_Red_default() {
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+ entryAction_main_region_Red();
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+ nextStateIndex = 0;
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+ stateVector[0] = State.main_region_Red;
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+ }
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+
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+ /* 'default' enter sequence for region main region */
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+ private void enterSequence_main_region_default() {
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+ react_main_region__entry_Default();
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+ }
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+
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+ /* Default exit sequence for state Yellow */
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+ private void exitSequence_main_region_Yellow() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+
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+ exitAction_main_region_Yellow();
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+ }
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+
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+ /* Default exit sequence for state Green */
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+ private void exitSequence_main_region_Green() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+
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+ exitAction_main_region_Green();
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+ }
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+
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+ /* Default exit sequence for state Red */
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+ private void exitSequence_main_region_Red() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+
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+ exitAction_main_region_Red();
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+ }
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+
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+ /* Default exit sequence for region main region */
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+ private void exitSequence_main_region() {
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+ switch (stateVector[0]) {
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+ case main_region_Yellow:
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+ exitSequence_main_region_Yellow();
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+ break;
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+ case main_region_Green:
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+ exitSequence_main_region_Green();
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+ break;
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+ case main_region_Red:
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+ exitSequence_main_region_Red();
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+
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+ /* The reactions of state Yellow. */
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+ private void react_main_region_Yellow() {
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+ if (check_main_region_Yellow_tr0_tr0()) {
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+ effect_main_region_Yellow_tr0();
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+ }
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+ }
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+
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+ /* The reactions of state Green. */
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+ private void react_main_region_Green() {
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+ if (check_main_region_Green_tr0_tr0()) {
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+ effect_main_region_Green_tr0();
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+ }
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+ }
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+
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+ /* The reactions of state Red. */
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+ private void react_main_region_Red() {
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+ if (check_main_region_Red_tr0_tr0()) {
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+ effect_main_region_Red_tr0();
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+ }
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+ }
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+
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+ /* Default react sequence for initial entry */
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+ private void react_main_region__entry_Default() {
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+ enterSequence_main_region_Red_default();
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+ }
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+
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+ public void runCycle() {
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+ if (!initialized)
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+ throw new IllegalStateException(
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+ "The state machine needs to be initialized first by calling the init() function.");
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+ clearOutEvents();
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+ for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
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+ switch (stateVector[nextStateIndex]) {
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+ case main_region_Yellow:
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+ react_main_region_Yellow();
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+ break;
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+ case main_region_Green:
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+ react_main_region_Green();
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+ break;
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+ case main_region_Red:
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+ react_main_region_Red();
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+ break;
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+ default:
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+ // $NullState$
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+ }
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+ }
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+ clearEvents();
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+ }
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+}
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