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+"""
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+Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
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+
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+Date: Tue Aug 09 14:27:20 2016
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+
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+Model author: Yentl Van Tendeloo
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+Model name: broken
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+Model description:
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+Broken!
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+"""
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+
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+from sccd.runtime.statecharts_core import *
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+
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+# package "broken"
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+
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+class A(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ A.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ pass
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, self)
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+
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+ # state /x
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+ self.states["/x"] = State(1, self)
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+ self.states["/x"].setEnter(self._x_enter)
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+
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+ # state /ready
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+ self.states["/ready"] = State(2, self)
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+ self.states["/ready"].setEnter(self._ready_enter)
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+ self.states["/ready"].setExit(self._ready_exit)
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+
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+ # state /done
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+ self.states["/done"] = State(3, self)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/x"])
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+ self.states[""].addChild(self.states["/ready"])
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+ self.states[""].addChild(self.states["/done"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/x"]
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+
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+ # transition /x
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+ _x_0 = Transition(self, self.states["/x"], [self.states["/ready"]])
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+ _x_0.setAction(self._x_0_exec)
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+ _x_0.setTrigger(Event("instance_created", None))
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+ self.states["/x"].addTransition(_x_0)
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+
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+ # transition /ready
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+ _ready_0 = Transition(self, self.states["/ready"], [self.states["/ready"]])
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+ _ready_0.setAction(self._ready_0_exec)
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+ _ready_0.setTrigger(Event("_0after"))
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+ self.states["/ready"].addTransition(_ready_0)
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+ _ready_1 = Transition(self, self.states["/ready"], [self.states["/done"]])
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+ _ready_1.setAction(self._ready_1_exec)
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+ _ready_1.setTrigger(Event("close", None))
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+ self.states["/ready"].addTransition(_ready_1)
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+
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+ def _x_enter(self):
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+ self.big_step.outputEventOM(Event("create_instance", None, [self, 'child', 'B']))
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+
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+ def _ready_enter(self):
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+ self.addTimer(0, 0.001)
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+
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+ def _ready_exit(self):
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+ self.removeTimer(0)
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+
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+ def _x_0_exec(self, parameters):
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+ instancename = parameters[0]
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+ self.instancename = instancename
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+ self.big_step.outputEventOM(Event("start_instance", None, [self, self.instancename]))
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+
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+ def _ready_0_exec(self, parameters):
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+ for _ in range(100000):
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+ pass
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+
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+ def _ready_1_exec(self, parameters):
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+ self.big_step.outputEventOM(Event("delete_instance", None, [self, self.instancename]))
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+
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+ def initializeStatechart(self):
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+ # enter default state
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+ self.default_targets = self.states["/x"].getEffectiveTargetStates()
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+ RuntimeClassBase.initializeStatechart(self)
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+
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+class B(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ B.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ pass
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, self)
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+
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+ # state /z
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+ self.states["/z"] = State(1, self)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/z"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/z"]
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+
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+ # transition /z
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+ _z_0 = Transition(self, self.states["/z"], [self.states["/z"]])
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+ _z_0.setAction(self._z_0_exec)
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+ _z_0.setTrigger(Event("stop", "input"))
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+ self.states["/z"].addTransition(_z_0)
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+
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+ def _z_0_exec(self, parameters):
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+ self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent[0]', Event("close", None, [])]))
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+
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+ def initializeStatechart(self):
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+ # enter default state
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+ self.default_targets = self.states["/z"].getEffectiveTargetStates()
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+ RuntimeClassBase.initializeStatechart(self)
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+
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+class ObjectManager(ObjectManagerBase):
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+ def __init__(self, controller):
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+ ObjectManagerBase.__init__(self, controller)
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+
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+ def instantiate(self, class_name, construct_params):
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+ if class_name == "A":
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+ instance = A(self.controller)
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+ instance.associations = {}
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+ instance.associations["child"] = Association("B", 0, 1)
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+ elif class_name == "B":
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+ instance = B(self.controller)
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+ instance.associations = {}
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+ instance.associations["parent"] = Association("A", 1, 1)
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+ else:
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+ raise Exception("Cannot instantiate class " + class_name)
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+ return instance
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+
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+class Controller(ThreadsControllerBase):
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+ def __init__(self, keep_running = None, behind_schedule_callback = None):
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+ if keep_running == None: keep_running = True
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+ if behind_schedule_callback == None: behind_schedule_callback = None
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+ ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
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+ self.addInputPort("input")
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+ self.object_manager.createInstance("A", [])
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