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+"""
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+Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
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+
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+Model name: else_transition_test
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+
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+"""
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+
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+from sccd.runtime.statecharts_core import *
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+
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+# package "else_transition_test"
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+
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+class A(RuntimeClassBase):
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+ def __init__(self, controller):
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+ RuntimeClassBase.__init__(self, controller)
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+
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+ self.semantics.big_step_maximality = StatechartSemantics.TakeMany
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+ self.semantics.internal_event_lifeline = StatechartSemantics.Queue
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+ self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
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+ self.semantics.priority = StatechartSemantics.SourceParent
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+ self.semantics.concurrency = StatechartSemantics.Single
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+
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+ # build Statechart structure
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+ self.build_statechart_structure()
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+
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+ # call user defined constructor
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+ A.user_defined_constructor(self)
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+
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+ def user_defined_constructor(self):
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+ self.x = 3
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+
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+ def user_defined_destructor(self):
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+ pass
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+
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+
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+ # builds Statechart structure
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+ def build_statechart_structure(self):
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+
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+ # state <root>
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+ self.states[""] = State(0, "", self)
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+
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+ # state /main
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+ self.states["/main"] = ParallelState(1, "/main", self)
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+
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+ # state /main/one
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+ self.states["/main/one"] = State(2, "/main/one", self)
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+
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+ # state /main/one/A
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+ self.states["/main/one/A"] = State(3, "/main/one/A", self)
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+
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+ # state /main/one/B
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+ self.states["/main/one/B"] = State(4, "/main/one/B", self)
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+ self.states["/main/one/B"].setEnter(self._main_one_B_enter)
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+ self.states["/main/one/B"].setExit(self._main_one_B_exit)
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+
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+ # state /main/one/C
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+ self.states["/main/one/C"] = State(5, "/main/one/C", self)
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+ self.states["/main/one/C"].setEnter(self._main_one_C_enter)
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+ self.states["/main/one/C"].setExit(self._main_one_C_exit)
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+
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+ # state /main/one/D
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+ self.states["/main/one/D"] = State(6, "/main/one/D", self)
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+ self.states["/main/one/D"].setEnter(self._main_one_D_enter)
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+
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+ # state /main/two
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+ self.states["/main/two"] = State(7, "/main/two", self)
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+
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+ # state /main/two/A
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+ self.states["/main/two/A"] = State(8, "/main/two/A", self)
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+
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+ # state /main/two/B
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+ self.states["/main/two/B"] = State(9, "/main/two/B", self)
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+
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+ # add children
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+ self.states[""].addChild(self.states["/main"])
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+ self.states["/main"].addChild(self.states["/main/one"])
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+ self.states["/main"].addChild(self.states["/main/two"])
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+ self.states["/main/one"].addChild(self.states["/main/one/A"])
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+ self.states["/main/one"].addChild(self.states["/main/one/B"])
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+ self.states["/main/one"].addChild(self.states["/main/one/C"])
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+ self.states["/main/one"].addChild(self.states["/main/one/D"])
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+ self.states["/main/two"].addChild(self.states["/main/two/A"])
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+ self.states["/main/two"].addChild(self.states["/main/two/B"])
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+ self.states[""].fixTree()
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+ self.states[""].default_state = self.states["/main"]
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+ self.states["/main/one"].default_state = self.states["/main/one/A"]
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+ self.states["/main/two"].default_state = self.states["/main/two/A"]
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+
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+ # transition /main/one/A
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+ _main_one_A_0 = Transition(self, self.states["/main/one/A"], [self.states["/main/one/B"]])
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+ _main_one_A_0.setTrigger(Event("a", None))
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+ _main_one_A_0.setGuard(self._main_one_A_0_guard)
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+ self.states["/main/one/A"].addTransition(_main_one_A_0)
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+ _main_one_A_1 = Transition(self, self.states["/main/one/A"], [self.states["/main/one/C"]])
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+ _main_one_A_1.setTrigger(Event("a", None))
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+ _main_one_A_1.setGuard(self._main_one_A_1_guard)
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+ self.states["/main/one/A"].addTransition(_main_one_A_1)
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+
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+ # transition /main/one/B
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+ _main_one_B_0 = Transition(self, self.states["/main/one/B"], [self.states["/main/one/A"]])
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+ _main_one_B_0.setTrigger(Event("_0after"))
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+ self.states["/main/one/B"].addTransition(_main_one_B_0)
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+
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+ # transition /main/one/C
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+ _main_one_C_0 = Transition(self, self.states["/main/one/C"], [self.states["/main/one/A"]])
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+ _main_one_C_0.setTrigger(Event("_1after"))
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+ self.states["/main/one/C"].addTransition(_main_one_C_0)
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+
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+ # transition /main/two/A
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+ _main_two_A_0 = Transition(self, self.states["/main/two/A"], [self.states["/main/two/B"]])
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+ _main_two_A_0.setAction(self._main_two_A_0_exec)
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+ _main_two_A_0.setTrigger(None)
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+ self.states["/main/two/A"].addTransition(_main_two_A_0)
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+
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+ def _main_one_B_enter(self):
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+ print "in B"
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+ self.addTimer(0, 0.05)
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+
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+ def _main_one_B_exit(self):
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+ self.removeTimer(0)
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+
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+ def _main_one_C_enter(self):
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+ print "in C"
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+ self.addTimer(1, 0.05)
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+
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+ def _main_one_C_exit(self):
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+ self.removeTimer(1)
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+
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+ def _main_one_D_enter(self):
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+ print "in D"
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+
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+ def _main_one_A_0_guard(self, parameters):
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+ return self.x == 5
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+
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+ def _main_one_A_1_guard(self, parameters):
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+ return "ELSE_GUARD"
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+
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+ def _main_two_A_0_exec(self, parameters):
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+ self.raiseInternalEvent(Event("a", None, []))
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+
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+ def initializeStatechart(self):
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+ # enter default state
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+ self.default_targets = self.states["/main"].getEffectiveTargetStates()
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+ RuntimeClassBase.initializeStatechart(self)
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+
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+class ObjectManager(ObjectManagerBase):
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+ def __init__(self, controller):
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+ ObjectManagerBase.__init__(self, controller)
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+
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+ def instantiate(self, class_name, construct_params):
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+ if class_name == "A":
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+ instance = A(self.controller)
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+ instance.associations = {}
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+ else:
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+ raise Exception("Cannot instantiate class " + class_name)
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+ return instance
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+
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+class Controller(ThreadsControllerBase):
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+ def __init__(self, keep_running = None, behind_schedule_callback = None):
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+ if keep_running == None: keep_running = True
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+ if behind_schedule_callback == None: behind_schedule_callback = None
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+ ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback)
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+ self.object_manager.createInstance("A", [])
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