#31 Add a 'destroy_instance' event, which the SC can catch

オープン
7 年 前yentl によって開かれました · 0 コメント
Yentl Van Tendeloo7 年 前 にコメントしました

Allow that statechart to catch a destroy_instance event from anywhere. When this event is invoked, the statechart still has some time to clean up. The statechart raises the destroyed event when finished, and the destruction can continue.

This will likely profit from having a (sane) default: when the destroy_instance event is received (and not caught anywhere else in the SC), a destroyed event is raised immediately.

Note that this could be abused to make an "unkillable object", so there should also be some kind of a timeout mechanism: if the statechart has not raised the destroyed event to CD within some time bound, it is forcefully removed.

Allow that statechart to catch a `destroy_instance` event from anywhere. When this event is invoked, the statechart still has some time to clean up. The statechart raises the `destroyed` event when finished, and the destruction can continue. This will likely profit from having a (sane) default: when the `destroy_instance` event is received (and not caught anywhere else in the SC), a `destroyed` event is raised immediately. Note that this could be abused to make an "unkillable object", so there should also be some kind of a timeout mechanism: if the statechart has not raised the `destroyed` event to CD within some time bound, it is forcefully removed.
会話に参加するには サインイン してください。
マイルストーンなし
担当者なし
1 参加者
読み込み中…
キャンセル
保存
まだコンテンツがありません