""" Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration) Date: Fri Aug 05 16:08:36 2016 Model author: Simon Van Mierlo Model name: Timer """ from sccd.runtime.statecharts_core import * from sccd.runtime.libs.ui import ui from sccd.runtime.accurate_time import time from sccd.runtime.statecharts_core import get_simulated_time # package "Timer" class MainApp(RuntimeClassBase): def __init__(self, controller): RuntimeClassBase.__init__(self, controller) self.semantics.big_step_maximality = StatechartSemantics.TakeMany self.semantics.internal_event_lifeline = StatechartSemantics.Queue self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep self.semantics.priority = StatechartSemantics.SourceParent self.semantics.concurrency = StatechartSemantics.Single # build Statechart structure self.build_statechart_structure() # call user defined constructor MainApp.user_defined_constructor(self) def user_defined_constructor(self): self.canvas = ui.append_canvas(ui.window,100,100,{'background':'#eee'}) self.clock_text = self.canvas.element.create_text(25,25,{'text':'0.0'}) self.actual_clock_text = self.canvas.element.create_text(25,50,{'text':'0.0'}) interrupt_button = ui.append_button(ui.window, 'INTERRUPT'); continue_button = ui.append_button(ui.window, 'CONTINUE'); ui.bind_event(interrupt_button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'interrupt_clicked'); ui.bind_event(continue_button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'continue_clicked'); def user_defined_destructor(self): pass # user defined method def update_timers(self): self.canvas.element.itemconfigure(self.clock_text, text=str('%.2f' % get_simulated_time())) self.canvas.element.itemconfigure(self.actual_clock_text, text='%.2f' % time()) # builds Statechart structure def build_statechart_structure(self): # state self.states[""] = State(0, self) # state /running self.states["/running"] = State(1, self) self.states["/running"].setEnter(self._running_enter) self.states["/running"].setExit(self._running_exit) # state /interrupted self.states["/interrupted"] = State(2, self) # add children self.states[""].addChild(self.states["/running"]) self.states[""].addChild(self.states["/interrupted"]) self.states[""].fixTree() self.states[""].default_state = self.states["/running"] # transition /running _running_0 = Transition(self, self.states["/running"], [self.states["/running"]]) _running_0.setAction(self._running_0_exec) _running_0.setTrigger(Event("_0after")) self.states["/running"].addTransition(_running_0) _running_1 = Transition(self, self.states["/running"], [self.states["/interrupted"]]) _running_1.setAction(self._running_1_exec) _running_1.setTrigger(Event("interrupt_clicked", "ui")) self.states["/running"].addTransition(_running_1) # transition /interrupted _interrupted_0 = Transition(self, self.states["/interrupted"], [self.states["/interrupted"]]) _interrupted_0.setAction(self._interrupted_0_exec) _interrupted_0.setTrigger(Event("interrupt_clicked", "ui")) self.states["/interrupted"].addTransition(_interrupted_0) _interrupted_1 = Transition(self, self.states["/interrupted"], [self.states["/running"]]) _interrupted_1.setAction(self._interrupted_1_exec) _interrupted_1.setTrigger(Event("continue_clicked", "ui")) self.states["/interrupted"].addTransition(_interrupted_1) def _running_enter(self): self.addTimer(0, 0.05) def _running_exit(self): self.removeTimer(0) def _running_0_exec(self, parameters): self.update_timers() def _running_1_exec(self, parameters): self.update_timers() def _interrupted_0_exec(self, parameters): self.update_timers() def _interrupted_1_exec(self, parameters): self.update_timers() def initializeStatechart(self): # enter default state states = self.states["/running"].getEffectiveTargetStates() self.updateConfiguration(states) for state in states: if state.enter: state.enter() class ObjectManager(ObjectManagerBase): def __init__(self, controller): ObjectManagerBase.__init__(self, controller) def instantiate(self, class_name, construct_params): if class_name == "MainApp": instance = MainApp(self.controller) instance.associations = {} else: raise Exception("Cannot instantiate class " + class_name) return instance class Controller(EventLoopControllerBase): def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None): if finished_callback == None: finished_callback = None if behind_schedule_callback == None: behind_schedule_callback = None EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback) self.addInputPort("ui") self.object_manager.createInstance("MainApp", [])