using UnityEngine; using UnityEditor; using System.Collections.Generic; using System.Linq; using System; namespace StateChartEditor{ public class Edge { public Node start { get; private set; } public Node end{ get; private set; } public Edge(Node start, Node end){ this.start = start; this.end = end; } public void draw(){ MyTools.drawLine(start.getPos(), end.getPos()); } } }