""" Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration) Date: Mon Aug 08 09:49:24 2016 Model author: Glenn De Jonghe Model name: TestGuard Model description: Testing the guard. """ from sccd.runtime.statecharts_core import * # package "TestGuard" class Class1(RuntimeClassBase): def __init__(self, controller): RuntimeClassBase.__init__(self, controller) self.semantics.big_step_maximality = StatechartSemantics.TakeMany self.semantics.internal_event_lifeline = StatechartSemantics.Queue self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep self.semantics.priority = StatechartSemantics.SourceParent self.semantics.concurrency = StatechartSemantics.Single # build Statechart structure self.build_statechart_structure() # user defined attributes self.member1 = 0 # call user defined constructor Class1.user_defined_constructor(self) def user_defined_constructor(self): pass def user_defined_destructor(self): pass # builds Statechart structure def build_statechart_structure(self): # state self.states[""] = State(0, self) # state /state_1 self.states["/state_1"] = State(1, self) self.states["/state_1"].setEnter(self._state_1_enter) # state /state_2 self.states["/state_2"] = State(2, self) # state /state_3 self.states["/state_3"] = State(3, self) self.states["/state_3"].setEnter(self._state_3_enter) # add children self.states[""].addChild(self.states["/state_1"]) self.states[""].addChild(self.states["/state_2"]) self.states[""].addChild(self.states["/state_3"]) self.states[""].fixTree() self.states[""].default_state = self.states["/state_1"] # transition /state_1 _state_1_0 = Transition(self, self.states["/state_1"], [self.states["/state_2"]]) _state_1_0.setTrigger(None) self.states["/state_1"].addTransition(_state_1_0) # transition /state_2 _state_2_0 = Transition(self, self.states["/state_2"], [self.states["/state_1"]]) _state_2_0.setTrigger(None) _state_2_0.setGuard(self._state_2_0_guard) self.states["/state_2"].addTransition(_state_2_0) _state_2_1 = Transition(self, self.states["/state_2"], [self.states["/state_3"]]) _state_2_1.setTrigger(None) _state_2_1.setGuard(self._state_2_1_guard) self.states["/state_2"].addTransition(_state_2_1) def _state_1_enter(self): self.member1 = self.member1 + 1 def _state_3_enter(self): self.big_step.outputEvent(Event("received", "test_output", [self.member1])) def _state_2_0_guard(self, parameters): return self.member1 < 3 def _state_2_1_guard(self, parameters): return self.member1 >= 3 def initializeStatechart(self): # enter default state states = self.states["/state_1"].getEffectiveTargetStates() self.updateConfiguration(states) for state in states: if state.enter: state.enter() class ObjectManager(ObjectManagerBase): def __init__(self, controller): ObjectManagerBase.__init__(self, controller) def instantiate(self, class_name, construct_params): if class_name == "Class1": instance = Class1(self.controller) instance.associations = {} else: raise Exception("Cannot instantiate class " + class_name) return instance class Controller(ThreadsControllerBase): def __init__(self, keep_running = None): if keep_running == None: keep_running = True ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running) self.addOutputPort("test_output") self.object_manager.createInstance("Class1", []) class InputEvent: def __init__(self, name, port, parameters, time_offset): self.name = name self.port = port self.parameters = parameters self.time_offset = time_offset class Test: def __init__(self): pass input_events = [] expected_events = [[Event("received", "test_output", [3])]]