""" Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration) Date: Wed Aug 10 11:42:10 2016 Model name: exit-parallel """ from sccd.runtime.statecharts_core import * # package "exit-parallel" class A(RuntimeClassBase): def __init__(self, controller): RuntimeClassBase.__init__(self, controller) self.semantics.big_step_maximality = StatechartSemantics.TakeMany self.semantics.internal_event_lifeline = StatechartSemantics.Queue self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep self.semantics.priority = StatechartSemantics.SourceParent self.semantics.concurrency = StatechartSemantics.Single # build Statechart structure self.build_statechart_structure() # call user defined constructor A.user_defined_constructor(self) def user_defined_constructor(self): pass def user_defined_destructor(self): pass # builds Statechart structure def build_statechart_structure(self): # state self.states[""] = State(0, self) # state /x self.states["/x"] = ParallelState(1, self) # state /x/x1 self.states["/x/x1"] = State(2, self) # state /x/x1/x1 self.states["/x/x1/x1"] = State(3, self) # state /x/x2 self.states["/x/x2"] = State(4, self) # state /x/x2/x2 self.states["/x/x2/x2"] = State(5, self) # state /done self.states["/done"] = State(6, self) self.states["/done"].setEnter(self._done_enter) # add children self.states[""].addChild(self.states["/x"]) self.states[""].addChild(self.states["/done"]) self.states["/x"].addChild(self.states["/x/x1"]) self.states["/x"].addChild(self.states["/x/x2"]) self.states["/x/x1"].addChild(self.states["/x/x1/x1"]) self.states["/x/x2"].addChild(self.states["/x/x2/x2"]) self.states[""].fixTree() self.states[""].default_state = self.states["/x"] self.states["/x/x1"].default_state = self.states["/x/x1/x1"] self.states["/x/x2"].default_state = self.states["/x/x2/x2"] # transition /x/x1/x1 _x_x1_x1_0 = Transition(self, self.states["/x/x1/x1"], [self.states["/done"]]) _x_x1_x1_0.setAction(self._x_x1_x1_0_exec) _x_x1_x1_0.setTrigger(None) _x_x1_x1_0.setGuard(self._x_x1_x1_0_guard) self.states["/x/x1/x1"].addTransition(_x_x1_x1_0) _x_x1_x1_1 = Transition(self, self.states["/x/x1/x1"], [self.states["/done"]]) _x_x1_x1_1.setTrigger(Event("E", None)) self.states["/x/x1/x1"].addTransition(_x_x1_x1_1) def _done_enter(self): print 'in done' def _x_x1_x1_0_exec(self, parameters): print 'taking transition' def _x_x1_x1_0_guard(self, parameters): return self.a == 5 def initializeStatechart(self): # enter default state self.default_targets = self.states["/x"].getEffectiveTargetStates() RuntimeClassBase.initializeStatechart(self) class ObjectManager(ObjectManagerBase): def __init__(self, controller): ObjectManagerBase.__init__(self, controller) def instantiate(self, class_name, construct_params): if class_name == "A": instance = A(self.controller) instance.associations = {} else: raise Exception("Cannot instantiate class " + class_name) return instance class Controller(ThreadsControllerBase): def __init__(self, keep_running = None, behind_schedule_callback = None): if keep_running == None: keep_running = True if behind_schedule_callback == None: behind_schedule_callback = None ThreadsControllerBase.__init__(self, ObjectManager(self), keep_running, behind_schedule_callback) self.object_manager.createInstance("A", [])