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- """
- Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Date: Tue Aug 09 09:51:00 2016
- Model author: Simon Van Mierlo+Raphael Mannadiar
- Model name: Bouncing_Balls_Python_Version
- Model description:
- Tkinter frame with bouncing balls in it.
- """
- from sccd.runtime.statecharts_core import *
- from sccd.runtime.libs.ui import ui
- from sccd.runtime.libs.utils import utils
- import random
- # package "Bouncing_Balls_Python_Version"
- class MainApp(RuntimeClassBase):
- def __init__(self, controller):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # call user defined constructor
- MainApp.user_defined_constructor(self)
-
- def user_defined_constructor(self):
- self.nr_of_fields = 0
-
- def user_defined_destructor(self):
- pass
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, self)
-
- # state /running
- self.states["/running"] = State(1, self)
-
- # state /running/root
- self.states["/running/root"] = ParallelState(2, self)
-
- # state /running/root/main_behaviour
- self.states["/running/root/main_behaviour"] = State(3, self)
-
- # state /running/root/main_behaviour/initializing
- self.states["/running/root/main_behaviour/initializing"] = State(4, self)
-
- # state /running/root/main_behaviour/running
- self.states["/running/root/main_behaviour/running"] = State(5, self)
-
- # state /running/root/cd_behaviour
- self.states["/running/root/cd_behaviour"] = State(6, self)
-
- # state /running/root/cd_behaviour/waiting
- self.states["/running/root/cd_behaviour/waiting"] = State(7, self)
-
- # state /running/root/cd_behaviour/creating
- self.states["/running/root/cd_behaviour/creating"] = State(8, self)
-
- # state /running/root/cd_behaviour/check_nr_of_fields
- self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, self)
- self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
- self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
-
- # state /running/stopped
- self.states["/running/stopped"] = State(10, self)
-
- # add children
- self.states[""].addChild(self.states["/running"])
- self.states["/running"].addChild(self.states["/running/root"])
- self.states["/running"].addChild(self.states["/running/stopped"])
- self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
- self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
- self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
- self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
- self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
- self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
- self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/running"]
- self.states["/running"].default_state = self.states["/running/root"]
- self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
- self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
-
- # transition /running/root/main_behaviour/initializing
- _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
- _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
- _running_root_main_behaviour_initializing_0.setTrigger(None)
- self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
-
- # transition /running/root/main_behaviour/running
- _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
- _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
- _running_root_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
- _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
- self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
-
- # transition /running/root/cd_behaviour/waiting
- _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
- _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
- _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
- self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
- _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
- _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
- _running_root_cd_behaviour_waiting_1.setTrigger(Event("delete_field", None))
- self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
-
- # transition /running/root/cd_behaviour/creating
- _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
- _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
- _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
- self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
-
- # transition /running/root/cd_behaviour/check_nr_of_fields
- _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
- _running_root_cd_behaviour_check_nr_of_fields_0.setTrigger(None)
- _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
- self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
- _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/stopped"]])
- _running_root_cd_behaviour_check_nr_of_fields_1.setAction(self._running_root_cd_behaviour_check_nr_of_fields_1_exec)
- _running_root_cd_behaviour_check_nr_of_fields_1.setTrigger(Event("_0after"))
- _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
- self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
-
- def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
- self.addTimer(0, 0.05)
-
- def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
- self.removeTimer(0)
-
- def _running_root_main_behaviour_initializing_0_exec(self, parameters):
- self.raiseInternalEvent(Event("create_field", None, []))
-
- def _running_root_main_behaviour_running_0_exec(self, parameters):
- event_name = parameters[0]
- self.raiseInternalEvent(Event("create_field", None, []))
-
- def _running_root_main_behaviour_running_0_guard(self, parameters):
- event_name = parameters[0]
- return event_name == "create_new_field"
-
- def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
-
- def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
- self.nr_of_fields -= 1
-
- def _running_root_cd_behaviour_creating_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
- self.nr_of_fields += 1
-
- def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
- return self.nr_of_fields != 0
-
- def _running_root_cd_behaviour_check_nr_of_fields_1_exec(self, parameters):
- ui.close_window(ui.window)
-
- def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
- return self.nr_of_fields == 0
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/running"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Field(RuntimeClassBase):
- def __init__(self, controller):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
- self.inports["field_ui"] = controller.addInputPort("field_ui", self)
-
- # user defined attributes
- self.canvas = None
- self.field_window = None
-
- # call user defined constructor
- Field.user_defined_constructor(self)
-
- def user_defined_constructor(self):
- self.field_window = ui.new_window(400,450);
- self.canvas = ui.append_canvas(self.field_window,400,400,{'background':'#eee'});
- ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
- ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
- ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
- ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
- ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
-
- def user_defined_destructor(self):
- ui.close_window(self.field_window);
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, self)
-
- # state /root
- self.states["/root"] = State(1, self)
-
- # state /root/waiting
- self.states["/root/waiting"] = State(2, self)
-
- # state /root/initializing
- self.states["/root/initializing"] = State(3, self)
-
- # state /root/creating
- self.states["/root/creating"] = State(4, self)
-
- # state /root/packing
- self.states["/root/packing"] = State(5, self)
-
- # state /root/running
- self.states["/root/running"] = ParallelState(6, self)
-
- # state /root/running/main_behaviour
- self.states["/root/running/main_behaviour"] = State(7, self)
-
- # state /root/running/main_behaviour/running
- self.states["/root/running/main_behaviour/running"] = State(8, self)
-
- # state /root/running/main_behaviour/creating
- self.states["/root/running/main_behaviour/creating"] = State(9, self)
-
- # state /root/running/deleting_behaviour
- self.states["/root/running/deleting_behaviour"] = State(10, self)
-
- # state /root/running/deleting_behaviour/running
- self.states["/root/running/deleting_behaviour/running"] = State(11, self)
-
- # state /root/running/child_behaviour
- self.states["/root/running/child_behaviour"] = State(12, self)
-
- # state /root/running/child_behaviour/listening
- self.states["/root/running/child_behaviour/listening"] = State(13, self)
-
- # state /root/running/deleting_balls_behaviour
- self.states["/root/running/deleting_balls_behaviour"] = State(14, self)
-
- # state /root/running/deleting_balls_behaviour/listening
- self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, self)
-
- # state /root/deleting
- self.states["/root/deleting"] = State(16, self)
-
- # state /root/deleted
- self.states["/root/deleted"] = State(17, self)
-
- # add children
- self.states[""].addChild(self.states["/root"])
- self.states["/root"].addChild(self.states["/root/waiting"])
- self.states["/root"].addChild(self.states["/root/initializing"])
- self.states["/root"].addChild(self.states["/root/creating"])
- self.states["/root"].addChild(self.states["/root/packing"])
- self.states["/root"].addChild(self.states["/root/running"])
- self.states["/root"].addChild(self.states["/root/deleting"])
- self.states["/root"].addChild(self.states["/root/deleted"])
- self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
- self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
- self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
- self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
- self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
- self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating"])
- self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
- self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
- self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/root"]
- self.states["/root"].default_state = self.states["/root/waiting"]
- self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
- self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
- self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
- self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
-
- # transition /root/waiting
- _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/initializing"]])
- _root_waiting_0.setAction(self._root_waiting_0_exec)
- _root_waiting_0.setTrigger(Event("set_association_name", None))
- self.states["/root/waiting"].addTransition(_root_waiting_0)
-
- # transition /root/initializing
- _root_initializing_0 = Transition(self, self.states["/root/initializing"], [self.states["/root/creating"]])
- _root_initializing_0.setAction(self._root_initializing_0_exec)
- _root_initializing_0.setTrigger(None)
- self.states["/root/initializing"].addTransition(_root_initializing_0)
-
- # transition /root/creating
- _root_creating_0 = Transition(self, self.states["/root/creating"], [self.states["/root/packing"]])
- _root_creating_0.setAction(self._root_creating_0_exec)
- _root_creating_0.setTrigger(Event("instance_created", None))
- self.states["/root/creating"].addTransition(_root_creating_0)
-
- # transition /root/packing
- _root_packing_0 = Transition(self, self.states["/root/packing"], [self.states["/root/running"]])
- _root_packing_0.setTrigger(Event("button_created", None))
- self.states["/root/packing"].addTransition(_root_packing_0)
-
- # transition /root/running/main_behaviour/running
- _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating"]])
- _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
- _root_running_main_behaviour_running_0.setTrigger(Event("right_click", "field_ui"))
- self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
-
- # transition /root/running/main_behaviour/creating
- _root_running_main_behaviour_creating_0 = Transition(self, self.states["/root/running/main_behaviour/creating"], [self.states["/root/running/main_behaviour/running"]])
- _root_running_main_behaviour_creating_0.setAction(self._root_running_main_behaviour_creating_0_exec)
- _root_running_main_behaviour_creating_0.setTrigger(Event("instance_created", None))
- self.states["/root/running/main_behaviour/creating"].addTransition(_root_running_main_behaviour_creating_0)
-
- # transition /root/running/deleting_behaviour/running
- _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
- _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
- _root_running_deleting_behaviour_running_0.setTrigger(Event("delete_ball", None))
- self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
-
- # transition /root/running/child_behaviour/listening
- _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
- _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
- _root_running_child_behaviour_listening_0.setTrigger(Event("button_pressed", None))
- self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
-
- # transition /root/running/deleting_balls_behaviour/listening
- _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
- _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
- _root_running_deleting_balls_behaviour_listening_0.setTrigger(Event("key_press", "field_ui"))
- _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
- self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
-
- # transition /root/deleting
- _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
- _root_deleting_0.setAction(self._root_deleting_0_exec)
- _root_deleting_0.setTrigger(None)
- self.states["/root/deleting"].addTransition(_root_deleting_0)
-
- # transition /root/running
- _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
- _root_running_0.setAction(self._root_running_0_exec)
- _root_running_0.setTrigger(Event("window_close", "field_ui"))
- self.states["/root/running"].addTransition(_root_running_0)
-
- def _root_running_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
- self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
-
- def _root_waiting_0_exec(self, parameters):
- association_name = parameters[0]
- self.association_name = association_name
-
- def _root_initializing_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self, 'create_new_field', 'Spawn New Window']))
-
- def _root_creating_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
-
- def _root_running_main_behaviour_running_0_exec(self, parameters):
- x = parameters[0]
- y = parameters[1]
- button = parameters[2]
- self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas, x, y]))
-
- def _root_running_main_behaviour_creating_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
-
- def _root_running_deleting_behaviour_running_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
-
- def _root_running_child_behaviour_listening_0_exec(self, parameters):
- event_name = parameters[0]
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
-
- def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
- key = parameters[0]
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
-
- def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
- key = parameters[0]
- return key == ui.KEYCODES.DELETE
-
- def _root_deleting_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/root"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Button(RuntimeClassBase):
- def __init__(self, controller, parent, event_name, button_text):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
- self.inports["button_ui"] = controller.addInputPort("button_ui", self)
-
- # call user defined constructor
- Button.user_defined_constructor(self, parent, event_name, button_text)
-
- def user_defined_constructor(self, parent, event_name, button_text):
- self.event_name = event_name;
- button = ui.append_button(parent.field_window, event_name);
- ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
-
- def user_defined_destructor(self):
- pass
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, self)
-
- # state /initializing
- self.states["/initializing"] = State(1, self)
-
- # state /running
- self.states["/running"] = State(2, self)
-
- # add children
- self.states[""].addChild(self.states["/initializing"])
- self.states[""].addChild(self.states["/running"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/initializing"]
-
- # transition /initializing
- _initializing_0 = Transition(self, self.states["/initializing"], [self.states["/running"]])
- _initializing_0.setAction(self._initializing_0_exec)
- _initializing_0.setTrigger(None)
- self.states["/initializing"].addTransition(_initializing_0)
-
- # transition /running
- _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
- _running_0.setAction(self._running_0_exec)
- _running_0.setTrigger(Event("mouse_click", "button_ui"))
- _running_0.setGuard(self._running_0_guard)
- self.states["/running"].addTransition(_running_0)
-
- def _initializing_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_created", None, [])]))
-
- def _running_0_exec(self, parameters):
- x = parameters[0]
- y = parameters[1]
- button = parameters[2]
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
-
- def _running_0_guard(self, parameters):
- x = parameters[0]
- y = parameters[1]
- button = parameters[2]
- return button == ui.MOUSE_BUTTONS.LEFT
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/initializing"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Ball(RuntimeClassBase):
- def __init__(self, controller, canvas, x, y):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
- self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
-
- # user defined attributes
- self.canvas = None
-
- # call user defined constructor
- Ball.user_defined_constructor(self, canvas, x, y)
-
- def user_defined_constructor(self, canvas, x, y):
- self.canvas = canvas;
- self.r = 20.0;
- self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
- self.mouse_pos = {};
- self.smooth = 0.4; # value between 0 and 1
-
- circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
- ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
- ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
- ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
- self.element = circle;
-
- def user_defined_destructor(self):
- self.canvas.remove_element(self.element);
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, self)
-
- # state /main_behaviour
- self.states["/main_behaviour"] = State(1, self)
-
- # state /main_behaviour/initializing
- self.states["/main_behaviour/initializing"] = State(2, self)
-
- # state /main_behaviour/bouncing
- self.states["/main_behaviour/bouncing"] = State(3, self)
- self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
- self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
-
- # state /main_behaviour/dragging
- self.states["/main_behaviour/dragging"] = State(4, self)
-
- # state /main_behaviour/selected
- self.states["/main_behaviour/selected"] = State(5, self)
-
- # state /deleted
- self.states["/deleted"] = State(6, self)
-
- # add children
- self.states[""].addChild(self.states["/main_behaviour"])
- self.states[""].addChild(self.states["/deleted"])
- self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
- self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
- self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
- self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/main_behaviour"]
- self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
-
- # transition /main_behaviour/initializing
- _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/bouncing"]])
- _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
- _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
- self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
-
- # transition /main_behaviour/bouncing
- _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
- _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
- _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
- self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
- _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
- _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
- _main_behaviour_bouncing_1.setTrigger(Event("mouse_press", "ball_ui"))
- _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
- self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
-
- # transition /main_behaviour/dragging
- _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
- _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
- _main_behaviour_dragging_0.setTrigger(Event("mouse_move", "ball_ui"))
- self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
- _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
- _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
- _main_behaviour_dragging_1.setTrigger(Event("mouse_release", "ball_ui"))
- self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
-
- # transition /main_behaviour/selected
- _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
- _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
- _main_behaviour_selected_0.setTrigger(Event("mouse_press", "ball_ui"))
- _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
- self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
- _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
- _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
- _main_behaviour_selected_1.setTrigger(Event("delete_self", None))
- self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
-
- def _main_behaviour_bouncing_enter(self):
- self.addTimer(0, (20 - self.getSimulatedTime() % 20) / 1000.0)
-
- def _main_behaviour_bouncing_exit(self):
- self.removeTimer(0)
-
- def _main_behaviour_initializing_0_exec(self, parameters):
- association_name = parameters[0]
- self.association_name = association_name
-
- def _main_behaviour_bouncing_0_exec(self, parameters):
- pos = self.element.get_position();
- if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.width :
- self.vel['x'] = -self.vel['x'];
- if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.height :
- self.vel['y'] = -self.vel['y'];
- self.element.move(self.vel['x'], self.vel['y']);
-
- def _main_behaviour_bouncing_1_exec(self, parameters):
- x = parameters[0]
- y = parameters[1]
- button = parameters[2]
- self.element.set_color("#ff0");
-
- def _main_behaviour_bouncing_1_guard(self, parameters):
- x = parameters[0]
- y = parameters[1]
- button = parameters[2]
- return button == ui.MOUSE_BUTTONS.LEFT
-
- def _main_behaviour_dragging_0_exec(self, parameters):
- x = parameters[0]
- y = parameters[1]
- button = parameters[2]
- dx = x - self.mouse_pos['x'];
- dy = y - self.mouse_pos['y'];
-
- self.element.move(dx, dy);
-
- # keep ball within boundaries
- pos = self.element.get_position();
- if pos.x-self.r <= 0 :
- pos.x = self.r + 1;
- elif pos.x+self.r >= self.canvas.width :
- pos.x = self.canvas.width-self.r-1;
- if pos.y-self.r <= 0 :
- pos.y = self.r + 1;
- elif pos.y+self.r >= self.canvas.height :
- pos.y = self.canvas.height-self.r-1;
- self.element.set_position(pos.x, pos.y);
- self.mouse_pos = {'x':x, 'y':y};
- self.vel = {
- 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
- 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
- };
-
- def _main_behaviour_dragging_1_exec(self, parameters):
- x = parameters[0]
- y = parameters[1]
- self.element.set_color("#f00");
-
- def _main_behaviour_selected_0_exec(self, parameters):
- x = parameters[0]
- y = parameters[1]
- button = parameters[2]
- self.mouse_pos = {'x':x, 'y':y};
-
- def _main_behaviour_selected_0_guard(self, parameters):
- x = parameters[0]
- y = parameters[1]
- button = parameters[2]
- return button == ui.MOUSE_BUTTONS.LEFT
-
- def _main_behaviour_selected_1_exec(self, parameters):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class ObjectManager(ObjectManagerBase):
- def __init__(self, controller):
- ObjectManagerBase.__init__(self, controller)
-
- def instantiate(self, class_name, construct_params):
- if class_name == "MainApp":
- instance = MainApp(self.controller)
- instance.associations = {}
- instance.associations["fields"] = Association("Field", 0, -1)
- elif class_name == "Field":
- instance = Field(self.controller)
- instance.associations = {}
- instance.associations["balls"] = Association("Ball", 0, -1)
- instance.associations["buttons"] = Association("Button", 0, -1)
- instance.associations["parent"] = Association("MainApp", 1, 1)
- elif class_name == "Button":
- instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
- instance.associations = {}
- instance.associations["parent"] = Association("Field", 1, 1)
- elif class_name == "Ball":
- instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
- instance.associations = {}
- instance.associations["parent"] = Association("Field", 1, 1)
- else:
- raise Exception("Cannot instantiate class " + class_name)
- return instance
- class Controller(EventLoopControllerBase):
- def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
- if finished_callback == None: finished_callback = None
- if behind_schedule_callback == None: behind_schedule_callback = None
- EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
- self.addInputPort("ui")
- self.object_manager.createInstance("MainApp", [])
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