target.py 38 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718
  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Date: Tue Aug 09 09:51:00 2016
  4. Model author: Simon Van Mierlo+Raphael Mannadiar
  5. Model name: Bouncing_Balls_Python_Version
  6. Model description:
  7. Tkinter frame with bouncing balls in it.
  8. """
  9. from sccd.runtime.statecharts_core import *
  10. from sccd.runtime.libs.ui import ui
  11. from sccd.runtime.libs.utils import utils
  12. import random
  13. # package "Bouncing_Balls_Python_Version"
  14. class MainApp(RuntimeClassBase):
  15. def __init__(self, controller):
  16. RuntimeClassBase.__init__(self, controller)
  17. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  18. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  19. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  20. self.semantics.priority = StatechartSemantics.SourceParent
  21. self.semantics.concurrency = StatechartSemantics.Single
  22. # build Statechart structure
  23. self.build_statechart_structure()
  24. # call user defined constructor
  25. MainApp.user_defined_constructor(self)
  26. def user_defined_constructor(self):
  27. self.nr_of_fields = 0
  28. def user_defined_destructor(self):
  29. pass
  30. # builds Statechart structure
  31. def build_statechart_structure(self):
  32. # state <root>
  33. self.states[""] = State(0, self)
  34. # state /running
  35. self.states["/running"] = State(1, self)
  36. # state /running/root
  37. self.states["/running/root"] = ParallelState(2, self)
  38. # state /running/root/main_behaviour
  39. self.states["/running/root/main_behaviour"] = State(3, self)
  40. # state /running/root/main_behaviour/initializing
  41. self.states["/running/root/main_behaviour/initializing"] = State(4, self)
  42. # state /running/root/main_behaviour/running
  43. self.states["/running/root/main_behaviour/running"] = State(5, self)
  44. # state /running/root/cd_behaviour
  45. self.states["/running/root/cd_behaviour"] = State(6, self)
  46. # state /running/root/cd_behaviour/waiting
  47. self.states["/running/root/cd_behaviour/waiting"] = State(7, self)
  48. # state /running/root/cd_behaviour/creating
  49. self.states["/running/root/cd_behaviour/creating"] = State(8, self)
  50. # state /running/root/cd_behaviour/check_nr_of_fields
  51. self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, self)
  52. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
  53. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
  54. # state /running/stopped
  55. self.states["/running/stopped"] = State(10, self)
  56. # add children
  57. self.states[""].addChild(self.states["/running"])
  58. self.states["/running"].addChild(self.states["/running/root"])
  59. self.states["/running"].addChild(self.states["/running/stopped"])
  60. self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
  61. self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
  62. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
  63. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
  64. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
  65. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
  66. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
  67. self.states[""].fixTree()
  68. self.states[""].default_state = self.states["/running"]
  69. self.states["/running"].default_state = self.states["/running/root"]
  70. self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
  71. self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
  72. # transition /running/root/main_behaviour/initializing
  73. _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
  74. _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
  75. _running_root_main_behaviour_initializing_0.setTrigger(None)
  76. self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
  77. # transition /running/root/main_behaviour/running
  78. _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
  79. _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
  80. _running_root_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
  81. _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
  82. self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
  83. # transition /running/root/cd_behaviour/waiting
  84. _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
  85. _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
  86. _running_root_cd_behaviour_waiting_0.setTrigger(Event("create_field", None))
  87. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
  88. _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
  89. _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
  90. _running_root_cd_behaviour_waiting_1.setTrigger(Event("delete_field", None))
  91. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
  92. # transition /running/root/cd_behaviour/creating
  93. _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
  94. _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
  95. _running_root_cd_behaviour_creating_0.setTrigger(Event("instance_created", None))
  96. self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
  97. # transition /running/root/cd_behaviour/check_nr_of_fields
  98. _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
  99. _running_root_cd_behaviour_check_nr_of_fields_0.setTrigger(None)
  100. _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
  101. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
  102. _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/stopped"]])
  103. _running_root_cd_behaviour_check_nr_of_fields_1.setAction(self._running_root_cd_behaviour_check_nr_of_fields_1_exec)
  104. _running_root_cd_behaviour_check_nr_of_fields_1.setTrigger(Event("_0after"))
  105. _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
  106. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
  107. def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
  108. self.addTimer(0, 0.05)
  109. def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
  110. self.removeTimer(0)
  111. def _running_root_main_behaviour_initializing_0_exec(self, parameters):
  112. self.raiseInternalEvent(Event("create_field", None, []))
  113. def _running_root_main_behaviour_running_0_exec(self, parameters):
  114. event_name = parameters[0]
  115. self.raiseInternalEvent(Event("create_field", None, []))
  116. def _running_root_main_behaviour_running_0_guard(self, parameters):
  117. event_name = parameters[0]
  118. return event_name == "create_new_field"
  119. def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
  120. self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
  121. def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
  122. association_name = parameters[0]
  123. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  124. self.nr_of_fields -= 1
  125. def _running_root_cd_behaviour_creating_0_exec(self, parameters):
  126. association_name = parameters[0]
  127. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  128. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  129. self.nr_of_fields += 1
  130. def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
  131. return self.nr_of_fields != 0
  132. def _running_root_cd_behaviour_check_nr_of_fields_1_exec(self, parameters):
  133. ui.close_window(ui.window)
  134. def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
  135. return self.nr_of_fields == 0
  136. def initializeStatechart(self):
  137. # enter default state
  138. self.default_targets = self.states["/running"].getEffectiveTargetStates()
  139. RuntimeClassBase.initializeStatechart(self)
  140. class Field(RuntimeClassBase):
  141. def __init__(self, controller):
  142. RuntimeClassBase.__init__(self, controller)
  143. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  144. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  145. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  146. self.semantics.priority = StatechartSemantics.SourceParent
  147. self.semantics.concurrency = StatechartSemantics.Single
  148. # build Statechart structure
  149. self.build_statechart_structure()
  150. self.inports["field_ui"] = controller.addInputPort("field_ui", self)
  151. # user defined attributes
  152. self.canvas = None
  153. self.field_window = None
  154. # call user defined constructor
  155. Field.user_defined_constructor(self)
  156. def user_defined_constructor(self):
  157. self.field_window = ui.new_window(400,450);
  158. self.canvas = ui.append_canvas(self.field_window,400,400,{'background':'#eee'});
  159. ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
  160. ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
  161. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
  162. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
  163. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
  164. def user_defined_destructor(self):
  165. ui.close_window(self.field_window);
  166. # builds Statechart structure
  167. def build_statechart_structure(self):
  168. # state <root>
  169. self.states[""] = State(0, self)
  170. # state /root
  171. self.states["/root"] = State(1, self)
  172. # state /root/waiting
  173. self.states["/root/waiting"] = State(2, self)
  174. # state /root/initializing
  175. self.states["/root/initializing"] = State(3, self)
  176. # state /root/creating
  177. self.states["/root/creating"] = State(4, self)
  178. # state /root/packing
  179. self.states["/root/packing"] = State(5, self)
  180. # state /root/running
  181. self.states["/root/running"] = ParallelState(6, self)
  182. # state /root/running/main_behaviour
  183. self.states["/root/running/main_behaviour"] = State(7, self)
  184. # state /root/running/main_behaviour/running
  185. self.states["/root/running/main_behaviour/running"] = State(8, self)
  186. # state /root/running/main_behaviour/creating
  187. self.states["/root/running/main_behaviour/creating"] = State(9, self)
  188. # state /root/running/deleting_behaviour
  189. self.states["/root/running/deleting_behaviour"] = State(10, self)
  190. # state /root/running/deleting_behaviour/running
  191. self.states["/root/running/deleting_behaviour/running"] = State(11, self)
  192. # state /root/running/child_behaviour
  193. self.states["/root/running/child_behaviour"] = State(12, self)
  194. # state /root/running/child_behaviour/listening
  195. self.states["/root/running/child_behaviour/listening"] = State(13, self)
  196. # state /root/running/deleting_balls_behaviour
  197. self.states["/root/running/deleting_balls_behaviour"] = State(14, self)
  198. # state /root/running/deleting_balls_behaviour/listening
  199. self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, self)
  200. # state /root/deleting
  201. self.states["/root/deleting"] = State(16, self)
  202. # state /root/deleted
  203. self.states["/root/deleted"] = State(17, self)
  204. # add children
  205. self.states[""].addChild(self.states["/root"])
  206. self.states["/root"].addChild(self.states["/root/waiting"])
  207. self.states["/root"].addChild(self.states["/root/initializing"])
  208. self.states["/root"].addChild(self.states["/root/creating"])
  209. self.states["/root"].addChild(self.states["/root/packing"])
  210. self.states["/root"].addChild(self.states["/root/running"])
  211. self.states["/root"].addChild(self.states["/root/deleting"])
  212. self.states["/root"].addChild(self.states["/root/deleted"])
  213. self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
  214. self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
  215. self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
  216. self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
  217. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
  218. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating"])
  219. self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
  220. self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
  221. self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
  222. self.states[""].fixTree()
  223. self.states[""].default_state = self.states["/root"]
  224. self.states["/root"].default_state = self.states["/root/waiting"]
  225. self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
  226. self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
  227. self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
  228. self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
  229. # transition /root/waiting
  230. _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/initializing"]])
  231. _root_waiting_0.setAction(self._root_waiting_0_exec)
  232. _root_waiting_0.setTrigger(Event("set_association_name", None))
  233. self.states["/root/waiting"].addTransition(_root_waiting_0)
  234. # transition /root/initializing
  235. _root_initializing_0 = Transition(self, self.states["/root/initializing"], [self.states["/root/creating"]])
  236. _root_initializing_0.setAction(self._root_initializing_0_exec)
  237. _root_initializing_0.setTrigger(None)
  238. self.states["/root/initializing"].addTransition(_root_initializing_0)
  239. # transition /root/creating
  240. _root_creating_0 = Transition(self, self.states["/root/creating"], [self.states["/root/packing"]])
  241. _root_creating_0.setAction(self._root_creating_0_exec)
  242. _root_creating_0.setTrigger(Event("instance_created", None))
  243. self.states["/root/creating"].addTransition(_root_creating_0)
  244. # transition /root/packing
  245. _root_packing_0 = Transition(self, self.states["/root/packing"], [self.states["/root/running"]])
  246. _root_packing_0.setTrigger(Event("button_created", None))
  247. self.states["/root/packing"].addTransition(_root_packing_0)
  248. # transition /root/running/main_behaviour/running
  249. _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating"]])
  250. _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
  251. _root_running_main_behaviour_running_0.setTrigger(Event("right_click", "field_ui"))
  252. self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
  253. # transition /root/running/main_behaviour/creating
  254. _root_running_main_behaviour_creating_0 = Transition(self, self.states["/root/running/main_behaviour/creating"], [self.states["/root/running/main_behaviour/running"]])
  255. _root_running_main_behaviour_creating_0.setAction(self._root_running_main_behaviour_creating_0_exec)
  256. _root_running_main_behaviour_creating_0.setTrigger(Event("instance_created", None))
  257. self.states["/root/running/main_behaviour/creating"].addTransition(_root_running_main_behaviour_creating_0)
  258. # transition /root/running/deleting_behaviour/running
  259. _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
  260. _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
  261. _root_running_deleting_behaviour_running_0.setTrigger(Event("delete_ball", None))
  262. self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
  263. # transition /root/running/child_behaviour/listening
  264. _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
  265. _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
  266. _root_running_child_behaviour_listening_0.setTrigger(Event("button_pressed", None))
  267. self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
  268. # transition /root/running/deleting_balls_behaviour/listening
  269. _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
  270. _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
  271. _root_running_deleting_balls_behaviour_listening_0.setTrigger(Event("key_press", "field_ui"))
  272. _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
  273. self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
  274. # transition /root/deleting
  275. _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
  276. _root_deleting_0.setAction(self._root_deleting_0_exec)
  277. _root_deleting_0.setTrigger(None)
  278. self.states["/root/deleting"].addTransition(_root_deleting_0)
  279. # transition /root/running
  280. _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
  281. _root_running_0.setAction(self._root_running_0_exec)
  282. _root_running_0.setTrigger(Event("window_close", "field_ui"))
  283. self.states["/root/running"].addTransition(_root_running_0)
  284. def _root_running_0_exec(self, parameters):
  285. self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
  286. self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
  287. def _root_waiting_0_exec(self, parameters):
  288. association_name = parameters[0]
  289. self.association_name = association_name
  290. def _root_initializing_0_exec(self, parameters):
  291. self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self, 'create_new_field', 'Spawn New Window']))
  292. def _root_creating_0_exec(self, parameters):
  293. association_name = parameters[0]
  294. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  295. def _root_running_main_behaviour_running_0_exec(self, parameters):
  296. x = parameters[0]
  297. y = parameters[1]
  298. button = parameters[2]
  299. self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas, x, y]))
  300. def _root_running_main_behaviour_creating_0_exec(self, parameters):
  301. association_name = parameters[0]
  302. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  303. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  304. def _root_running_deleting_behaviour_running_0_exec(self, parameters):
  305. association_name = parameters[0]
  306. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  307. def _root_running_child_behaviour_listening_0_exec(self, parameters):
  308. event_name = parameters[0]
  309. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
  310. def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
  311. key = parameters[0]
  312. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
  313. def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
  314. key = parameters[0]
  315. return key == ui.KEYCODES.DELETE
  316. def _root_deleting_0_exec(self, parameters):
  317. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
  318. def initializeStatechart(self):
  319. # enter default state
  320. self.default_targets = self.states["/root"].getEffectiveTargetStates()
  321. RuntimeClassBase.initializeStatechart(self)
  322. class Button(RuntimeClassBase):
  323. def __init__(self, controller, parent, event_name, button_text):
  324. RuntimeClassBase.__init__(self, controller)
  325. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  326. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  327. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  328. self.semantics.priority = StatechartSemantics.SourceParent
  329. self.semantics.concurrency = StatechartSemantics.Single
  330. # build Statechart structure
  331. self.build_statechart_structure()
  332. self.inports["button_ui"] = controller.addInputPort("button_ui", self)
  333. # call user defined constructor
  334. Button.user_defined_constructor(self, parent, event_name, button_text)
  335. def user_defined_constructor(self, parent, event_name, button_text):
  336. self.event_name = event_name;
  337. button = ui.append_button(parent.field_window, event_name);
  338. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
  339. def user_defined_destructor(self):
  340. pass
  341. # builds Statechart structure
  342. def build_statechart_structure(self):
  343. # state <root>
  344. self.states[""] = State(0, self)
  345. # state /initializing
  346. self.states["/initializing"] = State(1, self)
  347. # state /running
  348. self.states["/running"] = State(2, self)
  349. # add children
  350. self.states[""].addChild(self.states["/initializing"])
  351. self.states[""].addChild(self.states["/running"])
  352. self.states[""].fixTree()
  353. self.states[""].default_state = self.states["/initializing"]
  354. # transition /initializing
  355. _initializing_0 = Transition(self, self.states["/initializing"], [self.states["/running"]])
  356. _initializing_0.setAction(self._initializing_0_exec)
  357. _initializing_0.setTrigger(None)
  358. self.states["/initializing"].addTransition(_initializing_0)
  359. # transition /running
  360. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  361. _running_0.setAction(self._running_0_exec)
  362. _running_0.setTrigger(Event("mouse_click", "button_ui"))
  363. _running_0.setGuard(self._running_0_guard)
  364. self.states["/running"].addTransition(_running_0)
  365. def _initializing_0_exec(self, parameters):
  366. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_created", None, [])]))
  367. def _running_0_exec(self, parameters):
  368. x = parameters[0]
  369. y = parameters[1]
  370. button = parameters[2]
  371. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
  372. def _running_0_guard(self, parameters):
  373. x = parameters[0]
  374. y = parameters[1]
  375. button = parameters[2]
  376. return button == ui.MOUSE_BUTTONS.LEFT
  377. def initializeStatechart(self):
  378. # enter default state
  379. self.default_targets = self.states["/initializing"].getEffectiveTargetStates()
  380. RuntimeClassBase.initializeStatechart(self)
  381. class Ball(RuntimeClassBase):
  382. def __init__(self, controller, canvas, x, y):
  383. RuntimeClassBase.__init__(self, controller)
  384. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  385. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  386. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  387. self.semantics.priority = StatechartSemantics.SourceParent
  388. self.semantics.concurrency = StatechartSemantics.Single
  389. # build Statechart structure
  390. self.build_statechart_structure()
  391. self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
  392. # user defined attributes
  393. self.canvas = None
  394. # call user defined constructor
  395. Ball.user_defined_constructor(self, canvas, x, y)
  396. def user_defined_constructor(self, canvas, x, y):
  397. self.canvas = canvas;
  398. self.r = 20.0;
  399. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  400. self.mouse_pos = {};
  401. self.smooth = 0.4; # value between 0 and 1
  402. circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
  403. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
  404. ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
  405. ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
  406. self.element = circle;
  407. def user_defined_destructor(self):
  408. self.canvas.remove_element(self.element);
  409. # builds Statechart structure
  410. def build_statechart_structure(self):
  411. # state <root>
  412. self.states[""] = State(0, self)
  413. # state /main_behaviour
  414. self.states["/main_behaviour"] = State(1, self)
  415. # state /main_behaviour/initializing
  416. self.states["/main_behaviour/initializing"] = State(2, self)
  417. # state /main_behaviour/bouncing
  418. self.states["/main_behaviour/bouncing"] = State(3, self)
  419. self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
  420. self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
  421. # state /main_behaviour/dragging
  422. self.states["/main_behaviour/dragging"] = State(4, self)
  423. # state /main_behaviour/selected
  424. self.states["/main_behaviour/selected"] = State(5, self)
  425. # state /deleted
  426. self.states["/deleted"] = State(6, self)
  427. # add children
  428. self.states[""].addChild(self.states["/main_behaviour"])
  429. self.states[""].addChild(self.states["/deleted"])
  430. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
  431. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
  432. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
  433. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
  434. self.states[""].fixTree()
  435. self.states[""].default_state = self.states["/main_behaviour"]
  436. self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
  437. # transition /main_behaviour/initializing
  438. _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/bouncing"]])
  439. _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
  440. _main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
  441. self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
  442. # transition /main_behaviour/bouncing
  443. _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
  444. _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
  445. _main_behaviour_bouncing_0.setTrigger(Event("_0after"))
  446. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
  447. _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
  448. _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
  449. _main_behaviour_bouncing_1.setTrigger(Event("mouse_press", "ball_ui"))
  450. _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
  451. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
  452. # transition /main_behaviour/dragging
  453. _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
  454. _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
  455. _main_behaviour_dragging_0.setTrigger(Event("mouse_move", "ball_ui"))
  456. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
  457. _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
  458. _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
  459. _main_behaviour_dragging_1.setTrigger(Event("mouse_release", "ball_ui"))
  460. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
  461. # transition /main_behaviour/selected
  462. _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
  463. _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
  464. _main_behaviour_selected_0.setTrigger(Event("mouse_press", "ball_ui"))
  465. _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
  466. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
  467. _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
  468. _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
  469. _main_behaviour_selected_1.setTrigger(Event("delete_self", None))
  470. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
  471. def _main_behaviour_bouncing_enter(self):
  472. self.addTimer(0, (20 - self.getSimulatedTime() % 20) / 1000.0)
  473. def _main_behaviour_bouncing_exit(self):
  474. self.removeTimer(0)
  475. def _main_behaviour_initializing_0_exec(self, parameters):
  476. association_name = parameters[0]
  477. self.association_name = association_name
  478. def _main_behaviour_bouncing_0_exec(self, parameters):
  479. pos = self.element.get_position();
  480. if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.width :
  481. self.vel['x'] = -self.vel['x'];
  482. if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.height :
  483. self.vel['y'] = -self.vel['y'];
  484. self.element.move(self.vel['x'], self.vel['y']);
  485. def _main_behaviour_bouncing_1_exec(self, parameters):
  486. x = parameters[0]
  487. y = parameters[1]
  488. button = parameters[2]
  489. self.element.set_color("#ff0");
  490. def _main_behaviour_bouncing_1_guard(self, parameters):
  491. x = parameters[0]
  492. y = parameters[1]
  493. button = parameters[2]
  494. return button == ui.MOUSE_BUTTONS.LEFT
  495. def _main_behaviour_dragging_0_exec(self, parameters):
  496. x = parameters[0]
  497. y = parameters[1]
  498. button = parameters[2]
  499. dx = x - self.mouse_pos['x'];
  500. dy = y - self.mouse_pos['y'];
  501. self.element.move(dx, dy);
  502. # keep ball within boundaries
  503. pos = self.element.get_position();
  504. if pos.x-self.r <= 0 :
  505. pos.x = self.r + 1;
  506. elif pos.x+self.r >= self.canvas.width :
  507. pos.x = self.canvas.width-self.r-1;
  508. if pos.y-self.r <= 0 :
  509. pos.y = self.r + 1;
  510. elif pos.y+self.r >= self.canvas.height :
  511. pos.y = self.canvas.height-self.r-1;
  512. self.element.set_position(pos.x, pos.y);
  513. self.mouse_pos = {'x':x, 'y':y};
  514. self.vel = {
  515. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  516. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  517. };
  518. def _main_behaviour_dragging_1_exec(self, parameters):
  519. x = parameters[0]
  520. y = parameters[1]
  521. self.element.set_color("#f00");
  522. def _main_behaviour_selected_0_exec(self, parameters):
  523. x = parameters[0]
  524. y = parameters[1]
  525. button = parameters[2]
  526. self.mouse_pos = {'x':x, 'y':y};
  527. def _main_behaviour_selected_0_guard(self, parameters):
  528. x = parameters[0]
  529. y = parameters[1]
  530. button = parameters[2]
  531. return button == ui.MOUSE_BUTTONS.LEFT
  532. def _main_behaviour_selected_1_exec(self, parameters):
  533. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
  534. def initializeStatechart(self):
  535. # enter default state
  536. self.default_targets = self.states["/main_behaviour"].getEffectiveTargetStates()
  537. RuntimeClassBase.initializeStatechart(self)
  538. class ObjectManager(ObjectManagerBase):
  539. def __init__(self, controller):
  540. ObjectManagerBase.__init__(self, controller)
  541. def instantiate(self, class_name, construct_params):
  542. if class_name == "MainApp":
  543. instance = MainApp(self.controller)
  544. instance.associations = {}
  545. instance.associations["fields"] = Association("Field", 0, -1)
  546. elif class_name == "Field":
  547. instance = Field(self.controller)
  548. instance.associations = {}
  549. instance.associations["balls"] = Association("Ball", 0, -1)
  550. instance.associations["buttons"] = Association("Button", 0, -1)
  551. instance.associations["parent"] = Association("MainApp", 1, 1)
  552. elif class_name == "Button":
  553. instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
  554. instance.associations = {}
  555. instance.associations["parent"] = Association("Field", 1, 1)
  556. elif class_name == "Ball":
  557. instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
  558. instance.associations = {}
  559. instance.associations["parent"] = Association("Field", 1, 1)
  560. else:
  561. raise Exception("Cannot instantiate class " + class_name)
  562. return instance
  563. class Controller(EventLoopControllerBase):
  564. def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
  565. if finished_callback == None: finished_callback = None
  566. if behind_schedule_callback == None: behind_schedule_callback = None
  567. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
  568. self.addInputPort("ui")
  569. self.object_manager.createInstance("MainApp", [])