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- /* Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Date: Thu Aug 04 13:29:22 2016
- Model author: Joeri Exelmans+Raphael Mannadiar+Simon Van Mierlo
- Model name: Bouncing_Balls_JavaScript_Version
- Model description:
- SVG canvas with bouncing balls in it.*/
- // package "Bouncing_Balls_JavaScript_Version"
- var Bouncing_Balls_JavaScript_Version = {};
- (function() {
- var MainApp = function(controller) {
- RuntimeClassBase.call(this, controller);
-
- this.semantics.big_step_maximality = StatechartSemantics.TakeMany;
- this.semantics.internal_event_lifeline = StatechartSemantics.Queue;
- this.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep;
- this.semantics.priority = StatechartSemantics.SourceParent;
- this.semantics.concurrency = StatechartSemantics.Single;
-
- // build Statechart structure
- this.build_statechart_structure();
-
- // call user defined constructor
- MainApp.prototype.user_defined_constructor.call(this);
- };
- MainApp.prototype = new Object();
- (function() {
- var proto = new RuntimeClassBase();
- for (prop in proto) {
- MainApp.prototype[prop] = proto[prop];
- }
- })();
- MainApp.prototype.user_defined_constructor = function() {
- this.nr_of_fields = 0;
- };
- MainApp.prototype.user_defined_destructor = function() {
- };
- // builds Statechart structure
- MainApp.prototype.build_statechart_structure = function() {
-
- // state <root>
- this.states[""] = new State(0, this);
-
- // state /running
- this.states["/running"] = new State(1, this);
-
- // state /running/root
- this.states["/running/root"] = new ParallelState(2, this);
-
- // state /running/root/main_behaviour
- this.states["/running/root/main_behaviour"] = new State(3, this);
-
- // state /running/root/main_behaviour/initializing
- this.states["/running/root/main_behaviour/initializing"] = new State(4, this);
-
- // state /running/root/main_behaviour/running
- this.states["/running/root/main_behaviour/running"] = new State(5, this);
-
- // state /running/root/cd_behaviour
- this.states["/running/root/cd_behaviour"] = new State(6, this);
-
- // state /running/root/cd_behaviour/waiting
- this.states["/running/root/cd_behaviour/waiting"] = new State(7, this);
-
- // state /running/root/cd_behaviour/creating
- this.states["/running/root/cd_behaviour/creating"] = new State(8, this);
-
- // state /running/root/cd_behaviour/check_nr_of_fields
- this.states["/running/root/cd_behaviour/check_nr_of_fields"] = new State(9, this);
-
- // state /running/stopped
- this.states["/running/stopped"] = new State(10, this);
-
- // add children
- this.states[""].addChild(this.states["/running"]);
- this.states["/running"].addChild(this.states["/running/root"]);
- this.states["/running"].addChild(this.states["/running/stopped"]);
- this.states["/running/root"].addChild(this.states["/running/root/main_behaviour"]);
- this.states["/running/root"].addChild(this.states["/running/root/cd_behaviour"]);
- this.states["/running/root/main_behaviour"].addChild(this.states["/running/root/main_behaviour/initializing"]);
- this.states["/running/root/main_behaviour"].addChild(this.states["/running/root/main_behaviour/running"]);
- this.states["/running/root/cd_behaviour"].addChild(this.states["/running/root/cd_behaviour/waiting"]);
- this.states["/running/root/cd_behaviour"].addChild(this.states["/running/root/cd_behaviour/creating"]);
- this.states["/running/root/cd_behaviour"].addChild(this.states["/running/root/cd_behaviour/check_nr_of_fields"]);
- this.states[""].fixTree();
- this.states[""].default_state = this.states["/running"];
- this.states["/running"].default_state = this.states["/running/root"];
- this.states["/running/root/main_behaviour"].default_state = this.states["/running/root/main_behaviour/initializing"];
- this.states["/running/root/cd_behaviour"].default_state = this.states["/running/root/cd_behaviour/waiting"];
-
- // transition /running/root/main_behaviour/initializing
- var _running_root_main_behaviour_initializing_0 = new Transition(this, this.states["/running/root/main_behaviour/initializing"], [this.states["/running/root/main_behaviour/running"]]);
- _running_root_main_behaviour_initializing_0.setAction(this._running_root_main_behaviour_initializing_0_exec);
- this.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0);
-
- // transition /running/root/main_behaviour/running
- var _running_root_main_behaviour_running_0 = new Transition(this, this.states["/running/root/main_behaviour/running"], [this.states["/running/root/main_behaviour/running"]]);
- _running_root_main_behaviour_running_0.setAction(this._running_root_main_behaviour_running_0_exec);
- _running_root_main_behaviour_running_0.trigger = new Event("button_pressed", null);
- _running_root_main_behaviour_running_0.setGuard(this._running_root_main_behaviour_running_0_guard);
- this.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0);
-
- // transition /running/root/cd_behaviour/waiting
- var _running_root_cd_behaviour_waiting_0 = new Transition(this, this.states["/running/root/cd_behaviour/waiting"], [this.states["/running/root/cd_behaviour/creating"]]);
- _running_root_cd_behaviour_waiting_0.setAction(this._running_root_cd_behaviour_waiting_0_exec);
- _running_root_cd_behaviour_waiting_0.trigger = new Event("create_field", null);
- this.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0);
- var _running_root_cd_behaviour_waiting_1 = new Transition(this, this.states["/running/root/cd_behaviour/waiting"], [this.states["/running/root/cd_behaviour/check_nr_of_fields"]]);
- _running_root_cd_behaviour_waiting_1.setAction(this._running_root_cd_behaviour_waiting_1_exec);
- _running_root_cd_behaviour_waiting_1.trigger = new Event("delete_field", null);
- this.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1);
-
- // transition /running/root/cd_behaviour/creating
- var _running_root_cd_behaviour_creating_0 = new Transition(this, this.states["/running/root/cd_behaviour/creating"], [this.states["/running/root/cd_behaviour/waiting"]]);
- _running_root_cd_behaviour_creating_0.setAction(this._running_root_cd_behaviour_creating_0_exec);
- _running_root_cd_behaviour_creating_0.trigger = new Event("instance_created", null);
- this.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0);
-
- // transition /running/root/cd_behaviour/check_nr_of_fields
- var _running_root_cd_behaviour_check_nr_of_fields_0 = new Transition(this, this.states["/running/root/cd_behaviour/check_nr_of_fields"], [this.states["/running/stopped"]]);
- _running_root_cd_behaviour_check_nr_of_fields_0.setAction(this._running_root_cd_behaviour_check_nr_of_fields_0_exec);
- _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(this._running_root_cd_behaviour_check_nr_of_fields_0_guard);
- this.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0);
- var _running_root_cd_behaviour_check_nr_of_fields_1 = new Transition(this, this.states["/running/root/cd_behaviour/check_nr_of_fields"], [this.states["/running/root/cd_behaviour/waiting"]]);
- _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(this._running_root_cd_behaviour_check_nr_of_fields_1_guard);
- this.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1);
- };
- MainApp.prototype._running_root_main_behaviour_initializing_0_exec = function(parameters) {
- this.raiseInternalEvent(new Event("create_field", null, new Array()));
- };
- MainApp.prototype._running_root_main_behaviour_running_0_exec = function(parameters) {
- var event_name = parameters[0];
- this.raiseInternalEvent(new Event("create_field", null, new Array()));
- };
- MainApp.prototype._running_root_main_behaviour_running_0_guard = function(parameters) {
- var event_name = parameters[0];
- return event_name == "create_new_field";
- };
- MainApp.prototype._running_root_cd_behaviour_waiting_0_exec = function(parameters) {
- this.big_step.outputEventOM(new Event("create_instance", null, [this, "fields"]));
- };
- MainApp.prototype._running_root_cd_behaviour_waiting_1_exec = function(parameters) {
- var association_name = parameters[0];
- this.big_step.outputEventOM(new Event("delete_instance", null, [this, association_name]));
- this.nr_of_fields -= 1
- };
- MainApp.prototype._running_root_cd_behaviour_creating_0_exec = function(parameters) {
- var association_name = parameters[0];
- this.big_step.outputEventOM(new Event("start_instance", null, [this, association_name]));
- this.big_step.outputEventOM(new Event("narrow_cast", null, [this, association_name, new Event("set_association_name", null, [association_name])]));
- this.nr_of_fields += 1
- };
- MainApp.prototype._running_root_cd_behaviour_check_nr_of_fields_0_exec = function(parameters) {
- //NOTE: ideally, this should be ui.close_window(ui.window). we can't do this though
- // due to a security measure preventing scripts from closing pages they didn't
- // open themselves
- ui.println('refresh to play again');
- };
- MainApp.prototype._running_root_cd_behaviour_check_nr_of_fields_0_guard = function(parameters) {
- return this.nr_of_fields == 0;
- };
- MainApp.prototype._running_root_cd_behaviour_check_nr_of_fields_1_guard = function(parameters) {
- return this.nr_of_fields != 0;
- };
- MainApp.prototype.initializeStatechart = function() {
- // enter default state
- var states = this.states["/running"].getEffectiveTargetStates();
- this.updateConfiguration(states);
- for (var state_idx in states) {
- if (!states.hasOwnProperty(state_idx)) continue;
- var state = states[state_idx]
- if (state.enter) {
- state.enter();
- }
- }
- };
- // add symbol 'MainApp' to package 'Bouncing_Balls_JavaScript_Version'
- Bouncing_Balls_JavaScript_Version.MainApp = MainApp;
- var Field = function(controller) {
- RuntimeClassBase.call(this, controller);
-
- this.semantics.big_step_maximality = StatechartSemantics.TakeMany;
- this.semantics.internal_event_lifeline = StatechartSemantics.Queue;
- this.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep;
- this.semantics.priority = StatechartSemantics.SourceParent;
- this.semantics.concurrency = StatechartSemantics.Single;
-
- // build Statechart structure
- this.build_statechart_structure();
- this.inports["field_ui"] = controller.addInputPort("field_ui", this);
-
- // user defined attributes
- this.canvas = null;
- this.field_window = null;
-
- // call user defined constructor
- Field.prototype.user_defined_constructor.call(this);
- };
- Field.prototype = new Object();
- (function() {
- var proto = new RuntimeClassBase();
- for (prop in proto) {
- Field.prototype[prop] = proto[prop];
- }
- })();
- Field.prototype.user_defined_constructor = function() {
- this.field_window = ui.new_window(400,450);
- this.canvas = ui.append_canvas(this.field_window,400,400,{'background':'#eee'});
- ui.bind_event(this.field_window, ui.EVENTS.WINDOW_CLOSE, this.controller, 'window_close', this.inports['field_ui']);
- ui.bind_event(this.field_window, ui.EVENTS.KEY_PRESS, this.controller, 'key_press', this.inports['field_ui']);
- ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, this.controller, 'right_click', this.inports['field_ui']);
- ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_MOVE, this.controller, 'mouse_move');
- ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_RELEASE, this.controller, 'mouse_release');
- };
- Field.prototype.user_defined_destructor = function() {
- ui.close_window(this.field_window);
- };
- // builds Statechart structure
- Field.prototype.build_statechart_structure = function() {
-
- // state <root>
- this.states[""] = new State(0, this);
-
- // state /root
- this.states["/root"] = new State(1, this);
-
- // state /root/waiting
- this.states["/root/waiting"] = new State(2, this);
-
- // state /root/initializing
- this.states["/root/initializing"] = new State(3, this);
-
- // state /root/creating
- this.states["/root/creating"] = new State(4, this);
-
- // state /root/packing
- this.states["/root/packing"] = new State(5, this);
-
- // state /root/running
- this.states["/root/running"] = new ParallelState(6, this);
-
- // state /root/running/main_behaviour
- this.states["/root/running/main_behaviour"] = new State(7, this);
-
- // state /root/running/main_behaviour/running
- this.states["/root/running/main_behaviour/running"] = new State(8, this);
-
- // state /root/running/main_behaviour/creating
- this.states["/root/running/main_behaviour/creating"] = new State(9, this);
-
- // state /root/running/deleting_behaviour
- this.states["/root/running/deleting_behaviour"] = new State(10, this);
-
- // state /root/running/deleting_behaviour/running
- this.states["/root/running/deleting_behaviour/running"] = new State(11, this);
-
- // state /root/running/child_behaviour
- this.states["/root/running/child_behaviour"] = new State(12, this);
-
- // state /root/running/child_behaviour/listening
- this.states["/root/running/child_behaviour/listening"] = new State(13, this);
-
- // state /root/running/deleting_balls_behaviour
- this.states["/root/running/deleting_balls_behaviour"] = new State(14, this);
-
- // state /root/running/deleting_balls_behaviour/listening
- this.states["/root/running/deleting_balls_behaviour/listening"] = new State(15, this);
-
- // state /root/deleting
- this.states["/root/deleting"] = new State(16, this);
-
- // state /root/deleted
- this.states["/root/deleted"] = new State(17, this);
-
- // add children
- this.states[""].addChild(this.states["/root"]);
- this.states["/root"].addChild(this.states["/root/waiting"]);
- this.states["/root"].addChild(this.states["/root/initializing"]);
- this.states["/root"].addChild(this.states["/root/creating"]);
- this.states["/root"].addChild(this.states["/root/packing"]);
- this.states["/root"].addChild(this.states["/root/running"]);
- this.states["/root"].addChild(this.states["/root/deleting"]);
- this.states["/root"].addChild(this.states["/root/deleted"]);
- this.states["/root/running"].addChild(this.states["/root/running/main_behaviour"]);
- this.states["/root/running"].addChild(this.states["/root/running/deleting_behaviour"]);
- this.states["/root/running"].addChild(this.states["/root/running/child_behaviour"]);
- this.states["/root/running"].addChild(this.states["/root/running/deleting_balls_behaviour"]);
- this.states["/root/running/main_behaviour"].addChild(this.states["/root/running/main_behaviour/running"]);
- this.states["/root/running/main_behaviour"].addChild(this.states["/root/running/main_behaviour/creating"]);
- this.states["/root/running/deleting_behaviour"].addChild(this.states["/root/running/deleting_behaviour/running"]);
- this.states["/root/running/child_behaviour"].addChild(this.states["/root/running/child_behaviour/listening"]);
- this.states["/root/running/deleting_balls_behaviour"].addChild(this.states["/root/running/deleting_balls_behaviour/listening"]);
- this.states[""].fixTree();
- this.states[""].default_state = this.states["/root"];
- this.states["/root"].default_state = this.states["/root/waiting"];
- this.states["/root/running/main_behaviour"].default_state = this.states["/root/running/main_behaviour/running"];
- this.states["/root/running/deleting_behaviour"].default_state = this.states["/root/running/deleting_behaviour/running"];
- this.states["/root/running/child_behaviour"].default_state = this.states["/root/running/child_behaviour/listening"];
- this.states["/root/running/deleting_balls_behaviour"].default_state = this.states["/root/running/deleting_balls_behaviour/listening"];
-
- // transition /root/waiting
- var _root_waiting_0 = new Transition(this, this.states["/root/waiting"], [this.states["/root/initializing"]]);
- _root_waiting_0.setAction(this._root_waiting_0_exec);
- _root_waiting_0.trigger = new Event("set_association_name", null);
- this.states["/root/waiting"].addTransition(_root_waiting_0);
-
- // transition /root/initializing
- var _root_initializing_0 = new Transition(this, this.states["/root/initializing"], [this.states["/root/creating"]]);
- _root_initializing_0.setAction(this._root_initializing_0_exec);
- this.states["/root/initializing"].addTransition(_root_initializing_0);
-
- // transition /root/creating
- var _root_creating_0 = new Transition(this, this.states["/root/creating"], [this.states["/root/packing"]]);
- _root_creating_0.setAction(this._root_creating_0_exec);
- _root_creating_0.trigger = new Event("instance_created", null);
- this.states["/root/creating"].addTransition(_root_creating_0);
-
- // transition /root/packing
- var _root_packing_0 = new Transition(this, this.states["/root/packing"], [this.states["/root/running"]]);
- _root_packing_0.trigger = new Event("button_created", null);
- this.states["/root/packing"].addTransition(_root_packing_0);
-
- // transition /root/running/main_behaviour/running
- var _root_running_main_behaviour_running_0 = new Transition(this, this.states["/root/running/main_behaviour/running"], [this.states["/root/running/main_behaviour/creating"]]);
- _root_running_main_behaviour_running_0.setAction(this._root_running_main_behaviour_running_0_exec);
- _root_running_main_behaviour_running_0.trigger = new Event("right_click", "field_ui");
- this.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0);
-
- // transition /root/running/main_behaviour/creating
- var _root_running_main_behaviour_creating_0 = new Transition(this, this.states["/root/running/main_behaviour/creating"], [this.states["/root/running/main_behaviour/running"]]);
- _root_running_main_behaviour_creating_0.setAction(this._root_running_main_behaviour_creating_0_exec);
- _root_running_main_behaviour_creating_0.trigger = new Event("instance_created", null);
- this.states["/root/running/main_behaviour/creating"].addTransition(_root_running_main_behaviour_creating_0);
-
- // transition /root/running/deleting_behaviour/running
- var _root_running_deleting_behaviour_running_0 = new Transition(this, this.states["/root/running/deleting_behaviour/running"], [this.states["/root/running/deleting_behaviour/running"]]);
- _root_running_deleting_behaviour_running_0.setAction(this._root_running_deleting_behaviour_running_0_exec);
- _root_running_deleting_behaviour_running_0.trigger = new Event("delete_ball", null);
- this.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0);
-
- // transition /root/running/child_behaviour/listening
- var _root_running_child_behaviour_listening_0 = new Transition(this, this.states["/root/running/child_behaviour/listening"], [this.states["/root/running/child_behaviour/listening"]]);
- _root_running_child_behaviour_listening_0.setAction(this._root_running_child_behaviour_listening_0_exec);
- _root_running_child_behaviour_listening_0.trigger = new Event("button_pressed", null);
- this.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0);
-
- // transition /root/running/deleting_balls_behaviour/listening
- var _root_running_deleting_balls_behaviour_listening_0 = new Transition(this, this.states["/root/running/deleting_balls_behaviour/listening"], [this.states["/root/running/deleting_balls_behaviour/listening"]]);
- _root_running_deleting_balls_behaviour_listening_0.setAction(this._root_running_deleting_balls_behaviour_listening_0_exec);
- _root_running_deleting_balls_behaviour_listening_0.trigger = new Event("key_press", "field_ui");
- _root_running_deleting_balls_behaviour_listening_0.setGuard(this._root_running_deleting_balls_behaviour_listening_0_guard);
- this.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0);
-
- // transition /root/deleting
- var _root_deleting_0 = new Transition(this, this.states["/root/deleting"], [this.states["/root/deleted"]]);
- _root_deleting_0.setAction(this._root_deleting_0_exec);
- this.states["/root/deleting"].addTransition(_root_deleting_0);
-
- // transition /root/running
- var _root_running_0 = new Transition(this, this.states["/root/running"], [this.states["/root/deleting"]]);
- _root_running_0.setAction(this._root_running_0_exec);
- _root_running_0.trigger = new Event("window_close", "field_ui");
- this.states["/root/running"].addTransition(_root_running_0);
- };
- Field.prototype._root_running_0_exec = function(parameters) {
- this.big_step.outputEventOM(new Event("delete_instance", null, [this, "buttons"]));
- this.big_step.outputEventOM(new Event("delete_instance", null, [this, "balls"]));
- };
- Field.prototype._root_waiting_0_exec = function(parameters) {
- var association_name = parameters[0];
- this.association_name = association_name
- };
- Field.prototype._root_initializing_0_exec = function(parameters) {
- this.big_step.outputEventOM(new Event("create_instance", null, [this, "buttons", "Button", this, 'create_new_field', 'Spawn New Window']));
- };
- Field.prototype._root_creating_0_exec = function(parameters) {
- var association_name = parameters[0];
- this.big_step.outputEventOM(new Event("start_instance", null, [this, association_name]));
- };
- Field.prototype._root_running_main_behaviour_running_0_exec = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- var button = parameters[2];
- this.big_step.outputEventOM(new Event("create_instance", null, [this, "balls", "Ball", this.canvas, x, y]));
- };
- Field.prototype._root_running_main_behaviour_creating_0_exec = function(parameters) {
- var association_name = parameters[0];
- this.big_step.outputEventOM(new Event("start_instance", null, [this, association_name]));
- this.big_step.outputEventOM(new Event("narrow_cast", null, [this, association_name, new Event("set_association_name", null, [association_name])]));
- };
- Field.prototype._root_running_deleting_behaviour_running_0_exec = function(parameters) {
- var association_name = parameters[0];
- this.big_step.outputEventOM(new Event("delete_instance", null, [this, association_name]));
- };
- Field.prototype._root_running_child_behaviour_listening_0_exec = function(parameters) {
- var event_name = parameters[0];
- this.big_step.outputEventOM(new Event("narrow_cast", null, [this, 'parent', new Event("button_pressed", null, [event_name])]));
- };
- Field.prototype._root_running_deleting_balls_behaviour_listening_0_exec = function(parameters) {
- var key = parameters[0];
- this.big_step.outputEventOM(new Event("narrow_cast", null, [this, 'balls', new Event("delete_self", null, new Array())]));
- };
- Field.prototype._root_running_deleting_balls_behaviour_listening_0_guard = function(parameters) {
- var key = parameters[0];
- return key == ui.KEYCODES.DELETE;
- };
- Field.prototype._root_deleting_0_exec = function(parameters) {
- this.big_step.outputEventOM(new Event("narrow_cast", null, [this, 'parent', new Event("delete_field", null, [this.association_name])]));
- };
- Field.prototype.initializeStatechart = function() {
- // enter default state
- var states = this.states["/root"].getEffectiveTargetStates();
- this.updateConfiguration(states);
- for (var state_idx in states) {
- if (!states.hasOwnProperty(state_idx)) continue;
- var state = states[state_idx]
- if (state.enter) {
- state.enter();
- }
- }
- };
- // add symbol 'Field' to package 'Bouncing_Balls_JavaScript_Version'
- Bouncing_Balls_JavaScript_Version.Field = Field;
- var Button = function(controller, parent, event_name, button_text) {
- RuntimeClassBase.call(this, controller);
-
- this.semantics.big_step_maximality = StatechartSemantics.TakeMany;
- this.semantics.internal_event_lifeline = StatechartSemantics.Queue;
- this.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep;
- this.semantics.priority = StatechartSemantics.SourceParent;
- this.semantics.concurrency = StatechartSemantics.Single;
-
- // build Statechart structure
- this.build_statechart_structure();
- this.inports["button_ui"] = controller.addInputPort("button_ui", this);
-
- // call user defined constructor
- Button.prototype.user_defined_constructor.call(this, parent, event_name, button_text);
- };
- Button.prototype = new Object();
- (function() {
- var proto = new RuntimeClassBase();
- for (prop in proto) {
- Button.prototype[prop] = proto[prop];
- }
- })();
- Button.prototype.user_defined_constructor = function(parent, event_name, button_text) {
- this.event_name = event_name;
- var button = ui.append_button(parent.field_window, event_name);
- ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, this.controller, 'mouse_click', this.inports["button_ui"]);
- };
- Button.prototype.user_defined_destructor = function() {
- };
- // builds Statechart structure
- Button.prototype.build_statechart_structure = function() {
-
- // state <root>
- this.states[""] = new State(0, this);
-
- // state /initializing
- this.states["/initializing"] = new State(1, this);
-
- // state /running
- this.states["/running"] = new State(2, this);
-
- // add children
- this.states[""].addChild(this.states["/initializing"]);
- this.states[""].addChild(this.states["/running"]);
- this.states[""].fixTree();
- this.states[""].default_state = this.states["/initializing"];
-
- // transition /initializing
- var _initializing_0 = new Transition(this, this.states["/initializing"], [this.states["/running"]]);
- _initializing_0.setAction(this._initializing_0_exec);
- this.states["/initializing"].addTransition(_initializing_0);
-
- // transition /running
- var _running_0 = new Transition(this, this.states["/running"], [this.states["/running"]]);
- _running_0.setAction(this._running_0_exec);
- _running_0.trigger = new Event("mouse_click", "button_ui");
- _running_0.setGuard(this._running_0_guard);
- this.states["/running"].addTransition(_running_0);
- };
- Button.prototype._initializing_0_exec = function(parameters) {
- this.big_step.outputEventOM(new Event("narrow_cast", null, [this, 'parent', new Event("button_created", null, new Array())]));
- };
- Button.prototype._running_0_exec = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- var button = parameters[2];
- this.big_step.outputEventOM(new Event("narrow_cast", null, [this, 'parent', new Event("button_pressed", null, [this.event_name])]));
- };
- Button.prototype._running_0_guard = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- var button = parameters[2];
- return button == ui.MOUSE_BUTTONS.LEFT;
- };
- Button.prototype.initializeStatechart = function() {
- // enter default state
- var states = this.states["/initializing"].getEffectiveTargetStates();
- this.updateConfiguration(states);
- for (var state_idx in states) {
- if (!states.hasOwnProperty(state_idx)) continue;
- var state = states[state_idx]
- if (state.enter) {
- state.enter();
- }
- }
- };
- // add symbol 'Button' to package 'Bouncing_Balls_JavaScript_Version'
- Bouncing_Balls_JavaScript_Version.Button = Button;
- var Ball = function(controller, canvas, x, y) {
- RuntimeClassBase.call(this, controller);
-
- this.semantics.big_step_maximality = StatechartSemantics.TakeMany;
- this.semantics.internal_event_lifeline = StatechartSemantics.Queue;
- this.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep;
- this.semantics.priority = StatechartSemantics.SourceParent;
- this.semantics.concurrency = StatechartSemantics.Single;
-
- // build Statechart structure
- this.build_statechart_structure();
- this.inports["ball_ui"] = controller.addInputPort("ball_ui", this);
-
- // user defined attributes
- this.canvas = null;
-
- // call user defined constructor
- Ball.prototype.user_defined_constructor.call(this, canvas, x, y);
- };
- Ball.prototype = new Object();
- (function() {
- var proto = new RuntimeClassBase();
- for (prop in proto) {
- Ball.prototype[prop] = proto[prop];
- }
- })();
- Ball.prototype.user_defined_constructor = function(canvas, x, y) {
- this.canvas = canvas;
- this.r = 20.0;
- this.vel = {'x': utils.random() * 3.0, 'y': utils.random() * 3.0};
- this.mouse_pos = {};
- this.smooth = 0.4; // value between 0 and 1
-
- var circle = this.canvas.add_circle(x, y, this.r, {'fill':'#000'});
- ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, this.controller, 'mouse_press', this.inports["ball_ui"]);
- this.element = circle;
- };
- Ball.prototype.user_defined_destructor = function() {
- this.canvas.remove_element(this.element);
- };
- // builds Statechart structure
- Ball.prototype.build_statechart_structure = function() {
-
- // state <root>
- this.states[""] = new State(0, this);
-
- // state /main_behaviour
- this.states["/main_behaviour"] = new State(1, this);
-
- // state /main_behaviour/initializing
- this.states["/main_behaviour/initializing"] = new State(2, this);
-
- // state /main_behaviour/bouncing
- this.states["/main_behaviour/bouncing"] = new State(3, this);
- this.states["/main_behaviour/bouncing"].setEnter(this._main_behaviour_bouncing_enter);
- this.states["/main_behaviour/bouncing"].setExit(this._main_behaviour_bouncing_exit);
-
- // state /main_behaviour/dragging
- this.states["/main_behaviour/dragging"] = new State(4, this);
-
- // state /main_behaviour/selected
- this.states["/main_behaviour/selected"] = new State(5, this);
-
- // state /deleted
- this.states["/deleted"] = new State(6, this);
-
- // add children
- this.states[""].addChild(this.states["/main_behaviour"]);
- this.states[""].addChild(this.states["/deleted"]);
- this.states["/main_behaviour"].addChild(this.states["/main_behaviour/initializing"]);
- this.states["/main_behaviour"].addChild(this.states["/main_behaviour/bouncing"]);
- this.states["/main_behaviour"].addChild(this.states["/main_behaviour/dragging"]);
- this.states["/main_behaviour"].addChild(this.states["/main_behaviour/selected"]);
- this.states[""].fixTree();
- this.states[""].default_state = this.states["/main_behaviour"];
- this.states["/main_behaviour"].default_state = this.states["/main_behaviour/initializing"];
-
- // transition /main_behaviour/initializing
- var _main_behaviour_initializing_0 = new Transition(this, this.states["/main_behaviour/initializing"], [this.states["/main_behaviour/bouncing"]]);
- _main_behaviour_initializing_0.setAction(this._main_behaviour_initializing_0_exec);
- _main_behaviour_initializing_0.trigger = new Event("set_association_name", null);
- this.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0);
-
- // transition /main_behaviour/bouncing
- var _main_behaviour_bouncing_0 = new Transition(this, this.states["/main_behaviour/bouncing"], [this.states["/main_behaviour/bouncing"]]);
- _main_behaviour_bouncing_0.setAction(this._main_behaviour_bouncing_0_exec);
- _main_behaviour_bouncing_0.trigger = new Event("_0after");
- this.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0);
- var _main_behaviour_bouncing_1 = new Transition(this, this.states["/main_behaviour/bouncing"], [this.states["/main_behaviour/selected"]]);
- _main_behaviour_bouncing_1.setAction(this._main_behaviour_bouncing_1_exec);
- _main_behaviour_bouncing_1.trigger = new Event("mouse_press", "ball_ui");
- _main_behaviour_bouncing_1.setGuard(this._main_behaviour_bouncing_1_guard);
- this.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1);
-
- // transition /main_behaviour/dragging
- var _main_behaviour_dragging_0 = new Transition(this, this.states["/main_behaviour/dragging"], [this.states["/main_behaviour/dragging"]]);
- _main_behaviour_dragging_0.setAction(this._main_behaviour_dragging_0_exec);
- _main_behaviour_dragging_0.trigger = new Event("mouse_move", "ui");
- this.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0);
- var _main_behaviour_dragging_1 = new Transition(this, this.states["/main_behaviour/dragging"], [this.states["/main_behaviour/bouncing"]]);
- _main_behaviour_dragging_1.setAction(this._main_behaviour_dragging_1_exec);
- _main_behaviour_dragging_1.trigger = new Event("mouse_release", "ui");
- this.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1);
-
- // transition /main_behaviour/selected
- var _main_behaviour_selected_0 = new Transition(this, this.states["/main_behaviour/selected"], [this.states["/main_behaviour/dragging"]]);
- _main_behaviour_selected_0.setAction(this._main_behaviour_selected_0_exec);
- _main_behaviour_selected_0.trigger = new Event("mouse_press", "ball_ui");
- _main_behaviour_selected_0.setGuard(this._main_behaviour_selected_0_guard);
- this.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0);
- var _main_behaviour_selected_1 = new Transition(this, this.states["/main_behaviour/selected"], [this.states["/deleted"]]);
- _main_behaviour_selected_1.setAction(this._main_behaviour_selected_1_exec);
- _main_behaviour_selected_1.trigger = new Event("delete_self", null);
- this.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1);
- };
- Ball.prototype._main_behaviour_bouncing_enter = function() {
- this.addTimer(0, 0.05);
- };
- Ball.prototype._main_behaviour_bouncing_exit = function() {
- this.removeTimer(0);
- };
- Ball.prototype._main_behaviour_initializing_0_exec = function(parameters) {
- var association_name = parameters[0];
- this.association_name = association_name;
- };
- Ball.prototype._main_behaviour_bouncing_0_exec = function(parameters) {
- var pos = this.element.get_position();
- if (pos.x-this.r <= 0 || pos.x+this.r >= this.canvas.width)
- this.vel.x = -this.vel.x;
- if (pos.y-this.r <= 0 || pos.y+this.r >= this.canvas.height)
- this.vel.y = -this.vel.y;
- this.element.move(this.vel.x, this.vel.y);
- };
- Ball.prototype._main_behaviour_bouncing_1_exec = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- var button = parameters[2];
- this.element.set_color("#ff0");
- };
- Ball.prototype._main_behaviour_bouncing_1_guard = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- var button = parameters[2];
- return button == ui.MOUSE_BUTTONS.LEFT;
- };
- Ball.prototype._main_behaviour_dragging_0_exec = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- var button = parameters[2];
- var dx = x - this.mouse_pos.x;
- var dy = y - this.mouse_pos.y;
-
- this.element.move(dx, dy);
-
- // keep ball within boundaries
- var pos = this.element.get_position();
- if (pos.x-this.r <= 0)
- pos.x = this.r + 1;
- else if (pos.x+this.r >= this.canvas.width)
- pos.x = this.canvas.width-this.r-1;
- if (pos.y-this.r <= 0)
- pos.y = this.r + 1;
- else if (pos.y+this.r >= this.canvas.height)
- pos.y = this.canvas.height-this.r-1;
- this.element.set_position(pos.x, pos.y);
- this.mouse_pos = {'x':x, 'y':y};
- this.vel = {
- 'x': (1-this.smooth)*dx + this.smooth*this.vel.x,
- 'y': (1-this.smooth)*dy + this.smooth*this.vel.y
- };
- };
- Ball.prototype._main_behaviour_dragging_1_exec = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- this.element.set_color("#f00");
- };
- Ball.prototype._main_behaviour_selected_0_exec = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- var button = parameters[2];
- this.mouse_pos = {'x':x, 'y':y};
- };
- Ball.prototype._main_behaviour_selected_0_guard = function(parameters) {
- var x = parameters[0];
- var y = parameters[1];
- var button = parameters[2];
- return button == ui.MOUSE_BUTTONS.LEFT;
- };
- Ball.prototype._main_behaviour_selected_1_exec = function(parameters) {
- this.big_step.outputEventOM(new Event("narrow_cast", null, [this, 'parent', new Event("delete_ball", null, [this.association_name])]));
- };
- Ball.prototype.initializeStatechart = function() {
- // enter default state
- var states = this.states["/main_behaviour"].getEffectiveTargetStates();
- this.updateConfiguration(states);
- for (var state_idx in states) {
- if (!states.hasOwnProperty(state_idx)) continue;
- var state = states[state_idx]
- if (state.enter) {
- state.enter();
- }
- }
- };
- // add symbol 'Ball' to package 'Bouncing_Balls_JavaScript_Version'
- Bouncing_Balls_JavaScript_Version.Ball = Ball;
- var ObjectManager = function(controller) {
- ObjectManagerBase.call(this, controller);
- };
- ObjectManager.prototype = new Object();
- (function() {
- var proto = new ObjectManagerBase();
- for (prop in proto) {
- ObjectManager.prototype[prop] = proto[prop];
- }
- })();
- ObjectManager.prototype.instantiate = function(class_name, construct_params) {
- if (class_name === "MainApp") {
- var instance = new MainApp(this.controller);
- instance.associations = new Object();
- instance.associations["fields"] = new Association("Field", 0, -1);
- } else if (class_name === "Field") {
- var instance = new Field(this.controller);
- instance.associations = new Object();
- instance.associations["balls"] = new Association("Ball", 0, -1);
- instance.associations["buttons"] = new Association("Button", 0, -1);
- instance.associations["parent"] = new Association("MainApp", 1, 1);
- } else if (class_name === "Button") {
- var instance = new Button(this.controller, construct_params[0], construct_params[1], construct_params[2]);
- instance.associations = new Object();
- instance.associations["parent"] = new Association("Field", 1, 1);
- } else if (class_name === "Ball") {
- var instance = new Ball(this.controller, construct_params[0], construct_params[1], construct_params[2]);
- instance.associations = new Object();
- instance.associations["parent"] = new Association("Field", 1, 1);
- } else {
- throw new Error("Cannot instantiate class " + class_name);
- }
- return instance;
- };
- // add symbol 'ObjectManager' to package 'Bouncing_Balls_JavaScript_Version'
- Bouncing_Balls_JavaScript_Version.ObjectManager = ObjectManager;
- var Controller = function(event_loop_callbacks, finished_callback) {
- if (finished_callback === undefined) finished_callback = null;
- EventLoopControllerBase.call(this, new ObjectManager(this), event_loop_callbacks, finished_callback);
- this.addInputPort("ui");
- this.object_manager.createInstance("MainApp", new Array());
- };
- Controller.prototype = new Object();
- (function() {
- var proto = new EventLoopControllerBase();
- for (prop in proto) {
- Controller.prototype[prop] = proto[prop];
- }
- })();
- // add symbol 'Controller' to package 'Bouncing_Balls_JavaScript_Version'
- Bouncing_Balls_JavaScript_Version.Controller = Controller;
- })();
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