target.py 38 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Date: Thu Aug 04 13:29:22 2016
  4. Model author: Simon Van Mierlo+Raphael Mannadiar
  5. Model name: Bouncing_Balls_Python_Version
  6. Model description:
  7. Tkinter frame with bouncing balls in it.
  8. """
  9. from sccd.runtime.statecharts_core import *
  10. from sccd.runtime.libs.ui import ui
  11. from sccd.runtime.libs.utils import utils
  12. import random
  13. # package "Bouncing_Balls_Python_Version"
  14. class MainApp(RuntimeClassBase):
  15. def __init__(self, controller):
  16. RuntimeClassBase.__init__(self, controller)
  17. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  18. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  19. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  20. self.semantics.priority = StatechartSemantics.SourceParent
  21. self.semantics.concurrency = StatechartSemantics.Single
  22. # build Statechart structure
  23. self.build_statechart_structure()
  24. # call user defined constructor
  25. MainApp.user_defined_constructor(self)
  26. def user_defined_constructor(self):
  27. self.nr_of_fields = 0
  28. def user_defined_destructor(self):
  29. pass
  30. # builds Statechart structure
  31. def build_statechart_structure(self):
  32. # state <root>
  33. self.states[""] = State(0, self)
  34. # state /running
  35. self.states["/running"] = State(1, self)
  36. # state /running/root
  37. self.states["/running/root"] = ParallelState(2, self)
  38. # state /running/root/main_behaviour
  39. self.states["/running/root/main_behaviour"] = State(3, self)
  40. # state /running/root/main_behaviour/initializing
  41. self.states["/running/root/main_behaviour/initializing"] = State(4, self)
  42. # state /running/root/main_behaviour/running
  43. self.states["/running/root/main_behaviour/running"] = State(5, self)
  44. # state /running/root/cd_behaviour
  45. self.states["/running/root/cd_behaviour"] = State(6, self)
  46. # state /running/root/cd_behaviour/waiting
  47. self.states["/running/root/cd_behaviour/waiting"] = State(7, self)
  48. # state /running/root/cd_behaviour/creating
  49. self.states["/running/root/cd_behaviour/creating"] = State(8, self)
  50. # state /running/root/cd_behaviour/check_nr_of_fields
  51. self.states["/running/root/cd_behaviour/check_nr_of_fields"] = State(9, self)
  52. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setEnter(self._running_root_cd_behaviour_check_nr_of_fields_enter)
  53. self.states["/running/root/cd_behaviour/check_nr_of_fields"].setExit(self._running_root_cd_behaviour_check_nr_of_fields_exit)
  54. # state /running/stopped
  55. self.states["/running/stopped"] = State(10, self)
  56. # add children
  57. self.states[""].addChild(self.states["/running"])
  58. self.states["/running"].addChild(self.states["/running/root"])
  59. self.states["/running"].addChild(self.states["/running/stopped"])
  60. self.states["/running/root"].addChild(self.states["/running/root/main_behaviour"])
  61. self.states["/running/root"].addChild(self.states["/running/root/cd_behaviour"])
  62. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/initializing"])
  63. self.states["/running/root/main_behaviour"].addChild(self.states["/running/root/main_behaviour/running"])
  64. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/waiting"])
  65. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/creating"])
  66. self.states["/running/root/cd_behaviour"].addChild(self.states["/running/root/cd_behaviour/check_nr_of_fields"])
  67. self.states[""].fixTree()
  68. self.states[""].default_state = self.states["/running"]
  69. self.states["/running"].default_state = self.states["/running/root"]
  70. self.states["/running/root/main_behaviour"].default_state = self.states["/running/root/main_behaviour/initializing"]
  71. self.states["/running/root/cd_behaviour"].default_state = self.states["/running/root/cd_behaviour/waiting"]
  72. # transition /running/root/main_behaviour/initializing
  73. _running_root_main_behaviour_initializing_0 = Transition(self, self.states["/running/root/main_behaviour/initializing"], [self.states["/running/root/main_behaviour/running"]])
  74. _running_root_main_behaviour_initializing_0.setAction(self._running_root_main_behaviour_initializing_0_exec)
  75. self.states["/running/root/main_behaviour/initializing"].addTransition(_running_root_main_behaviour_initializing_0)
  76. # transition /running/root/main_behaviour/running
  77. _running_root_main_behaviour_running_0 = Transition(self, self.states["/running/root/main_behaviour/running"], [self.states["/running/root/main_behaviour/running"]])
  78. _running_root_main_behaviour_running_0.setAction(self._running_root_main_behaviour_running_0_exec)
  79. _running_root_main_behaviour_running_0.trigger = Event("button_pressed", None)
  80. _running_root_main_behaviour_running_0.setGuard(self._running_root_main_behaviour_running_0_guard)
  81. self.states["/running/root/main_behaviour/running"].addTransition(_running_root_main_behaviour_running_0)
  82. # transition /running/root/cd_behaviour/waiting
  83. _running_root_cd_behaviour_waiting_0 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/creating"]])
  84. _running_root_cd_behaviour_waiting_0.setAction(self._running_root_cd_behaviour_waiting_0_exec)
  85. _running_root_cd_behaviour_waiting_0.trigger = Event("create_field", None)
  86. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_0)
  87. _running_root_cd_behaviour_waiting_1 = Transition(self, self.states["/running/root/cd_behaviour/waiting"], [self.states["/running/root/cd_behaviour/check_nr_of_fields"]])
  88. _running_root_cd_behaviour_waiting_1.setAction(self._running_root_cd_behaviour_waiting_1_exec)
  89. _running_root_cd_behaviour_waiting_1.trigger = Event("delete_field", None)
  90. self.states["/running/root/cd_behaviour/waiting"].addTransition(_running_root_cd_behaviour_waiting_1)
  91. # transition /running/root/cd_behaviour/creating
  92. _running_root_cd_behaviour_creating_0 = Transition(self, self.states["/running/root/cd_behaviour/creating"], [self.states["/running/root/cd_behaviour/waiting"]])
  93. _running_root_cd_behaviour_creating_0.setAction(self._running_root_cd_behaviour_creating_0_exec)
  94. _running_root_cd_behaviour_creating_0.trigger = Event("instance_created", None)
  95. self.states["/running/root/cd_behaviour/creating"].addTransition(_running_root_cd_behaviour_creating_0)
  96. # transition /running/root/cd_behaviour/check_nr_of_fields
  97. _running_root_cd_behaviour_check_nr_of_fields_0 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/root/cd_behaviour/waiting"]])
  98. _running_root_cd_behaviour_check_nr_of_fields_0.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_0_guard)
  99. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_0)
  100. _running_root_cd_behaviour_check_nr_of_fields_1 = Transition(self, self.states["/running/root/cd_behaviour/check_nr_of_fields"], [self.states["/running/stopped"]])
  101. _running_root_cd_behaviour_check_nr_of_fields_1.setAction(self._running_root_cd_behaviour_check_nr_of_fields_1_exec)
  102. _running_root_cd_behaviour_check_nr_of_fields_1.trigger = Event("_0after")
  103. _running_root_cd_behaviour_check_nr_of_fields_1.setGuard(self._running_root_cd_behaviour_check_nr_of_fields_1_guard)
  104. self.states["/running/root/cd_behaviour/check_nr_of_fields"].addTransition(_running_root_cd_behaviour_check_nr_of_fields_1)
  105. def _running_root_cd_behaviour_check_nr_of_fields_enter(self):
  106. self.addTimer(0, 0.05)
  107. def _running_root_cd_behaviour_check_nr_of_fields_exit(self):
  108. self.removeTimer(0)
  109. def _running_root_main_behaviour_initializing_0_exec(self, parameters):
  110. self.raiseInternalEvent(Event("create_field", None, []))
  111. def _running_root_main_behaviour_running_0_exec(self, parameters):
  112. event_name = parameters[0]
  113. self.raiseInternalEvent(Event("create_field", None, []))
  114. def _running_root_main_behaviour_running_0_guard(self, parameters):
  115. event_name = parameters[0]
  116. return event_name == "create_new_field"
  117. def _running_root_cd_behaviour_waiting_0_exec(self, parameters):
  118. self.big_step.outputEventOM(Event("create_instance", None, [self, "fields"]))
  119. def _running_root_cd_behaviour_waiting_1_exec(self, parameters):
  120. association_name = parameters[0]
  121. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  122. self.nr_of_fields -= 1
  123. def _running_root_cd_behaviour_creating_0_exec(self, parameters):
  124. association_name = parameters[0]
  125. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  126. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  127. self.nr_of_fields += 1
  128. def _running_root_cd_behaviour_check_nr_of_fields_0_guard(self, parameters):
  129. return self.nr_of_fields != 0
  130. def _running_root_cd_behaviour_check_nr_of_fields_1_exec(self, parameters):
  131. ui.close_window(ui.window)
  132. def _running_root_cd_behaviour_check_nr_of_fields_1_guard(self, parameters):
  133. return self.nr_of_fields == 0
  134. def initializeStatechart(self):
  135. # enter default state
  136. states = self.states["/running"].getEffectiveTargetStates()
  137. self.updateConfiguration(states)
  138. for state in states:
  139. if state.enter:
  140. state.enter()
  141. class Field(RuntimeClassBase):
  142. def __init__(self, controller):
  143. RuntimeClassBase.__init__(self, controller)
  144. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  145. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  146. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  147. self.semantics.priority = StatechartSemantics.SourceParent
  148. self.semantics.concurrency = StatechartSemantics.Single
  149. # build Statechart structure
  150. self.build_statechart_structure()
  151. self.inports["field_ui"] = controller.addInputPort("field_ui", self)
  152. # user defined attributes
  153. self.canvas = None
  154. self.field_window = None
  155. # call user defined constructor
  156. Field.user_defined_constructor(self)
  157. def user_defined_constructor(self):
  158. self.field_window = ui.new_window(400,450);
  159. self.canvas = ui.append_canvas(self.field_window,400,400,{'background':'#eee'});
  160. ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
  161. ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
  162. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
  163. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
  164. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
  165. def user_defined_destructor(self):
  166. ui.close_window(self.field_window);
  167. # builds Statechart structure
  168. def build_statechart_structure(self):
  169. # state <root>
  170. self.states[""] = State(0, self)
  171. # state /root
  172. self.states["/root"] = State(1, self)
  173. # state /root/waiting
  174. self.states["/root/waiting"] = State(2, self)
  175. # state /root/initializing
  176. self.states["/root/initializing"] = State(3, self)
  177. # state /root/creating
  178. self.states["/root/creating"] = State(4, self)
  179. # state /root/packing
  180. self.states["/root/packing"] = State(5, self)
  181. # state /root/running
  182. self.states["/root/running"] = ParallelState(6, self)
  183. # state /root/running/main_behaviour
  184. self.states["/root/running/main_behaviour"] = State(7, self)
  185. # state /root/running/main_behaviour/running
  186. self.states["/root/running/main_behaviour/running"] = State(8, self)
  187. # state /root/running/main_behaviour/creating
  188. self.states["/root/running/main_behaviour/creating"] = State(9, self)
  189. # state /root/running/deleting_behaviour
  190. self.states["/root/running/deleting_behaviour"] = State(10, self)
  191. # state /root/running/deleting_behaviour/running
  192. self.states["/root/running/deleting_behaviour/running"] = State(11, self)
  193. # state /root/running/child_behaviour
  194. self.states["/root/running/child_behaviour"] = State(12, self)
  195. # state /root/running/child_behaviour/listening
  196. self.states["/root/running/child_behaviour/listening"] = State(13, self)
  197. # state /root/running/deleting_balls_behaviour
  198. self.states["/root/running/deleting_balls_behaviour"] = State(14, self)
  199. # state /root/running/deleting_balls_behaviour/listening
  200. self.states["/root/running/deleting_balls_behaviour/listening"] = State(15, self)
  201. # state /root/deleting
  202. self.states["/root/deleting"] = State(16, self)
  203. # state /root/deleted
  204. self.states["/root/deleted"] = State(17, self)
  205. # add children
  206. self.states[""].addChild(self.states["/root"])
  207. self.states["/root"].addChild(self.states["/root/waiting"])
  208. self.states["/root"].addChild(self.states["/root/initializing"])
  209. self.states["/root"].addChild(self.states["/root/creating"])
  210. self.states["/root"].addChild(self.states["/root/packing"])
  211. self.states["/root"].addChild(self.states["/root/running"])
  212. self.states["/root"].addChild(self.states["/root/deleting"])
  213. self.states["/root"].addChild(self.states["/root/deleted"])
  214. self.states["/root/running"].addChild(self.states["/root/running/main_behaviour"])
  215. self.states["/root/running"].addChild(self.states["/root/running/deleting_behaviour"])
  216. self.states["/root/running"].addChild(self.states["/root/running/child_behaviour"])
  217. self.states["/root/running"].addChild(self.states["/root/running/deleting_balls_behaviour"])
  218. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/running"])
  219. self.states["/root/running/main_behaviour"].addChild(self.states["/root/running/main_behaviour/creating"])
  220. self.states["/root/running/deleting_behaviour"].addChild(self.states["/root/running/deleting_behaviour/running"])
  221. self.states["/root/running/child_behaviour"].addChild(self.states["/root/running/child_behaviour/listening"])
  222. self.states["/root/running/deleting_balls_behaviour"].addChild(self.states["/root/running/deleting_balls_behaviour/listening"])
  223. self.states[""].fixTree()
  224. self.states[""].default_state = self.states["/root"]
  225. self.states["/root"].default_state = self.states["/root/waiting"]
  226. self.states["/root/running/main_behaviour"].default_state = self.states["/root/running/main_behaviour/running"]
  227. self.states["/root/running/deleting_behaviour"].default_state = self.states["/root/running/deleting_behaviour/running"]
  228. self.states["/root/running/child_behaviour"].default_state = self.states["/root/running/child_behaviour/listening"]
  229. self.states["/root/running/deleting_balls_behaviour"].default_state = self.states["/root/running/deleting_balls_behaviour/listening"]
  230. # transition /root/waiting
  231. _root_waiting_0 = Transition(self, self.states["/root/waiting"], [self.states["/root/initializing"]])
  232. _root_waiting_0.setAction(self._root_waiting_0_exec)
  233. _root_waiting_0.trigger = Event("set_association_name", None)
  234. self.states["/root/waiting"].addTransition(_root_waiting_0)
  235. # transition /root/initializing
  236. _root_initializing_0 = Transition(self, self.states["/root/initializing"], [self.states["/root/creating"]])
  237. _root_initializing_0.setAction(self._root_initializing_0_exec)
  238. self.states["/root/initializing"].addTransition(_root_initializing_0)
  239. # transition /root/creating
  240. _root_creating_0 = Transition(self, self.states["/root/creating"], [self.states["/root/packing"]])
  241. _root_creating_0.setAction(self._root_creating_0_exec)
  242. _root_creating_0.trigger = Event("instance_created", None)
  243. self.states["/root/creating"].addTransition(_root_creating_0)
  244. # transition /root/packing
  245. _root_packing_0 = Transition(self, self.states["/root/packing"], [self.states["/root/running"]])
  246. _root_packing_0.trigger = Event("button_created", None)
  247. self.states["/root/packing"].addTransition(_root_packing_0)
  248. # transition /root/running/main_behaviour/running
  249. _root_running_main_behaviour_running_0 = Transition(self, self.states["/root/running/main_behaviour/running"], [self.states["/root/running/main_behaviour/creating"]])
  250. _root_running_main_behaviour_running_0.setAction(self._root_running_main_behaviour_running_0_exec)
  251. _root_running_main_behaviour_running_0.trigger = Event("right_click", "field_ui")
  252. self.states["/root/running/main_behaviour/running"].addTransition(_root_running_main_behaviour_running_0)
  253. # transition /root/running/main_behaviour/creating
  254. _root_running_main_behaviour_creating_0 = Transition(self, self.states["/root/running/main_behaviour/creating"], [self.states["/root/running/main_behaviour/running"]])
  255. _root_running_main_behaviour_creating_0.setAction(self._root_running_main_behaviour_creating_0_exec)
  256. _root_running_main_behaviour_creating_0.trigger = Event("instance_created", None)
  257. self.states["/root/running/main_behaviour/creating"].addTransition(_root_running_main_behaviour_creating_0)
  258. # transition /root/running/deleting_behaviour/running
  259. _root_running_deleting_behaviour_running_0 = Transition(self, self.states["/root/running/deleting_behaviour/running"], [self.states["/root/running/deleting_behaviour/running"]])
  260. _root_running_deleting_behaviour_running_0.setAction(self._root_running_deleting_behaviour_running_0_exec)
  261. _root_running_deleting_behaviour_running_0.trigger = Event("delete_ball", None)
  262. self.states["/root/running/deleting_behaviour/running"].addTransition(_root_running_deleting_behaviour_running_0)
  263. # transition /root/running/child_behaviour/listening
  264. _root_running_child_behaviour_listening_0 = Transition(self, self.states["/root/running/child_behaviour/listening"], [self.states["/root/running/child_behaviour/listening"]])
  265. _root_running_child_behaviour_listening_0.setAction(self._root_running_child_behaviour_listening_0_exec)
  266. _root_running_child_behaviour_listening_0.trigger = Event("button_pressed", None)
  267. self.states["/root/running/child_behaviour/listening"].addTransition(_root_running_child_behaviour_listening_0)
  268. # transition /root/running/deleting_balls_behaviour/listening
  269. _root_running_deleting_balls_behaviour_listening_0 = Transition(self, self.states["/root/running/deleting_balls_behaviour/listening"], [self.states["/root/running/deleting_balls_behaviour/listening"]])
  270. _root_running_deleting_balls_behaviour_listening_0.setAction(self._root_running_deleting_balls_behaviour_listening_0_exec)
  271. _root_running_deleting_balls_behaviour_listening_0.trigger = Event("key_press", "field_ui")
  272. _root_running_deleting_balls_behaviour_listening_0.setGuard(self._root_running_deleting_balls_behaviour_listening_0_guard)
  273. self.states["/root/running/deleting_balls_behaviour/listening"].addTransition(_root_running_deleting_balls_behaviour_listening_0)
  274. # transition /root/deleting
  275. _root_deleting_0 = Transition(self, self.states["/root/deleting"], [self.states["/root/deleted"]])
  276. _root_deleting_0.setAction(self._root_deleting_0_exec)
  277. self.states["/root/deleting"].addTransition(_root_deleting_0)
  278. # transition /root/running
  279. _root_running_0 = Transition(self, self.states["/root/running"], [self.states["/root/deleting"]])
  280. _root_running_0.setAction(self._root_running_0_exec)
  281. _root_running_0.trigger = Event("window_close", "field_ui")
  282. self.states["/root/running"].addTransition(_root_running_0)
  283. def _root_running_0_exec(self, parameters):
  284. self.big_step.outputEventOM(Event("delete_instance", None, [self, "buttons"]))
  285. self.big_step.outputEventOM(Event("delete_instance", None, [self, "balls"]))
  286. def _root_waiting_0_exec(self, parameters):
  287. association_name = parameters[0]
  288. self.association_name = association_name
  289. def _root_initializing_0_exec(self, parameters):
  290. self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", self, 'create_new_field', 'Spawn New Window']))
  291. def _root_creating_0_exec(self, parameters):
  292. association_name = parameters[0]
  293. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  294. def _root_running_main_behaviour_running_0_exec(self, parameters):
  295. x = parameters[0]
  296. y = parameters[1]
  297. button = parameters[2]
  298. self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", self.canvas, x, y]))
  299. def _root_running_main_behaviour_creating_0_exec(self, parameters):
  300. association_name = parameters[0]
  301. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  302. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  303. def _root_running_deleting_behaviour_running_0_exec(self, parameters):
  304. association_name = parameters[0]
  305. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  306. def _root_running_child_behaviour_listening_0_exec(self, parameters):
  307. event_name = parameters[0]
  308. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [event_name])]))
  309. def _root_running_deleting_balls_behaviour_listening_0_exec(self, parameters):
  310. key = parameters[0]
  311. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete_self", None, [])]))
  312. def _root_running_deleting_balls_behaviour_listening_0_guard(self, parameters):
  313. key = parameters[0]
  314. return key == ui.KEYCODES.DELETE
  315. def _root_deleting_0_exec(self, parameters):
  316. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_field", None, [self.association_name])]))
  317. def initializeStatechart(self):
  318. # enter default state
  319. states = self.states["/root"].getEffectiveTargetStates()
  320. self.updateConfiguration(states)
  321. for state in states:
  322. if state.enter:
  323. state.enter()
  324. class Button(RuntimeClassBase):
  325. def __init__(self, controller, parent, event_name, button_text):
  326. RuntimeClassBase.__init__(self, controller)
  327. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  328. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  329. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  330. self.semantics.priority = StatechartSemantics.SourceParent
  331. self.semantics.concurrency = StatechartSemantics.Single
  332. # build Statechart structure
  333. self.build_statechart_structure()
  334. self.inports["button_ui"] = controller.addInputPort("button_ui", self)
  335. # call user defined constructor
  336. Button.user_defined_constructor(self, parent, event_name, button_text)
  337. def user_defined_constructor(self, parent, event_name, button_text):
  338. self.event_name = event_name;
  339. button = ui.append_button(parent.field_window, event_name);
  340. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
  341. def user_defined_destructor(self):
  342. pass
  343. # builds Statechart structure
  344. def build_statechart_structure(self):
  345. # state <root>
  346. self.states[""] = State(0, self)
  347. # state /initializing
  348. self.states["/initializing"] = State(1, self)
  349. # state /running
  350. self.states["/running"] = State(2, self)
  351. # add children
  352. self.states[""].addChild(self.states["/initializing"])
  353. self.states[""].addChild(self.states["/running"])
  354. self.states[""].fixTree()
  355. self.states[""].default_state = self.states["/initializing"]
  356. # transition /initializing
  357. _initializing_0 = Transition(self, self.states["/initializing"], [self.states["/running"]])
  358. _initializing_0.setAction(self._initializing_0_exec)
  359. self.states["/initializing"].addTransition(_initializing_0)
  360. # transition /running
  361. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  362. _running_0.setAction(self._running_0_exec)
  363. _running_0.trigger = Event("mouse_click", "button_ui")
  364. _running_0.setGuard(self._running_0_guard)
  365. self.states["/running"].addTransition(_running_0)
  366. def _initializing_0_exec(self, parameters):
  367. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_created", None, [])]))
  368. def _running_0_exec(self, parameters):
  369. x = parameters[0]
  370. y = parameters[1]
  371. button = parameters[2]
  372. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
  373. def _running_0_guard(self, parameters):
  374. x = parameters[0]
  375. y = parameters[1]
  376. button = parameters[2]
  377. return button == ui.MOUSE_BUTTONS.LEFT
  378. def initializeStatechart(self):
  379. # enter default state
  380. states = self.states["/initializing"].getEffectiveTargetStates()
  381. self.updateConfiguration(states)
  382. for state in states:
  383. if state.enter:
  384. state.enter()
  385. class Ball(RuntimeClassBase):
  386. def __init__(self, controller, canvas, x, y):
  387. RuntimeClassBase.__init__(self, controller)
  388. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  389. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  390. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  391. self.semantics.priority = StatechartSemantics.SourceParent
  392. self.semantics.concurrency = StatechartSemantics.Single
  393. # build Statechart structure
  394. self.build_statechart_structure()
  395. self.inports["ball_ui"] = controller.addInputPort("ball_ui", self)
  396. # user defined attributes
  397. self.canvas = None
  398. # call user defined constructor
  399. Ball.user_defined_constructor(self, canvas, x, y)
  400. def user_defined_constructor(self, canvas, x, y):
  401. self.canvas = canvas;
  402. self.r = 20.0;
  403. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  404. self.mouse_pos = {};
  405. self.smooth = 0.4; # value between 0 and 1
  406. circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
  407. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
  408. ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
  409. ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
  410. self.element = circle;
  411. def user_defined_destructor(self):
  412. self.canvas.remove_element(self.element);
  413. # builds Statechart structure
  414. def build_statechart_structure(self):
  415. # state <root>
  416. self.states[""] = State(0, self)
  417. # state /main_behaviour
  418. self.states["/main_behaviour"] = State(1, self)
  419. # state /main_behaviour/initializing
  420. self.states["/main_behaviour/initializing"] = State(2, self)
  421. # state /main_behaviour/bouncing
  422. self.states["/main_behaviour/bouncing"] = State(3, self)
  423. self.states["/main_behaviour/bouncing"].setEnter(self._main_behaviour_bouncing_enter)
  424. self.states["/main_behaviour/bouncing"].setExit(self._main_behaviour_bouncing_exit)
  425. # state /main_behaviour/dragging
  426. self.states["/main_behaviour/dragging"] = State(4, self)
  427. # state /main_behaviour/selected
  428. self.states["/main_behaviour/selected"] = State(5, self)
  429. # state /deleted
  430. self.states["/deleted"] = State(6, self)
  431. # add children
  432. self.states[""].addChild(self.states["/main_behaviour"])
  433. self.states[""].addChild(self.states["/deleted"])
  434. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/initializing"])
  435. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/bouncing"])
  436. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/dragging"])
  437. self.states["/main_behaviour"].addChild(self.states["/main_behaviour/selected"])
  438. self.states[""].fixTree()
  439. self.states[""].default_state = self.states["/main_behaviour"]
  440. self.states["/main_behaviour"].default_state = self.states["/main_behaviour/initializing"]
  441. # transition /main_behaviour/initializing
  442. _main_behaviour_initializing_0 = Transition(self, self.states["/main_behaviour/initializing"], [self.states["/main_behaviour/bouncing"]])
  443. _main_behaviour_initializing_0.setAction(self._main_behaviour_initializing_0_exec)
  444. _main_behaviour_initializing_0.trigger = Event("set_association_name", None)
  445. self.states["/main_behaviour/initializing"].addTransition(_main_behaviour_initializing_0)
  446. # transition /main_behaviour/bouncing
  447. _main_behaviour_bouncing_0 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/bouncing"]])
  448. _main_behaviour_bouncing_0.setAction(self._main_behaviour_bouncing_0_exec)
  449. _main_behaviour_bouncing_0.trigger = Event("_0after")
  450. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_0)
  451. _main_behaviour_bouncing_1 = Transition(self, self.states["/main_behaviour/bouncing"], [self.states["/main_behaviour/selected"]])
  452. _main_behaviour_bouncing_1.setAction(self._main_behaviour_bouncing_1_exec)
  453. _main_behaviour_bouncing_1.trigger = Event("mouse_press", "ball_ui")
  454. _main_behaviour_bouncing_1.setGuard(self._main_behaviour_bouncing_1_guard)
  455. self.states["/main_behaviour/bouncing"].addTransition(_main_behaviour_bouncing_1)
  456. # transition /main_behaviour/dragging
  457. _main_behaviour_dragging_0 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/dragging"]])
  458. _main_behaviour_dragging_0.setAction(self._main_behaviour_dragging_0_exec)
  459. _main_behaviour_dragging_0.trigger = Event("mouse_move", "ball_ui")
  460. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_0)
  461. _main_behaviour_dragging_1 = Transition(self, self.states["/main_behaviour/dragging"], [self.states["/main_behaviour/bouncing"]])
  462. _main_behaviour_dragging_1.setAction(self._main_behaviour_dragging_1_exec)
  463. _main_behaviour_dragging_1.trigger = Event("mouse_release", "ball_ui")
  464. self.states["/main_behaviour/dragging"].addTransition(_main_behaviour_dragging_1)
  465. # transition /main_behaviour/selected
  466. _main_behaviour_selected_0 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/main_behaviour/dragging"]])
  467. _main_behaviour_selected_0.setAction(self._main_behaviour_selected_0_exec)
  468. _main_behaviour_selected_0.trigger = Event("mouse_press", "ball_ui")
  469. _main_behaviour_selected_0.setGuard(self._main_behaviour_selected_0_guard)
  470. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_0)
  471. _main_behaviour_selected_1 = Transition(self, self.states["/main_behaviour/selected"], [self.states["/deleted"]])
  472. _main_behaviour_selected_1.setAction(self._main_behaviour_selected_1_exec)
  473. _main_behaviour_selected_1.trigger = Event("delete_self", None)
  474. self.states["/main_behaviour/selected"].addTransition(_main_behaviour_selected_1)
  475. def _main_behaviour_bouncing_enter(self):
  476. self.addTimer(0, 0.05)
  477. def _main_behaviour_bouncing_exit(self):
  478. self.removeTimer(0)
  479. def _main_behaviour_initializing_0_exec(self, parameters):
  480. association_name = parameters[0]
  481. self.association_name = association_name
  482. def _main_behaviour_bouncing_0_exec(self, parameters):
  483. pos = self.element.get_position();
  484. if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.width :
  485. self.vel['x'] = -self.vel['x'];
  486. if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.height :
  487. self.vel['y'] = -self.vel['y'];
  488. self.element.move(self.vel['x'], self.vel['y']);
  489. def _main_behaviour_bouncing_1_exec(self, parameters):
  490. x = parameters[0]
  491. y = parameters[1]
  492. button = parameters[2]
  493. self.element.set_color("#ff0");
  494. def _main_behaviour_bouncing_1_guard(self, parameters):
  495. x = parameters[0]
  496. y = parameters[1]
  497. button = parameters[2]
  498. return button == ui.MOUSE_BUTTONS.LEFT
  499. def _main_behaviour_dragging_0_exec(self, parameters):
  500. x = parameters[0]
  501. y = parameters[1]
  502. button = parameters[2]
  503. dx = x - self.mouse_pos['x'];
  504. dy = y - self.mouse_pos['y'];
  505. self.element.move(dx, dy);
  506. # keep ball within boundaries
  507. pos = self.element.get_position();
  508. if pos.x-self.r <= 0 :
  509. pos.x = self.r + 1;
  510. elif pos.x+self.r >= self.canvas.width :
  511. pos.x = self.canvas.width-self.r-1;
  512. if pos.y-self.r <= 0 :
  513. pos.y = self.r + 1;
  514. elif pos.y+self.r >= self.canvas.height :
  515. pos.y = self.canvas.height-self.r-1;
  516. self.element.set_position(pos.x, pos.y);
  517. self.mouse_pos = {'x':x, 'y':y};
  518. self.vel = {
  519. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  520. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  521. };
  522. def _main_behaviour_dragging_1_exec(self, parameters):
  523. x = parameters[0]
  524. y = parameters[1]
  525. self.element.set_color("#f00");
  526. def _main_behaviour_selected_0_exec(self, parameters):
  527. x = parameters[0]
  528. y = parameters[1]
  529. button = parameters[2]
  530. self.mouse_pos = {'x':x, 'y':y};
  531. def _main_behaviour_selected_0_guard(self, parameters):
  532. x = parameters[0]
  533. y = parameters[1]
  534. button = parameters[2]
  535. return button == ui.MOUSE_BUTTONS.LEFT
  536. def _main_behaviour_selected_1_exec(self, parameters):
  537. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
  538. def initializeStatechart(self):
  539. # enter default state
  540. states = self.states["/main_behaviour"].getEffectiveTargetStates()
  541. self.updateConfiguration(states)
  542. for state in states:
  543. if state.enter:
  544. state.enter()
  545. class ObjectManager(ObjectManagerBase):
  546. def __init__(self, controller):
  547. ObjectManagerBase.__init__(self, controller)
  548. def instantiate(self, class_name, construct_params):
  549. if class_name == "MainApp":
  550. instance = MainApp(self.controller)
  551. instance.associations = {}
  552. instance.associations["fields"] = Association("Field", 0, -1)
  553. elif class_name == "Field":
  554. instance = Field(self.controller)
  555. instance.associations = {}
  556. instance.associations["balls"] = Association("Ball", 0, -1)
  557. instance.associations["buttons"] = Association("Button", 0, -1)
  558. instance.associations["parent"] = Association("MainApp", 1, 1)
  559. elif class_name == "Button":
  560. instance = Button(self.controller, construct_params[0], construct_params[1], construct_params[2])
  561. instance.associations = {}
  562. instance.associations["parent"] = Association("Field", 1, 1)
  563. elif class_name == "Ball":
  564. instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2])
  565. instance.associations = {}
  566. instance.associations["parent"] = Association("Field", 1, 1)
  567. else:
  568. raise Exception("Cannot instantiate class " + class_name)
  569. return instance
  570. class Controller(EventLoopControllerBase):
  571. def __init__(self, event_loop_callbacks, finished_callback = None):
  572. if finished_callback == None: finished_callback = None
  573. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback)
  574. self.addInputPort("ui")
  575. self.object_manager.createInstance("MainApp", [])