sccd.xml 19 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Simon Van Mierlo+Raphael Mannadiar" name="Bouncing_Balls_Python_Version">
  3. <description>
  4. Tkinter frame with bouncing balls in it.
  5. </description>
  6. <top>
  7. from sccd.runtime.libs.ui import ui
  8. from sccd.runtime.libs.utils import utils
  9. import random
  10. </top>
  11. <inport name="ui"/>
  12. <class name="MainApp" default="true">
  13. <relationships>
  14. <association name="fields" class="Field" />
  15. </relationships>
  16. <constructor>
  17. <body>
  18. <![CDATA[
  19. self.nr_of_fields = 0
  20. ]]>
  21. </body>
  22. </constructor>
  23. <scxml initial="running">
  24. <state id="running" initial="root">
  25. <parallel id="root">
  26. <state id="main_behaviour" initial="initializing">
  27. <state id="initializing">
  28. <transition target="../running">
  29. <raise event="create_field" />
  30. </transition>
  31. </state>
  32. <state id="running">
  33. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  34. <parameter name="event_name" type="str" />
  35. <raise event="create_field" />
  36. </transition>
  37. </state>
  38. </state>
  39. <state id="cd_behaviour" initial="waiting">
  40. <state id="waiting">
  41. <transition event="create_field" target="../creating">
  42. <raise scope="cd" event="create_instance">
  43. <parameter expr='"fields"' />
  44. </raise>
  45. </transition>
  46. <transition event="delete_field" target='../check_nr_of_fields'>
  47. <parameter name="association_name" type="str"/>
  48. <raise scope="cd" event="delete_instance">
  49. <parameter expr='association_name' />
  50. </raise>
  51. <script>
  52. <![CDATA[
  53. self.nr_of_fields -= 1
  54. ]]>
  55. </script>
  56. </transition>
  57. </state>
  58. <state id="creating">
  59. <transition event="instance_created" target="../waiting">
  60. <parameter name="association_name" type="string"/>
  61. <raise scope="cd" event="start_instance">
  62. <parameter expr="association_name" />
  63. </raise>
  64. <raise scope="narrow" event="set_association_name" target="association_name">
  65. <parameter expr="association_name" />
  66. </raise>
  67. <script>
  68. <![CDATA[
  69. self.nr_of_fields += 1
  70. ]]>
  71. </script>
  72. </transition>
  73. </state>
  74. <state id="check_nr_of_fields">
  75. <transition target="../../../stopped" cond="self.nr_of_fields == 0" after="0.05">
  76. <script>
  77. <![CDATA[
  78. ui.close_window(ui.window)
  79. ]]>
  80. </script>
  81. </transition>
  82. <transition target="../waiting" cond="self.nr_of_fields != 0"/>
  83. </state>
  84. </state>
  85. </parallel>
  86. <state id="stopped" />
  87. </state>
  88. </scxml>
  89. </class>
  90. <class name="Field">
  91. <attribute name="canvas" />
  92. <attribute name="field_window" />
  93. <inport name="field_ui"/>
  94. <relationships>
  95. <association name="balls" class="Ball" />
  96. <association name="buttons" class="Button" />
  97. <association name="parent" class="MainApp" min="1" max="1" />
  98. </relationships>
  99. <constructor>
  100. <body>
  101. <![CDATA[
  102. self.field_window = ui.new_window(400,450);
  103. self.canvas = ui.append_canvas(self.field_window,400,400,{'background':'#eee'});
  104. ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
  105. ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
  106. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
  107. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
  108. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
  109. ]]>
  110. </body>
  111. </constructor>
  112. <destructor>
  113. <body>
  114. <![CDATA[
  115. ui.close_window(self.field_window);
  116. ]]>
  117. </body>
  118. </destructor>
  119. <scxml initial="root">
  120. <state id="root" initial="waiting">
  121. <state id="waiting">
  122. <transition event="set_association_name" target="../initializing">
  123. <parameter name="association_name" type="str" />
  124. <script>
  125. <![CDATA[
  126. self.association_name = association_name
  127. ]]>
  128. </script>
  129. </transition>
  130. </state>
  131. <state id="initializing">
  132. <transition target="../creating">
  133. <raise scope="cd" event="create_instance">
  134. <parameter expr='"buttons"' />
  135. <parameter expr='"Button"' />
  136. <parameter expr="self" />
  137. <parameter expr="'create_new_field'" />
  138. <parameter expr="'Spawn New Window'" />
  139. </raise>
  140. </transition>
  141. </state>
  142. <state id="creating">
  143. <transition event='instance_created' target='../packing'>
  144. <parameter name="association_name" type="string"/>
  145. <raise scope="cd" event="start_instance">
  146. <parameter expr="association_name" />
  147. </raise>
  148. </transition>
  149. </state>
  150. <state id="packing">
  151. <transition event="button_created" target='../running'>
  152. </transition>
  153. </state>
  154. <parallel id="running">
  155. <transition port="field_ui" event="window_close" target="../deleting">
  156. <raise event="delete_instance" scope="cd">
  157. <parameter expr='"buttons"' />
  158. </raise>
  159. <raise event="delete_instance" scope="cd">
  160. <parameter expr='"balls"' />
  161. </raise>
  162. </transition>
  163. <state id="main_behaviour" initial="running">
  164. <state id="running">
  165. <transition port="field_ui" event="right_click" target="../creating">
  166. <parameter name="x" />
  167. <parameter name="y" />
  168. <parameter name="button" />
  169. <raise scope="cd" event="create_instance">
  170. <parameter expr='"balls"' />
  171. <parameter expr='"Ball"' />
  172. <parameter expr="self.canvas" />
  173. <parameter expr="x" />
  174. <parameter expr="y" />
  175. </raise>
  176. </transition>
  177. </state>
  178. <state id="creating">
  179. <transition event="instance_created" target="../running">
  180. <parameter name="association_name" type="string"/>
  181. <raise scope="cd" event="start_instance">
  182. <parameter expr="association_name" />
  183. </raise>
  184. <raise scope="narrow" event="set_association_name" target="association_name">
  185. <parameter expr="association_name" />
  186. </raise>
  187. </transition>
  188. </state>
  189. </state>
  190. <state id="deleting_behaviour" initial="running">
  191. <state id="running">
  192. <transition event="delete_ball" target='.'>
  193. <parameter name="association_name" type="str"/>
  194. <raise scope="cd" event="delete_instance">
  195. <parameter expr='association_name' />
  196. </raise>
  197. </transition>
  198. </state>
  199. </state>
  200. <state id="child_behaviour" initial="listening">
  201. <state id="listening">
  202. <transition event="button_pressed" target='.'>
  203. <parameter name="event_name" type="str" />
  204. <raise event="button_pressed" scope="narrow" target="'parent'">
  205. <parameter expr='event_name' />
  206. </raise>
  207. </transition>
  208. </state>
  209. </state>
  210. <state id="deleting_balls_behaviour" initial="listening">
  211. <state id="listening">
  212. <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
  213. <parameter name="key" />
  214. <raise event="delete_self" scope="narrow" target="'balls'" />
  215. </transition>
  216. </state>
  217. </state>
  218. </parallel>
  219. <state id="deleting">
  220. <transition target="../deleted">
  221. <raise event="delete_field" scope="narrow" target="'parent'">
  222. <parameter expr='self.association_name' />
  223. </raise>
  224. </transition>
  225. </state>
  226. <state id="deleted" />
  227. </state>
  228. </scxml>
  229. </class>
  230. <class name="Button">
  231. <relationships>
  232. <association name="parent" class="Field" min="1" max="1" />
  233. </relationships>
  234. <inport name="button_ui"/>
  235. <constructor>
  236. <parameter name="parent" type="Field" />
  237. <parameter name="event_name" type="str" />
  238. <parameter name="button_text" type="str" />
  239. <body>
  240. <![CDATA[
  241. self.event_name = event_name;
  242. button = ui.append_button(parent.field_window, event_name);
  243. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
  244. ]]>
  245. </body>
  246. </constructor>
  247. <scxml initial="initializing">
  248. <state id="initializing">
  249. <transition target="../running">
  250. <raise event="button_created" scope="narrow" target="'parent'">
  251. </raise>
  252. </transition>
  253. </state>
  254. <state id="running">
  255. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  256. <parameter name="x" />
  257. <parameter name="y" />
  258. <parameter name="button" />
  259. <raise event="button_pressed" scope="narrow" target="'parent'">
  260. <parameter expr="self.event_name" />
  261. </raise>
  262. </transition>
  263. </state>
  264. </scxml>
  265. </class>
  266. <class name="Ball">
  267. <atrribute name="element" />
  268. <attribute name="canvas" />
  269. <inport name="ball_ui" />
  270. <relationships>
  271. <association name="parent" class="Field" min="1" max="1" />
  272. </relationships>
  273. <constructor>
  274. <parameter name="canvas" />
  275. <parameter name="x" />
  276. <parameter name="y" />
  277. <body>
  278. <![CDATA[
  279. self.canvas = canvas;
  280. self.r = 20.0;
  281. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  282. self.mouse_pos = {};
  283. self.smooth = 0.4; # value between 0 and 1
  284. circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
  285. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
  286. ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
  287. ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
  288. self.element = circle;
  289. ]]>
  290. </body>
  291. </constructor>
  292. <destructor>
  293. <body>
  294. <![CDATA[
  295. self.canvas.remove_element(self.element);
  296. ]]>
  297. </body>
  298. </destructor>
  299. <scxml initial="main_behaviour">
  300. <state id="main_behaviour" initial="initializing">
  301. <state id="initializing">
  302. <transition event="set_association_name" target="../bouncing">
  303. <parameter name="association_name" type="str" />
  304. <script>
  305. <![CDATA[
  306. self.association_name = association_name
  307. ]]>
  308. </script>
  309. </transition>
  310. </state>
  311. <state id="bouncing">
  312. <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target=".">
  313. <script>
  314. <![CDATA[
  315. pos = self.element.get_position();
  316. if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.width :
  317. self.vel['x'] = -self.vel['x'];
  318. if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.height :
  319. self.vel['y'] = -self.vel['y'];
  320. self.element.move(self.vel['x'], self.vel['y']);
  321. ]]>
  322. </script>
  323. </transition>
  324. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  325. <parameter name="x" />
  326. <parameter name="y" />
  327. <parameter name="button" />
  328. <script>
  329. <![CDATA[
  330. self.element.set_color("#ff0");
  331. ]]>
  332. </script>
  333. </transition>
  334. </state>
  335. <state id="dragging">
  336. <transition port="ball_ui" event="mouse_move" target=".">
  337. <parameter name="x" />
  338. <parameter name="y" />
  339. <parameter name="button" />
  340. <script>
  341. <![CDATA[
  342. dx = x - self.mouse_pos['x'];
  343. dy = y - self.mouse_pos['y'];
  344. self.element.move(dx, dy);
  345. # keep ball within boundaries
  346. pos = self.element.get_position();
  347. if pos.x-self.r <= 0 :
  348. pos.x = self.r + 1;
  349. elif pos.x+self.r >= self.canvas.width :
  350. pos.x = self.canvas.width-self.r-1;
  351. if pos.y-self.r <= 0 :
  352. pos.y = self.r + 1;
  353. elif pos.y+self.r >= self.canvas.height :
  354. pos.y = self.canvas.height-self.r-1;
  355. self.element.set_position(pos.x, pos.y);
  356. self.mouse_pos = {'x':x, 'y':y};
  357. self.vel = {
  358. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  359. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  360. };
  361. ]]>
  362. </script>
  363. </transition>
  364. <transition port="ball_ui" event="mouse_release" target="../bouncing">
  365. <parameter name="x" />
  366. <parameter name="y" />
  367. <script>
  368. <![CDATA[
  369. self.element.set_color("#f00");
  370. ]]>
  371. </script>
  372. </transition>
  373. </state>
  374. <state id='selected'>
  375. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  376. <parameter name="x" />
  377. <parameter name="y" />
  378. <parameter name="button" />
  379. <script>
  380. <![CDATA[
  381. self.mouse_pos = {'x':x, 'y':y};
  382. ]]>
  383. </script>
  384. </transition>
  385. <transition event="delete_self" target='../../deleted'>
  386. <raise event="delete_ball" scope="narrow" target="'parent'">
  387. <parameter expr='self.association_name' />
  388. </raise>
  389. </transition>
  390. </state>
  391. </state>
  392. <state id='deleted' />
  393. </scxml>
  394. </class>
  395. </diagram>