sccd_performance.xml 20 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Simon Van Mierlo+Raphael Mannadiar" name="Bouncing_Balls_Python_Version">
  3. <description>
  4. Tkinter frame with bouncing balls in it.
  5. </description>
  6. <top>
  7. from sccd.runtime.libs.ui import ui
  8. from sccd.runtime.libs.utils import utils
  9. import random
  10. </top>
  11. <inport name="ui"/>
  12. <class name="MainApp" default="true">
  13. <relationships>
  14. <association name="fields" class="Field" />
  15. </relationships>
  16. <constructor>
  17. <body>
  18. <![CDATA[
  19. self.nr_of_fields = 0
  20. ]]>
  21. </body>
  22. </constructor>
  23. <scxml initial="running">
  24. <state id="running" initial="root">
  25. <parallel id="root">
  26. <state id="main_behaviour" initial="initializing">
  27. <state id="initializing">
  28. <transition target="../running">
  29. <raise event="create_field" />
  30. </transition>
  31. </state>
  32. <state id="running">
  33. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  34. <parameter name="event_name" type="str" />
  35. <raise event="create_field" />
  36. </transition>
  37. </state>
  38. </state>
  39. <state id="cd_behaviour" initial="waiting">
  40. <state id="waiting">
  41. <transition event="create_field" target="../creating">
  42. <raise scope="cd" event="create_instance">
  43. <parameter expr='"fields"' />
  44. </raise>
  45. </transition>
  46. <transition event="delete_field" target='../check_nr_of_fields'>
  47. <parameter name="association_name" type="str"/>
  48. <raise scope="cd" event="delete_instance">
  49. <parameter expr='association_name' />
  50. </raise>
  51. <script>
  52. <![CDATA[
  53. self.nr_of_fields -= 1
  54. ]]>
  55. </script>
  56. </transition>
  57. </state>
  58. <state id="creating">
  59. <transition event="instance_created" target="../waiting">
  60. <parameter name="association_name" type="string"/>
  61. <raise scope="cd" event="start_instance">
  62. <parameter expr="association_name" />
  63. </raise>
  64. <raise scope="narrow" event="set_association_name" target="association_name">
  65. <parameter expr="association_name" />
  66. </raise>
  67. <script>
  68. <![CDATA[
  69. self.nr_of_fields += 1
  70. ]]>
  71. </script>
  72. </transition>
  73. </state>
  74. <state id="check_nr_of_fields">
  75. <transition target="../../../stopped" cond="self.nr_of_fields == 0" after="0.05">
  76. <script>
  77. <![CDATA[
  78. ui.close_window(ui.window)
  79. ]]>
  80. </script>
  81. </transition>
  82. <transition target="../waiting" cond="self.nr_of_fields != 0"/>
  83. </state>
  84. </state>
  85. <state id="spawn_windows" initial="spawning">
  86. <state id="spawning">
  87. <transition target="." after="(1000 - self.getSimulatedTime() % 1000) / 1000.0" cond="self.nr_of_fields &lt; 10">
  88. <raise event="button_pressed">
  89. <parameter expr="'create_new_field'" />
  90. </raise>
  91. </transition>
  92. </state>
  93. </state>
  94. </parallel>
  95. <state id="stopped" />
  96. </state>
  97. </scxml>
  98. </class>
  99. <class name="Field">
  100. <attribute name="canvas" />
  101. <attribute name="field_window" />
  102. <inport name="field_ui"/>
  103. <relationships>
  104. <association name="balls" class="Ball" />
  105. <association name="buttons" class="Button" />
  106. <association name="parent" class="MainApp" min="1" max="1" />
  107. </relationships>
  108. <constructor>
  109. <body>
  110. <![CDATA[
  111. self.field_window = ui.new_window(400,450);
  112. self.canvas = ui.append_canvas(self.field_window,400,400,{'background':'#eee'});
  113. ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
  114. ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
  115. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
  116. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
  117. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
  118. ]]>
  119. </body>
  120. </constructor>
  121. <destructor>
  122. <body>
  123. <![CDATA[
  124. ui.close_window(self.field_window);
  125. ]]>
  126. </body>
  127. </destructor>
  128. <scxml initial="root">
  129. <state id="root" initial="waiting">
  130. <state id="waiting">
  131. <transition event="set_association_name" target="../initializing">
  132. <parameter name="association_name" type="str" />
  133. <script>
  134. <![CDATA[
  135. self.association_name = association_name
  136. ]]>
  137. </script>
  138. </transition>
  139. </state>
  140. <state id="initializing">
  141. <transition target="../creating">
  142. <raise scope="cd" event="create_instance">
  143. <parameter expr='"buttons"' />
  144. <parameter expr='"Button"' />
  145. <parameter expr="self" />
  146. <parameter expr="'create_new_field'" />
  147. <parameter expr="'Spawn New Window'" />
  148. </raise>
  149. </transition>
  150. </state>
  151. <state id="creating">
  152. <transition event='instance_created' target='../packing'>
  153. <parameter name="association_name" type="string"/>
  154. <raise scope="cd" event="start_instance">
  155. <parameter expr="association_name" />
  156. </raise>
  157. </transition>
  158. </state>
  159. <state id="packing">
  160. <transition event="button_created" target='../running'>
  161. </transition>
  162. </state>
  163. <parallel id="running">
  164. <transition port="field_ui" event="window_close" target="../deleting">
  165. <raise event="delete_instance" scope="cd">
  166. <parameter expr='"buttons"' />
  167. </raise>
  168. <raise event="delete_instance" scope="cd">
  169. <parameter expr='"balls"' />
  170. </raise>
  171. </transition>
  172. <state id="main_behaviour" initial="running">
  173. <state id="running">
  174. <transition event="right_click" target="../creating">
  175. <parameter name="x" />
  176. <parameter name="y" />
  177. <parameter name="button" />
  178. <raise scope="cd" event="create_instance">
  179. <parameter expr='"balls"' />
  180. <parameter expr='"Ball"' />
  181. <parameter expr="self.canvas" />
  182. <parameter expr="x" />
  183. <parameter expr="y" />
  184. </raise>
  185. </transition>
  186. </state>
  187. <state id="creating">
  188. <transition event="instance_created" target="../running">
  189. <parameter name="association_name" type="string"/>
  190. <raise scope="cd" event="start_instance">
  191. <parameter expr="association_name" />
  192. </raise>
  193. <raise scope="narrow" event="set_association_name" target="association_name">
  194. <parameter expr="association_name" />
  195. </raise>
  196. </transition>
  197. </state>
  198. </state>
  199. <state id="deleting_behaviour" initial="running">
  200. <state id="running">
  201. <transition event="delete_ball" target='.'>
  202. <parameter name="association_name" type="str"/>
  203. <raise scope="cd" event="delete_instance">
  204. <parameter expr='association_name' />
  205. </raise>
  206. </transition>
  207. </state>
  208. </state>
  209. <state id="child_behaviour" initial="listening">
  210. <state id="listening">
  211. <transition event="button_pressed" target='.'>
  212. <parameter name="event_name" type="str" />
  213. <raise event="button_pressed" scope="narrow" target="'parent'">
  214. <parameter expr='event_name' />
  215. </raise>
  216. </transition>
  217. </state>
  218. </state>
  219. <state id="deleting_balls_behaviour" initial="listening">
  220. <state id="listening">
  221. <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
  222. <parameter name="key" />
  223. <raise event="delete_self" scope="narrow" target="'balls'" />
  224. </transition>
  225. </state>
  226. </state>
  227. <state id="spawn_balls" initial="spawning">
  228. <state id="spawning">
  229. <transition target="." after="(50 - self.getSimulatedTime() % 50) / 1000.0">
  230. <raise event="right_click">
  231. <parameter expr="150" />
  232. <parameter expr="150" />
  233. <parameter expr="None" />
  234. </raise>
  235. </transition>
  236. </state>
  237. </state>
  238. </parallel>
  239. <state id="deleting">
  240. <transition target="../deleted">
  241. <raise event="delete_field" scope="narrow" target="'parent'">
  242. <parameter expr='self.association_name' />
  243. </raise>
  244. </transition>
  245. </state>
  246. <state id="deleted" />
  247. </state>
  248. </scxml>
  249. </class>
  250. <class name="Button">
  251. <relationships>
  252. <association name="parent" class="Field" min="1" max="1" />
  253. </relationships>
  254. <inport name="button_ui"/>
  255. <constructor>
  256. <parameter name="parent" type="Field" />
  257. <parameter name="event_name" type="str" />
  258. <parameter name="button_text" type="str" />
  259. <body>
  260. <![CDATA[
  261. self.event_name = event_name;
  262. button = ui.append_button(parent.field_window, event_name);
  263. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
  264. ]]>
  265. </body>
  266. </constructor>
  267. <scxml initial="initializing">
  268. <state id="initializing">
  269. <transition target="../running">
  270. <raise event="button_created" scope="narrow" target="'parent'">
  271. </raise>
  272. </transition>
  273. </state>
  274. <state id="running">
  275. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  276. <parameter name="x" />
  277. <parameter name="y" />
  278. <parameter name="button" />
  279. <raise event="button_pressed" scope="narrow" target="'parent'">
  280. <parameter expr="self.event_name" />
  281. </raise>
  282. </transition>
  283. </state>
  284. </scxml>
  285. </class>
  286. <class name="Ball">
  287. <atrribute name="element" />
  288. <attribute name="canvas" />
  289. <inport name="ball_ui" />
  290. <relationships>
  291. <association name="parent" class="Field" min="1" max="1" />
  292. </relationships>
  293. <constructor>
  294. <parameter name="canvas" />
  295. <parameter name="x" />
  296. <parameter name="y" />
  297. <body>
  298. <![CDATA[
  299. self.canvas = canvas;
  300. self.r = 20.0;
  301. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  302. self.mouse_pos = {};
  303. self.smooth = 0.4; # value between 0 and 1
  304. circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
  305. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
  306. ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
  307. ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
  308. self.element = circle;
  309. ]]>
  310. </body>
  311. </constructor>
  312. <destructor>
  313. <body>
  314. <![CDATA[
  315. self.canvas.remove_element(self.element);
  316. ]]>
  317. </body>
  318. </destructor>
  319. <scxml initial="main_behaviour">
  320. <state id="main_behaviour" initial="initializing">
  321. <state id="initializing">
  322. <transition event="set_association_name" target="../bouncing">
  323. <parameter name="association_name" type="str" />
  324. <script>
  325. <![CDATA[
  326. self.association_name = association_name
  327. ]]>
  328. </script>
  329. </transition>
  330. </state>
  331. <state id="bouncing">
  332. <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target=".">
  333. <script>
  334. <![CDATA[
  335. pos = self.element.get_position();
  336. if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.width :
  337. self.vel['x'] = -self.vel['x'];
  338. if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.height :
  339. self.vel['y'] = -self.vel['y'];
  340. self.element.move(self.vel['x'], self.vel['y']);
  341. ]]>
  342. </script>
  343. </transition>
  344. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  345. <parameter name="x" />
  346. <parameter name="y" />
  347. <parameter name="button" />
  348. <script>
  349. <![CDATA[
  350. self.element.set_color("#ff0");
  351. ]]>
  352. </script>
  353. </transition>
  354. </state>
  355. <state id="dragging">
  356. <transition port="ball_ui" event="mouse_move" target=".">
  357. <parameter name="x" />
  358. <parameter name="y" />
  359. <parameter name="button" />
  360. <script>
  361. <![CDATA[
  362. dx = x - self.mouse_pos['x'];
  363. dy = y - self.mouse_pos['y'];
  364. self.element.move(dx, dy);
  365. # keep ball within boundaries
  366. pos = self.element.get_position();
  367. if pos.x-self.r <= 0 :
  368. pos.x = self.r + 1;
  369. elif pos.x+self.r >= self.canvas.width :
  370. pos.x = self.canvas.width-self.r-1;
  371. if pos.y-self.r <= 0 :
  372. pos.y = self.r + 1;
  373. elif pos.y+self.r >= self.canvas.height :
  374. pos.y = self.canvas.height-self.r-1;
  375. self.element.set_position(pos.x, pos.y);
  376. self.mouse_pos = {'x':x, 'y':y};
  377. self.vel = {
  378. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  379. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  380. };
  381. ]]>
  382. </script>
  383. </transition>
  384. <transition port="ball_ui" event="mouse_release" target="../bouncing">
  385. <parameter name="x" />
  386. <parameter name="y" />
  387. <script>
  388. <![CDATA[
  389. self.element.set_color("#f00");
  390. ]]>
  391. </script>
  392. </transition>
  393. </state>
  394. <state id='selected'>
  395. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  396. <parameter name="x" />
  397. <parameter name="y" />
  398. <parameter name="button" />
  399. <script>
  400. <![CDATA[
  401. self.mouse_pos = {'x':x, 'y':y};
  402. ]]>
  403. </script>
  404. </transition>
  405. <transition event="delete_self" target='../../deleted'>
  406. <raise event="delete_ball" scope="narrow" target="'parent'">
  407. <parameter expr='self.association_name' />
  408. </raise>
  409. </transition>
  410. </state>
  411. </state>
  412. <state id='deleted' />
  413. </scxml>
  414. </class>
  415. </diagram>