sccd.xml 13 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Joeri Exelmans+Raphael Mannadiar+Simon Van Mierlo" name="Bouncing_Balls_JavaScript_Version">
  3. <description>
  4. SVG canvas with bouncing balls in it.
  5. </description>
  6. <top>
  7. </top>
  8. <inport name="ui" />
  9. <class name="MainApp" default="true">
  10. <relationships>
  11. <association name="fields" class="Field" />
  12. </relationships>
  13. <constructor>
  14. <body>
  15. <![CDATA[
  16. this.nr_of_fields = 0;
  17. ]]>
  18. </body>
  19. </constructor>
  20. <scxml initial="running">
  21. <state id="running" initial="root">
  22. <parallel id="root">
  23. <state id="main_behaviour" initial="initializing">
  24. <state id="initializing">
  25. <transition target="../running">
  26. <raise event="create_field" />
  27. </transition>
  28. </state>
  29. <state id="running">
  30. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  31. <parameter name="event_name" type="str" />
  32. <raise event="create_field" />
  33. </transition>
  34. </state>
  35. </state>
  36. <state id="cd_behaviour" initial="waiting">
  37. <state id="waiting">
  38. <transition event="create_field" target="../creating">
  39. <raise scope="cd" event="create_instance">
  40. <parameter expr='"fields"' />
  41. </raise>
  42. </transition>
  43. <transition event="delete_field" target='../check_nr_of_fields'>
  44. <parameter name="association_name" type="str"/>
  45. <raise scope="cd" event="delete_instance">
  46. <parameter expr='association_name' />
  47. </raise>
  48. <script>
  49. <![CDATA[
  50. this.nr_of_fields -= 1
  51. ]]>
  52. </script>
  53. </transition>
  54. </state>
  55. <state id="creating">
  56. <transition event="instance_created" target="../waiting">
  57. <parameter name="association_name" type="string"/>
  58. <raise scope="cd" event="start_instance">
  59. <parameter expr="association_name" />
  60. </raise>
  61. <raise scope="narrow" event="set_association_name" target="association_name">
  62. <parameter expr="association_name" />
  63. </raise>
  64. <script>
  65. <![CDATA[
  66. this.nr_of_fields += 1
  67. ]]>
  68. </script>
  69. </transition>
  70. </state>
  71. <state id="check_nr_of_fields">
  72. <transition target="../../../stopped" cond="this.nr_of_fields == 0">
  73. <script>
  74. <![CDATA[
  75. //NOTE: ideally, this should be ui.close_window(ui.window). we can't do this though
  76. // due to a security measure preventing scripts from closing pages they didn't
  77. // open themselves
  78. ui.println('refresh to play again');
  79. ]]>
  80. </script>
  81. </transition>
  82. <transition target="../waiting" cond="this.nr_of_fields != 0"/>
  83. </state>
  84. </state>
  85. </parallel>
  86. <state id="stopped" />
  87. </state>
  88. </scxml>
  89. </class>
  90. <class name="Field">
  91. <attribute name="canvas" />
  92. <attribute name="field_window" />
  93. <inport name="field_ui"/>
  94. <relationships>
  95. <association name="balls" class="Ball" />
  96. <association name="buttons" class="Button" />
  97. <association name="parent" class="MainApp" min="1" max="1" />
  98. </relationships>
  99. <constructor>
  100. <body>
  101. <![CDATA[
  102. this.field_window = ui.new_window(400,450);
  103. this.canvas = ui.append_canvas(this.field_window,400,400,{'background':'#eee'});
  104. ui.bind_event(this.field_window, ui.EVENTS.WINDOW_CLOSE, this.controller, 'window_close', this.inports['field_ui']);
  105. ui.bind_event(this.field_window, ui.EVENTS.KEY_PRESS, this.controller, 'key_press', this.inports['field_ui']);
  106. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, this.controller, 'right_click', this.inports['field_ui']);
  107. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_MOVE, this.controller, 'mouse_move');
  108. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_RELEASE, this.controller, 'mouse_release');
  109. ]]>
  110. </body>
  111. </constructor>
  112. <destructor>
  113. <body>
  114. <![CDATA[
  115. ui.close_window(this.field_window);
  116. ]]>
  117. </body>
  118. </destructor>
  119. <scxml initial="root">
  120. <state id="root" initial="waiting">
  121. <state id="waiting">
  122. <transition event="set_association_name" target="../initializing">
  123. <parameter name="association_name" type="str" />
  124. <script>
  125. <![CDATA[
  126. this.association_name = association_name
  127. ]]>
  128. </script>
  129. </transition>
  130. </state>
  131. <state id="initializing">
  132. <transition target="../creating">
  133. <raise scope="cd" event="create_instance">
  134. <parameter expr='"buttons"' />
  135. <parameter expr='"Button"' /><!-- if creation parameters are supplied, it is also required to give a class name -->
  136. <parameter expr="this" />
  137. <parameter expr="'create_new_field'" />
  138. <parameter expr="'Spawn New Window'" />
  139. </raise>
  140. </transition>
  141. </state>
  142. <state id="creating">
  143. <transition event='instance_created' target='../packing'>
  144. <parameter name="association_name" type="string"/>
  145. <raise scope="cd" event="start_instance">
  146. <parameter expr="association_name" />
  147. </raise>
  148. </transition>
  149. </state>
  150. <state id="packing">
  151. <transition event="button_created" target='../running'>
  152. </transition>
  153. </state>
  154. <parallel id="running">
  155. <transition port="field_ui" event="window_close" target="../deleting">
  156. <raise event="delete_instance" scope="cd">
  157. <parameter expr='"buttons"' />
  158. </raise>
  159. <raise event="delete_instance" scope="cd">
  160. <parameter expr='"balls"' />
  161. </raise>
  162. </transition>
  163. <state id="main_behaviour" initial="running">
  164. <state id="running">
  165. <transition port="field_ui" event="right_click" target="../creating">
  166. <parameter name="x" />
  167. <parameter name="y" />
  168. <parameter name="button" />
  169. <raise scope="cd" event="create_instance">
  170. <parameter expr='"balls"' />
  171. <parameter expr='"Ball"' /><!-- if creation parameters are supplied, it is also required to give a class name -->
  172. <parameter expr="this.canvas" />
  173. <parameter expr="x" />
  174. <parameter expr="y" />
  175. </raise>
  176. </transition>
  177. </state>
  178. <state id="creating">
  179. <transition event="instance_created" target="../running">
  180. <parameter name="association_name" type="string"/>
  181. <raise scope="cd" event="start_instance">
  182. <parameter expr="association_name" />
  183. </raise>
  184. <raise scope="narrow" event="set_association_name" target="association_name">
  185. <parameter expr="association_name" />
  186. </raise>
  187. </transition>
  188. </state>
  189. </state>
  190. <state id="deleting_behaviour" initial="running">
  191. <state id="running">
  192. <transition event="delete_ball" target='.'>
  193. <parameter name="association_name" type="str"/>
  194. <raise scope="cd" event="delete_instance">
  195. <parameter expr='association_name' />
  196. </raise>
  197. </transition>
  198. </state>
  199. </state>
  200. <state id="child_behaviour" initial="listening">
  201. <state id="listening">
  202. <transition event="button_pressed" target='.'>
  203. <parameter name="event_name" type="str" />
  204. <raise event="button_pressed" scope="narrow" target="'parent'">
  205. <parameter expr='event_name' />
  206. </raise>
  207. </transition>
  208. </state>
  209. </state>
  210. <state id="deleting_balls_behaviour" initial="listening">
  211. <state id="listening">
  212. <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
  213. <parameter name="key" />
  214. <raise event="delete_self" scope="narrow" target="'balls'" />
  215. </transition>
  216. </state>
  217. </state>
  218. </parallel>
  219. <state id="deleting">
  220. <transition target="../deleted">
  221. <raise event="delete_field" scope="narrow" target="'parent'">
  222. <parameter expr='this.association_name' />
  223. </raise>
  224. </transition>
  225. </state>
  226. <state id="deleted" />
  227. </state>
  228. </scxml>
  229. </class>
  230. <class name="Button">
  231. <relationships>
  232. <association name="parent" class="Field" min="1" max="1" />
  233. </relationships>
  234. <inport name="button_ui"/>
  235. <constructor>
  236. <parameter name="parent" type="Field" />
  237. <parameter name="event_name" type="str" />
  238. <parameter name="button_text" type="str" />
  239. <body>
  240. <![CDATA[
  241. this.event_name = event_name;
  242. var button = ui.append_button(parent.field_window, event_name);
  243. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, this.controller, 'mouse_click', this.inports["button_ui"]);
  244. ]]>
  245. </body>
  246. </constructor>
  247. <scxml initial="initializing">
  248. <state id="initializing">
  249. <transition target="../running">
  250. <raise event="button_created" scope="narrow" target="'parent'">
  251. </raise>
  252. </transition>
  253. </state>
  254. <state id="running">
  255. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  256. <parameter name="x" />
  257. <parameter name="y" />
  258. <parameter name="button" />
  259. <raise event="button_pressed" scope="narrow" target="'parent'">
  260. <parameter expr="this.event_name" />
  261. </raise>
  262. </transition>
  263. </state>
  264. </scxml>
  265. </class>
  266. <class name="Ball">
  267. <atrribute name="element" />
  268. <attribute name="canvas" />
  269. <inport name="ball_ui" />
  270. <relationships>
  271. <association name="parent" class="Field" min="1" max="1" />
  272. </relationships>
  273. <constructor>
  274. <parameter name="canvas" />
  275. <parameter name="x" />
  276. <parameter name="y" />
  277. <body>
  278. <![CDATA[
  279. this.canvas = canvas;
  280. this.r = 20.0;
  281. this.vel = {'x': utils.random() * 3.0, 'y': utils.random() * 3.0};
  282. this.mouse_pos = {};
  283. this.smooth = 0.4; // value between 0 and 1
  284. var circle = this.canvas.add_circle(x, y, this.r, {'fill':'#000'});
  285. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, this.controller, 'mouse_press', this.inports["ball_ui"]);
  286. this.element = circle;
  287. ]]>
  288. </body>
  289. </constructor>
  290. <destructor>
  291. <body>
  292. <![CDATA[
  293. this.canvas.remove_element(this.element);
  294. ]]>
  295. </body>
  296. </destructor>
  297. <scxml initial="main_behaviour">
  298. <state id="main_behaviour" initial="initializing">
  299. <state id="initializing">
  300. <transition event="set_association_name" target="../bouncing">
  301. <parameter name="association_name" type="str" />
  302. <script>
  303. <![CDATA[
  304. this.association_name = association_name;
  305. ]]>
  306. </script>
  307. </transition>
  308. </state>
  309. <state id="bouncing">
  310. <transition after="0.05" target=".">
  311. <script>
  312. <![CDATA[
  313. var pos = this.element.get_position();
  314. if (pos.x-this.r <= 0 || pos.x+this.r >= this.canvas.width)
  315. this.vel.x = -this.vel.x;
  316. if (pos.y-this.r <= 0 || pos.y+this.r >= this.canvas.height)
  317. this.vel.y = -this.vel.y;
  318. this.element.move(this.vel.x, this.vel.y);
  319. ]]>
  320. </script>
  321. </transition>
  322. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  323. <parameter name="x" />
  324. <parameter name="y" />
  325. <parameter name="button" />
  326. <script>
  327. <![CDATA[
  328. this.element.set_color("#ff0");
  329. ]]>
  330. </script>
  331. </transition>
  332. </state>
  333. <state id="dragging">
  334. <transition port="ui" event="mouse_move" target=".">
  335. <parameter name="x" />
  336. <parameter name="y" />
  337. <parameter name="button" />
  338. <script>
  339. <![CDATA[
  340. var dx = x - this.mouse_pos.x;
  341. var dy = y - this.mouse_pos.y;
  342. this.element.move(dx, dy);
  343. // keep ball within boundaries
  344. var pos = this.element.get_position();
  345. if (pos.x-this.r <= 0)
  346. pos.x = this.r + 1;
  347. else if (pos.x+this.r >= this.canvas.width)
  348. pos.x = this.canvas.width-this.r-1;
  349. if (pos.y-this.r <= 0)
  350. pos.y = this.r + 1;
  351. else if (pos.y+this.r >= this.canvas.height)
  352. pos.y = this.canvas.height-this.r-1;
  353. this.element.set_position(pos.x, pos.y);
  354. this.mouse_pos = {'x':x, 'y':y};
  355. this.vel = {
  356. 'x': (1-this.smooth)*dx + this.smooth*this.vel.x,
  357. 'y': (1-this.smooth)*dy + this.smooth*this.vel.y
  358. };
  359. ]]>
  360. </script>
  361. </transition>
  362. <transition port="ui" event="mouse_release" target="../bouncing">
  363. <parameter name="x" />
  364. <parameter name="y" />
  365. <script>
  366. <![CDATA[
  367. this.element.set_color("#f00");
  368. ]]>
  369. </script>
  370. </transition>
  371. </state>
  372. <state id='selected'>
  373. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  374. <parameter name="x" />
  375. <parameter name="y" />
  376. <parameter name="button" />
  377. <script>
  378. <![CDATA[
  379. this.mouse_pos = {'x':x, 'y':y};
  380. ]]>
  381. </script>
  382. </transition>
  383. <transition event="delete_self" target='../../deleted'>
  384. <raise event="delete_ball" scope="narrow" target="'parent'">
  385. <parameter expr='this.association_name' />
  386. </raise>
  387. </transition>
  388. </state>
  389. </state>
  390. <state id='deleted' />
  391. </scxml>
  392. </class>
  393. </diagram>