sccd.xml 14 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Joeri Exelmans+Raphael Mannadiar+Simon Van Mierlo" name="Bouncing_Balls_JavaScript_Version">
  3. <description>
  4. SVG canvas with bouncing balls in it.
  5. </description>
  6. <top>
  7. </top>
  8. <inport name="ui" />
  9. <class name="MainApp" default="true">
  10. <relationships>
  11. <association name="fields" class="Field" />
  12. </relationships>
  13. <constructor>
  14. <body>
  15. <![CDATA[
  16. this.nr_of_fields = 0;
  17. ]]>
  18. </body>
  19. </constructor>
  20. <scxml initial="running">
  21. <state id="running" initial="root">
  22. <parallel id="root">
  23. <state id="main_behaviour" initial="initializing">
  24. <state id="initializing">
  25. <transition target="../running">
  26. <raise event="create_field" />
  27. </transition>
  28. </state>
  29. <state id="running">
  30. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  31. <parameter name="event_name" type="str" />
  32. <raise event="create_field" />
  33. </transition>
  34. </state>
  35. </state>
  36. <state id="cd_behaviour" initial="waiting">
  37. <state id="waiting">
  38. <transition event="create_field" target="../creating">
  39. <raise scope="cd" event="create_instance">
  40. <parameter expr='"fields"' />
  41. </raise>
  42. </transition>
  43. <transition event="delete_field" target='../check_nr_of_fields'>
  44. <parameter name="association_name" type="str"/>
  45. <raise scope="cd" event="delete_instance">
  46. <parameter expr='association_name' />
  47. </raise>
  48. <script>
  49. <![CDATA[
  50. this.nr_of_fields -= 1
  51. ]]>
  52. </script>
  53. </transition>
  54. </state>
  55. <state id="creating">
  56. <transition event="instance_created" target="../waiting">
  57. <parameter name="association_name" type="string"/>
  58. <raise scope="cd" event="start_instance">
  59. <parameter expr="association_name" />
  60. </raise>
  61. <raise scope="narrow" event="set_association_name" target="association_name">
  62. <parameter expr="association_name" />
  63. </raise>
  64. <script>
  65. <![CDATA[
  66. this.nr_of_fields += 1
  67. ]]>
  68. </script>
  69. </transition>
  70. </state>
  71. <state id="check_nr_of_fields">
  72. <transition target="../stopped" cond="this.nr_of_fields == 0">
  73. <raise event="stop" />
  74. </transition>
  75. <transition target="../waiting" cond="this.nr_of_fields != 0"/>
  76. </state>
  77. <state id="stopped" />
  78. </state>
  79. <transition target="../stopped" event="stop">
  80. <script>
  81. <![CDATA[
  82. //NOTE: ideally, this should be ui.close_window(ui.window). we can't do this though
  83. // due to a security measure preventing scripts from closing pages they didn't
  84. // open themselves
  85. ui.println('refresh to play again');
  86. ]]>
  87. </script>
  88. </transition>
  89. </parallel>
  90. <state id="stopped" />
  91. </state>
  92. </scxml>
  93. </class>
  94. <class name="Field">
  95. <attribute name="canvas" />
  96. <attribute name="field_window" />
  97. <inport name="field_ui"/>
  98. <relationships>
  99. <association name="balls" class="Ball" />
  100. <association name="buttons" class="Button" />
  101. <association name="parent" class="MainApp" min="1" max="1" />
  102. </relationships>
  103. <constructor>
  104. <body>
  105. <![CDATA[
  106. this.field_window = ui.new_window(400,450);
  107. this.canvas = ui.append_canvas(this.field_window,400,400,{'background':'#eee'});
  108. ui.bind_event(this.field_window, ui.EVENTS.WINDOW_CLOSE, this.controller, 'window_close', this.inports['field_ui']);
  109. ui.bind_event(this.field_window, ui.EVENTS.KEY_PRESS, this.controller, 'key_press', this.inports['field_ui']);
  110. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, this.controller, 'right_click', this.inports['field_ui']);
  111. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_MOVE, this.controller, 'mouse_move');
  112. ui.bind_event(this.canvas.element, ui.EVENTS.MOUSE_RELEASE, this.controller, 'mouse_release');
  113. ]]>
  114. </body>
  115. </constructor>
  116. <destructor>
  117. <body>
  118. <![CDATA[
  119. ui.close_window(this.field_window);
  120. ]]>
  121. </body>
  122. </destructor>
  123. <scxml initial="root">
  124. <state id="root" initial="waiting">
  125. <state id="waiting">
  126. <transition event="set_association_name" target="../initializing">
  127. <parameter name="association_name" type="str" />
  128. <script>
  129. <![CDATA[
  130. this.association_name = association_name
  131. ]]>
  132. </script>
  133. </transition>
  134. </state>
  135. <state id="initializing">
  136. <transition target="../creating">
  137. <raise scope="cd" event="create_instance">
  138. <parameter expr='"buttons"' />
  139. <parameter expr='"Button"' /><!-- if creation parameters are supplied, it is also required to give a class name -->
  140. <parameter expr="this" />
  141. <parameter expr="'create_new_field'" />
  142. <parameter expr="'Spawn New Window'" />
  143. </raise>
  144. </transition>
  145. </state>
  146. <state id="creating">
  147. <transition event='instance_created' target='../packing'>
  148. <parameter name="association_name" type="string"/>
  149. <raise scope="cd" event="start_instance">
  150. <parameter expr="association_name" />
  151. </raise>
  152. </transition>
  153. </state>
  154. <state id="packing">
  155. <transition event="button_created" target='../running'>
  156. </transition>
  157. </state>
  158. <parallel id="running">
  159. <transition port="field_ui" event="window_close" target="../deleting">
  160. <raise event="delete_instance" scope="cd">
  161. <parameter expr='"buttons"' />
  162. </raise>
  163. <raise event="delete_instance" scope="cd">
  164. <parameter expr='"balls"' />
  165. </raise>
  166. </transition>
  167. <state id="main_behaviour" initial="running">
  168. <state id="running">
  169. <transition port="field_ui" event="right_click" target="../creating">
  170. <parameter name="x" />
  171. <parameter name="y" />
  172. <parameter name="button" />
  173. <raise scope="cd" event="create_instance">
  174. <parameter expr='"balls"' />
  175. <parameter expr='"Ball"' /><!-- if creation parameters are supplied, it is also required to give a class name -->
  176. <parameter expr="this.canvas" />
  177. <parameter expr="x" />
  178. <parameter expr="y" />
  179. </raise>
  180. </transition>
  181. </state>
  182. <state id="creating">
  183. <transition event="instance_created" target="../running">
  184. <parameter name="association_name" type="string"/>
  185. <raise scope="cd" event="start_instance">
  186. <parameter expr="association_name" />
  187. </raise>
  188. <raise scope="narrow" event="set_association_name" target="association_name">
  189. <parameter expr="association_name" />
  190. </raise>
  191. </transition>
  192. </state>
  193. </state>
  194. <state id="deleting_behaviour" initial="running">
  195. <state id="running">
  196. <transition event="delete_ball" target='.'>
  197. <parameter name="association_name" type="str"/>
  198. <raise scope="cd" event="delete_instance">
  199. <parameter expr='association_name' />
  200. </raise>
  201. </transition>
  202. </state>
  203. </state>
  204. <state id="child_behaviour" initial="listening">
  205. <state id="listening">
  206. <transition event="button_pressed" target='.'>
  207. <parameter name="event_name" type="str" />
  208. <raise event="button_pressed" scope="narrow" target="'parent'">
  209. <parameter expr='event_name' />
  210. </raise>
  211. </transition>
  212. </state>
  213. </state>
  214. <state id="deleting_balls_behaviour" initial="listening">
  215. <state id="listening">
  216. <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
  217. <parameter name="key" />
  218. <raise event="delete_self" scope="narrow" target="'balls'" />
  219. </transition>
  220. </state>
  221. </state>
  222. </parallel>
  223. <state id="deleting">
  224. <transition target="../deleted">
  225. <raise event="delete_field" scope="narrow" target="'parent'">
  226. <parameter expr='this.association_name' />
  227. </raise>
  228. </transition>
  229. </state>
  230. <state id="deleted" />
  231. </state>
  232. </scxml>
  233. </class>
  234. <class name="Button">
  235. <relationships>
  236. <association name="parent" class="Field" min="1" max="1" />
  237. </relationships>
  238. <inport name="button_ui"/>
  239. <constructor>
  240. <parameter name="parent" type="Field" />
  241. <parameter name="event_name" type="str" />
  242. <parameter name="button_text" type="str" />
  243. <body>
  244. <![CDATA[
  245. this.event_name = event_name;
  246. var button = ui.append_button(parent.field_window, event_name);
  247. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, this.controller, 'mouse_click', this.inports["button_ui"]);
  248. ]]>
  249. </body>
  250. </constructor>
  251. <scxml initial="initializing">
  252. <state id="initializing">
  253. <transition target="../running">
  254. <raise event="button_created" scope="narrow" target="'parent'">
  255. </raise>
  256. </transition>
  257. </state>
  258. <state id="running">
  259. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  260. <parameter name="x" />
  261. <parameter name="y" />
  262. <parameter name="button" />
  263. <raise event="button_pressed" scope="narrow" target="'parent'">
  264. <parameter expr="this.event_name" />
  265. </raise>
  266. </transition>
  267. </state>
  268. </scxml>
  269. </class>
  270. <class name="Ball">
  271. <atrribute name="element" />
  272. <attribute name="canvas" />
  273. <inport name="ball_ui" />
  274. <relationships>
  275. <association name="parent" class="Field" min="1" max="1" />
  276. </relationships>
  277. <constructor>
  278. <parameter name="canvas" />
  279. <parameter name="x" />
  280. <parameter name="y" />
  281. <body>
  282. <![CDATA[
  283. this.canvas = canvas;
  284. this.r = 20.0;
  285. this.vel = {'x': utils.random() * 3.0, 'y': utils.random() * 3.0};
  286. this.mouse_pos = {};
  287. this.smooth = 0.4; // value between 0 and 1
  288. var circle = this.canvas.add_circle(x, y, this.r, {'fill':'#000'});
  289. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, this.controller, 'mouse_press', this.inports["ball_ui"]);
  290. this.element = circle;
  291. ]]>
  292. </body>
  293. </constructor>
  294. <destructor>
  295. <body>
  296. <![CDATA[
  297. this.canvas.remove_element(this.element);
  298. ]]>
  299. </body>
  300. </destructor>
  301. <scxml initial="main_behaviour">
  302. <state id="main_behaviour" initial="initializing">
  303. <state id="initializing">
  304. <transition event="set_association_name" target="../bouncing">
  305. <parameter name="association_name" type="str" />
  306. <script>
  307. <![CDATA[
  308. this.association_name = association_name;
  309. ]]>
  310. </script>
  311. </transition>
  312. </state>
  313. <state id="bouncing">
  314. <transition after="0.05" target=".">
  315. <script>
  316. <![CDATA[
  317. var pos = this.element.get_position();
  318. if (pos.x-this.r <= 0 || pos.x+this.r >= this.canvas.width)
  319. this.vel.x = -this.vel.x;
  320. if (pos.y-this.r <= 0 || pos.y+this.r >= this.canvas.height)
  321. this.vel.y = -this.vel.y;
  322. this.element.move(this.vel.x, this.vel.y);
  323. ]]>
  324. </script>
  325. </transition>
  326. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  327. <parameter name="x" />
  328. <parameter name="y" />
  329. <parameter name="button" />
  330. <script>
  331. <![CDATA[
  332. this.element.set_color("#ff0");
  333. ]]>
  334. </script>
  335. </transition>
  336. </state>
  337. <state id="dragging">
  338. <transition port="ui" event="mouse_move" target=".">
  339. <parameter name="x" />
  340. <parameter name="y" />
  341. <parameter name="button" />
  342. <script>
  343. <![CDATA[
  344. var dx = x - this.mouse_pos.x;
  345. var dy = y - this.mouse_pos.y;
  346. this.element.move(dx, dy);
  347. // keep ball within boundaries
  348. var pos = this.element.get_position();
  349. if (pos.x-this.r <= 0)
  350. pos.x = this.r + 1;
  351. else if (pos.x+this.r >= this.canvas.width)
  352. pos.x = this.canvas.width-this.r-1;
  353. if (pos.y-this.r <= 0)
  354. pos.y = this.r + 1;
  355. else if (pos.y+this.r >= this.canvas.height)
  356. pos.y = this.canvas.height-this.r-1;
  357. this.element.set_position(pos.x, pos.y);
  358. this.mouse_pos = {'x':x, 'y':y};
  359. this.vel = {
  360. 'x': (1-this.smooth)*dx + this.smooth*this.vel.x,
  361. 'y': (1-this.smooth)*dy + this.smooth*this.vel.y
  362. };
  363. ]]>
  364. </script>
  365. </transition>
  366. <transition port="ui" event="mouse_release" target="../bouncing">
  367. <parameter name="x" />
  368. <parameter name="y" />
  369. <script>
  370. <![CDATA[
  371. this.element.set_color("#f00");
  372. ]]>
  373. </script>
  374. </transition>
  375. </state>
  376. <state id='selected'>
  377. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  378. <parameter name="x" />
  379. <parameter name="y" />
  380. <parameter name="button" />
  381. <script>
  382. <![CDATA[
  383. this.mouse_pos = {'x':x, 'y':y};
  384. ]]>
  385. </script>
  386. </transition>
  387. <transition event="delete_self" target='../../deleted'>
  388. <raise event="delete_ball" scope="narrow" target="'parent'">
  389. <parameter expr='this.association_name' />
  390. </raise>
  391. </transition>
  392. </state>
  393. </state>
  394. <state id='deleted' />
  395. </scxml>
  396. </class>
  397. </diagram>