sccd_no_ui.py 40 KB

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  1. """
  2. Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
  3. Model author: Simon Van Mierlo
  4. Model name: Bouncing_Balls_Python_Version
  5. Model description:
  6. Bouncing Balls - no UI code.
  7. """
  8. from sccd.runtime.statecharts_core import *
  9. from ui_classes import *
  10. # package "Bouncing_Balls_Python_Version"
  11. class MainApp(RuntimeClassBase):
  12. def __init__(self, controller):
  13. RuntimeClassBase.__init__(self, controller)
  14. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  15. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  16. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  17. self.semantics.priority = StatechartSemantics.SourceParent
  18. self.semantics.concurrency = StatechartSemantics.Single
  19. # build Statechart structure
  20. self.build_statechart_structure()
  21. # call user defined constructor
  22. MainApp.user_defined_constructor(self)
  23. def user_defined_constructor(self):
  24. self.nr_of_windows = 0
  25. def user_defined_destructor(self):
  26. pass
  27. # builds Statechart structure
  28. def build_statechart_structure(self):
  29. # state <root>
  30. self.states[""] = State(0, "", self)
  31. # state /main
  32. self.states["/main"] = ParallelState(1, "/main", self)
  33. # state /main/main_behaviour
  34. self.states["/main/main_behaviour"] = State(2, "/main/main_behaviour", self)
  35. # state /main/main_behaviour/initializing
  36. self.states["/main/main_behaviour/initializing"] = State(3, "/main/main_behaviour/initializing", self)
  37. self.states["/main/main_behaviour/initializing"].setEnter(self._main_main_behaviour_initializing_enter)
  38. # state /main/main_behaviour/running
  39. self.states["/main/main_behaviour/running"] = State(4, "/main/main_behaviour/running", self)
  40. # state /main/creating_behaviour
  41. self.states["/main/creating_behaviour"] = State(5, "/main/creating_behaviour", self)
  42. # state /main/creating_behaviour/waiting
  43. self.states["/main/creating_behaviour/waiting"] = State(6, "/main/creating_behaviour/waiting", self)
  44. # state /main/creating_behaviour/creating
  45. self.states["/main/creating_behaviour/creating"] = State(7, "/main/creating_behaviour/creating", self)
  46. # state /main/deleting_behaviour
  47. self.states["/main/deleting_behaviour"] = State(8, "/main/deleting_behaviour", self)
  48. # state /main/deleting_behaviour/waiting
  49. self.states["/main/deleting_behaviour/waiting"] = State(9, "/main/deleting_behaviour/waiting", self)
  50. # state /main/deleting_behaviour/deleting
  51. self.states["/main/deleting_behaviour/deleting"] = State(10, "/main/deleting_behaviour/deleting", self)
  52. # state /stopped
  53. self.states["/stopped"] = State(11, "/stopped", self)
  54. self.states["/stopped"].setEnter(self._stopped_enter)
  55. # add children
  56. self.states[""].addChild(self.states["/main"])
  57. self.states[""].addChild(self.states["/stopped"])
  58. self.states["/main"].addChild(self.states["/main/main_behaviour"])
  59. self.states["/main"].addChild(self.states["/main/creating_behaviour"])
  60. self.states["/main"].addChild(self.states["/main/deleting_behaviour"])
  61. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/initializing"])
  62. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/running"])
  63. self.states["/main/creating_behaviour"].addChild(self.states["/main/creating_behaviour/waiting"])
  64. self.states["/main/creating_behaviour"].addChild(self.states["/main/creating_behaviour/creating"])
  65. self.states["/main/deleting_behaviour"].addChild(self.states["/main/deleting_behaviour/waiting"])
  66. self.states["/main/deleting_behaviour"].addChild(self.states["/main/deleting_behaviour/deleting"])
  67. self.states[""].fixTree()
  68. self.states[""].default_state = self.states["/main"]
  69. self.states["/main/main_behaviour"].default_state = self.states["/main/main_behaviour/initializing"]
  70. self.states["/main/creating_behaviour"].default_state = self.states["/main/creating_behaviour/waiting"]
  71. self.states["/main/deleting_behaviour"].default_state = self.states["/main/deleting_behaviour/waiting"]
  72. # transition /main/main_behaviour/initializing
  73. _main_main_behaviour_initializing_0 = Transition(self, self.states["/main/main_behaviour/initializing"], [self.states["/main/main_behaviour/running"]])
  74. _main_main_behaviour_initializing_0.setTrigger(None)
  75. self.states["/main/main_behaviour/initializing"].addTransition(_main_main_behaviour_initializing_0)
  76. # transition /main/main_behaviour/running
  77. _main_main_behaviour_running_0 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
  78. _main_main_behaviour_running_0.setAction(self._main_main_behaviour_running_0_exec)
  79. _main_main_behaviour_running_0.setTrigger(Event("window_created", None))
  80. self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_0)
  81. _main_main_behaviour_running_1 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
  82. _main_main_behaviour_running_1.setAction(self._main_main_behaviour_running_1_exec)
  83. _main_main_behaviour_running_1.setTrigger(Event("window_deleted", None))
  84. _main_main_behaviour_running_1.setGuard(self._main_main_behaviour_running_1_guard)
  85. self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_1)
  86. _main_main_behaviour_running_2 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
  87. _main_main_behaviour_running_2.setAction(self._main_main_behaviour_running_2_exec)
  88. _main_main_behaviour_running_2.setTrigger(Event("window_deleted", None))
  89. _main_main_behaviour_running_2.setGuard(self._main_main_behaviour_running_2_guard)
  90. self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_2)
  91. # transition /main/creating_behaviour/waiting
  92. _main_creating_behaviour_waiting_0 = Transition(self, self.states["/main/creating_behaviour/waiting"], [self.states["/main/creating_behaviour/creating"]])
  93. _main_creating_behaviour_waiting_0.setAction(self._main_creating_behaviour_waiting_0_exec)
  94. _main_creating_behaviour_waiting_0.setTrigger(Event("create_window", None))
  95. self.states["/main/creating_behaviour/waiting"].addTransition(_main_creating_behaviour_waiting_0)
  96. # transition /main/creating_behaviour/creating
  97. _main_creating_behaviour_creating_0 = Transition(self, self.states["/main/creating_behaviour/creating"], [self.states["/main/creating_behaviour/waiting"]])
  98. _main_creating_behaviour_creating_0.setAction(self._main_creating_behaviour_creating_0_exec)
  99. _main_creating_behaviour_creating_0.setTrigger(Event("instance_created", None))
  100. self.states["/main/creating_behaviour/creating"].addTransition(_main_creating_behaviour_creating_0)
  101. # transition /main/deleting_behaviour/waiting
  102. _main_deleting_behaviour_waiting_0 = Transition(self, self.states["/main/deleting_behaviour/waiting"], [self.states["/main/deleting_behaviour/deleting"]])
  103. _main_deleting_behaviour_waiting_0.setAction(self._main_deleting_behaviour_waiting_0_exec)
  104. _main_deleting_behaviour_waiting_0.setTrigger(Event("delete_window", None))
  105. self.states["/main/deleting_behaviour/waiting"].addTransition(_main_deleting_behaviour_waiting_0)
  106. # transition /main/deleting_behaviour/deleting
  107. _main_deleting_behaviour_deleting_0 = Transition(self, self.states["/main/deleting_behaviour/deleting"], [self.states["/main/deleting_behaviour/waiting"]])
  108. _main_deleting_behaviour_deleting_0.setAction(self._main_deleting_behaviour_deleting_0_exec)
  109. _main_deleting_behaviour_deleting_0.setTrigger(Event("instance_deleted", None))
  110. self.states["/main/deleting_behaviour/deleting"].addTransition(_main_deleting_behaviour_deleting_0)
  111. # transition /main
  112. _main_0 = Transition(self, self.states["/main"], [self.states["/stopped"]])
  113. _main_0.setTrigger(Event("stop", None))
  114. self.states["/main"].addTransition(_main_0)
  115. def _main_main_behaviour_initializing_enter(self):
  116. self.raiseInternalEvent(Event("create_window", None, []))
  117. def _stopped_enter(self):
  118. self.big_step.outputEvent(Event("stop_ui", self.getOutPortName("ui_out"), []))
  119. def _main_main_behaviour_running_0_exec(self, parameters):
  120. self.nr_of_windows += 1
  121. def _main_main_behaviour_running_1_exec(self, parameters):
  122. self.nr_of_windows -= 1
  123. def _main_main_behaviour_running_1_guard(self, parameters):
  124. return self.nr_of_windows > 1
  125. def _main_main_behaviour_running_2_exec(self, parameters):
  126. self.raiseInternalEvent(Event("stop", None, []))
  127. def _main_main_behaviour_running_2_guard(self, parameters):
  128. return self.nr_of_windows == 1
  129. def _main_creating_behaviour_waiting_0_exec(self, parameters):
  130. self.big_step.outputEventOM(Event("create_instance", None, [self, 'windows', 'Window']))
  131. def _main_creating_behaviour_creating_0_exec(self, parameters):
  132. association_name = parameters[0]
  133. self.big_step.outputEvent(Event("create_new_window", self.getOutPortName("ui_out"), [association_name, self.getSingleChild(association_name)]))
  134. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  135. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  136. self.raiseInternalEvent(Event("window_created", None, []))
  137. def _main_deleting_behaviour_waiting_0_exec(self, parameters):
  138. association_name = parameters[0]
  139. self.big_step.outputEvent(Event("delete_window", self.getOutPortName("ui_out"), [association_name]))
  140. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  141. def _main_deleting_behaviour_deleting_0_exec(self, parameters):
  142. self.raiseInternalEvent(Event("window_deleted", None, []))
  143. def initializeStatechart(self):
  144. # enter default state
  145. self.default_targets = self.states["/main"].getEffectiveTargetStates()
  146. RuntimeClassBase.initializeStatechart(self)
  147. class Window(RuntimeClassBase):
  148. def __init__(self, controller):
  149. RuntimeClassBase.__init__(self, controller)
  150. self.inports["window_ui_in"] = controller.addInputPort("window_ui_in", self)
  151. self.outports["window_ui_out"] = controller.addOutputPort("window_ui_out", self)
  152. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  153. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  154. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  155. self.semantics.priority = StatechartSemantics.SourceParent
  156. self.semantics.concurrency = StatechartSemantics.Single
  157. # build Statechart structure
  158. self.build_statechart_structure()
  159. # call user defined constructor
  160. Window.user_defined_constructor(self)
  161. def user_defined_constructor(self):
  162. pass
  163. def user_defined_destructor(self):
  164. pass
  165. # builds Statechart structure
  166. def build_statechart_structure(self):
  167. # state <root>
  168. self.states[""] = State(0, "", self)
  169. # state /main
  170. self.states["/main"] = ParallelState(1, "/main", self)
  171. # state /main/main_behaviour
  172. self.states["/main/main_behaviour"] = State(2, "/main/main_behaviour", self)
  173. # state /main/main_behaviour/initializing
  174. self.states["/main/main_behaviour/initializing"] = State(3, "/main/main_behaviour/initializing", self)
  175. # state /main/main_behaviour/waiting_for_ui
  176. self.states["/main/main_behaviour/waiting_for_ui"] = State(4, "/main/main_behaviour/waiting_for_ui", self)
  177. # state /main/main_behaviour/creating_button
  178. self.states["/main/main_behaviour/creating_button"] = State(5, "/main/main_behaviour/creating_button", self)
  179. # state /main/main_behaviour/running
  180. self.states["/main/main_behaviour/running"] = State(6, "/main/main_behaviour/running", self)
  181. # state /main/main_behaviour/creating_ball
  182. self.states["/main/main_behaviour/creating_ball"] = State(7, "/main/main_behaviour/creating_ball", self)
  183. # state /main/size_change_listener
  184. self.states["/main/size_change_listener"] = State(8, "/main/size_change_listener", self)
  185. # state /main/size_change_listener/listening
  186. self.states["/main/size_change_listener/listening"] = State(9, "/main/size_change_listener/listening", self)
  187. # state /main/delete_listener
  188. self.states["/main/delete_listener"] = State(10, "/main/delete_listener", self)
  189. # state /main/delete_listener/listening
  190. self.states["/main/delete_listener/listening"] = State(11, "/main/delete_listener/listening", self)
  191. # state /stopped
  192. self.states["/stopped"] = State(12, "/stopped", self)
  193. self.states["/stopped"].setEnter(self._stopped_enter)
  194. # add children
  195. self.states[""].addChild(self.states["/main"])
  196. self.states[""].addChild(self.states["/stopped"])
  197. self.states["/main"].addChild(self.states["/main/main_behaviour"])
  198. self.states["/main"].addChild(self.states["/main/size_change_listener"])
  199. self.states["/main"].addChild(self.states["/main/delete_listener"])
  200. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/initializing"])
  201. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/waiting_for_ui"])
  202. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/creating_button"])
  203. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/running"])
  204. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/creating_ball"])
  205. self.states["/main/size_change_listener"].addChild(self.states["/main/size_change_listener/listening"])
  206. self.states["/main/delete_listener"].addChild(self.states["/main/delete_listener/listening"])
  207. self.states[""].fixTree()
  208. self.states[""].default_state = self.states["/main"]
  209. self.states["/main/main_behaviour"].default_state = self.states["/main/main_behaviour/initializing"]
  210. self.states["/main/size_change_listener"].default_state = self.states["/main/size_change_listener/listening"]
  211. self.states["/main/delete_listener"].default_state = self.states["/main/delete_listener/listening"]
  212. # transition /main/main_behaviour/initializing
  213. _main_main_behaviour_initializing_0 = Transition(self, self.states["/main/main_behaviour/initializing"], [self.states["/main/main_behaviour/waiting_for_ui"]])
  214. _main_main_behaviour_initializing_0.setAction(self._main_main_behaviour_initializing_0_exec)
  215. _main_main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
  216. self.states["/main/main_behaviour/initializing"].addTransition(_main_main_behaviour_initializing_0)
  217. # transition /main/main_behaviour/waiting_for_ui
  218. _main_main_behaviour_waiting_for_ui_0 = Transition(self, self.states["/main/main_behaviour/waiting_for_ui"], [self.states["/main/main_behaviour/creating_button"]])
  219. _main_main_behaviour_waiting_for_ui_0.setAction(self._main_main_behaviour_waiting_for_ui_0_exec)
  220. _main_main_behaviour_waiting_for_ui_0.setTrigger(Event("ui_initialized", self.getInPortName("window_ui_in")))
  221. self.states["/main/main_behaviour/waiting_for_ui"].addTransition(_main_main_behaviour_waiting_for_ui_0)
  222. # transition /main/main_behaviour/creating_button
  223. _main_main_behaviour_creating_button_0 = Transition(self, self.states["/main/main_behaviour/creating_button"], [self.states["/main/main_behaviour/running"]])
  224. _main_main_behaviour_creating_button_0.setAction(self._main_main_behaviour_creating_button_0_exec)
  225. _main_main_behaviour_creating_button_0.setTrigger(Event("instance_created", None))
  226. self.states["/main/main_behaviour/creating_button"].addTransition(_main_main_behaviour_creating_button_0)
  227. # transition /main/main_behaviour/running
  228. _main_main_behaviour_running_0 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
  229. _main_main_behaviour_running_0.setAction(self._main_main_behaviour_running_0_exec)
  230. _main_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
  231. _main_main_behaviour_running_0.setGuard(self._main_main_behaviour_running_0_guard)
  232. self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_0)
  233. _main_main_behaviour_running_1 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
  234. _main_main_behaviour_running_1.setAction(self._main_main_behaviour_running_1_exec)
  235. _main_main_behaviour_running_1.setTrigger(Event("close_window", self.getInPortName("window_ui_in")))
  236. self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_1)
  237. _main_main_behaviour_running_2 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/creating_ball"]])
  238. _main_main_behaviour_running_2.setAction(self._main_main_behaviour_running_2_exec)
  239. _main_main_behaviour_running_2.setTrigger(Event("create_ball", self.getInPortName("window_ui_in")))
  240. self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_2)
  241. _main_main_behaviour_running_3 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
  242. _main_main_behaviour_running_3.setAction(self._main_main_behaviour_running_3_exec)
  243. _main_main_behaviour_running_3.setTrigger(Event("delete_ball", None))
  244. self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_3)
  245. # transition /main/main_behaviour/creating_ball
  246. _main_main_behaviour_creating_ball_0 = Transition(self, self.states["/main/main_behaviour/creating_ball"], [self.states["/main/main_behaviour/running"]])
  247. _main_main_behaviour_creating_ball_0.setAction(self._main_main_behaviour_creating_ball_0_exec)
  248. _main_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
  249. self.states["/main/main_behaviour/creating_ball"].addTransition(_main_main_behaviour_creating_ball_0)
  250. # transition /main/size_change_listener/listening
  251. _main_size_change_listener_listening_0 = Transition(self, self.states["/main/size_change_listener/listening"], [self.states["/main/size_change_listener/listening"]])
  252. _main_size_change_listener_listening_0.setAction(self._main_size_change_listener_listening_0_exec)
  253. _main_size_change_listener_listening_0.setTrigger(Event("size_changed", self.getInPortName("window_ui_in")))
  254. self.states["/main/size_change_listener/listening"].addTransition(_main_size_change_listener_listening_0)
  255. # transition /main/delete_listener/listening
  256. _main_delete_listener_listening_0 = Transition(self, self.states["/main/delete_listener/listening"], [self.states["/main/delete_listener/listening"]])
  257. _main_delete_listener_listening_0.setAction(self._main_delete_listener_listening_0_exec)
  258. _main_delete_listener_listening_0.setTrigger(Event("delete", self.getInPortName("window_ui_in")))
  259. self.states["/main/delete_listener/listening"].addTransition(_main_delete_listener_listening_0)
  260. # transition /main
  261. _main_0 = Transition(self, self.states["/main"], [self.states["/stopped"]])
  262. _main_0.setAction(self._main_0_exec)
  263. _main_0.setTrigger(Event("stop", None))
  264. self.states["/main"].addTransition(_main_0)
  265. def _stopped_enter(self):
  266. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_window", None, [self.association_name])]))
  267. def _main_0_exec(self, parameters):
  268. self.big_step.outputEventOM(Event("delete_instance", None, [self, 'buttons']))
  269. self.big_step.outputEventOM(Event("delete_instance", None, [self, 'balls']))
  270. def _main_main_behaviour_initializing_0_exec(self, parameters):
  271. association_name = parameters[0]
  272. self.association_name = association_name
  273. def _main_main_behaviour_waiting_for_ui_0_exec(self, parameters):
  274. width = parameters[0]
  275. height = parameters[1]
  276. self.width = width
  277. self.height = height
  278. self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", 'create_window']))
  279. def _main_main_behaviour_creating_button_0_exec(self, parameters):
  280. association_name = parameters[0]
  281. self.big_step.outputEvent(Event("create_new_button", self.getOutPortName("window_ui_out"), [association_name, self.getSingleChild(association_name)]))
  282. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  283. def _main_main_behaviour_running_0_exec(self, parameters):
  284. event_name = parameters[0]
  285. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("create_window", None, [])]))
  286. def _main_main_behaviour_running_0_guard(self, parameters):
  287. event_name = parameters[0]
  288. return event_name == 'create_window'
  289. def _main_main_behaviour_running_1_exec(self, parameters):
  290. self.raiseInternalEvent(Event("stop", None, []))
  291. def _main_main_behaviour_running_2_exec(self, parameters):
  292. x = parameters[0]
  293. y = parameters[1]
  294. self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball", x, y, self.width, self.height]))
  295. def _main_main_behaviour_running_3_exec(self, parameters):
  296. association_name = parameters[0]
  297. self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
  298. self.big_step.outputEvent(Event("delete_ball", self.getOutPortName("window_ui_out"), [association_name]))
  299. def _main_main_behaviour_creating_ball_0_exec(self, parameters):
  300. association_name = parameters[0]
  301. self.big_step.outputEvent(Event("create_new_ball", self.getOutPortName("window_ui_out"), [association_name, self.getSingleChild(association_name)]))
  302. self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
  303. self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
  304. def _main_size_change_listener_listening_0_exec(self, parameters):
  305. new_width = parameters[0]
  306. new_height = parameters[1]
  307. self.width = new_width
  308. self.height = new_height
  309. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("window_size_changed", None, [new_width, new_height])]))
  310. def _main_delete_listener_listening_0_exec(self, parameters):
  311. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'balls', Event("delete", None, [])]))
  312. def initializeStatechart(self):
  313. # enter default state
  314. self.default_targets = self.states["/main"].getEffectiveTargetStates()
  315. RuntimeClassBase.initializeStatechart(self)
  316. class Button(RuntimeClassBase):
  317. def __init__(self, controller, event_name):
  318. RuntimeClassBase.__init__(self, controller)
  319. self.inports["button_ui_in"] = controller.addInputPort("button_ui_in", self)
  320. self.outports["button_ui_out"] = controller.addOutputPort("button_ui_out", self)
  321. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  322. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  323. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  324. self.semantics.priority = StatechartSemantics.SourceParent
  325. self.semantics.concurrency = StatechartSemantics.Single
  326. # build Statechart structure
  327. self.build_statechart_structure()
  328. # call user defined constructor
  329. Button.user_defined_constructor(self, event_name)
  330. def user_defined_constructor(self, event_name):
  331. self.event_name = event_name
  332. def user_defined_destructor(self):
  333. pass
  334. # builds Statechart structure
  335. def build_statechart_structure(self):
  336. # state <root>
  337. self.states[""] = State(0, "", self)
  338. # state /waiting
  339. self.states["/waiting"] = State(1, "/waiting", self)
  340. # state /running
  341. self.states["/running"] = State(2, "/running", self)
  342. # add children
  343. self.states[""].addChild(self.states["/waiting"])
  344. self.states[""].addChild(self.states["/running"])
  345. self.states[""].fixTree()
  346. self.states[""].default_state = self.states["/waiting"]
  347. # transition /waiting
  348. _waiting_0 = Transition(self, self.states["/waiting"], [self.states["/running"]])
  349. _waiting_0.setAction(self._waiting_0_exec)
  350. _waiting_0.setTrigger(Event("ui_initialized", self.getInPortName("button_ui_in")))
  351. self.states["/waiting"].addTransition(_waiting_0)
  352. # transition /running
  353. _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
  354. _running_0.setAction(self._running_0_exec)
  355. _running_0.setTrigger(Event("clicked", self.getInPortName("button_ui_in")))
  356. self.states["/running"].addTransition(_running_0)
  357. def _waiting_0_exec(self, parameters):
  358. self.big_step.outputEvent(Event("set_text", self.getOutPortName("button_ui_out"), [self.event_name]))
  359. def _running_0_exec(self, parameters):
  360. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
  361. def initializeStatechart(self):
  362. # enter default state
  363. self.default_targets = self.states["/waiting"].getEffectiveTargetStates()
  364. RuntimeClassBase.initializeStatechart(self)
  365. class Ball(RuntimeClassBase):
  366. def __init__(self, controller, x, y, window_width, window_height):
  367. RuntimeClassBase.__init__(self, controller)
  368. self.inports["ball_ui_in"] = controller.addInputPort("ball_ui_in", self)
  369. self.outports["ball_ui_out"] = controller.addOutputPort("ball_ui_out", self)
  370. self.semantics.big_step_maximality = StatechartSemantics.TakeMany
  371. self.semantics.internal_event_lifeline = StatechartSemantics.Queue
  372. self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
  373. self.semantics.priority = StatechartSemantics.SourceParent
  374. self.semantics.concurrency = StatechartSemantics.Single
  375. # build Statechart structure
  376. self.build_statechart_structure()
  377. # call user defined constructor
  378. Ball.user_defined_constructor(self, x, y, window_width, window_height)
  379. def user_defined_constructor(self, x, y, window_width, window_height):
  380. self.x = x
  381. self.y = y
  382. self.window_width = window_width
  383. self.window_height = window_height
  384. self.r = 20.0;
  385. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  386. self.smooth = 0.4 # value between 0 and 1
  387. def user_defined_destructor(self):
  388. pass
  389. # builds Statechart structure
  390. def build_statechart_structure(self):
  391. # state <root>
  392. self.states[""] = State(0, "", self)
  393. # state /main
  394. self.states["/main"] = ParallelState(1, "/main", self)
  395. # state /main/main_behaviour
  396. self.states["/main/main_behaviour"] = State(2, "/main/main_behaviour", self)
  397. # state /main/main_behaviour/initializing
  398. self.states["/main/main_behaviour/initializing"] = State(3, "/main/main_behaviour/initializing", self)
  399. # state /main/main_behaviour/waiting_for_ui
  400. self.states["/main/main_behaviour/waiting_for_ui"] = State(4, "/main/main_behaviour/waiting_for_ui", self)
  401. # state /main/main_behaviour/bouncing
  402. self.states["/main/main_behaviour/bouncing"] = State(5, "/main/main_behaviour/bouncing", self)
  403. self.states["/main/main_behaviour/bouncing"].setEnter(self._main_main_behaviour_bouncing_enter)
  404. self.states["/main/main_behaviour/bouncing"].setExit(self._main_main_behaviour_bouncing_exit)
  405. # state /main/main_behaviour/dragging
  406. self.states["/main/main_behaviour/dragging"] = State(6, "/main/main_behaviour/dragging", self)
  407. # state /main/main_behaviour/selected
  408. self.states["/main/main_behaviour/selected"] = State(7, "/main/main_behaviour/selected", self)
  409. # state /main/size_change_listener
  410. self.states["/main/size_change_listener"] = State(8, "/main/size_change_listener", self)
  411. # state /main/size_change_listener/listening
  412. self.states["/main/size_change_listener/listening"] = State(9, "/main/size_change_listener/listening", self)
  413. # state /deleted
  414. self.states["/deleted"] = State(10, "/deleted", self)
  415. # add children
  416. self.states[""].addChild(self.states["/main"])
  417. self.states[""].addChild(self.states["/deleted"])
  418. self.states["/main"].addChild(self.states["/main/main_behaviour"])
  419. self.states["/main"].addChild(self.states["/main/size_change_listener"])
  420. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/initializing"])
  421. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/waiting_for_ui"])
  422. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/bouncing"])
  423. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/dragging"])
  424. self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/selected"])
  425. self.states["/main/size_change_listener"].addChild(self.states["/main/size_change_listener/listening"])
  426. self.states[""].fixTree()
  427. self.states[""].default_state = self.states["/main"]
  428. self.states["/main/main_behaviour"].default_state = self.states["/main/main_behaviour/initializing"]
  429. self.states["/main/size_change_listener"].default_state = self.states["/main/size_change_listener/listening"]
  430. # transition /main/main_behaviour/initializing
  431. _main_main_behaviour_initializing_0 = Transition(self, self.states["/main/main_behaviour/initializing"], [self.states["/main/main_behaviour/waiting_for_ui"]])
  432. _main_main_behaviour_initializing_0.setAction(self._main_main_behaviour_initializing_0_exec)
  433. _main_main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
  434. self.states["/main/main_behaviour/initializing"].addTransition(_main_main_behaviour_initializing_0)
  435. # transition /main/main_behaviour/waiting_for_ui
  436. _main_main_behaviour_waiting_for_ui_0 = Transition(self, self.states["/main/main_behaviour/waiting_for_ui"], [self.states["/main/main_behaviour/bouncing"]])
  437. _main_main_behaviour_waiting_for_ui_0.setAction(self._main_main_behaviour_waiting_for_ui_0_exec)
  438. _main_main_behaviour_waiting_for_ui_0.setTrigger(Event("ui_initialized", self.getInPortName("ball_ui_in")))
  439. self.states["/main/main_behaviour/waiting_for_ui"].addTransition(_main_main_behaviour_waiting_for_ui_0)
  440. # transition /main/main_behaviour/bouncing
  441. _main_main_behaviour_bouncing_0 = Transition(self, self.states["/main/main_behaviour/bouncing"], [self.states["/main/main_behaviour/bouncing"]])
  442. _main_main_behaviour_bouncing_0.setAction(self._main_main_behaviour_bouncing_0_exec)
  443. _main_main_behaviour_bouncing_0.setTrigger(Event("_0after"))
  444. self.states["/main/main_behaviour/bouncing"].addTransition(_main_main_behaviour_bouncing_0)
  445. _main_main_behaviour_bouncing_1 = Transition(self, self.states["/main/main_behaviour/bouncing"], [self.states["/main/main_behaviour/selected"]])
  446. _main_main_behaviour_bouncing_1.setAction(self._main_main_behaviour_bouncing_1_exec)
  447. _main_main_behaviour_bouncing_1.setTrigger(Event("select_ball", self.getInPortName("ball_ui_in")))
  448. self.states["/main/main_behaviour/bouncing"].addTransition(_main_main_behaviour_bouncing_1)
  449. # transition /main/main_behaviour/dragging
  450. _main_main_behaviour_dragging_0 = Transition(self, self.states["/main/main_behaviour/dragging"], [self.states["/main/main_behaviour/dragging"]])
  451. _main_main_behaviour_dragging_0.setAction(self._main_main_behaviour_dragging_0_exec)
  452. _main_main_behaviour_dragging_0.setTrigger(Event("motion", self.getInPortName("ball_ui_in")))
  453. self.states["/main/main_behaviour/dragging"].addTransition(_main_main_behaviour_dragging_0)
  454. _main_main_behaviour_dragging_1 = Transition(self, self.states["/main/main_behaviour/dragging"], [self.states["/main/main_behaviour/bouncing"]])
  455. _main_main_behaviour_dragging_1.setAction(self._main_main_behaviour_dragging_1_exec)
  456. _main_main_behaviour_dragging_1.setTrigger(Event("unselect_ball", self.getInPortName("ball_ui_in")))
  457. self.states["/main/main_behaviour/dragging"].addTransition(_main_main_behaviour_dragging_1)
  458. # transition /main/main_behaviour/selected
  459. _main_main_behaviour_selected_0 = Transition(self, self.states["/main/main_behaviour/selected"], [self.states["/main/main_behaviour/dragging"]])
  460. _main_main_behaviour_selected_0.setTrigger(Event("select_ball", self.getInPortName("ball_ui_in")))
  461. self.states["/main/main_behaviour/selected"].addTransition(_main_main_behaviour_selected_0)
  462. _main_main_behaviour_selected_1 = Transition(self, self.states["/main/main_behaviour/selected"], [self.states["/main/main_behaviour/selected"]])
  463. _main_main_behaviour_selected_1.setAction(self._main_main_behaviour_selected_1_exec)
  464. _main_main_behaviour_selected_1.setTrigger(Event("delete", None))
  465. self.states["/main/main_behaviour/selected"].addTransition(_main_main_behaviour_selected_1)
  466. # transition /main/size_change_listener/listening
  467. _main_size_change_listener_listening_0 = Transition(self, self.states["/main/size_change_listener/listening"], [self.states["/main/size_change_listener/listening"]])
  468. _main_size_change_listener_listening_0.setAction(self._main_size_change_listener_listening_0_exec)
  469. _main_size_change_listener_listening_0.setTrigger(Event("window_size_changed", None))
  470. self.states["/main/size_change_listener/listening"].addTransition(_main_size_change_listener_listening_0)
  471. # transition /main
  472. _main_0 = Transition(self, self.states["/main"], [self.states["/deleted"]])
  473. _main_0.setTrigger(Event("delete_local", None))
  474. self.states["/main"].addTransition(_main_0)
  475. def _main_main_behaviour_bouncing_enter(self):
  476. self.addTimer(0, (20 - self.getSimulatedTime() % 20) / 1000.0)
  477. def _main_main_behaviour_bouncing_exit(self):
  478. self.removeTimer(0)
  479. def _main_main_behaviour_initializing_0_exec(self, parameters):
  480. association_name = parameters[0]
  481. self.association_name = association_name
  482. def _main_main_behaviour_waiting_for_ui_0_exec(self, parameters):
  483. self.big_step.outputEvent(Event("set_initial_params", self.getOutPortName("ball_ui_out"), [self.x, self.y, self.r]))
  484. def _main_main_behaviour_bouncing_0_exec(self, parameters):
  485. if self.x <= 0 or self.x + (self.r * 2) >= self.window_width:
  486. self.vel['x'] = -self.vel['x']
  487. if self.y <= 0 or self.y + (self.r * 2) >= self.window_height:
  488. self.vel['y'] = -self.vel['y']
  489. self.x += self.vel['x']
  490. self.y += self.vel['y']
  491. self.big_step.outputEvent(Event("change_position", self.getOutPortName("ball_ui_out"), [self.x, self.y]))
  492. def _main_main_behaviour_bouncing_1_exec(self, parameters):
  493. self.big_step.outputEvent(Event("change_color", self.getOutPortName("ball_ui_out"), ['yellow']))
  494. def _main_main_behaviour_dragging_0_exec(self, parameters):
  495. dx = parameters[0]
  496. dy = parameters[1]
  497. self.x += dx
  498. self.y += dy
  499. if self.x - self.r <= 0:
  500. self.x = 1;
  501. elif self.x + self.r >= self.window_width:
  502. self.x = self.window_width - (2 * self.r) - 1
  503. if self.y - self.r <= 0:
  504. self.y = 1
  505. elif self.y + self.r >= self.window_height:
  506. self.y = self.window_height - (2 * self.r) - 1;
  507. self.vel = {
  508. 'x': (1 - self.smooth) * dx + self.smooth * self.vel['x'],
  509. 'y': (1 - self.smooth) * dy + self.smooth * self.vel['y']
  510. }
  511. self.big_step.outputEvent(Event("change_position", self.getOutPortName("ball_ui_out"), [self.x, self.y]))
  512. def _main_main_behaviour_dragging_1_exec(self, parameters):
  513. self.big_step.outputEvent(Event("change_color", self.getOutPortName("ball_ui_out"), ['red']))
  514. def _main_main_behaviour_selected_1_exec(self, parameters):
  515. self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
  516. self.raiseInternalEvent(Event("delete_local", None, []))
  517. def _main_size_change_listener_listening_0_exec(self, parameters):
  518. new_width = parameters[0]
  519. new_height = parameters[1]
  520. self.window_width = new_width
  521. self.window_height = new_height
  522. def initializeStatechart(self):
  523. # enter default state
  524. self.default_targets = self.states["/main"].getEffectiveTargetStates()
  525. RuntimeClassBase.initializeStatechart(self)
  526. class ObjectManager(ObjectManagerBase):
  527. def __init__(self, controller):
  528. ObjectManagerBase.__init__(self, controller)
  529. def instantiate(self, class_name, construct_params):
  530. if class_name == "MainApp":
  531. instance = MainApp(self.controller)
  532. instance.associations = {}
  533. instance.associations["windows"] = Association("Window", 0, -1)
  534. elif class_name == "Window":
  535. instance = Window(self.controller)
  536. instance.associations = {}
  537. instance.associations["balls"] = Association("Ball", 0, -1)
  538. instance.associations["buttons"] = Association("Button", 0, -1)
  539. instance.associations["parent"] = Association("MainApp", 1, 1)
  540. elif class_name == "Button":
  541. instance = Button(self.controller, construct_params[0])
  542. instance.associations = {}
  543. instance.associations["parent"] = Association("Field", 1, 1)
  544. elif class_name == "Ball":
  545. instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2], construct_params[3])
  546. instance.associations = {}
  547. instance.associations["parent"] = Association("Window", 1, 1)
  548. else:
  549. raise Exception("Cannot instantiate class " + class_name)
  550. return instance
  551. class Controller(EventLoopControllerBase):
  552. def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
  553. if finished_callback == None: finished_callback = None
  554. if behind_schedule_callback == None: behind_schedule_callback = None
  555. EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
  556. self.addInputPort("ui_in")
  557. self.addOutputPort("ui_out")
  558. self.object_manager.createInstance("MainApp", [])