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- """
- Generated by Statechart compiler by Glenn De Jonghe, Joeri Exelmans, Simon Van Mierlo, and Yentl Van Tendeloo (for the inspiration)
- Model author: Simon Van Mierlo
- Model name: Bouncing_Balls_Python_Version
- Model description:
- Bouncing Balls - no UI code.
- """
- from sccd.runtime.statecharts_core import *
- # package "Bouncing_Balls_Python_Version"
- class MainApp(RuntimeClassBase):
- def __init__(self, controller):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
-
- # call user defined constructor
- MainApp.user_defined_constructor(self)
-
- def user_defined_constructor(self):
- self.nr_of_windows = 0
- self.WINDOW_SIZE_W = 800
- self.WINDOW_SIZE_H = 600
-
- def user_defined_destructor(self):
- pass
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /main
- self.states["/main"] = ParallelState(1, "/main", self)
-
- # state /main/main_behaviour
- self.states["/main/main_behaviour"] = State(2, "/main/main_behaviour", self)
-
- # state /main/main_behaviour/initializing
- self.states["/main/main_behaviour/initializing"] = State(3, "/main/main_behaviour/initializing", self)
- self.states["/main/main_behaviour/initializing"].setEnter(self._main_main_behaviour_initializing_enter)
-
- # state /main/main_behaviour/running
- self.states["/main/main_behaviour/running"] = State(4, "/main/main_behaviour/running", self)
-
- # state /main/creating_behaviour
- self.states["/main/creating_behaviour"] = State(5, "/main/creating_behaviour", self)
-
- # state /main/creating_behaviour/waiting
- self.states["/main/creating_behaviour/waiting"] = State(6, "/main/creating_behaviour/waiting", self)
-
- # state /main/creating_behaviour/creating
- self.states["/main/creating_behaviour/creating"] = State(7, "/main/creating_behaviour/creating", self)
-
- # state /main/deleting_behaviour
- self.states["/main/deleting_behaviour"] = State(8, "/main/deleting_behaviour", self)
-
- # state /main/deleting_behaviour/waiting
- self.states["/main/deleting_behaviour/waiting"] = State(9, "/main/deleting_behaviour/waiting", self)
-
- # state /main/deleting_behaviour/deleting
- self.states["/main/deleting_behaviour/deleting"] = State(10, "/main/deleting_behaviour/deleting", self)
-
- # state /stopped
- self.states["/stopped"] = State(11, "/stopped", self)
- self.states["/stopped"].setEnter(self._stopped_enter)
-
- # add children
- self.states[""].addChild(self.states["/main"])
- self.states[""].addChild(self.states["/stopped"])
- self.states["/main"].addChild(self.states["/main/main_behaviour"])
- self.states["/main"].addChild(self.states["/main/creating_behaviour"])
- self.states["/main"].addChild(self.states["/main/deleting_behaviour"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/initializing"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/running"])
- self.states["/main/creating_behaviour"].addChild(self.states["/main/creating_behaviour/waiting"])
- self.states["/main/creating_behaviour"].addChild(self.states["/main/creating_behaviour/creating"])
- self.states["/main/deleting_behaviour"].addChild(self.states["/main/deleting_behaviour/waiting"])
- self.states["/main/deleting_behaviour"].addChild(self.states["/main/deleting_behaviour/deleting"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/main"]
- self.states["/main/main_behaviour"].default_state = self.states["/main/main_behaviour/initializing"]
- self.states["/main/creating_behaviour"].default_state = self.states["/main/creating_behaviour/waiting"]
- self.states["/main/deleting_behaviour"].default_state = self.states["/main/deleting_behaviour/waiting"]
-
- # transition /main/main_behaviour/initializing
- _main_main_behaviour_initializing_0 = Transition(self, self.states["/main/main_behaviour/initializing"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_initializing_0.setTrigger(None)
- self.states["/main/main_behaviour/initializing"].addTransition(_main_main_behaviour_initializing_0)
-
- # transition /main/main_behaviour/running
- _main_main_behaviour_running_0 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_0.setAction(self._main_main_behaviour_running_0_exec)
- _main_main_behaviour_running_0.setTrigger(Event("window_created", None))
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_0)
- _main_main_behaviour_running_1 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_1.setAction(self._main_main_behaviour_running_1_exec)
- _main_main_behaviour_running_1.setTrigger(Event("window_deleted", None))
- _main_main_behaviour_running_1.setGuard(self._main_main_behaviour_running_1_guard)
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_1)
- _main_main_behaviour_running_2 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_2.setAction(self._main_main_behaviour_running_2_exec)
- _main_main_behaviour_running_2.setTrigger(Event("window_deleted", None))
- _main_main_behaviour_running_2.setGuard(self._main_main_behaviour_running_2_guard)
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_2)
-
- # transition /main/creating_behaviour/waiting
- _main_creating_behaviour_waiting_0 = Transition(self, self.states["/main/creating_behaviour/waiting"], [self.states["/main/creating_behaviour/creating"]])
- _main_creating_behaviour_waiting_0.setAction(self._main_creating_behaviour_waiting_0_exec)
- _main_creating_behaviour_waiting_0.setTrigger(Event("create_window", None))
- self.states["/main/creating_behaviour/waiting"].addTransition(_main_creating_behaviour_waiting_0)
-
- # transition /main/creating_behaviour/creating
- _main_creating_behaviour_creating_0 = Transition(self, self.states["/main/creating_behaviour/creating"], [self.states["/main/creating_behaviour/waiting"]])
- _main_creating_behaviour_creating_0.setAction(self._main_creating_behaviour_creating_0_exec)
- _main_creating_behaviour_creating_0.setTrigger(Event("instance_created", None))
- self.states["/main/creating_behaviour/creating"].addTransition(_main_creating_behaviour_creating_0)
-
- # transition /main/deleting_behaviour/waiting
- _main_deleting_behaviour_waiting_0 = Transition(self, self.states["/main/deleting_behaviour/waiting"], [self.states["/main/deleting_behaviour/deleting"]])
- _main_deleting_behaviour_waiting_0.setAction(self._main_deleting_behaviour_waiting_0_exec)
- _main_deleting_behaviour_waiting_0.setTrigger(Event("delete_window", None))
- self.states["/main/deleting_behaviour/waiting"].addTransition(_main_deleting_behaviour_waiting_0)
-
- # transition /main/deleting_behaviour/deleting
- _main_deleting_behaviour_deleting_0 = Transition(self, self.states["/main/deleting_behaviour/deleting"], [self.states["/main/deleting_behaviour/waiting"]])
- _main_deleting_behaviour_deleting_0.setAction(self._main_deleting_behaviour_deleting_0_exec)
- _main_deleting_behaviour_deleting_0.setTrigger(Event("instance_deleted", None))
- self.states["/main/deleting_behaviour/deleting"].addTransition(_main_deleting_behaviour_deleting_0)
-
- # transition /main
- _main_0 = Transition(self, self.states["/main"], [self.states["/stopped"]])
- _main_0.setTrigger(Event("stop", None))
- self.states["/main"].addTransition(_main_0)
-
- def _main_main_behaviour_initializing_enter(self):
- self.raiseInternalEvent(Event("create_window", None, []))
-
- def _stopped_enter(self):
- self.big_step.outputEvent(Event("stop_ui", "ui_out", []))
-
- def _main_main_behaviour_running_0_exec(self, parameters):
- self.nr_of_windows += 1
-
- def _main_main_behaviour_running_1_exec(self, parameters):
- self.nr_of_windows -= 1
-
- def _main_main_behaviour_running_1_guard(self, parameters):
- return self.nr_of_windows > 1
-
- def _main_main_behaviour_running_2_exec(self, parameters):
- self.raiseInternalEvent(Event("stop", None, []))
-
- def _main_main_behaviour_running_2_guard(self, parameters):
- return self.nr_of_windows == 1
-
- def _main_creating_behaviour_waiting_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("create_instance", None, [self, 'windows', 'Window', self.WINDOW_SIZE_H, self.WINDOW_SIZE_W]))
-
- def _main_creating_behaviour_creating_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
- self.raiseInternalEvent(Event("window_created", None, []))
-
- def _main_deleting_behaviour_waiting_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
-
- def _main_deleting_behaviour_deleting_0_exec(self, parameters):
- self.raiseInternalEvent(Event("window_deleted", None, []))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/main"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Window(RuntimeClassBase):
- def __init__(self, controller, height, width):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
- self.inports["window_ui_in"] = controller.addInputPort("window_ui_in", self)
-
- # call user defined constructor
- Window.user_defined_constructor(self, height, width)
-
- def user_defined_constructor(self, height, width):
- self.height = height
- self.width = width
-
- def user_defined_destructor(self):
- pass
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /main
- self.states["/main"] = ParallelState(1, "/main", self)
-
- # state /main/main_behaviour
- self.states["/main/main_behaviour"] = State(2, "/main/main_behaviour", self)
-
- # state /main/main_behaviour/initializing
- self.states["/main/main_behaviour/initializing"] = State(3, "/main/main_behaviour/initializing", self)
-
- # state /main/main_behaviour/creating_button
- self.states["/main/main_behaviour/creating_button"] = State(4, "/main/main_behaviour/creating_button", self)
-
- # state /main/main_behaviour/running
- self.states["/main/main_behaviour/running"] = State(5, "/main/main_behaviour/running", self)
-
- # state /main/main_behaviour/creating_ball
- self.states["/main/main_behaviour/creating_ball"] = State(6, "/main/main_behaviour/creating_ball", self)
-
- # state /main/size_change_listener
- self.states["/main/size_change_listener"] = State(7, "/main/size_change_listener", self)
-
- # state /main/size_change_listener/listening
- self.states["/main/size_change_listener/listening"] = State(8, "/main/size_change_listener/listening", self)
-
- # state /stopped
- self.states["/stopped"] = State(9, "/stopped", self)
- self.states["/stopped"].setEnter(self._stopped_enter)
-
- # add children
- self.states[""].addChild(self.states["/main"])
- self.states[""].addChild(self.states["/stopped"])
- self.states["/main"].addChild(self.states["/main/main_behaviour"])
- self.states["/main"].addChild(self.states["/main/size_change_listener"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/initializing"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/creating_button"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/running"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/creating_ball"])
- self.states["/main/size_change_listener"].addChild(self.states["/main/size_change_listener/listening"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/main"]
- self.states["/main/main_behaviour"].default_state = self.states["/main/main_behaviour/initializing"]
- self.states["/main/size_change_listener"].default_state = self.states["/main/size_change_listener/listening"]
-
- # transition /main/main_behaviour/initializing
- _main_main_behaviour_initializing_0 = Transition(self, self.states["/main/main_behaviour/initializing"], [self.states["/main/main_behaviour/creating_button"]])
- _main_main_behaviour_initializing_0.setAction(self._main_main_behaviour_initializing_0_exec)
- _main_main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
- self.states["/main/main_behaviour/initializing"].addTransition(_main_main_behaviour_initializing_0)
-
- # transition /main/main_behaviour/creating_button
- _main_main_behaviour_creating_button_0 = Transition(self, self.states["/main/main_behaviour/creating_button"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_creating_button_0.setAction(self._main_main_behaviour_creating_button_0_exec)
- _main_main_behaviour_creating_button_0.setTrigger(Event("instance_created", None))
- self.states["/main/main_behaviour/creating_button"].addTransition(_main_main_behaviour_creating_button_0)
-
- # transition /main/main_behaviour/running
- _main_main_behaviour_running_0 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_0.setAction(self._main_main_behaviour_running_0_exec)
- _main_main_behaviour_running_0.setTrigger(Event("button_pressed", None))
- _main_main_behaviour_running_0.setGuard(self._main_main_behaviour_running_0_guard)
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_0)
- _main_main_behaviour_running_1 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_1.setAction(self._main_main_behaviour_running_1_exec)
- _main_main_behaviour_running_1.setTrigger(Event("close_window", "window_ui_in"))
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_1)
- _main_main_behaviour_running_2 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/creating_ball"]])
- _main_main_behaviour_running_2.setAction(self._main_main_behaviour_running_2_exec)
- _main_main_behaviour_running_2.setTrigger(Event("create_ball", "window_ui_in"))
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_2)
- _main_main_behaviour_running_3 = Transition(self, self.states["/main/main_behaviour/running"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_running_3.setAction(self._main_main_behaviour_running_3_exec)
- _main_main_behaviour_running_3.setTrigger(Event("delete_ball", None))
- self.states["/main/main_behaviour/running"].addTransition(_main_main_behaviour_running_3)
-
- # transition /main/main_behaviour/creating_ball
- _main_main_behaviour_creating_ball_0 = Transition(self, self.states["/main/main_behaviour/creating_ball"], [self.states["/main/main_behaviour/running"]])
- _main_main_behaviour_creating_ball_0.setAction(self._main_main_behaviour_creating_ball_0_exec)
- _main_main_behaviour_creating_ball_0.setTrigger(Event("instance_created", None))
- self.states["/main/main_behaviour/creating_ball"].addTransition(_main_main_behaviour_creating_ball_0)
-
- # transition /main/size_change_listener/listening
- _main_size_change_listener_listening_0 = Transition(self, self.states["/main/size_change_listener/listening"], [self.states["/main/size_change_listener/listening"]])
- _main_size_change_listener_listening_0.setAction(self._main_size_change_listener_listening_0_exec)
- _main_size_change_listener_listening_0.setTrigger(Event("size_changed", "window_ui_in"))
- self.states["/main/size_change_listener/listening"].addTransition(_main_size_change_listener_listening_0)
-
- # transition /main
- _main_0 = Transition(self, self.states["/main"], [self.states["/stopped"]])
- _main_0.setAction(self._main_0_exec)
- _main_0.setTrigger(Event("stop", None))
- self.states["/main"].addTransition(_main_0)
-
- def _stopped_enter(self):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_window", None, [self.association_name])]))
-
- def _main_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("delete_instance", None, [self, 'buttons']))
- self.big_step.outputEventOM(Event("delete_instance", None, [self, 'balls']))
-
- def _main_main_behaviour_initializing_0_exec(self, parameters):
- association_name = parameters[0]
- self.association_name = association_name
- self.big_step.outputEventOM(Event("create_instance", None, [self, "buttons", "Button", 'create_window']))
-
- def _main_main_behaviour_creating_button_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEvent(Event("create_new_button", "window_ui_out", [self.association_name, association_name]))
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
-
- def _main_main_behaviour_running_0_exec(self, parameters):
- event_name = parameters[0]
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("create_window", None, [])]))
-
- def _main_main_behaviour_running_0_guard(self, parameters):
- event_name = parameters[0]
- return event_name == 'create_window'
-
- def _main_main_behaviour_running_1_exec(self, parameters):
- self.raiseInternalEvent(Event("stop", None, []))
-
- def _main_main_behaviour_running_2_exec(self, parameters):
- x = parameters[0]
- y = parameters[1]
- self.big_step.outputEventOM(Event("create_instance", None, [self, "balls", "Ball"]))
-
- def _main_main_behaviour_running_3_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEventOM(Event("delete_instance", None, [self, association_name]))
- self.big_step.outputEvent(Event("delete_ball", "window_ui_out", [self.association_name, association_name]))
-
- def _main_main_behaviour_creating_ball_0_exec(self, parameters):
- association_name = parameters[0]
- self.big_step.outputEvent(Event("create_new_ball", "window_ui_out", [self.association_name, association_name]))
- self.big_step.outputEventOM(Event("start_instance", None, [self, association_name]))
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, association_name, Event("set_association_name", None, [association_name])]))
-
- def _main_size_change_listener_listening_0_exec(self, parameters):
- new_height = parameters[0]
- new_width = parameters[1]
- self.height = height
- self.width = width
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, balls, Event("window_size_changed", None, [new_height, new_width])]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/main"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Button(RuntimeClassBase):
- def __init__(self, controller, event_name):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
- self.inports["button_ui_in"] = controller.addInputPort("button_ui_in", self)
-
- # call user defined constructor
- Button.user_defined_constructor(self, event_name)
-
- def user_defined_constructor(self, event_name):
- self.event_name = event_name
-
- def user_defined_destructor(self):
- pass
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /initializing
- self.states["/initializing"] = State(1, "/initializing", self)
- self.states["/initializing"].setEnter(self._initializing_enter)
-
- # state /running
- self.states["/running"] = State(2, "/running", self)
-
- # add children
- self.states[""].addChild(self.states["/initializing"])
- self.states[""].addChild(self.states["/running"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/initializing"]
-
- # transition /initializing
- _initializing_0 = Transition(self, self.states["/initializing"], [self.states["/running"]])
- _initializing_0.setTrigger(None)
- self.states["/initializing"].addTransition(_initializing_0)
-
- # transition /running
- _running_0 = Transition(self, self.states["/running"], [self.states["/running"]])
- _running_0.setAction(self._running_0_exec)
- _running_0.setTrigger(Event("clicked", "button_ui_in"))
- self.states["/running"].addTransition(_running_0)
-
- def _initializing_enter(self):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_created", None, [self])]))
-
- def _running_0_exec(self, parameters):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("button_pressed", None, [self.event_name])]))
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/initializing"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class Ball(RuntimeClassBase):
- def __init__(self, controller, x, y, window_height, window_width):
- RuntimeClassBase.__init__(self, controller)
-
- self.semantics.big_step_maximality = StatechartSemantics.TakeMany
- self.semantics.internal_event_lifeline = StatechartSemantics.Queue
- self.semantics.input_event_lifeline = StatechartSemantics.FirstComboStep
- self.semantics.priority = StatechartSemantics.SourceParent
- self.semantics.concurrency = StatechartSemantics.Single
-
- # build Statechart structure
- self.build_statechart_structure()
- self.inports["ball_ui_in"] = controller.addInputPort("ball_ui_in", self)
- self.inports["ball_ui_out"] = controller.addInputPort("ball_ui_out", self)
-
- # call user defined constructor
- Ball.user_defined_constructor(self, x, y, window_height, window_width)
-
- def user_defined_constructor(self, x, y, window_height, window_width):
- self.x = x
- self.y = y
- self.window_height = window_height
- self.window_width = window_width
- self.r = 20.0;
- self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
- self.smooth = 0.4 # value between 0 and 1
-
- def user_defined_destructor(self):
- pass
-
-
- # builds Statechart structure
- def build_statechart_structure(self):
-
- # state <root>
- self.states[""] = State(0, "", self)
-
- # state /main
- self.states["/main"] = ParallelState(1, "/main", self)
-
- # state /main/main_behaviour
- self.states["/main/main_behaviour"] = State(2, "/main/main_behaviour", self)
-
- # state /main/main_behaviour/initializing
- self.states["/main/main_behaviour/initializing"] = State(3, "/main/main_behaviour/initializing", self)
-
- # state /main/main_behaviour/bouncing
- self.states["/main/main_behaviour/bouncing"] = State(4, "/main/main_behaviour/bouncing", self)
- self.states["/main/main_behaviour/bouncing"].setEnter(self._main_main_behaviour_bouncing_enter)
- self.states["/main/main_behaviour/bouncing"].setExit(self._main_main_behaviour_bouncing_exit)
-
- # state /main/main_behaviour/dragging
- self.states["/main/main_behaviour/dragging"] = State(5, "/main/main_behaviour/dragging", self)
-
- # state /main/main_behaviour/selected
- self.states["/main/main_behaviour/selected"] = State(6, "/main/main_behaviour/selected", self)
-
- # state /main/size_change_listener
- self.states["/main/size_change_listener"] = State(7, "/main/size_change_listener", self)
-
- # state /main/size_change_listener/listening
- self.states["/main/size_change_listener/listening"] = State(8, "/main/size_change_listener/listening", self)
-
- # state /deleted
- self.states["/deleted"] = State(9, "/deleted", self)
-
- # add children
- self.states[""].addChild(self.states["/main"])
- self.states[""].addChild(self.states["/deleted"])
- self.states["/main"].addChild(self.states["/main/main_behaviour"])
- self.states["/main"].addChild(self.states["/main/size_change_listener"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/initializing"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/bouncing"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/dragging"])
- self.states["/main/main_behaviour"].addChild(self.states["/main/main_behaviour/selected"])
- self.states["/main/size_change_listener"].addChild(self.states["/main/size_change_listener/listening"])
- self.states[""].fixTree()
- self.states[""].default_state = self.states["/main"]
- self.states["/main/main_behaviour"].default_state = self.states["/main/main_behaviour/initializing"]
- self.states["/main/size_change_listener"].default_state = self.states["/main/size_change_listener/listening"]
-
- # transition /main/main_behaviour/initializing
- _main_main_behaviour_initializing_0 = Transition(self, self.states["/main/main_behaviour/initializing"], [self.states["/main/main_behaviour/bouncing"]])
- _main_main_behaviour_initializing_0.setAction(self._main_main_behaviour_initializing_0_exec)
- _main_main_behaviour_initializing_0.setTrigger(Event("set_association_name", None))
- self.states["/main/main_behaviour/initializing"].addTransition(_main_main_behaviour_initializing_0)
-
- # transition /main/main_behaviour/bouncing
- _main_main_behaviour_bouncing_0 = Transition(self, self.states["/main/main_behaviour/bouncing"], [self.states["/main/main_behaviour/bouncing"]])
- _main_main_behaviour_bouncing_0.setAction(self._main_main_behaviour_bouncing_0_exec)
- _main_main_behaviour_bouncing_0.setTrigger(Event("_0after"))
- self.states["/main/main_behaviour/bouncing"].addTransition(_main_main_behaviour_bouncing_0)
- _main_main_behaviour_bouncing_1 = Transition(self, self.states["/main/main_behaviour/bouncing"], [self.states["/main/main_behaviour/selected"]])
- _main_main_behaviour_bouncing_1.setAction(self._main_main_behaviour_bouncing_1_exec)
- _main_main_behaviour_bouncing_1.setTrigger(Event("select_ball", "ball_ui_in"))
- self.states["/main/main_behaviour/bouncing"].addTransition(_main_main_behaviour_bouncing_1)
-
- # transition /main/main_behaviour/dragging
- _main_main_behaviour_dragging_0 = Transition(self, self.states["/main/main_behaviour/dragging"], [self.states["/main/main_behaviour/dragging"]])
- _main_main_behaviour_dragging_0.setAction(self._main_main_behaviour_dragging_0_exec)
- _main_main_behaviour_dragging_0.setTrigger(Event("motion", "ball_ui_in"))
- self.states["/main/main_behaviour/dragging"].addTransition(_main_main_behaviour_dragging_0)
- _main_main_behaviour_dragging_1 = Transition(self, self.states["/main/main_behaviour/dragging"], [self.states["/main/main_behaviour/bouncing"]])
- _main_main_behaviour_dragging_1.setAction(self._main_main_behaviour_dragging_1_exec)
- _main_main_behaviour_dragging_1.setTrigger(Event("left-release", "input"))
- self.states["/main/main_behaviour/dragging"].addTransition(_main_main_behaviour_dragging_1)
-
- # transition /main/main_behaviour/selected
- _main_main_behaviour_selected_0 = Transition(self, self.states["/main/main_behaviour/selected"], [self.states["/main/main_behaviour/dragging"]])
- _main_main_behaviour_selected_0.setTrigger(Event("clicked", "ball_ui_in"))
- self.states["/main/main_behaviour/selected"].addTransition(_main_main_behaviour_selected_0)
- _main_main_behaviour_selected_1 = Transition(self, self.states["/main/main_behaviour/selected"], [self.states["/main/main_behaviour/selected"]])
- _main_main_behaviour_selected_1.setAction(self._main_main_behaviour_selected_1_exec)
- _main_main_behaviour_selected_1.setTrigger(Event("delete", "ball_ui_in"))
- self.states["/main/main_behaviour/selected"].addTransition(_main_main_behaviour_selected_1)
-
- # transition /main/size_change_listener/listening
- _main_size_change_listener_listening_0 = Transition(self, self.states["/main/size_change_listener/listening"], [self.states["/main/size_change_listener/listening"]])
- _main_size_change_listener_listening_0.setAction(self._main_size_change_listener_listening_0_exec)
- _main_size_change_listener_listening_0.setTrigger(Event("window_size_changed", None))
- self.states["/main/size_change_listener/listening"].addTransition(_main_size_change_listener_listening_0)
-
- # transition /main
- _main_0 = Transition(self, self.states["/main"], [self.states["/deleted"]])
- _main_0.setTrigger(Event("delete_local", None))
- self.states["/main"].addTransition(_main_0)
-
- def _main_main_behaviour_bouncing_enter(self):
- self.addTimer(0, (20 - self.getSimulatedTime() % 20) / 1000.0)
-
- def _main_main_behaviour_bouncing_exit(self):
- self.removeTimer(0)
-
- def _main_main_behaviour_initializing_0_exec(self, parameters):
- association_name = parameters[0]
- self.association_name = association_name
-
- def _main_main_behaviour_bouncing_0_exec(self, parameters):
- if x <= 0 or x + (self.r * 2) >= self.window_width:
- self.vel['x'] = -self.vel['x']
- if y <= 0 or y + (self.r * 2) >= self.window_height:
- self.vel['y'] = -self.vel['y']
- self.x += self.vel['x']
- self.y += self.vel['y']
- self.big_step.outputEvent(Event("change_position", "ball_ui_out", [self.x, self.y]))
-
- def _main_main_behaviour_bouncing_1_exec(self, parameters):
- self.big_step.outputEvent(Event("change_color", "ball_ui_out", [yellow]))
-
- def _main_main_behaviour_dragging_0_exec(self, parameters):
- dx = parameters[0]
- dy = parameters[1]
- self.x += dx
- self.y += dy
- if self.x - self.r <= 0:
- self.x = 1;
- elif self.x + self.r >= self.window_width:
- self.x = self.window_width - (2 * self.r) - 1
- if self.y - self.r <= 0:
- self.y = 1
- elif self.y + self.r >= self.window_height:
- self.y = self.window_height - (2 * self.r) - 1;
- self.vel = {
- 'x': (1 - self.smooth) * dx + self.smooth * self.vel['x'],
- 'y': (1 - self.smooth) * dy + self.smooth * self.vel['y']
- }
- self.big_step.outputEvent(Event("change_position", "ball_ui_out", [self.x, self.y]))
-
- def _main_main_behaviour_dragging_1_exec(self, parameters):
- tagorid = parameters[0]
- self.canvas.itemconfig(self.id, fill="red")
-
- def _main_main_behaviour_selected_1_exec(self, parameters):
- self.big_step.outputEventOM(Event("narrow_cast", None, [self, 'parent', Event("delete_ball", None, [self.association_name])]))
- self.raiseInternalEvent(Event("delete_local", None, []))
-
- def _main_size_change_listener_listening_0_exec(self, parameters):
- new_height = parameters[0]
- new_width = parameters[1]
- self.window_height = new_height
- self.window_width = new_width
-
- def initializeStatechart(self):
- # enter default state
- self.default_targets = self.states["/main"].getEffectiveTargetStates()
- RuntimeClassBase.initializeStatechart(self)
- class ObjectManager(ObjectManagerBase):
- def __init__(self, controller):
- ObjectManagerBase.__init__(self, controller)
-
- def instantiate(self, class_name, construct_params):
- if class_name == "MainApp":
- instance = MainApp(self.controller)
- instance.associations = {}
- instance.associations["windows"] = Association("Window", 0, -1)
- elif class_name == "Window":
- instance = Window(self.controller, construct_params[0], construct_params[1])
- instance.associations = {}
- instance.associations["balls"] = Association("Ball", 0, -1)
- instance.associations["buttons"] = Association("Button", 0, -1)
- instance.associations["parent"] = Association("MainApp", 1, 1)
- elif class_name == "Button":
- instance = Button(self.controller, construct_params[0])
- instance.associations = {}
- instance.associations["parent"] = Association("Field", 1, 1)
- elif class_name == "Ball":
- instance = Ball(self.controller, construct_params[0], construct_params[1], construct_params[2], construct_params[3])
- instance.associations = {}
- instance.associations["parent"] = Association("Window", 1, 1)
- else:
- raise Exception("Cannot instantiate class " + class_name)
- return instance
- class Controller(EventLoopControllerBase):
- def __init__(self, event_loop_callbacks, finished_callback = None, behind_schedule_callback = None):
- if finished_callback == None: finished_callback = None
- if behind_schedule_callback == None: behind_schedule_callback = None
- EventLoopControllerBase.__init__(self, ObjectManager(self), event_loop_callbacks, finished_callback, behind_schedule_callback)
- self.addInputPort("ui_in")
- self.addOutputPort("ui_out")
- self.object_manager.createInstance("MainApp", [])
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