sccd_no_ui.xml 17 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Simon Van Mierlo" name="Bouncing_Balls_Python_Version">
  3. <description>
  4. Bouncing Balls - no UI code.
  5. </description>
  6. <inport name="ui_in"/>
  7. <outport name="ui_out"/>
  8. <class name="MainApp" default="true">
  9. <relationships>
  10. <association name="windows" class="Window" />
  11. </relationships>
  12. <constructor>
  13. <body>
  14. <![CDATA[
  15. self.nr_of_windows = 0
  16. self.WINDOW_SIZE_W = 800
  17. self.WINDOW_SIZE_H = 600
  18. ]]>
  19. </body>
  20. </constructor>
  21. <scxml initial="main">
  22. <parallel id="main">
  23. <state id="main_behaviour" initial="initializing">
  24. <state id="initializing">
  25. <onentry>
  26. <raise event="create_window" scope="local" />
  27. </onentry>
  28. <transition target="../running" />
  29. </state>
  30. <state id="running">
  31. <transition event="window_created" target=".">
  32. <script>
  33. self.nr_of_windows += 1
  34. </script>
  35. </transition>
  36. <transition event="window_deleted" target="." cond="self.nr_of_windows > 1">
  37. <script>
  38. self.nr_of_windows -= 1
  39. </script>
  40. </transition>
  41. <transition event="window_deleted" target="." cond="self.nr_of_windows == 1">
  42. <raise event="stop" scope="local" />
  43. </transition>
  44. </state>
  45. </state>
  46. <state id="creating_behaviour" initial="waiting">
  47. <state id="waiting">
  48. <transition event="create_window" target="../creating">
  49. <raise event="create_instance" scope="cd">
  50. <parameter expr="'windows'" />
  51. <parameter expr="'Window'" />
  52. <parameter expr="self.WINDOW_SIZE_H" />
  53. <parameter expr="self.WINDOW_SIZE_W" />
  54. </raise>
  55. </transition>
  56. </state>
  57. <state id="creating">
  58. <transition event="instance_created" target="../waiting">
  59. <parameter name="association_name" />
  60. <raise event="start_instance" scope="cd">
  61. <parameter expr="association_name" />
  62. </raise>
  63. <raise event="set_association_name" scope="narrow" target="association_name">
  64. <parameter expr="association_name" />
  65. </raise>
  66. <raise event="window_created" scope="local" />
  67. </transition>
  68. </state>
  69. </state>
  70. <state id="deleting_behaviour" initial="waiting">
  71. <state id="waiting">
  72. <transition event="delete_window" target="../deleting">
  73. <parameter name="association_name" />
  74. <raise event="delete_instance" scope="cd">
  75. <parameter expr="association_name" />
  76. </raise>
  77. </transition>
  78. </state>
  79. <state id="deleting">
  80. <transition event="instance_deleted" target="../waiting">
  81. <raise event="window_deleted" scope="local" />
  82. </transition>
  83. </state>
  84. </state>
  85. <transition event="stop" target="../stopped" />
  86. </parallel>
  87. <state id="stopped">
  88. <onentry>
  89. <raise event="stop_ui" port="ui_out" />
  90. </onentry>
  91. </state>
  92. </scxml>
  93. </class>
  94. <class name="Window">
  95. <inport name="window_ui_in" />
  96. <outport name="window_ui_out" />
  97. <relationships>
  98. <association name="balls" class="Ball" />
  99. <association name="buttons" class="Button" />
  100. <association name="parent" class="MainApp" min="1" max="1" />
  101. </relationships>
  102. <constructor>
  103. <parameter name="height" />
  104. <parameter name="width" />
  105. <body>
  106. self.height = height
  107. self.width = width
  108. </body>
  109. </constructor>
  110. <scxml initial="main">
  111. <parallel id="main">
  112. <state id="main_behaviour" initial="initializing">
  113. <state id="initializing">
  114. <transition event="set_association_name" target="../creating_button">
  115. <parameter name="association_name" />
  116. <script>
  117. self.association_name = association_name
  118. </script>
  119. <raise scope="cd" event="create_instance">
  120. <parameter expr='"buttons"' />
  121. <parameter expr='"Button"' />
  122. <parameter expr="'create_window'" />
  123. </raise>
  124. </transition>
  125. </state>
  126. <state id="creating_button">
  127. <transition event="instance_created" target="../running">
  128. <parameter name="association_name" type="string"/>
  129. <raise event="create_new_button" port="window_ui_out">
  130. <parameter expr="self.association_name" />
  131. <parameter expr="association_name" />
  132. </raise>
  133. <raise scope="cd" event="start_instance">
  134. <parameter expr="association_name" />
  135. </raise>
  136. </transition>
  137. </state>
  138. <state id="running">
  139. <transition event="button_pressed" target="." cond="event_name == 'create_window'">
  140. <parameter name="event_name" type="string" />
  141. <raise event="create_window" scope="narrow" target="'parent'" />
  142. </transition>
  143. <transition event="close_window" port="window_ui_in" target=".">
  144. <raise event="stop" scope="local" />
  145. </transition>
  146. <transition event="create_ball" port="window_ui_in" target="../creating_ball">
  147. <parameter name="x" />
  148. <parameter name="y" />
  149. <raise scope="cd" event="create_instance">
  150. <parameter expr='"balls"' />
  151. <parameter expr='"Ball"' />
  152. </raise>
  153. </transition>
  154. <transition event="delete_ball" target=".">
  155. <parameter name="association_name" type="string" />
  156. <raise event="delete_instance" scope="cd">
  157. <parameter expr="association_name" />
  158. </raise>
  159. <raise event="delete_ball" port="window_ui_out">
  160. <parameter expr="self.association_name" />
  161. <parameter expr="association_name" />
  162. </raise>
  163. </transition>
  164. </state>
  165. <state id="creating_ball">
  166. <transition event="instance_created" target="../running">
  167. <parameter name="association_name" type="string"/>
  168. <raise event="create_new_ball" port="window_ui_out">
  169. <parameter expr="self.association_name" />
  170. <parameter expr="association_name" />
  171. </raise>
  172. <raise event="start_instance" scope="cd">
  173. <parameter expr="association_name" />
  174. </raise>
  175. <raise event="set_association_name" scope="narrow" target="association_name">
  176. <parameter expr="association_name" />
  177. </raise>
  178. </transition>
  179. </state>
  180. </state>
  181. <state id="size_change_listener" initial="listening">
  182. <state id="listening">
  183. <transition target="." event="size_changed" port="window_ui_in">
  184. <parameter name="new_height" />
  185. <parameter name="new_width" />
  186. <script>
  187. self.height = height
  188. self.width = width
  189. </script>
  190. <raise event="window_size_changed" scope="narrow" target="balls">
  191. <parameter expr="new_height" />
  192. <parameter expr="new_width" />
  193. </raise>
  194. </transition>
  195. </state>
  196. </state>
  197. <transition event="stop" target="../stopped">
  198. <raise event="delete_instance" scope="cd">
  199. <parameter expr="'buttons'" />
  200. </raise>
  201. <raise event="delete_instance" scope="cd">
  202. <parameter expr="'balls'" />
  203. </raise>
  204. </transition>
  205. </parallel>
  206. <state id="stopped">
  207. <onentry>
  208. <raise event="delete_window" scope="narrow" target="'parent'">
  209. <parameter expr="self.association_name" />
  210. </raise>
  211. </onentry>
  212. </state>
  213. </scxml>
  214. </class>
  215. <class name="Button">
  216. <inport name="button_ui_in" />
  217. <relationships>
  218. <association name="parent" class="Field" min="1" max="1" />
  219. </relationships>
  220. <constructor>
  221. <parameter name="event_name" type="str" />
  222. <body>
  223. self.event_name = event_name
  224. </body>
  225. </constructor>
  226. <scxml initial="initializing">
  227. <state id="initializing">
  228. <onentry>
  229. <raise event="button_created" scope="narrow" target="'parent'">
  230. <parameter expr="self" />
  231. </raise>
  232. </onentry>
  233. <transition target="../running" />
  234. </state>
  235. <state id="running">
  236. <transition event="clicked" port="button_ui_in" target=".">
  237. <raise event="button_pressed" scope="narrow" target="'parent'">
  238. <parameter expr="self.event_name" />
  239. </raise>
  240. </transition>
  241. </state>
  242. </scxml>
  243. </class>
  244. <class name="Ball">
  245. <inport name="ball_ui_in" />
  246. <inport name="ball_ui_out" />
  247. <relationships>
  248. <association name="parent" class="Window" min="1" max="1" />
  249. </relationships>
  250. <constructor>
  251. <parameter name="x" />
  252. <parameter name="y" />
  253. <parameter name="window_height" />
  254. <parameter name="window_width" />
  255. <body>
  256. self.x = x
  257. self.y = y
  258. self.window_height = window_height
  259. self.window_width = window_width
  260. self.r = 20.0;
  261. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  262. self.smooth = 0.4 # value between 0 and 1
  263. </body>
  264. </constructor>
  265. <scxml initial="main">
  266. <parallel id="main">
  267. <state id="main_behaviour" initial="initializing">
  268. <state id="initializing">
  269. <transition event="set_association_name" target="../bouncing">
  270. <parameter name="association_name" type="str" />
  271. <script>
  272. self.association_name = association_name
  273. </script>
  274. </transition>
  275. </state>
  276. <state id="bouncing">
  277. <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target=".">
  278. <script>
  279. <![CDATA[
  280. if x <= 0 or x + (self.r * 2) >= self.window_width:
  281. self.vel['x'] = -self.vel['x']
  282. if y <= 0 or y + (self.r * 2) >= self.window_height:
  283. self.vel['y'] = -self.vel['y']
  284. self.x += self.vel['x']
  285. self.y += self.vel['y']
  286. ]]>
  287. </script>
  288. <raise event="change_position" port="ball_ui_out">
  289. <parameter expr="self.x" />
  290. <parameter expr="self.y" />
  291. </raise>
  292. </transition>
  293. <transition port="ball_ui_in" event="select_ball" target="../selected">
  294. <raise event="change_color" port="ball_ui_out">
  295. <parameter expr="yellow" />
  296. </raise>
  297. </transition>
  298. </state>
  299. <state id="dragging">
  300. <transition port="ball_ui_in" event="motion" target=".">
  301. <parameter name="dx" />
  302. <parameter name="dy" />
  303. <script>
  304. <![CDATA[
  305. self.x += dx
  306. self.y += dy
  307. if self.x - self.r <= 0:
  308. self.x = 1;
  309. elif self.x + self.r >= self.window_width:
  310. self.x = self.window_width - (2 * self.r) - 1
  311. if self.y - self.r <= 0:
  312. self.y = 1
  313. elif self.y + self.r >= self.window_height:
  314. self.y = self.window_height - (2 * self.r) - 1;
  315. self.vel = {
  316. 'x': (1 - self.smooth) * dx + self.smooth * self.vel['x'],
  317. 'y': (1 - self.smooth) * dy + self.smooth * self.vel['y']
  318. }
  319. ]]>
  320. </script>
  321. <raise event="change_position" port="ball_ui_out">
  322. <parameter expr="self.x" />
  323. <parameter expr="self.y" />
  324. </raise>
  325. </transition>
  326. <transition port="input" event="left-release" target="../bouncing">
  327. <parameter name="tagorid" type="int" default="None" />
  328. <script>
  329. self.canvas.itemconfig(self.id, fill="red")
  330. </script>
  331. </transition>
  332. </state>
  333. <state id="selected">
  334. <transition port="ball_ui_in" event="clicked" target="../dragging" />
  335. <transition port="ball_ui_in" event="delete" target=".">
  336. <raise event="delete_ball" scope="narrow" target="'parent'">
  337. <parameter expr="self.association_name" />
  338. </raise>
  339. <raise event="delete_local" />
  340. </transition>
  341. </state>
  342. </state>
  343. <state id="size_change_listener" initial="listening">
  344. <state id="listening">
  345. <transition target="." event="window_size_changed">
  346. <parameter name="new_height" />
  347. <parameter name="new_width" />
  348. <script>
  349. self.window_height = new_height
  350. self.window_width = new_width
  351. </script>
  352. </transition>
  353. </state>
  354. </state>
  355. <transition target="../deleted" event="delete_local" />
  356. </parallel>
  357. <state id="deleted" />
  358. </scxml>
  359. </class>
  360. </diagram>