sccd.xml 19 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Simon Van Mierlo+Raphael Mannadiar" name="Bouncing_Balls_Python_Version">
  3. <description>
  4. Tkinter frame with bouncing balls in it.
  5. </description>
  6. <top>
  7. from sccd.runtime.libs.ui import ui
  8. from sccd.runtime.libs.utils import utils
  9. import random
  10. </top>
  11. <inport name="ui"/>
  12. <class name="MainApp" default="true">
  13. <relationships>
  14. <association name="fields" class="Field" />
  15. </relationships>
  16. <constructor>
  17. <body>
  18. <![CDATA[
  19. self.nr_of_fields = 0
  20. ]]>
  21. </body>
  22. </constructor>
  23. <scxml initial="running">
  24. <state id="running" initial="root">
  25. <parallel id="root">
  26. <state id="main_behaviour" initial="initializing">
  27. <state id="initializing">
  28. <transition target="../running">
  29. <raise event="create_field" />
  30. </transition>
  31. </state>
  32. <state id="running">
  33. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  34. <parameter name="event_name" type="str" />
  35. <raise event="create_field" />
  36. </transition>
  37. </state>
  38. </state>
  39. <state id="cd_behaviour" initial="waiting">
  40. <state id="waiting">
  41. <transition event="create_field" target="../creating">
  42. <raise scope="cd" event="create_instance">
  43. <parameter expr='"fields"' />
  44. </raise>
  45. </transition>
  46. <transition event="delete_field" target='../check_nr_of_fields'>
  47. <parameter name="association_name" type="str"/>
  48. <raise scope="cd" event="delete_instance">
  49. <parameter expr='association_name' />
  50. </raise>
  51. <script>
  52. <![CDATA[
  53. self.nr_of_fields -= 1
  54. ]]>
  55. </script>
  56. </transition>
  57. </state>
  58. <state id="creating">
  59. <transition event="instance_created" target="../waiting">
  60. <parameter name="association_name" type="string"/>
  61. <raise scope="cd" event="start_instance">
  62. <parameter expr="association_name" />
  63. </raise>
  64. <raise scope="narrow" event="set_association_name" target="association_name">
  65. <parameter expr="association_name" />
  66. </raise>
  67. <script>
  68. <![CDATA[
  69. self.nr_of_fields += 1
  70. ]]>
  71. </script>
  72. </transition>
  73. </state>
  74. <state id="check_nr_of_fields">
  75. <transition target="../stopped" cond="self.nr_of_fields == 0" after="0.05">
  76. <raise event="stop" />
  77. </transition>
  78. <transition target="../waiting" cond="self.nr_of_fields != 0"/>
  79. </state>
  80. <state id="stopped" />
  81. </state>
  82. <transition target="../stopped" event="stop">
  83. <script>
  84. <![CDATA[
  85. ui.close_window(ui.window)
  86. ]]>
  87. </script>
  88. </transition>
  89. </parallel>
  90. <state id="stopped" />
  91. </state>
  92. </scxml>
  93. </class>
  94. <class name="Field">
  95. <attribute name="canvas" />
  96. <attribute name="field_window" />
  97. <inport name="field_ui"/>
  98. <relationships>
  99. <association name="balls" class="Ball" />
  100. <association name="buttons" class="Button" />
  101. <association name="parent" class="MainApp" min="1" max="1" />
  102. </relationships>
  103. <constructor>
  104. <body>
  105. <![CDATA[
  106. self.field_window = ui.new_window(800,600,"BouncingBalls");
  107. self.canvas = ui.append_canvas(self.field_window,800,600,{'background':'#eee'});
  108. ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
  109. ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
  110. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
  111. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
  112. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
  113. ]]>
  114. </body>
  115. </constructor>
  116. <destructor>
  117. <body>
  118. <![CDATA[
  119. ui.close_window(self.field_window);
  120. ]]>
  121. </body>
  122. </destructor>
  123. <scxml initial="root">
  124. <state id="root" initial="waiting">
  125. <state id="waiting">
  126. <transition event="set_association_name" target="../initializing">
  127. <parameter name="association_name" type="str" />
  128. <script>
  129. <![CDATA[
  130. self.association_name = association_name
  131. ]]>
  132. </script>
  133. </transition>
  134. </state>
  135. <state id="initializing">
  136. <transition target="../creating">
  137. <raise scope="cd" event="create_instance">
  138. <parameter expr='"buttons"' />
  139. <parameter expr='"Button"' />
  140. <parameter expr="self" />
  141. <parameter expr="'create_new_field'" />
  142. <parameter expr="'Spawn New Window'" />
  143. </raise>
  144. </transition>
  145. </state>
  146. <state id="creating">
  147. <transition event='instance_created' target='../packing'>
  148. <parameter name="association_name" type="string"/>
  149. <raise scope="cd" event="start_instance">
  150. <parameter expr="association_name" />
  151. </raise>
  152. </transition>
  153. </state>
  154. <state id="packing">
  155. <transition event="button_created" target='../running'>
  156. </transition>
  157. </state>
  158. <parallel id="running">
  159. <transition port="field_ui" event="window_close" target="../deleting">
  160. <raise event="delete_instance" scope="cd">
  161. <parameter expr='"buttons"' />
  162. </raise>
  163. <raise event="delete_instance" scope="cd">
  164. <parameter expr='"balls"' />
  165. </raise>
  166. </transition>
  167. <state id="main_behaviour" initial="running">
  168. <state id="running">
  169. <transition port="field_ui" event="right_click" target="../creating">
  170. <parameter name="x" />
  171. <parameter name="y" />
  172. <parameter name="button" />
  173. <raise scope="cd" event="create_instance">
  174. <parameter expr='"balls"' />
  175. <parameter expr='"Ball"' />
  176. <parameter expr="self.canvas" />
  177. <parameter expr="x" />
  178. <parameter expr="y" />
  179. </raise>
  180. </transition>
  181. </state>
  182. <state id="creating">
  183. <transition event="instance_created" target="../running">
  184. <parameter name="association_name" type="string"/>
  185. <raise scope="cd" event="start_instance">
  186. <parameter expr="association_name" />
  187. </raise>
  188. <raise scope="narrow" event="set_association_name" target="association_name">
  189. <parameter expr="association_name" />
  190. </raise>
  191. </transition>
  192. </state>
  193. </state>
  194. <state id="deleting_behaviour" initial="running">
  195. <state id="running">
  196. <transition event="delete_ball" target='.'>
  197. <parameter name="association_name" type="str"/>
  198. <raise scope="cd" event="delete_instance">
  199. <parameter expr='association_name' />
  200. </raise>
  201. </transition>
  202. </state>
  203. </state>
  204. <state id="child_behaviour" initial="listening">
  205. <state id="listening">
  206. <transition event="button_pressed" target='.'>
  207. <parameter name="event_name" type="str" />
  208. <raise event="button_pressed" scope="narrow" target="'parent'">
  209. <parameter expr='event_name' />
  210. </raise>
  211. </transition>
  212. </state>
  213. </state>
  214. <state id="deleting_balls_behaviour" initial="listening">
  215. <state id="listening">
  216. <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
  217. <parameter name="key" />
  218. <raise event="delete_self" scope="narrow" target="'balls'" />
  219. </transition>
  220. </state>
  221. </state>
  222. </parallel>
  223. <state id="deleting">
  224. <transition target="../deleted">
  225. <raise event="delete_field" scope="narrow" target="'parent'">
  226. <parameter expr='self.association_name' />
  227. </raise>
  228. </transition>
  229. </state>
  230. <state id="deleted" />
  231. </state>
  232. </scxml>
  233. </class>
  234. <class name="Button">
  235. <relationships>
  236. <association name="parent" class="Field" min="1" max="1" />
  237. </relationships>
  238. <inport name="button_ui"/>
  239. <constructor>
  240. <parameter name="parent" type="Field" />
  241. <parameter name="event_name" type="str" />
  242. <parameter name="button_text" type="str" />
  243. <body>
  244. <![CDATA[
  245. self.event_name = event_name;
  246. button = ui.append_button(parent.field_window, event_name);
  247. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
  248. ]]>
  249. </body>
  250. </constructor>
  251. <scxml initial="initializing">
  252. <state id="initializing">
  253. <transition target="../running">
  254. <raise event="button_created" scope="narrow" target="'parent'">
  255. </raise>
  256. </transition>
  257. </state>
  258. <state id="running">
  259. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  260. <parameter name="x" />
  261. <parameter name="y" />
  262. <parameter name="button" />
  263. <raise event="button_pressed" scope="narrow" target="'parent'">
  264. <parameter expr="self.event_name" />
  265. </raise>
  266. </transition>
  267. </state>
  268. </scxml>
  269. </class>
  270. <class name="Ball">
  271. <atrribute name="element" />
  272. <attribute name="canvas" />
  273. <inport name="ball_ui" />
  274. <relationships>
  275. <association name="parent" class="Field" min="1" max="1" />
  276. </relationships>
  277. <constructor>
  278. <parameter name="canvas" />
  279. <parameter name="x" />
  280. <parameter name="y" />
  281. <body>
  282. <![CDATA[
  283. self.canvas = canvas;
  284. self.r = 20.0;
  285. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  286. self.mouse_pos = {};
  287. self.smooth = 0.4; # value between 0 and 1
  288. circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
  289. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
  290. ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
  291. ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
  292. self.element = circle;
  293. ]]>
  294. </body>
  295. </constructor>
  296. <destructor>
  297. <body>
  298. <![CDATA[
  299. self.canvas.remove_element(self.element);
  300. ]]>
  301. </body>
  302. </destructor>
  303. <scxml initial="main_behaviour">
  304. <state id="main_behaviour" initial="initializing">
  305. <state id="initializing">
  306. <transition event="set_association_name" target="../bouncing">
  307. <parameter name="association_name" type="str" />
  308. <script>
  309. <![CDATA[
  310. self.association_name = association_name
  311. ]]>
  312. </script>
  313. </transition>
  314. </state>
  315. <state id="bouncing">
  316. <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target=".">
  317. <script>
  318. <![CDATA[
  319. pos = self.element.get_position();
  320. if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.get_width():
  321. self.vel['x'] = -self.vel['x'];
  322. if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.get_height():
  323. self.vel['y'] = -self.vel['y'];
  324. self.element.move(self.vel['x'], self.vel['y']);
  325. ]]>
  326. </script>
  327. </transition>
  328. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  329. <parameter name="x" />
  330. <parameter name="y" />
  331. <parameter name="button" />
  332. <script>
  333. <![CDATA[
  334. self.element.set_color("#ff0");
  335. ]]>
  336. </script>
  337. </transition>
  338. </state>
  339. <state id="dragging">
  340. <transition port="ball_ui" event="mouse_move" target=".">
  341. <parameter name="x" />
  342. <parameter name="y" />
  343. <parameter name="button" />
  344. <script>
  345. <![CDATA[
  346. dx = x - self.mouse_pos['x'];
  347. dy = y - self.mouse_pos['y'];
  348. self.element.move(dx, dy);
  349. # keep ball within boundaries
  350. pos = self.element.get_position();
  351. if pos.x-self.r <= 0 :
  352. pos.x = self.r + 1;
  353. elif pos.x+self.r >= self.canvas.width :
  354. pos.x = self.canvas.width-self.r-1;
  355. if pos.y-self.r <= 0 :
  356. pos.y = self.r + 1;
  357. elif pos.y+self.r >= self.canvas.height :
  358. pos.y = self.canvas.height-self.r-1;
  359. self.element.set_position(pos.x, pos.y);
  360. self.mouse_pos = {'x':x, 'y':y};
  361. self.vel = {
  362. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  363. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  364. };
  365. ]]>
  366. </script>
  367. </transition>
  368. <transition port="ball_ui" event="mouse_release" target="../bouncing">
  369. <parameter name="x" />
  370. <parameter name="y" />
  371. <script>
  372. <![CDATA[
  373. self.element.set_color("#f00");
  374. ]]>
  375. </script>
  376. </transition>
  377. </state>
  378. <state id='selected'>
  379. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  380. <parameter name="x" />
  381. <parameter name="y" />
  382. <parameter name="button" />
  383. <script>
  384. <![CDATA[
  385. self.mouse_pos = {'x':x, 'y':y};
  386. ]]>
  387. </script>
  388. </transition>
  389. <transition event="delete_self" target='../../deleted'>
  390. <raise event="delete_ball" scope="narrow" target="'parent'">
  391. <parameter expr='self.association_name' />
  392. </raise>
  393. </transition>
  394. </state>
  395. </state>
  396. <state id='deleted' />
  397. </scxml>
  398. </class>
  399. </diagram>