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- <?xml version="1.1" ?>
- <diagram author="Simon Van Mierlo" name="Bouncing_Balls_Python_Version">
- <description>
- Bouncing Balls - no UI code.
- </description>
- <top>
- from ui_classes import *
- </top>
- <inport name="ui_in"/>
- <outport name="ui_out"/>
- <class name="MainApp" default="true">
- <relationships>
- <association name="windows" class="Window" />
- </relationships>
- <constructor>
- <body>
- <![CDATA[
- self.nr_of_windows = 0
- ]]>
- </body>
- </constructor>
- <scxml initial="main">
- <parallel id="main">
- <state id="main_behaviour" initial="initializing">
- <state id="initializing">
- <onentry>
- <raise event="create_window" scope="local" />
- </onentry>
- <transition target="../running" />
- </state>
- <state id="running">
- <transition event="window_created" target=".">
- <script>
- self.nr_of_windows += 1
- </script>
- </transition>
- <transition event="window_deleted" target="." cond="self.nr_of_windows > 1">
- <script>
- self.nr_of_windows -= 1
- </script>
- </transition>
- <transition event="window_deleted" target="." cond="self.nr_of_windows == 1">
- <raise event="stop" scope="local" />
- </transition>
- </state>
- </state>
- <state id="creating_behaviour" initial="waiting">
- <state id="waiting">
- <transition event="create_window" target="../creating">
- <raise event="create_instance" scope="cd">
- <parameter expr="'windows'" />
- <parameter expr="'Window'" />
- </raise>
- </transition>
- </state>
- <state id="creating">
- <transition event="instance_created" target="../waiting">
- <parameter name="association_name" />
- <raise event="create_new_window" port="ui_out">
- <parameter expr="association_name" />
- <parameter expr="self.getSingleChild(association_name)" />
- </raise>
- <raise event="start_instance" scope="cd">
- <parameter expr="association_name" />
- </raise>
- <raise event="set_association_name" scope="narrow" target="association_name">
- <parameter expr="association_name" />
- </raise>
- <raise event="window_created" scope="local" />
- </transition>
- </state>
- </state>
- <state id="deleting_behaviour" initial="waiting">
- <state id="waiting">
- <transition event="delete_window" target="../deleting">
- <parameter name="association_name" />
- <raise event="delete_window" port="ui_out">
- <parameter expr="association_name" />
- </raise>
- <raise event="delete_instance" scope="cd">
- <parameter expr="association_name" />
- </raise>
- </transition>
- </state>
- <state id="deleting">
- <transition event="instance_deleted" target="../waiting">
- <raise event="window_deleted" scope="local" />
- </transition>
- </state>
- </state>
- <transition event="stop" target="../stopped" />
- </parallel>
- <state id="stopped">
- <onentry>
- <raise event="stop_ui" port="ui_out" />
- </onentry>
- </state>
- </scxml>
- </class>
- <class name="Window">
- <inport name="window_ui_in" />
- <outport name="window_ui_out" />
- <relationships>
- <association name="balls" class="Ball" />
- <association name="buttons" class="Button" />
- <association name="parent" class="MainApp" min="1" max="1" />
- </relationships>
- <scxml initial="main">
- <parallel id="main">
- <state id="main_behaviour" initial="initializing">
- <state id="initializing">
- <transition event="set_association_name" target="../waiting_for_ui">
- <parameter name="association_name" />
- <script>
- self.association_name = association_name
- </script>
- </transition>
- </state>
- <state id="waiting_for_ui">
- <transition event="ui_initialized" target="../creating_button" port="window_ui_in">
- <parameter name="width" />
- <parameter name="height" />
- <script>
- self.width = width
- self.height = height
- </script>
- <raise scope="cd" event="create_instance">
- <parameter expr='"buttons"' />
- <parameter expr='"Button"' />
- <parameter expr="'create_window'" />
- </raise>
- </transition>
- </state>
- <state id="creating_button">
- <transition event="instance_created" target="../running">
- <parameter name="association_name" type="string"/>
- <raise event="create_new_button" port="window_ui_out">
- <parameter expr="association_name" />
- <parameter expr="self.getSingleChild(association_name)" />
- </raise>
- <raise scope="cd" event="start_instance">
- <parameter expr="association_name" />
- </raise>
- </transition>
- </state>
- <state id="running">
- <transition event="button_pressed" target="." cond="event_name == 'create_window'">
- <parameter name="event_name" type="string" />
- <raise event="create_window" scope="narrow" target="'parent'" />
- </transition>
- <transition event="close_window" port="window_ui_in" target=".">
- <raise event="stop" scope="local" />
- </transition>
- <transition event="create_ball" port="window_ui_in" target="../creating_ball">
- <parameter name="x" />
- <parameter name="y" />
- <raise scope="cd" event="create_instance">
- <parameter expr='"balls"' />
- <parameter expr='"Ball"' />
- <parameter expr="x" />
- <parameter expr="y" />
- <parameter expr="self.width" />
- <parameter expr="self.height" />
- </raise>
- </transition>
- <transition event="delete_ball" target=".">
- <parameter name="association_name" type="string" />
- <raise event="delete_instance" scope="cd">
- <parameter expr="association_name" />
- </raise>
- <raise event="delete_ball" port="window_ui_out">
- <parameter expr="association_name" />
- </raise>
- </transition>
- </state>
- <state id="creating_ball">
- <transition event="instance_created" target="../running">
- <parameter name="association_name" type="string"/>
- <raise event="create_new_ball" port="window_ui_out">
- <parameter expr="association_name" />
- <parameter expr="self.getSingleChild(association_name)" />
- </raise>
- <raise event="start_instance" scope="cd">
- <parameter expr="association_name" />
- </raise>
- <raise event="set_association_name" scope="narrow" target="association_name">
- <parameter expr="association_name" />
- </raise>
- </transition>
- </state>
- </state>
- <state id="size_change_listener" initial="listening">
- <state id="listening">
- <transition target="." event="size_changed" port="window_ui_in">
- <parameter name="new_width" />
- <parameter name="new_height" />
- <script>
- self.width = new_width
- self.height = new_height
- </script>
- <raise event="window_size_changed" scope="narrow" target="'balls'">
- <parameter expr="new_width" />
- <parameter expr="new_height" />
- </raise>
- </transition>
- </state>
- </state>
- <state id="delete_listener" initial="listening">
- <state id="listening">
- <transition event="delete" target="." port="window_ui_in">
- <raise event="delete" target="'balls'" />
- </transition>
- </state>
- </state>
- <transition event="stop" target="../stopped">
- <raise event="delete_instance" scope="cd">
- <parameter expr="'buttons'" />
- </raise>
- <raise event="delete_instance" scope="cd">
- <parameter expr="'balls'" />
- </raise>
- </transition>
- </parallel>
- <state id="stopped">
- <onentry>
- <raise event="delete_window" scope="narrow" target="'parent'">
- <parameter expr="self.association_name" />
- </raise>
- </onentry>
- </state>
- </scxml>
- </class>
- <class name="Button">
- <inport name="button_ui_in" />
- <outport name="button_ui_out" />
- <relationships>
- <association name="parent" class="Field" min="1" max="1" />
- </relationships>
- <constructor>
- <parameter name="event_name" type="str" />
- <body>
- self.event_name = event_name
- </body>
- </constructor>
- <scxml initial="waiting">
- <state id="waiting">
- <transition event="ui_initialized" target="../running" port="button_ui_in">
- <raise event="set_text" port="button_ui_out">
- <parameter expr="self.event_name" />
- </raise>
- </transition>
- </state>
- <state id="running">
- <transition event="clicked" port="button_ui_in" target=".">
- <raise event="button_pressed" scope="narrow" target="'parent'">
- <parameter expr="self.event_name" />
- </raise>
- </transition>
- </state>
- </scxml>
- </class>
- <class name="Ball">
- <inport name="ball_ui_in" />
- <outport name="ball_ui_out" />
- <relationships>
- <association name="parent" class="Window" min="1" max="1" />
- </relationships>
- <constructor>
- <parameter name="x" />
- <parameter name="y" />
- <parameter name="window_width" />
- <parameter name="window_height" />
- <body>
- self.x = x
- self.y = y
- self.window_width = window_width
- self.window_height = window_height
- self.r = 20.0;
- self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
- self.smooth = 0.4 # value between 0 and 1
- </body>
- </constructor>
- <scxml initial="main">
- <parallel id="main">
- <state id="main_behaviour" initial="initializing">
- <state id="initializing">
- <transition event="set_association_name" target="../waiting_for_ui">
- <parameter name="association_name" type="str" />
- <script>
- self.association_name = association_name
- </script>
- </transition>
- </state>
- <state id="waiting_for_ui">
- <transition event="ui_initialized" target="../bouncing" port="ball_ui_in">
- <raise event="set_initial_params" port="ball_ui_out">
- <parameter expr="self.x" />
- <parameter expr="self.y" />
- <parameter expr="self.r" />
- </raise>
- </transition>
- </state>
- <state id="bouncing">
- <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target=".">
- <script>
- <![CDATA[
- if self.x <= 0 or self.x + (self.r * 2) >= self.window_width:
- self.vel['x'] = -self.vel['x']
- if self.y <= 0 or self.y + (self.r * 2) >= self.window_height:
- self.vel['y'] = -self.vel['y']
- self.x += self.vel['x']
- self.y += self.vel['y']
- ]]>
- </script>
- <raise event="change_position" port="ball_ui_out">
- <parameter expr="self.x" />
- <parameter expr="self.y" />
- </raise>
- </transition>
- <transition port="ball_ui_in" event="select_ball" target="../selected">
- <raise event="change_color" port="ball_ui_out">
- <parameter expr="'yellow'" />
- </raise>
- </transition>
- </state>
- <state id="dragging">
- <transition port="ball_ui_in" event="motion" target=".">
- <parameter name="dx" />
- <parameter name="dy" />
- <script>
- <![CDATA[
- self.x += dx
- self.y += dy
- if self.x - self.r <= 0:
- self.x = 1;
- elif self.x + self.r >= self.window_width:
- self.x = self.window_width - (2 * self.r) - 1
- if self.y - self.r <= 0:
- self.y = 1
- elif self.y + self.r >= self.window_height:
- self.y = self.window_height - (2 * self.r) - 1;
- self.vel = {
- 'x': (1 - self.smooth) * dx + self.smooth * self.vel['x'],
- 'y': (1 - self.smooth) * dy + self.smooth * self.vel['y']
- }
- ]]>
- </script>
- <raise event="change_position" port="ball_ui_out">
- <parameter expr="self.x" />
- <parameter expr="self.y" />
- </raise>
- </transition>
- <transition port="ball_ui_in" event="unselect_ball" target="../bouncing">
- <raise event="change_color" port="ball_ui_out">
- <parameter expr="'red'" />
- </raise>
- </transition>
- </state>
- <state id="selected">
- <transition port="ball_ui_in" event="select_ball" target="../dragging" />
- <transition event="delete" target=".">
- <raise event="delete_ball" scope="narrow" target="'parent'">
- <parameter expr="self.association_name" />
- </raise>
- <raise event="delete_local" />
- </transition>
- </state>
- </state>
- <state id="size_change_listener" initial="listening">
- <state id="listening">
- <transition target="." event="window_size_changed">
- <parameter name="new_width" />
- <parameter name="new_height" />
- <script>
- self.window_width = new_width
- self.window_height = new_height
- </script>
- </transition>
- </state>
- </state>
- <transition target="../deleted" event="delete_local" />
- </parallel>
- <state id="deleted" />
- </scxml>
- </class>
- </diagram>
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