sccd_performance.xml 20 KB

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  1. <?xml version="1.1" ?>
  2. <diagram author="Simon Van Mierlo+Raphael Mannadiar" name="Bouncing_Balls_Python_Version">
  3. <description>
  4. Tkinter frame with bouncing balls in it.
  5. </description>
  6. <top>
  7. from sccd.runtime.libs.ui import ui
  8. from sccd.runtime.libs.utils import utils
  9. import random
  10. </top>
  11. <inport name="ui"/>
  12. <class name="MainApp" default="true">
  13. <relationships>
  14. <association name="fields" class="Field" />
  15. </relationships>
  16. <constructor>
  17. <body>
  18. <![CDATA[
  19. self.nr_of_fields = 0
  20. ]]>
  21. </body>
  22. </constructor>
  23. <scxml initial="running">
  24. <state id="running" initial="root">
  25. <parallel id="root">
  26. <state id="main_behaviour" initial="initializing">
  27. <state id="initializing">
  28. <transition target="../running">
  29. <raise event="create_field" />
  30. </transition>
  31. </state>
  32. <state id="running">
  33. <transition target='.' event='button_pressed' cond='event_name == "create_new_field"'>
  34. <parameter name="event_name" type="str" />
  35. <raise event="create_field" />
  36. </transition>
  37. </state>
  38. </state>
  39. <state id="cd_behaviour" initial="waiting">
  40. <state id="waiting">
  41. <transition event="create_field" target="../creating">
  42. <raise scope="cd" event="create_instance">
  43. <parameter expr='"fields"' />
  44. </raise>
  45. </transition>
  46. <transition event="delete_field" target='../check_nr_of_fields'>
  47. <parameter name="association_name" type="str"/>
  48. <raise scope="cd" event="delete_instance">
  49. <parameter expr='association_name' />
  50. </raise>
  51. <script>
  52. <![CDATA[
  53. self.nr_of_fields -= 1
  54. ]]>
  55. </script>
  56. </transition>
  57. </state>
  58. <state id="creating">
  59. <transition event="instance_created" target="../waiting">
  60. <parameter name="association_name" type="string"/>
  61. <raise scope="cd" event="start_instance">
  62. <parameter expr="association_name" />
  63. </raise>
  64. <raise scope="narrow" event="set_association_name" target="association_name">
  65. <parameter expr="association_name" />
  66. </raise>
  67. <script>
  68. <![CDATA[
  69. self.nr_of_fields += 1
  70. ]]>
  71. </script>
  72. </transition>
  73. </state>
  74. <state id="check_nr_of_fields">
  75. <transition target="../stopped" cond="self.nr_of_fields == 0" after="0.05">
  76. <raise event="stop" />
  77. </transition>
  78. <transition target="../waiting" cond="self.nr_of_fields != 0"/>
  79. </state>
  80. <state id="stopped" />
  81. </state>
  82. <state id="spawn_windows" initial="spawning">
  83. <state id="spawning">
  84. <transition target="." after="(1000 - self.getSimulatedTime() % 1000) / 1000.0" cond="self.nr_of_fields &lt; 10">
  85. <raise event="button_pressed">
  86. <parameter expr="'create_new_field'" />
  87. </raise>
  88. </transition>
  89. </state>
  90. </state>
  91. <transition target="../stopped" event="stop">
  92. <script>
  93. <![CDATA[
  94. ui.close_window(ui.window)
  95. ]]>
  96. </script>
  97. </transition>
  98. </parallel>
  99. <state id="stopped" />
  100. </state>
  101. </scxml>
  102. </class>
  103. <class name="Field">
  104. <attribute name="canvas" />
  105. <attribute name="field_window" />
  106. <inport name="field_ui"/>
  107. <relationships>
  108. <association name="balls" class="Ball" />
  109. <association name="buttons" class="Button" />
  110. <association name="parent" class="MainApp" min="1" max="1" />
  111. </relationships>
  112. <constructor>
  113. <body>
  114. <![CDATA[
  115. self.field_window = ui.new_window(400,450);
  116. self.canvas = ui.append_canvas(self.field_window,400,400,{'background':'#eee'});
  117. ui.bind_event(self.field_window, ui.EVENTS.WINDOW_CLOSE, self.controller, 'window_close', self.inports['field_ui']);
  118. ui.bind_event(self.field_window, ui.EVENTS.KEY_PRESS, self.controller, 'key_press', self.inports['field_ui']);
  119. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RIGHT_CLICK, self.controller, 'right_click', self.inports['field_ui']);
  120. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['field_ui']);
  121. ui.bind_event(self.canvas.element, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['field_ui']);
  122. ]]>
  123. </body>
  124. </constructor>
  125. <destructor>
  126. <body>
  127. <![CDATA[
  128. ui.close_window(self.field_window);
  129. ]]>
  130. </body>
  131. </destructor>
  132. <scxml initial="root">
  133. <state id="root" initial="waiting">
  134. <state id="waiting">
  135. <transition event="set_association_name" target="../initializing">
  136. <parameter name="association_name" type="str" />
  137. <script>
  138. <![CDATA[
  139. self.association_name = association_name
  140. ]]>
  141. </script>
  142. </transition>
  143. </state>
  144. <state id="initializing">
  145. <transition target="../creating">
  146. <raise scope="cd" event="create_instance">
  147. <parameter expr='"buttons"' />
  148. <parameter expr='"Button"' />
  149. <parameter expr="self" />
  150. <parameter expr="'create_new_field'" />
  151. <parameter expr="'Spawn New Window'" />
  152. </raise>
  153. </transition>
  154. </state>
  155. <state id="creating">
  156. <transition event='instance_created' target='../packing'>
  157. <parameter name="association_name" type="string"/>
  158. <raise scope="cd" event="start_instance">
  159. <parameter expr="association_name" />
  160. </raise>
  161. </transition>
  162. </state>
  163. <state id="packing">
  164. <transition event="button_created" target='../running'>
  165. </transition>
  166. </state>
  167. <parallel id="running">
  168. <transition port="field_ui" event="window_close" target="../deleting">
  169. <raise event="delete_instance" scope="cd">
  170. <parameter expr='"buttons"' />
  171. </raise>
  172. <raise event="delete_instance" scope="cd">
  173. <parameter expr='"balls"' />
  174. </raise>
  175. </transition>
  176. <state id="main_behaviour" initial="running">
  177. <state id="running">
  178. <transition event="right_click" target="../creating">
  179. <parameter name="x" />
  180. <parameter name="y" />
  181. <parameter name="button" />
  182. <raise scope="cd" event="create_instance">
  183. <parameter expr='"balls"' />
  184. <parameter expr='"Ball"' />
  185. <parameter expr="self.canvas" />
  186. <parameter expr="x" />
  187. <parameter expr="y" />
  188. </raise>
  189. </transition>
  190. </state>
  191. <state id="creating">
  192. <transition event="instance_created" target="../running">
  193. <parameter name="association_name" type="string"/>
  194. <raise scope="cd" event="start_instance">
  195. <parameter expr="association_name" />
  196. </raise>
  197. <raise scope="narrow" event="set_association_name" target="association_name">
  198. <parameter expr="association_name" />
  199. </raise>
  200. </transition>
  201. </state>
  202. </state>
  203. <state id="deleting_behaviour" initial="running">
  204. <state id="running">
  205. <transition event="delete_ball" target='.'>
  206. <parameter name="association_name" type="str"/>
  207. <raise scope="cd" event="delete_instance">
  208. <parameter expr='association_name' />
  209. </raise>
  210. </transition>
  211. </state>
  212. </state>
  213. <state id="child_behaviour" initial="listening">
  214. <state id="listening">
  215. <transition event="button_pressed" target='.'>
  216. <parameter name="event_name" type="str" />
  217. <raise event="button_pressed" scope="narrow" target="'parent'">
  218. <parameter expr='event_name' />
  219. </raise>
  220. </transition>
  221. </state>
  222. </state>
  223. <state id="deleting_balls_behaviour" initial="listening">
  224. <state id="listening">
  225. <transition port="field_ui" event="key_press" target="." cond="key == ui.KEYCODES.DELETE">
  226. <parameter name="key" />
  227. <raise event="delete_self" scope="narrow" target="'balls'" />
  228. </transition>
  229. </state>
  230. </state>
  231. <state id="spawn_balls" initial="spawning">
  232. <state id="spawning">
  233. <transition target="." after="(50 - self.getSimulatedTime() % 50) / 1000.0">
  234. <raise event="right_click">
  235. <parameter expr="150" />
  236. <parameter expr="150" />
  237. <parameter expr="None" />
  238. </raise>
  239. </transition>
  240. </state>
  241. </state>
  242. </parallel>
  243. <state id="deleting">
  244. <transition target="../deleted">
  245. <raise event="delete_field" scope="narrow" target="'parent'">
  246. <parameter expr='self.association_name' />
  247. </raise>
  248. </transition>
  249. </state>
  250. <state id="deleted" />
  251. </state>
  252. </scxml>
  253. </class>
  254. <class name="Button">
  255. <relationships>
  256. <association name="parent" class="Field" min="1" max="1" />
  257. </relationships>
  258. <inport name="button_ui"/>
  259. <constructor>
  260. <parameter name="parent" type="Field" />
  261. <parameter name="event_name" type="str" />
  262. <parameter name="button_text" type="str" />
  263. <body>
  264. <![CDATA[
  265. self.event_name = event_name;
  266. button = ui.append_button(parent.field_window, event_name);
  267. ui.bind_event(button.element, ui.EVENTS.MOUSE_CLICK, self.controller, 'mouse_click', self.inports['button_ui']);
  268. ]]>
  269. </body>
  270. </constructor>
  271. <scxml initial="initializing">
  272. <state id="initializing">
  273. <transition target="../running">
  274. <raise event="button_created" scope="narrow" target="'parent'">
  275. </raise>
  276. </transition>
  277. </state>
  278. <state id="running">
  279. <transition port='button_ui' event="mouse_click" target='.' cond="button == ui.MOUSE_BUTTONS.LEFT">
  280. <parameter name="x" />
  281. <parameter name="y" />
  282. <parameter name="button" />
  283. <raise event="button_pressed" scope="narrow" target="'parent'">
  284. <parameter expr="self.event_name" />
  285. </raise>
  286. </transition>
  287. </state>
  288. </scxml>
  289. </class>
  290. <class name="Ball">
  291. <atrribute name="element" />
  292. <attribute name="canvas" />
  293. <inport name="ball_ui" />
  294. <relationships>
  295. <association name="parent" class="Field" min="1" max="1" />
  296. </relationships>
  297. <constructor>
  298. <parameter name="canvas" />
  299. <parameter name="x" />
  300. <parameter name="y" />
  301. <body>
  302. <![CDATA[
  303. self.canvas = canvas;
  304. self.r = 20.0;
  305. self.vel = {'x': random.uniform(-5.0, 5.0), 'y': random.uniform(-5.0, 5.0)};
  306. self.mouse_pos = {};
  307. self.smooth = 0.4; # value between 0 and 1
  308. circle = self.canvas.add_circle(x, y, self.r, {'fill':'#000'});
  309. ui.bind_event(circle, ui.EVENTS.MOUSE_PRESS, self.controller, 'mouse_press', self.inports["ball_ui"]);
  310. ui.bind_event(circle, ui.EVENTS.MOUSE_MOVE, self.controller, 'mouse_move', self.inports['ball_ui']);
  311. ui.bind_event(circle, ui.EVENTS.MOUSE_RELEASE, self.controller, 'mouse_release', self.inports['ball_ui']);
  312. self.element = circle;
  313. ]]>
  314. </body>
  315. </constructor>
  316. <destructor>
  317. <body>
  318. <![CDATA[
  319. self.canvas.remove_element(self.element);
  320. ]]>
  321. </body>
  322. </destructor>
  323. <scxml initial="main_behaviour">
  324. <state id="main_behaviour" initial="initializing">
  325. <state id="initializing">
  326. <transition event="set_association_name" target="../bouncing">
  327. <parameter name="association_name" type="str" />
  328. <script>
  329. <![CDATA[
  330. self.association_name = association_name
  331. ]]>
  332. </script>
  333. </transition>
  334. </state>
  335. <state id="bouncing">
  336. <transition after="(20 - self.getSimulatedTime() % 20) / 1000.0" target=".">
  337. <script>
  338. <![CDATA[
  339. pos = self.element.get_position();
  340. if pos.x-self.r <= 0 or pos.x+self.r >= self.canvas.width :
  341. self.vel['x'] = -self.vel['x'];
  342. if pos.y-self.r <= 0 or pos.y+self.r >= self.canvas.height :
  343. self.vel['y'] = -self.vel['y'];
  344. self.element.move(self.vel['x'], self.vel['y']);
  345. ]]>
  346. </script>
  347. </transition>
  348. <transition port="ball_ui" event="mouse_press" target="../selected" cond="button == ui.MOUSE_BUTTONS.LEFT">
  349. <parameter name="x" />
  350. <parameter name="y" />
  351. <parameter name="button" />
  352. <script>
  353. <![CDATA[
  354. self.element.set_color("#ff0");
  355. ]]>
  356. </script>
  357. </transition>
  358. </state>
  359. <state id="dragging">
  360. <transition port="ball_ui" event="mouse_move" target=".">
  361. <parameter name="x" />
  362. <parameter name="y" />
  363. <parameter name="button" />
  364. <script>
  365. <![CDATA[
  366. dx = x - self.mouse_pos['x'];
  367. dy = y - self.mouse_pos['y'];
  368. self.element.move(dx, dy);
  369. # keep ball within boundaries
  370. pos = self.element.get_position();
  371. if pos.x-self.r <= 0 :
  372. pos.x = self.r + 1;
  373. elif pos.x+self.r >= self.canvas.width :
  374. pos.x = self.canvas.width-self.r-1;
  375. if pos.y-self.r <= 0 :
  376. pos.y = self.r + 1;
  377. elif pos.y+self.r >= self.canvas.height :
  378. pos.y = self.canvas.height-self.r-1;
  379. self.element.set_position(pos.x, pos.y);
  380. self.mouse_pos = {'x':x, 'y':y};
  381. self.vel = {
  382. 'x': (1-self.smooth)*dx + self.smooth*self.vel['x'],
  383. 'y': (1-self.smooth)*dy + self.smooth*self.vel['y']
  384. };
  385. ]]>
  386. </script>
  387. </transition>
  388. <transition port="ball_ui" event="mouse_release" target="../bouncing">
  389. <parameter name="x" />
  390. <parameter name="y" />
  391. <script>
  392. <![CDATA[
  393. self.element.set_color("#f00");
  394. ]]>
  395. </script>
  396. </transition>
  397. </state>
  398. <state id='selected'>
  399. <transition port="ball_ui" event="mouse_press" target="../dragging" cond="button == ui.MOUSE_BUTTONS.LEFT">
  400. <parameter name="x" />
  401. <parameter name="y" />
  402. <parameter name="button" />
  403. <script>
  404. <![CDATA[
  405. self.mouse_pos = {'x':x, 'y':y};
  406. ]]>
  407. </script>
  408. </transition>
  409. <transition event="delete_self" target='../../deleted'>
  410. <raise event="delete_ball" scope="narrow" target="'parent'">
  411. <parameter expr='self.association_name' />
  412. </raise>
  413. </transition>
  414. </state>
  415. </state>
  416. <state id='deleted' />
  417. </scxml>
  418. </class>
  419. </diagram>