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@@ -0,0 +1,151 @@
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+package org.yakindu.scr.logicaland;
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+
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+public class LogicalAndStatemachine implements ILogicalAndStatemachine {
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+
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+ private final class SCInterfaceImpl implements SCInterface {
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+
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+ private int x;
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+
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+ public int getX() {
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+ return x;
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+ }
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+
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+ public void setX(int value) {
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+ this.x = value;
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+ }
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+
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+ private boolean b;
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+
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+ public boolean getB() {
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+ return b;
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+ }
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+
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+ public void setB(boolean value) {
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+ this.b = value;
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+ }
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+
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+ }
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+
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+ private SCInterfaceImpl sCInterface;
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+
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+ public enum State {
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+ main_region_A, $NullState$
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+ };
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+
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+ private final State[] stateVector = new State[1];
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+
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+ private int nextStateIndex;
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+
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+ public LogicalAndStatemachine() {
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+
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+ sCInterface = new SCInterfaceImpl();
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+ }
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+
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+ public void init() {
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+ for (int i = 0; i < 1; i++) {
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+ stateVector[i] = State.$NullState$;
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+ }
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+
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+ clearEvents();
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+ clearOutEvents();
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+
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+ sCInterface.x = 1;
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+
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+ sCInterface.b = false;
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+ }
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+
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+ public void enter() {
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+ entryAction();
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+
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+ nextStateIndex = 0;
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+ stateVector[0] = State.main_region_A;
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+ }
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+
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+ public void exit() {
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+ switch (stateVector[0]) {
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+ case main_region_A :
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+ break;
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+
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+ default :
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+ break;
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+ }
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+
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+ exitAction();
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+ }
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+
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+ protected void clearEvents() {
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+
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+ }
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+
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+ protected void clearOutEvents() {
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+ }
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+
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+ public boolean isStateActive(State state) {
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+ switch (state) {
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+ case main_region_A :
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+ return stateVector[0] == State.main_region_A;
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+ default :
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+ return false;
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+ }
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+ }
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+
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+ public SCInterface getSCInterface() {
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+ return sCInterface;
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+ }
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+
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+ public int getX() {
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+ return sCInterface.getX();
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+ }
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+
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+ public void setX(int value) {
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+ sCInterface.setX(value);
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+ }
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+ public boolean getB() {
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+ return sCInterface.getB();
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+ }
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+
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+ public void setB(boolean value) {
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+ sCInterface.setB(value);
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+ }
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+
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+ /* Entry action for statechart 'LogicalAnd'. */
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+ private void entryAction() {
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+ }
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+
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+ /* Exit action for state 'LogicalAnd'. */
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+ private void exitAction() {
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+ }
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+
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+ /* The reactions of state A. */
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+ private void reactMain_region_A() {
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+ if (sCInterface.x == 1) {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+
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+ sCInterface.b = ((sCInterface.x += 1) == 2 && (sCInterface.x *= 2) == 4);
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+
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+ nextStateIndex = 0;
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+ stateVector[0] = State.main_region_A;
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+ }
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+ }
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+
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+ public void runCycle() {
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+
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+ clearOutEvents();
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+
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+ for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
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+
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+ switch (stateVector[nextStateIndex]) {
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+ case main_region_A :
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+ reactMain_region_A();
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+ break;
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+ default :
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+ // $NullState$
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+ }
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+ }
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+
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+ clearEvents();
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+ }
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+}
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