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@@ -0,0 +1,513 @@
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+package org.yakindu.scr.entryreactionaction;
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+
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+public class EntryReactionActionStatemachine implements IEntryReactionActionStatemachine {
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+
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+ protected class SCInterfaceImpl implements SCInterface {
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+
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+ private boolean b;
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+
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+ public void raiseB() {
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+ b = true;
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+ }
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+
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+ private boolean d;
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+
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+ public void raiseD() {
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+ d = true;
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+ }
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+
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+ private boolean enteredR1;
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+
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+ public boolean getEnteredR1() {
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+ return enteredR1;
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+ }
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+
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+ public void setEnteredR1(boolean value) {
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+ this.enteredR1 = value;
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+ }
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+
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+ private boolean enteredR2;
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+
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+ public boolean getEnteredR2() {
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+ return enteredR2;
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+ }
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+
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+ public void setEnteredR2(boolean value) {
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+ this.enteredR2 = value;
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+ }
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+
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+ private boolean enteredBdefault;
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+
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+ public boolean getEnteredBdefault() {
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+ return enteredBdefault;
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+ }
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+
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+ public void setEnteredBdefault(boolean value) {
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+ this.enteredBdefault = value;
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+ }
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+
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+ private boolean enteredBother;
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+
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+ public boolean getEnteredBother() {
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+ return enteredBother;
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+ }
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+
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+ public void setEnteredBother(boolean value) {
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+ this.enteredBother = value;
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+ }
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+
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+ protected void clearEvents() {
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+ b = false;
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+ d = false;
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+ }
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+
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+ }
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+
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+ protected SCInterfaceImpl sCInterface;
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+
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+ private boolean initialized = false;
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+
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+ public enum State {
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+ r2_B, r2_B_r_BA, r2_B_r_BB, r2_D, r1_A, $NullState$
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+ };
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+
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+ private State[] historyVector = new State[1];
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+ private final State[] stateVector = new State[2];
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+
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+ private int nextStateIndex;
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+
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+ public EntryReactionActionStatemachine() {
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+
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+ sCInterface = new SCInterfaceImpl();
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+ }
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+
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+ public void init() {
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+ this.initialized = true;
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+ for (int i = 0; i < 2; i++) {
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+ stateVector[i] = State.$NullState$;
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+ }
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+
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+ for (int i = 0; i < 1; i++) {
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+ historyVector[i] = State.$NullState$;
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+ }
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+ clearEvents();
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+ clearOutEvents();
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+
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+ sCInterface.setEnteredR1(false);
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+
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+ sCInterface.setEnteredR2(false);
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+
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+ sCInterface.setEnteredBdefault(false);
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+
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+ sCInterface.setEnteredBother(false);
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+ }
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+
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+ public void enter() {
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+ if (!initialized)
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+ throw new IllegalStateException(
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+ "The statemachine needs to be initialized first by calling the init() function.");
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+
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+ enterSequence_r2_default();
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+
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+ enterSequence_r1_default();
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+ }
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+
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+ public void exit() {
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+ exitSequence_r2();
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+
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+ exitSequence_r1();
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+ }
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+
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+ /**
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+ * @see IStatemachine#isActive()
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+ */
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+ public boolean isActive() {
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+
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+ return stateVector[0] != State.$NullState$ || stateVector[1] != State.$NullState$;
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+ }
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+
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+ /**
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+ * Always returns 'false' since this state machine can never become final.
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+ *
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+ * @see IStatemachine#isFinal()
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+ */
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+ public boolean isFinal() {
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+ return false;
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+ }
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+
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+ /**
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+ * This method resets the incoming events (time events included).
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+ */
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+ protected void clearEvents() {
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+ sCInterface.clearEvents();
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+
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+ }
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+
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+ /**
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+ * This method resets the outgoing events.
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+ */
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+ protected void clearOutEvents() {
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+ }
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+
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+ /**
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+ * Returns true if the given state is currently active otherwise false.
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+ */
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+ public boolean isStateActive(State state) {
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+ switch (state) {
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+ case r2_B :
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+ return stateVector[0].ordinal() >= State.r2_B.ordinal()
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+ && stateVector[0].ordinal() <= State.r2_B_r_BB.ordinal();
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+ case r2_B_r_BA :
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+ return stateVector[0] == State.r2_B_r_BA;
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+ case r2_B_r_BB :
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+ return stateVector[0] == State.r2_B_r_BB;
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+ case r2_D :
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+ return stateVector[0] == State.r2_D;
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+ case r1_A :
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+ return stateVector[1] == State.r1_A;
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+ default :
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+ return false;
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+ }
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+ }
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+
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+ public SCInterface getSCInterface() {
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+ return sCInterface;
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+ }
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+
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+ public void raiseB() {
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+ sCInterface.raiseB();
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+ }
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+ public void raiseD() {
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+ sCInterface.raiseD();
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+ }
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+
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+ public boolean getEnteredR1() {
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+ return sCInterface.getEnteredR1();
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+ }
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+
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+ public void setEnteredR1(boolean value) {
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+ sCInterface.setEnteredR1(value);
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+ }
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+ public boolean getEnteredR2() {
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+ return sCInterface.getEnteredR2();
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+ }
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+
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+ public void setEnteredR2(boolean value) {
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+ sCInterface.setEnteredR2(value);
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+ }
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+ public boolean getEnteredBdefault() {
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+ return sCInterface.getEnteredBdefault();
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+ }
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+
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+ public void setEnteredBdefault(boolean value) {
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+ sCInterface.setEnteredBdefault(value);
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+ }
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+ public boolean getEnteredBother() {
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+ return sCInterface.getEnteredBother();
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+ }
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+
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+ public void setEnteredBother(boolean value) {
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+ sCInterface.setEnteredBother(value);
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+ }
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+
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+ private boolean check_r2_B_tr0_tr0() {
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+ return sCInterface.d;
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+ }
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+
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+ private boolean check_r2_B_r_BA_tr0_tr0() {
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+ return sCInterface.b;
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+ }
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+
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+ private boolean check_r2_B_r_BB_tr0_tr0() {
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+ return sCInterface.b;
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+ }
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+
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+ private boolean check_r2_D_tr0_tr0() {
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+ return sCInterface.b;
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+ }
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+
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+ private boolean check_r2_D_tr1_tr1() {
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+ return sCInterface.d;
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+ }
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+
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+ private void effect_r2_B_tr0() {
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+ exitSequence_r2_B();
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+
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+ enterSequence_r2_D_default();
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+ }
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+
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+ private void effect_r2_B_r_BA_tr0() {
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+ exitSequence_r2_B_r_BA();
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+
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+ enterSequence_r2_B_r_BB_default();
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+ }
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+
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+ private void effect_r2_B_r_BB_tr0() {
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+ exitSequence_r2_B_r_BB();
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+
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+ enterSequence_r2_B_r_BA_default();
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+ }
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+
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+ private void effect_r2_D_tr0() {
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+ exitSequence_r2_D();
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+
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+ enterSequence_r2_B_other();
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+ }
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+
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+ private void effect_r2_D_tr1() {
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+ exitSequence_r2_D();
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+
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+ enterSequence_r2_B_default();
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+ }
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+
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+ /* 'default' enter sequence for state B */
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+ private void enterSequence_r2_B_default() {
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+ enterSequence_r2_B_r_default();
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+ }
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+
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+ /* 'other' enter sequence for state B */
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+ private void enterSequence_r2_B_other() {
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+ enterSequence_r2_B_r_other();
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+ }
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+
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+ /* 'default' enter sequence for state BA */
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+ private void enterSequence_r2_B_r_BA_default() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.r2_B_r_BA;
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+
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+ historyVector[0] = stateVector[0];
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+ }
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+
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+ /* 'default' enter sequence for state BB */
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+ private void enterSequence_r2_B_r_BB_default() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.r2_B_r_BB;
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+
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+ historyVector[0] = stateVector[0];
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+ }
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+
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+ /* 'default' enter sequence for state D */
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+ private void enterSequence_r2_D_default() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.r2_D;
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+ }
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+
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+ /* 'default' enter sequence for state A */
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+ private void enterSequence_r1_A_default() {
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+ nextStateIndex = 1;
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+ stateVector[1] = State.r1_A;
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+ }
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+
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+ /* 'default' enter sequence for region r2 */
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+ private void enterSequence_r2_default() {
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+ react_r2_default();
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+ }
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+
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+ /* 'default' enter sequence for region r */
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+ private void enterSequence_r2_B_r_default() {
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+ react_r2_B_r_default();
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+ }
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+
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+ /* 'other' enter sequence for region r */
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+ private void enterSequence_r2_B_r_other() {
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+ react_r2_B_r_other();
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+ }
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+
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+ /* shallow enterSequence with history in child r */
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+ private void shallowEnterSequence_r2_B_r() {
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+ switch (historyVector[0]) {
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+ case r2_B_r_BA :
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+ enterSequence_r2_B_r_BA_default();
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+ break;
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+
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+ case r2_B_r_BB :
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+ enterSequence_r2_B_r_BB_default();
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+ break;
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+
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+ default :
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+ break;
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+ }
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+ }
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+
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+ /* 'default' enter sequence for region r1 */
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+ private void enterSequence_r1_default() {
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+ react_r1__entry_Default();
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+ }
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+
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+ /* Default exit sequence for state B */
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+ private void exitSequence_r2_B() {
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+ exitSequence_r2_B_r();
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+ }
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+
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+ /* Default exit sequence for state BA */
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+ private void exitSequence_r2_B_r_BA() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+ }
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+
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+ /* Default exit sequence for state BB */
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+ private void exitSequence_r2_B_r_BB() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+ }
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+
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+ /* Default exit sequence for state D */
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+ private void exitSequence_r2_D() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+ }
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+
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+ /* Default exit sequence for state A */
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+ private void exitSequence_r1_A() {
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+ nextStateIndex = 1;
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+ stateVector[1] = State.$NullState$;
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+ }
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+
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+ /* Default exit sequence for region r2 */
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+ private void exitSequence_r2() {
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+ switch (stateVector[0]) {
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+ case r2_B_r_BA :
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+ exitSequence_r2_B_r_BA();
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+ break;
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+
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+ case r2_B_r_BB :
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+ exitSequence_r2_B_r_BB();
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+ break;
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+
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+ case r2_D :
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+ exitSequence_r2_D();
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+ break;
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+
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+ default :
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+ break;
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+ }
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+ }
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+
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+ /* Default exit sequence for region r */
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+ private void exitSequence_r2_B_r() {
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+ switch (stateVector[0]) {
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+ case r2_B_r_BA :
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+ exitSequence_r2_B_r_BA();
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+ break;
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+
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+ case r2_B_r_BB :
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+ exitSequence_r2_B_r_BB();
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+ break;
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+
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+ default :
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+ break;
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+ }
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+ }
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+
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+ /* Default exit sequence for region r1 */
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+ private void exitSequence_r1() {
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+ switch (stateVector[1]) {
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+ case r1_A :
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+ exitSequence_r1_A();
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+ break;
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+
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+ default :
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+ break;
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+ }
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+ }
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+
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+ /* The reactions of state BA. */
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+ private void react_r2_B_r_BA() {
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+ if (check_r2_B_tr0_tr0()) {
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+ effect_r2_B_tr0();
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+ } else {
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+ if (check_r2_B_r_BA_tr0_tr0()) {
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+ effect_r2_B_r_BA_tr0();
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+ }
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+ }
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+ }
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+
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+ /* The reactions of state BB. */
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+ private void react_r2_B_r_BB() {
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+ if (check_r2_B_tr0_tr0()) {
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+ effect_r2_B_tr0();
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+ } else {
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+ if (check_r2_B_r_BB_tr0_tr0()) {
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+ effect_r2_B_r_BB_tr0();
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+ }
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+ }
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+ }
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+
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+ /* The reactions of state D. */
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+ private void react_r2_D() {
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+ if (check_r2_D_tr0_tr0()) {
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+ effect_r2_D_tr0();
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+ } else {
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+ if (check_r2_D_tr1_tr1()) {
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+ effect_r2_D_tr1();
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+ }
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+ }
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+ }
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+
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+ /* The reactions of state A. */
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+ private void react_r1_A() {
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+ }
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+
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+ /* Default react sequence for initial entry default */
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+ private void react_r2_default() {
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+ sCInterface.setEnteredR2(true);
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+
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+ enterSequence_r2_B_default();
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+ }
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+
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+ /* Default react sequence for shallow history entry default */
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+ private void react_r2_B_r_default() {
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|
+ /* Enter the region with shallow history */
|
|
|
+ if (historyVector[0] != State.$NullState$) {
|
|
|
+ shallowEnterSequence_r2_B_r();
|
|
|
+ } else {
|
|
|
+ sCInterface.setEnteredBdefault(true);
|
|
|
+
|
|
|
+ enterSequence_r2_B_r_BA_default();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Default react sequence for initial entry other */
|
|
|
+ private void react_r2_B_r_other() {
|
|
|
+ sCInterface.setEnteredBother(true);
|
|
|
+
|
|
|
+ enterSequence_r2_B_r_BB_default();
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Default react sequence for initial entry */
|
|
|
+ private void react_r1__entry_Default() {
|
|
|
+ sCInterface.setEnteredR1(true);
|
|
|
+
|
|
|
+ enterSequence_r1_A_default();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void runCycle() {
|
|
|
+ if (!initialized)
|
|
|
+ throw new IllegalStateException(
|
|
|
+ "The statemachine needs to be initialized first by calling the init() function.");
|
|
|
+
|
|
|
+ clearOutEvents();
|
|
|
+
|
|
|
+ for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
|
|
|
+
|
|
|
+ switch (stateVector[nextStateIndex]) {
|
|
|
+ case r2_B_r_BA :
|
|
|
+ react_r2_B_r_BA();
|
|
|
+ break;
|
|
|
+ case r2_B_r_BB :
|
|
|
+ react_r2_B_r_BB();
|
|
|
+ break;
|
|
|
+ case r2_D :
|
|
|
+ react_r2_D();
|
|
|
+ break;
|
|
|
+ case r1_A :
|
|
|
+ react_r1_A();
|
|
|
+ break;
|
|
|
+ default :
|
|
|
+ // $NullState$
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ clearEvents();
|
|
|
+ }
|
|
|
+}
|