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@@ -0,0 +1,268 @@
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+package org.yakindu.scr.floatmodulo;
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+
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+public class FloatModuloStatemachine implements IFloatModuloStatemachine {
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+
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+ protected class SCInterfaceImpl implements SCInterface {
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+
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+ private double r;
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+
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+ public double getR() {
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+ return r;
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+ }
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+
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+ public void setR(double value) {
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+ this.r = value;
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+ }
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+
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+ private long i;
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+
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+ public long getI() {
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+ return i;
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+ }
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+
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+ public void setI(long value) {
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+ this.i = value;
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+ }
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+
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+ }
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+
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+ protected SCInterfaceImpl sCInterface;
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+
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+ private boolean initialized = false;
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+
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+ public enum State {
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+ main_region_StateA,
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+ main_region__final_,
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+ $NullState$
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+ };
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+
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+ private final State[] stateVector = new State[1];
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+
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+ private int nextStateIndex;
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+
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+
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+
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+ public FloatModuloStatemachine() {
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+ sCInterface = new SCInterfaceImpl();
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+ }
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+
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+ public void init() {
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+ this.initialized = true;
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+
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+ for (int i = 0; i < 1; i++) {
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+ stateVector[i] = State.$NullState$;
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+ }
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+ clearEvents();
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+ clearOutEvents();
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+ sCInterface.setR(3.4);
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+
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+ sCInterface.setI(2);
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+ }
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+
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+ public void enter() {
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+ if (!initialized) {
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+ throw new IllegalStateException(
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+ "The state machine needs to be initialized first by calling the init() function.");
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+ }
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+
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+ enterSequence_main_region_default();
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+ }
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+
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+ public void exit() {
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+ exitSequence_main_region();
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+ }
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+
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+ /**
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+ * @see IStatemachine#isActive()
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+ */
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+ public boolean isActive() {
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+ return stateVector[0] != State.$NullState$;
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+ }
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+
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+ /**
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+ * @see IStatemachine#isFinal()
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+ */
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+ public boolean isFinal() {
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+ return (stateVector[0] == State.main_region__final_);
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+ }
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+ /**
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+ * This method resets the incoming events (time events included).
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+ */
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+ protected void clearEvents() {
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+ }
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+
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+ /**
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+ * This method resets the outgoing events.
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+ */
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+ protected void clearOutEvents() {
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+ }
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+
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+ /**
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+ * Returns true if the given state is currently active otherwise false.
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+ */
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+ public boolean isStateActive(State state) {
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+
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+ switch (state) {
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+ case main_region_StateA:
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+ return stateVector[0] == State.main_region_StateA;
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+ case main_region__final_:
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+ return stateVector[0] == State.main_region__final_;
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+ default:
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+ return false;
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+ }
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+ }
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+
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+ public SCInterface getSCInterface() {
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+ return sCInterface;
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+ }
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+
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+ public double getR() {
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+ return sCInterface.getR();
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+ }
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+
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+ public void setR(double value) {
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+ sCInterface.setR(value);
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+ }
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+
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+ public long getI() {
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+ return sCInterface.getI();
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+ }
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+
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+ public void setI(long value) {
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+ sCInterface.setI(value);
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+ }
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+
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+ private boolean check_main_region_StateA_tr0_tr0() {
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+ return true;
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+ }
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+
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+ private void effect_main_region_StateA_tr0() {
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+ exitSequence_main_region_StateA();
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+ enterSequence_main_region__final__default();
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+ }
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+
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+ /* Entry action for state 'StateA'. */
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+ private void entryAction_main_region_StateA() {
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+ sCInterface.setR(sCInterface.getR() % sCInterface.r);
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+
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+ sCInterface.setR(3.4);
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+
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+ sCInterface.setI(2);
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+
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+ sCInterface.setR(sCInterface.r % sCInterface.r);
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+
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+ sCInterface.setR(3.4);
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+
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+ sCInterface.setI(2);
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+
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+ sCInterface.setI(sCInterface.i % sCInterface.i);
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+
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+ sCInterface.setR(3.4);
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+
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+ sCInterface.setI(2);
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+
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+ sCInterface.setI(sCInterface.getI() % sCInterface.i);
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+
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+ sCInterface.setR(3.4);
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+
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+ sCInterface.setI(2);
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+
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+ sCInterface.setR(sCInterface.r % sCInterface.i);
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+
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+ sCInterface.setR(3.4);
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+
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+ sCInterface.setI(2);
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+
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+ sCInterface.setR(sCInterface.getR() % sCInterface.i);
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+
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+ sCInterface.setR(3.4);
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+
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+ sCInterface.setI(2);
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+
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+ sCInterface.setR(sCInterface.i % sCInterface.r);
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+
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+ sCInterface.setR(3.4);
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+
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+ sCInterface.setI(2);
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+
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+ sCInterface.setR(sCInterface.i % sCInterface.i);
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+ }
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+
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+ /* 'default' enter sequence for state StateA */
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+ private void enterSequence_main_region_StateA_default() {
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+ entryAction_main_region_StateA();
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+ nextStateIndex = 0;
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+ stateVector[0] = State.main_region_StateA;
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+ }
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+
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+ /* Default enter sequence for state null */
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+ private void enterSequence_main_region__final__default() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.main_region__final_;
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+ }
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+
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+ /* 'default' enter sequence for region main region */
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+ private void enterSequence_main_region_default() {
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+ react_main_region__entry_Default();
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+ }
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+
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+ /* Default exit sequence for state StateA */
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+ private void exitSequence_main_region_StateA() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+ }
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+
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+ /* Default exit sequence for final state. */
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+ private void exitSequence_main_region__final_() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+ }
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+
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+ /* Default exit sequence for region main region */
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+ private void exitSequence_main_region() {
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+ switch (stateVector[0]) {
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+ case main_region_StateA:
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+ exitSequence_main_region_StateA();
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+ break;
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+ case main_region__final_:
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+ exitSequence_main_region__final_();
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+
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+ /* The reactions of state StateA. */
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+ private void react_main_region_StateA() {
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+ effect_main_region_StateA_tr0();
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+ }
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+
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+ /* The reactions of state null. */
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+ private void react_main_region__final_() {
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+ }
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+
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+ /* Default react sequence for initial entry */
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+ private void react_main_region__entry_Default() {
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+ enterSequence_main_region_StateA_default();
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+ }
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+
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+ public void runCycle() {
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+ if (!initialized)
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+ throw new IllegalStateException(
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+ "The state machine needs to be initialized first by calling the init() function.");
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+ clearOutEvents();
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+ for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
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+ switch (stateVector[nextStateIndex]) {
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+ case main_region_StateA:
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+ react_main_region_StateA();
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+ break;
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+ case main_region__final_:
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+ react_main_region__final_();
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+ break;
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+ default:
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+ // $NullState$
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+ }
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+ }
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+ clearEvents();
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+ }
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+}
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