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@@ -0,0 +1,285 @@
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+package org.yakindu.scr.triggerexpressionprecedence;
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+
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+public class TriggerExpressionPrecedenceStatemachine implements ITriggerExpressionPrecedenceStatemachine {
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+
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+ protected class SCInterfaceImpl implements SCInterface {
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+
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+ private boolean e1;
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+
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+ public void raiseE1() {
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+ e1 = true;
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+ }
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+
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+ private boolean e2;
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+
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+ public void raiseE2() {
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+ e2 = true;
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+ }
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+
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+ private boolean c1;
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+
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+ public boolean getC1() {
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+ return c1;
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+ }
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+
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+ public void setC1(boolean value) {
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+ this.c1 = value;
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+ }
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+
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+ private boolean c2;
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+
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+ public boolean getC2() {
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+ return c2;
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+ }
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+
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+ public void setC2(boolean value) {
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+ this.c2 = value;
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+ }
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+
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+ private boolean e1_transition;
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+
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+ public boolean getE1_transition() {
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+ return e1_transition;
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+ }
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+
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+ public void setE1_transition(boolean value) {
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+ this.e1_transition = value;
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+ }
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+
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+ private boolean e2_transition;
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+
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+ public boolean getE2_transition() {
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+ return e2_transition;
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+ }
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+
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+ public void setE2_transition(boolean value) {
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+ this.e2_transition = value;
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+ }
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+
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+ protected void clearEvents() {
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+ e1 = false;
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+ e2 = false;
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+ }
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+
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+ }
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+
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+ protected SCInterfaceImpl sCInterface;
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+
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+ private boolean initialized = false;
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+
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+ public enum State {
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+ triggerExpressionPrecedence_main_region_A, $NullState$
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+ };
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+
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+ private final State[] stateVector = new State[1];
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+
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+ private int nextStateIndex;
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+
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+ public TriggerExpressionPrecedenceStatemachine() {
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+
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+ sCInterface = new SCInterfaceImpl();
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+ }
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+
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+ public void init() {
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+ this.initialized = true;
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+ for (int i = 0; i < 1; i++) {
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+ stateVector[i] = State.$NullState$;
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+ }
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+
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+ clearEvents();
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+ clearOutEvents();
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+
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+ sCInterface.setC1(false);
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+
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+ sCInterface.setC2(false);
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+
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+ sCInterface.setE1_transition(false);
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+
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+ sCInterface.setE2_transition(false);
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+ }
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+
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+ public void enter() {
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+ if (!initialized)
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+ throw new IllegalStateException(
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+ "The state machine needs to be initialized first by calling the init() function.");
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+
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+ enterSequence_TriggerExpressionPrecedence_main_region_default();
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+ }
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+
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+ public void exit() {
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+ exitSequence_TriggerExpressionPrecedence_main_region();
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+ }
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+
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+ /**
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+ * @see IStatemachine#isActive()
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+ */
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+ public boolean isActive() {
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+
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+ return stateVector[0] != State.$NullState$;
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+ }
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+
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+ /**
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+ * Always returns 'false' since this state machine can never become final.
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+ *
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+ * @see IStatemachine#isFinal()
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+ */
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+ public boolean isFinal() {
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+ return false;
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+ }
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+
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+ /**
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+ * This method resets the incoming events (time events included).
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+ */
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+ protected void clearEvents() {
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+ sCInterface.clearEvents();
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+
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+ }
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+
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+ /**
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+ * This method resets the outgoing events.
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+ */
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+ protected void clearOutEvents() {
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+ }
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+
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+ /**
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+ * Returns true if the given state is currently active otherwise false.
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+ */
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+ public boolean isStateActive(State state) {
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+ switch (state) {
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+ case triggerExpressionPrecedence_main_region_A :
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+ return stateVector[0] == State.triggerExpressionPrecedence_main_region_A;
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+ default :
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+ return false;
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+ }
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+ }
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+
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+ public SCInterface getSCInterface() {
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+ return sCInterface;
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+ }
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+
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+ public void raiseE1() {
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+ sCInterface.raiseE1();
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+ }
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+ public void raiseE2() {
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+ sCInterface.raiseE2();
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+ }
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+
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+ public boolean getC1() {
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+ return sCInterface.getC1();
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+ }
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+
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+ public void setC1(boolean value) {
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+ sCInterface.setC1(value);
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+ }
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+ public boolean getC2() {
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+ return sCInterface.getC2();
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+ }
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+
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+ public void setC2(boolean value) {
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+ sCInterface.setC2(value);
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+ }
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+ public boolean getE1_transition() {
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+ return sCInterface.getE1_transition();
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+ }
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+
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+ public void setE1_transition(boolean value) {
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+ sCInterface.setE1_transition(value);
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+ }
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+ public boolean getE2_transition() {
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+ return sCInterface.getE2_transition();
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+ }
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+
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+ public void setE2_transition(boolean value) {
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+ sCInterface.setE2_transition(value);
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+ }
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+
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+ private boolean check_TriggerExpressionPrecedence_main_region_A_tr0_tr0() {
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+ return (sCInterface.e1) && (sCInterface.getC1() || sCInterface.getC2());
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+ }
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+
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+ private boolean check_TriggerExpressionPrecedence_main_region_A_tr1_tr1() {
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+ return sCInterface.e2;
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+ }
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+
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+ private void effect_TriggerExpressionPrecedence_main_region_A_tr0() {
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+ exitSequence_TriggerExpressionPrecedence_main_region_A();
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+
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+ sCInterface.setE1_transition(true);
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+
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+ enterSequence_TriggerExpressionPrecedence_main_region_A_default();
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+ }
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+
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+ private void effect_TriggerExpressionPrecedence_main_region_A_tr1() {
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+ exitSequence_TriggerExpressionPrecedence_main_region_A();
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+
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+ sCInterface.setE2_transition(true);
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+
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+ enterSequence_TriggerExpressionPrecedence_main_region_A_default();
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+ }
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+
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+ /* 'default' enter sequence for state A */
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+ private void enterSequence_TriggerExpressionPrecedence_main_region_A_default() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.triggerExpressionPrecedence_main_region_A;
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+ }
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+
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+ /* 'default' enter sequence for region main region */
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+ private void enterSequence_TriggerExpressionPrecedence_main_region_default() {
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+ react_TriggerExpressionPrecedence_main_region__entry_Default();
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+ }
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+
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+ /* Default exit sequence for state A */
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+ private void exitSequence_TriggerExpressionPrecedence_main_region_A() {
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+ nextStateIndex = 0;
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+ stateVector[0] = State.$NullState$;
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+ }
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+
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+ /* Default exit sequence for region main region */
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+ private void exitSequence_TriggerExpressionPrecedence_main_region() {
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+ switch (stateVector[0]) {
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+ case triggerExpressionPrecedence_main_region_A :
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+ exitSequence_TriggerExpressionPrecedence_main_region_A();
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+ break;
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+
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+ default :
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+ break;
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+ }
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+ }
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+
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+ /* The reactions of state A. */
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+ private void react_TriggerExpressionPrecedence_main_region_A() {
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+ if (check_TriggerExpressionPrecedence_main_region_A_tr0_tr0()) {
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+ effect_TriggerExpressionPrecedence_main_region_A_tr0();
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+ } else {
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+ if (check_TriggerExpressionPrecedence_main_region_A_tr1_tr1()) {
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+ effect_TriggerExpressionPrecedence_main_region_A_tr1();
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+ }
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+ }
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+ }
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+
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+ /* Default react sequence for initial entry */
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+ private void react_TriggerExpressionPrecedence_main_region__entry_Default() {
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+ enterSequence_TriggerExpressionPrecedence_main_region_A_default();
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+ }
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+
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+ public void runCycle() {
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+ if (!initialized)
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+ throw new IllegalStateException(
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+ "The state machine needs to be initialized first by calling the init() function.");
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+
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+ clearOutEvents();
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+
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+ for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
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+
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+ switch (stateVector[nextStateIndex]) {
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+ case triggerExpressionPrecedence_main_region_A :
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+ react_TriggerExpressionPrecedence_main_region_A();
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+ break;
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+ default :
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+ // $NullState$
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+ }
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+ }
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+
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+ clearEvents();
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+ }
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+}
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