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@@ -1,452 +1,452 @@
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-package org.yakindu.scr.deepentry;
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-
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-public class DeepEntryStatemachine implements IDeepEntryStatemachine {
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-
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- private final class SCInterfaceImpl implements SCInterface {
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-
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- private boolean e;
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-
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- public void raiseE() {
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- e = true;
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- }
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-
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- private boolean f;
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-
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- public void raiseF() {
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- f = true;
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- }
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-
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- private long x;
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-
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- public long getX() {
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- return x;
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- }
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-
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- public void setX(long value) {
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- this.x = value;
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- }
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-
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- private long y;
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-
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- public long getY() {
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- return y;
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- }
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-
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- public void setY(long value) {
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- this.y = value;
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- }
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-
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- private long z;
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-
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- public long getZ() {
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- return z;
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- }
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-
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- public void setZ(long value) {
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- this.z = value;
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- }
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-
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- public void clearEvents() {
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- e = false;
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- f = false;
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- }
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-
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- }
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-
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- private SCInterfaceImpl sCInterface;
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-
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- public enum State {
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- r_A, r_A_r_B, r2_B, r2_B_r_BA, r2_B_r_BA_r_BAA, r2_B_r_BB, r2_C, r3_D, r3_D_r_DA, r3_D_r_DA_r_DAA, $NullState$
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- };
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-
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- private State[] historyVector = new State[4];
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- private final State[] stateVector = new State[3];
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-
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- private int nextStateIndex;
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-
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- public DeepEntryStatemachine() {
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-
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- sCInterface = new SCInterfaceImpl();
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- }
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-
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- public void init() {
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- for (int i = 0; i < 3; i++) {
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- stateVector[i] = State.$NullState$;
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- }
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-
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- for (int i = 0; i < 4; i++) {
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- historyVector[i] = State.$NullState$;
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- }
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- clearEvents();
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- clearOutEvents();
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-
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- sCInterface.x = 0;
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-
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- sCInterface.y = 0;
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-
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- sCInterface.z = 0;
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- }
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-
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- public void enter() {
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- entryAction();
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-
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- sCInterface.x += 1;
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-
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- nextStateIndex = 0;
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- stateVector[0] = State.r_A_r_B;
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-
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- /* Enter the region with shallow history */
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- if (historyVector[0] != State.$NullState$) {
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- shallowEnterSequenceR2_B_r();
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- } else {
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- sCInterface.y += 1;
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-
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- nextStateIndex = 1;
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- stateVector[1] = State.r2_B_r_BA_r_BAA;
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- }
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-
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- /* Enter the region with deep history */
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- if (historyVector[1] != State.$NullState$) {
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- deepEnterSequenceR3();
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- } else {
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- sCInterface.z += 1;
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-
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- sCInterface.z += 1;
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-
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- nextStateIndex = 2;
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- stateVector[2] = State.r3_D_r_DA_r_DAA;
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- }
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- }
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-
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- public void exit() {
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- switch (stateVector[0]) {
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- case r_A_r_B :
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- nextStateIndex = 0;
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- stateVector[0] = State.$NullState$;
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- break;
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-
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- default :
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- break;
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- }
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-
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- switch (stateVector[1]) {
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- case r2_B_r_BA_r_BAA :
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- historyVector[0] = stateVector[1];
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-
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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- break;
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-
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- case r2_B_r_BB :
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- historyVector[0] = stateVector[1];
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-
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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- break;
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-
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- case r2_C :
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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- break;
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-
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- default :
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- break;
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- }
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-
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- historyVector[1] = stateVector[2];
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-
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- switch (stateVector[2]) {
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- case r3_D_r_DA_r_DAA :
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- historyVector[3] = stateVector[2];
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-
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- historyVector[2] = stateVector[2];
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-
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- nextStateIndex = 2;
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- stateVector[2] = State.$NullState$;
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- break;
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-
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- default :
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- break;
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- }
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-
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- exitAction();
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- }
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-
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- /**
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- * This method resets the incoming events (time events included).
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- */
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- protected void clearEvents() {
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- sCInterface.clearEvents();
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-
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- }
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-
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- /**
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- * This method resets the outgoing events.
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- */
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- protected void clearOutEvents() {
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- }
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-
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- /**
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- * Returns true if the given state is currently active otherwise false.
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- */
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- public boolean isStateActive(State state) {
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- switch (state) {
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- case r_A :
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- return stateVector[0].ordinal() >= State.r_A.ordinal()
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- && stateVector[0].ordinal() <= State.r_A_r_B.ordinal();
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- case r_A_r_B :
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- return stateVector[0] == State.r_A_r_B;
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- case r2_B :
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- return stateVector[1].ordinal() >= State.r2_B.ordinal()
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- && stateVector[1].ordinal() <= State.r2_B_r_BB
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- .ordinal();
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- case r2_B_r_BA :
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- return stateVector[1].ordinal() >= State.r2_B_r_BA.ordinal()
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- && stateVector[1].ordinal() <= State.r2_B_r_BA_r_BAA
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- .ordinal();
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- case r2_B_r_BA_r_BAA :
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- return stateVector[1] == State.r2_B_r_BA_r_BAA;
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- case r2_B_r_BB :
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- return stateVector[1] == State.r2_B_r_BB;
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- case r2_C :
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- return stateVector[1] == State.r2_C;
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- case r3_D :
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- return stateVector[2].ordinal() >= State.r3_D.ordinal()
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- && stateVector[2].ordinal() <= State.r3_D_r_DA_r_DAA
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- .ordinal();
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- case r3_D_r_DA :
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- return stateVector[2].ordinal() >= State.r3_D_r_DA.ordinal()
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- && stateVector[2].ordinal() <= State.r3_D_r_DA_r_DAA
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- .ordinal();
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- case r3_D_r_DA_r_DAA :
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- return stateVector[2] == State.r3_D_r_DA_r_DAA;
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- default :
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- return false;
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- }
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- }
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-
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- public SCInterface getSCInterface() {
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- return sCInterface;
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- }
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-
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- public void raiseE() {
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- sCInterface.raiseE();
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- }
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- public void raiseF() {
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- sCInterface.raiseF();
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- }
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-
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- public long getX() {
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- return sCInterface.getX();
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- }
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-
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- public void setX(long value) {
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- sCInterface.setX(value);
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- }
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- public long getY() {
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- return sCInterface.getY();
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- }
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-
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- public void setY(long value) {
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- sCInterface.setY(value);
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- }
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- public long getZ() {
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- return sCInterface.getZ();
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- }
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-
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- public void setZ(long value) {
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- sCInterface.setZ(value);
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- }
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-
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- /* Entry action for statechart 'DeepEntry'. */
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- private void entryAction() {
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- }
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-
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- /* Exit action for state 'DeepEntry'. */
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- private void exitAction() {
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- }
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-
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- /* shallow enterSequence with history in child r */
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- private void shallowEnterSequenceR2_B_r() {
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- switch (historyVector[0]) {
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- case r2_B_r_BA_r_BAA :
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- sCInterface.y += 1;
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-
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- nextStateIndex = 1;
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- stateVector[1] = State.r2_B_r_BA_r_BAA;
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- break;
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-
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- case r2_B_r_BB :
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- nextStateIndex = 1;
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- stateVector[1] = State.r2_B_r_BB;
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- break;
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-
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- default :
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- break;
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- }
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- }
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-
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- /* deep enterSequence with history in child r3 */
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- private void deepEnterSequenceR3() {
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- switch (historyVector[1]) {
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- case r3_D_r_DA_r_DAA :
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- sCInterface.z += 1;
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-
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- deepEnterSequenceR3_D_r();
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- break;
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-
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- default :
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- break;
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- }
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- }
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-
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- /* deep enterSequence with history in child r */
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- private void deepEnterSequenceR3_D_r() {
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- switch (historyVector[2]) {
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- case r3_D_r_DA_r_DAA :
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- sCInterface.z += 1;
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-
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- deepEnterSequenceR3_D_r_DA_r();
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- break;
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-
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- default :
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- break;
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- }
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- }
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-
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- /* deep enterSequence with history in child r */
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- private void deepEnterSequenceR3_D_r_DA_r() {
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- switch (historyVector[3]) {
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- case r3_D_r_DA_r_DAA :
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- nextStateIndex = 2;
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- stateVector[2] = State.r3_D_r_DA_r_DAA;
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- break;
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-
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- default :
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- break;
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- }
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- }
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-
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- /* The reactions of state B. */
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- private void reactR_A_r_B() {
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- }
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-
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- /* The reactions of state BAA. */
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- private void reactR2_B_r_BA_r_BAA() {
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- if (sCInterface.f) {
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- historyVector[0] = stateVector[1];
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-
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- switch (stateVector[1]) {
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- case r2_B_r_BA_r_BAA :
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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- break;
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-
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- case r2_B_r_BB :
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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- break;
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-
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- default :
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- break;
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- }
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-
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- nextStateIndex = 1;
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- stateVector[1] = State.r2_C;
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- } else {
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- if (sCInterface.e) {
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- switch (stateVector[1]) {
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- case r2_B_r_BA_r_BAA :
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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- break;
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-
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- default :
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- break;
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- }
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-
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- nextStateIndex = 1;
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- stateVector[1] = State.r2_B_r_BB;
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- } else {
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- }
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- }
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- }
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-
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- /* The reactions of state BB. */
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- private void reactR2_B_r_BB() {
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- if (sCInterface.f) {
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- historyVector[0] = stateVector[1];
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-
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- switch (stateVector[1]) {
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- case r2_B_r_BA_r_BAA :
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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- break;
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-
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- case r2_B_r_BB :
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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- break;
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-
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- default :
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- break;
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- }
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-
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- nextStateIndex = 1;
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- stateVector[1] = State.r2_C;
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- } else {
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- }
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- }
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-
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- /* The reactions of state C. */
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- private void reactR2_C() {
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- if (sCInterface.f) {
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- nextStateIndex = 1;
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- stateVector[1] = State.$NullState$;
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-
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- /* Enter the region with shallow history */
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- if (historyVector[0] != State.$NullState$) {
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- shallowEnterSequenceR2_B_r();
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- } else {
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- sCInterface.y += 1;
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-
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- nextStateIndex = 1;
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- stateVector[1] = State.r2_B_r_BA_r_BAA;
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- }
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- }
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- }
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-
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- /* The reactions of state DAA. */
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- private void reactR3_D_r_DA_r_DAA() {
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- }
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-
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- public void runCycle() {
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-
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- clearOutEvents();
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-
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- for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
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-
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- switch (stateVector[nextStateIndex]) {
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- case r_A_r_B :
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- reactR_A_r_B();
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- break;
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- case r2_B_r_BA_r_BAA :
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- reactR2_B_r_BA_r_BAA();
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- break;
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- case r2_B_r_BB :
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- reactR2_B_r_BB();
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- break;
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- case r2_C :
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- reactR2_C();
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- break;
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- case r3_D_r_DA_r_DAA :
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- reactR3_D_r_DA_r_DAA();
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- break;
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- default :
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- // $NullState$
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- }
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- }
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-
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- clearEvents();
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- }
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-}
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+package org.yakindu.scr.deepentry;
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+
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+public class DeepEntryStatemachine implements IDeepEntryStatemachine {
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+
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+ private final class SCInterfaceImpl implements SCInterface {
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+
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+ private boolean e;
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+
|
|
|
+ public void raiseE() {
|
|
|
+ e = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ private boolean f;
|
|
|
+
|
|
|
+ public void raiseF() {
|
|
|
+ f = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ private long x;
|
|
|
+
|
|
|
+ public long getX() {
|
|
|
+ return x;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void setX(long value) {
|
|
|
+ this.x = value;
|
|
|
+ }
|
|
|
+
|
|
|
+ private long y;
|
|
|
+
|
|
|
+ public long getY() {
|
|
|
+ return y;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void setY(long value) {
|
|
|
+ this.y = value;
|
|
|
+ }
|
|
|
+
|
|
|
+ private long z;
|
|
|
+
|
|
|
+ public long getZ() {
|
|
|
+ return z;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void setZ(long value) {
|
|
|
+ this.z = value;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void clearEvents() {
|
|
|
+ e = false;
|
|
|
+ f = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ private SCInterfaceImpl sCInterface;
|
|
|
+
|
|
|
+ public enum State {
|
|
|
+ r_A, r_A_r_B, r2_B, r2_B_r_BA, r2_B_r_BA_r_BAA, r2_B_r_BB, r2_C, r3_D, r3_D_r_DA, r3_D_r_DA_r_DAA, $NullState$
|
|
|
+ };
|
|
|
+
|
|
|
+ private State[] historyVector = new State[4];
|
|
|
+ private final State[] stateVector = new State[3];
|
|
|
+
|
|
|
+ private int nextStateIndex;
|
|
|
+
|
|
|
+ public DeepEntryStatemachine() {
|
|
|
+
|
|
|
+ sCInterface = new SCInterfaceImpl();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void init() {
|
|
|
+ for (int i = 0; i < 3; i++) {
|
|
|
+ stateVector[i] = State.$NullState$;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (int i = 0; i < 4; i++) {
|
|
|
+ historyVector[i] = State.$NullState$;
|
|
|
+ }
|
|
|
+ clearEvents();
|
|
|
+ clearOutEvents();
|
|
|
+
|
|
|
+ sCInterface.x = 0;
|
|
|
+
|
|
|
+ sCInterface.y = 0;
|
|
|
+
|
|
|
+ sCInterface.z = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void enter() {
|
|
|
+ entryAction();
|
|
|
+
|
|
|
+ sCInterface.x += 1;
|
|
|
+
|
|
|
+ nextStateIndex = 0;
|
|
|
+ stateVector[0] = State.r_A_r_B;
|
|
|
+
|
|
|
+ /* Enter the region with shallow history */
|
|
|
+ if (historyVector[0] != State.$NullState$) {
|
|
|
+ shallowEnterSequenceR2_B_r();
|
|
|
+ } else {
|
|
|
+ sCInterface.y += 1;
|
|
|
+
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.r2_B_r_BA_r_BAA;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Enter the region with deep history */
|
|
|
+ if (historyVector[1] != State.$NullState$) {
|
|
|
+ deepEnterSequenceR3();
|
|
|
+ } else {
|
|
|
+ sCInterface.z += 1;
|
|
|
+
|
|
|
+ sCInterface.z += 1;
|
|
|
+
|
|
|
+ nextStateIndex = 2;
|
|
|
+ stateVector[2] = State.r3_D_r_DA_r_DAA;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void exit() {
|
|
|
+ switch (stateVector[0]) {
|
|
|
+ case r_A_r_B :
|
|
|
+ nextStateIndex = 0;
|
|
|
+ stateVector[0] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (stateVector[1]) {
|
|
|
+ case r2_B_r_BA_r_BAA :
|
|
|
+ historyVector[0] = stateVector[1];
|
|
|
+
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case r2_B_r_BB :
|
|
|
+ historyVector[0] = stateVector[1];
|
|
|
+
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case r2_C :
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ historyVector[1] = stateVector[2];
|
|
|
+
|
|
|
+ switch (stateVector[2]) {
|
|
|
+ case r3_D_r_DA_r_DAA :
|
|
|
+ historyVector[3] = stateVector[2];
|
|
|
+
|
|
|
+ historyVector[2] = stateVector[2];
|
|
|
+
|
|
|
+ nextStateIndex = 2;
|
|
|
+ stateVector[2] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ exitAction();
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method resets the incoming events (time events included).
|
|
|
+ */
|
|
|
+ protected void clearEvents() {
|
|
|
+ sCInterface.clearEvents();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method resets the outgoing events.
|
|
|
+ */
|
|
|
+ protected void clearOutEvents() {
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Returns true if the given state is currently active otherwise false.
|
|
|
+ */
|
|
|
+ public boolean isStateActive(State state) {
|
|
|
+ switch (state) {
|
|
|
+ case r_A :
|
|
|
+ return stateVector[0].ordinal() >= State.r_A.ordinal()
|
|
|
+ && stateVector[0].ordinal() <= State.r_A_r_B.ordinal();
|
|
|
+ case r_A_r_B :
|
|
|
+ return stateVector[0] == State.r_A_r_B;
|
|
|
+ case r2_B :
|
|
|
+ return stateVector[1].ordinal() >= State.r2_B.ordinal()
|
|
|
+ && stateVector[1].ordinal() <= State.r2_B_r_BB
|
|
|
+ .ordinal();
|
|
|
+ case r2_B_r_BA :
|
|
|
+ return stateVector[1].ordinal() >= State.r2_B_r_BA.ordinal()
|
|
|
+ && stateVector[1].ordinal() <= State.r2_B_r_BA_r_BAA
|
|
|
+ .ordinal();
|
|
|
+ case r2_B_r_BA_r_BAA :
|
|
|
+ return stateVector[1] == State.r2_B_r_BA_r_BAA;
|
|
|
+ case r2_B_r_BB :
|
|
|
+ return stateVector[1] == State.r2_B_r_BB;
|
|
|
+ case r2_C :
|
|
|
+ return stateVector[1] == State.r2_C;
|
|
|
+ case r3_D :
|
|
|
+ return stateVector[2].ordinal() >= State.r3_D.ordinal()
|
|
|
+ && stateVector[2].ordinal() <= State.r3_D_r_DA_r_DAA
|
|
|
+ .ordinal();
|
|
|
+ case r3_D_r_DA :
|
|
|
+ return stateVector[2].ordinal() >= State.r3_D_r_DA.ordinal()
|
|
|
+ && stateVector[2].ordinal() <= State.r3_D_r_DA_r_DAA
|
|
|
+ .ordinal();
|
|
|
+ case r3_D_r_DA_r_DAA :
|
|
|
+ return stateVector[2] == State.r3_D_r_DA_r_DAA;
|
|
|
+ default :
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public SCInterface getSCInterface() {
|
|
|
+ return sCInterface;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void raiseE() {
|
|
|
+ sCInterface.raiseE();
|
|
|
+ }
|
|
|
+ public void raiseF() {
|
|
|
+ sCInterface.raiseF();
|
|
|
+ }
|
|
|
+
|
|
|
+ public long getX() {
|
|
|
+ return sCInterface.getX();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void setX(long value) {
|
|
|
+ sCInterface.setX(value);
|
|
|
+ }
|
|
|
+ public long getY() {
|
|
|
+ return sCInterface.getY();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void setY(long value) {
|
|
|
+ sCInterface.setY(value);
|
|
|
+ }
|
|
|
+ public long getZ() {
|
|
|
+ return sCInterface.getZ();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void setZ(long value) {
|
|
|
+ sCInterface.setZ(value);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Entry action for statechart 'DeepEntry'. */
|
|
|
+ private void entryAction() {
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Exit action for state 'DeepEntry'. */
|
|
|
+ private void exitAction() {
|
|
|
+ }
|
|
|
+
|
|
|
+ /* shallow enterSequence with history in child r */
|
|
|
+ private void shallowEnterSequenceR2_B_r() {
|
|
|
+ switch (historyVector[0]) {
|
|
|
+ case r2_B_r_BA_r_BAA :
|
|
|
+ sCInterface.y += 1;
|
|
|
+
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.r2_B_r_BA_r_BAA;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case r2_B_r_BB :
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.r2_B_r_BB;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* deep enterSequence with history in child r3 */
|
|
|
+ private void deepEnterSequenceR3() {
|
|
|
+ switch (historyVector[1]) {
|
|
|
+ case r3_D_r_DA_r_DAA :
|
|
|
+ sCInterface.z += 1;
|
|
|
+
|
|
|
+ deepEnterSequenceR3_D_r();
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* deep enterSequence with history in child r */
|
|
|
+ private void deepEnterSequenceR3_D_r() {
|
|
|
+ switch (historyVector[2]) {
|
|
|
+ case r3_D_r_DA_r_DAA :
|
|
|
+ sCInterface.z += 1;
|
|
|
+
|
|
|
+ deepEnterSequenceR3_D_r_DA_r();
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* deep enterSequence with history in child r */
|
|
|
+ private void deepEnterSequenceR3_D_r_DA_r() {
|
|
|
+ switch (historyVector[3]) {
|
|
|
+ case r3_D_r_DA_r_DAA :
|
|
|
+ nextStateIndex = 2;
|
|
|
+ stateVector[2] = State.r3_D_r_DA_r_DAA;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* The reactions of state B. */
|
|
|
+ private void reactR_A_r_B() {
|
|
|
+ }
|
|
|
+
|
|
|
+ /* The reactions of state BAA. */
|
|
|
+ private void reactR2_B_r_BA_r_BAA() {
|
|
|
+ if (sCInterface.f) {
|
|
|
+ historyVector[0] = stateVector[1];
|
|
|
+
|
|
|
+ switch (stateVector[1]) {
|
|
|
+ case r2_B_r_BA_r_BAA :
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case r2_B_r_BB :
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.r2_C;
|
|
|
+ } else {
|
|
|
+ if (sCInterface.e) {
|
|
|
+ switch (stateVector[1]) {
|
|
|
+ case r2_B_r_BA_r_BAA :
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.r2_B_r_BB;
|
|
|
+ } else {
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* The reactions of state BB. */
|
|
|
+ private void reactR2_B_r_BB() {
|
|
|
+ if (sCInterface.f) {
|
|
|
+ historyVector[0] = stateVector[1];
|
|
|
+
|
|
|
+ switch (stateVector[1]) {
|
|
|
+ case r2_B_r_BA_r_BAA :
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case r2_B_r_BB :
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default :
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.r2_C;
|
|
|
+ } else {
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* The reactions of state C. */
|
|
|
+ private void reactR2_C() {
|
|
|
+ if (sCInterface.f) {
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.$NullState$;
|
|
|
+
|
|
|
+ /* Enter the region with shallow history */
|
|
|
+ if (historyVector[0] != State.$NullState$) {
|
|
|
+ shallowEnterSequenceR2_B_r();
|
|
|
+ } else {
|
|
|
+ sCInterface.y += 1;
|
|
|
+
|
|
|
+ nextStateIndex = 1;
|
|
|
+ stateVector[1] = State.r2_B_r_BA_r_BAA;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* The reactions of state DAA. */
|
|
|
+ private void reactR3_D_r_DA_r_DAA() {
|
|
|
+ }
|
|
|
+
|
|
|
+ public void runCycle() {
|
|
|
+
|
|
|
+ clearOutEvents();
|
|
|
+
|
|
|
+ for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
|
|
|
+
|
|
|
+ switch (stateVector[nextStateIndex]) {
|
|
|
+ case r_A_r_B :
|
|
|
+ reactR_A_r_B();
|
|
|
+ break;
|
|
|
+ case r2_B_r_BA_r_BAA :
|
|
|
+ reactR2_B_r_BA_r_BAA();
|
|
|
+ break;
|
|
|
+ case r2_B_r_BB :
|
|
|
+ reactR2_B_r_BB();
|
|
|
+ break;
|
|
|
+ case r2_C :
|
|
|
+ reactR2_C();
|
|
|
+ break;
|
|
|
+ case r3_D_r_DA_r_DAA :
|
|
|
+ reactR3_D_r_DA_r_DAA();
|
|
|
+ break;
|
|
|
+ default :
|
|
|
+ // $NullState$
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ clearEvents();
|
|
|
+ }
|
|
|
+}
|