#ifndef RAISEEVENT_H_ #define RAISEEVENT_H_ #include "sc_types.h" #ifdef __cplusplus extern "C" { #endif /*! \file Header of the state machine 'RaiseEvent'. */ /*! Enumeration of all states */ typedef enum { RaiseEvent_main_region_StateA, RaiseEvent_main_region_StateB, RaiseEvent_second_region_SateA, RaiseEvent_second_region_StateB, RaiseEvent_last_state } RaiseEventStates; /*! Type definition of the data structure for the RaiseEventIface interface scope. */ typedef struct { sc_boolean e1_raised; sc_boolean e2_raised; } RaiseEventIface; /*! Define dimension of the state configuration vector for orthogonal states. */ #define RAISEEVENT_MAX_ORTHOGONAL_STATES 2 /*! * Type definition of the data structure for the RaiseEvent state machine. * This data structure has to be allocated by the client code. */ typedef struct { RaiseEventStates stateConfVector[RAISEEVENT_MAX_ORTHOGONAL_STATES]; sc_ushort stateConfVectorPosition; RaiseEventIface iface; } RaiseEvent; /*! Initializes the RaiseEvent state machine data structures. Must be called before first usage.*/ extern void raiseEvent_init(RaiseEvent* handle); /*! Activates the state machine */ extern void raiseEvent_enter(RaiseEvent* handle); /*! Deactivates the state machine */ extern void raiseEvent_exit(RaiseEvent* handle); /*! Performs a 'run to completion' step. */ extern void raiseEvent_runCycle(RaiseEvent* handle); /*! Checks if the out event 'e1' that is defined in the default interface scope has been raised. */ extern sc_boolean raiseEventIface_israised_e1(const RaiseEvent* handle); /*! Raises the in event 'e2' that is defined in the default interface scope. */ extern void raiseEventIface_raise_e2(RaiseEvent* handle); /*! * Checks whether the state machine is active (until 2.4.1 this method was used for states). * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited. */ extern sc_boolean raiseEvent_isActive(const RaiseEvent* handle); /*! * Checks if all active states are final. * If there are no active states then the state machine is considered being inactive. In this case this method returns false. */ extern sc_boolean raiseEvent_isFinal(const RaiseEvent* handle); /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */ extern sc_boolean raiseEvent_isStateActive(const RaiseEvent* handle, RaiseEventStates state); #ifdef __cplusplus } #endif #endif /* RAISEEVENT_H_ */