#include #include #include "sc_types.h" #include "VariadicFunctions.h" #include "VariadicFunctionsRequired.h" /*! \file Implementation of the state machine 'VariadicFunctions' */ /* prototypes of all internal functions */ static sc_boolean variadicFunctions_check_main_region_StateA_tr0_tr0(const VariadicFunctions* handle); static void variadicFunctions_effect_main_region_StateA_tr0(VariadicFunctions* handle); static void variadicFunctions_enact_main_region_StateA(VariadicFunctions* handle); static void variadicFunctions_enact_main_region_StateB(VariadicFunctions* handle); static void variadicFunctions_enseq_main_region_StateA_default(VariadicFunctions* handle); static void variadicFunctions_enseq_main_region_StateB_default(VariadicFunctions* handle); static void variadicFunctions_enseq_main_region_default(VariadicFunctions* handle); static void variadicFunctions_exseq_main_region_StateA(VariadicFunctions* handle); static void variadicFunctions_exseq_main_region_StateB(VariadicFunctions* handle); static void variadicFunctions_exseq_main_region(VariadicFunctions* handle); static void variadicFunctions_react_main_region_StateA(VariadicFunctions* handle); static void variadicFunctions_react_main_region_StateB(VariadicFunctions* handle); static void variadicFunctions_react_main_region__entry_Default(VariadicFunctions* handle); static void variadicFunctions_clearInEvents(VariadicFunctions* handle); static void variadicFunctions_clearOutEvents(VariadicFunctions* handle); void variadicFunctions_init(VariadicFunctions* handle) { sc_integer i; for (i = 0; i < VARIADICFUNCTIONS_MAX_ORTHOGONAL_STATES; ++i) { handle->stateConfVector[i] = VariadicFunctions_last_state; } handle->stateConfVectorPosition = 0; variadicFunctions_clearInEvents(handle); variadicFunctions_clearOutEvents(handle); } void variadicFunctions_enter(VariadicFunctions* handle) { /* Default enter sequence for statechart VariadicFunctions */ variadicFunctions_enseq_main_region_default(handle); } void variadicFunctions_exit(VariadicFunctions* handle) { /* Default exit sequence for statechart VariadicFunctions */ variadicFunctions_exseq_main_region(handle); } sc_boolean variadicFunctions_isActive(const VariadicFunctions* handle) { sc_boolean result; if (handle->stateConfVector[0] != VariadicFunctions_last_state) { result = bool_true; } else { result = bool_false; } return result; } /* * Always returns 'false' since this state machine can never become final. */ sc_boolean variadicFunctions_isFinal(const VariadicFunctions* handle) { return bool_false; } static void variadicFunctions_clearInEvents(VariadicFunctions* handle) { } static void variadicFunctions_clearOutEvents(VariadicFunctions* handle) { } void variadicFunctions_runCycle(VariadicFunctions* handle) { variadicFunctions_clearOutEvents(handle); for (handle->stateConfVectorPosition = 0; handle->stateConfVectorPosition < VARIADICFUNCTIONS_MAX_ORTHOGONAL_STATES; handle->stateConfVectorPosition++) { switch (handle->stateConfVector[handle->stateConfVectorPosition]) { case VariadicFunctions_main_region_StateA : { variadicFunctions_react_main_region_StateA(handle); break; } case VariadicFunctions_main_region_StateB : { variadicFunctions_react_main_region_StateB(handle); break; } default: break; } } variadicFunctions_clearInEvents(handle); } sc_boolean variadicFunctions_isStateActive(const VariadicFunctions* handle, VariadicFunctionsStates state) { sc_boolean result = bool_false; switch (state) { case VariadicFunctions_main_region_StateA : result = (sc_boolean) (handle->stateConfVector[0] == VariadicFunctions_main_region_StateA ); break; case VariadicFunctions_main_region_StateB : result = (sc_boolean) (handle->stateConfVector[0] == VariadicFunctions_main_region_StateB ); break; default: result = bool_false; break; } return result; } /* implementations of all internal functions */ static sc_boolean variadicFunctions_check_main_region_StateA_tr0_tr0(const VariadicFunctions* handle) { return bool_true; } static void variadicFunctions_effect_main_region_StateA_tr0(VariadicFunctions* handle) { variadicFunctions_exseq_main_region_StateA(handle); variadicFunctionsInternal_myInternalVarOperation(handle, 0.0, 0.2); variadicFunctions_enseq_main_region_StateB_default(handle); } /* Entry action for state 'StateA'. */ static void variadicFunctions_enact_main_region_StateA(VariadicFunctions* handle) { /* Entry action for state 'StateA'. */ variadicFunctionsIface_myVarOperation(handle); variadicFunctionsIface_myVarOperation(handle, "one"); variadicFunctionsIface_myVarOperation(handle, "one", "two", "three"); } /* Entry action for state 'StateB'. */ static void variadicFunctions_enact_main_region_StateB(VariadicFunctions* handle) { /* Entry action for state 'StateB'. */ variadicFunctionsIfaceIF2_myVarOperation2(handle, 1); variadicFunctionsIfaceIF2_myVarOperation2(handle, 1, 2); variadicFunctionsIfaceIF2_myVarOperation2(handle, 1, 2, 3, 4); } /* 'default' enter sequence for state StateA */ static void variadicFunctions_enseq_main_region_StateA_default(VariadicFunctions* handle) { /* 'default' enter sequence for state StateA */ variadicFunctions_enact_main_region_StateA(handle); handle->stateConfVector[0] = VariadicFunctions_main_region_StateA; handle->stateConfVectorPosition = 0; } /* 'default' enter sequence for state StateB */ static void variadicFunctions_enseq_main_region_StateB_default(VariadicFunctions* handle) { /* 'default' enter sequence for state StateB */ variadicFunctions_enact_main_region_StateB(handle); handle->stateConfVector[0] = VariadicFunctions_main_region_StateB; handle->stateConfVectorPosition = 0; } /* 'default' enter sequence for region main region */ static void variadicFunctions_enseq_main_region_default(VariadicFunctions* handle) { /* 'default' enter sequence for region main region */ variadicFunctions_react_main_region__entry_Default(handle); } /* Default exit sequence for state StateA */ static void variadicFunctions_exseq_main_region_StateA(VariadicFunctions* handle) { /* Default exit sequence for state StateA */ handle->stateConfVector[0] = VariadicFunctions_last_state; handle->stateConfVectorPosition = 0; } /* Default exit sequence for state StateB */ static void variadicFunctions_exseq_main_region_StateB(VariadicFunctions* handle) { /* Default exit sequence for state StateB */ handle->stateConfVector[0] = VariadicFunctions_last_state; handle->stateConfVectorPosition = 0; } /* Default exit sequence for region main region */ static void variadicFunctions_exseq_main_region(VariadicFunctions* handle) { /* Default exit sequence for region main region */ /* Handle exit of all possible states (of VariadicFunctions.main_region) at position 0... */ switch(handle->stateConfVector[ 0 ]) { case VariadicFunctions_main_region_StateA : { variadicFunctions_exseq_main_region_StateA(handle); break; } case VariadicFunctions_main_region_StateB : { variadicFunctions_exseq_main_region_StateB(handle); break; } default: break; } } /* The reactions of state StateA. */ static void variadicFunctions_react_main_region_StateA(VariadicFunctions* handle) { /* The reactions of state StateA. */ variadicFunctions_effect_main_region_StateA_tr0(handle); } /* The reactions of state StateB. */ static void variadicFunctions_react_main_region_StateB(VariadicFunctions* handle) { /* The reactions of state StateB. */ } /* Default react sequence for initial entry */ static void variadicFunctions_react_main_region__entry_Default(VariadicFunctions* handle) { /* Default react sequence for initial entry */ variadicFunctions_enseq_main_region_StateA_default(handle); }