#include #include #include "sc_types.h" #include "DynamicChoice.h" /*! \file Implementation of the state machine 'DynamicChoice' */ /* prototypes of all internal functions */ static sc_boolean dynamicChoice_check_main_region_Start_tr0_tr0(const DynamicChoice* handle); static sc_boolean dynamicChoice_check_main_region__choice_0_tr0_tr0(const DynamicChoice* handle); static sc_boolean dynamicChoice_check_main_region__choice_0_tr1(const DynamicChoice* handle); static void dynamicChoice_effect_main_region_Start_tr0(DynamicChoice* handle); static void dynamicChoice_effect_main_region__choice_0_tr0(DynamicChoice* handle); static void dynamicChoice_effect_main_region__choice_0_tr1(DynamicChoice* handle); static void dynamicChoice_enact_main_region_Start(DynamicChoice* handle); static void dynamicChoice_enseq_main_region_Start_default(DynamicChoice* handle); static void dynamicChoice_enseq_main_region_A_default(DynamicChoice* handle); static void dynamicChoice_enseq_main_region_B_default(DynamicChoice* handle); static void dynamicChoice_enseq_main_region_default(DynamicChoice* handle); static void dynamicChoice_exseq_main_region_Start(DynamicChoice* handle); static void dynamicChoice_exseq_main_region_A(DynamicChoice* handle); static void dynamicChoice_exseq_main_region_B(DynamicChoice* handle); static void dynamicChoice_exseq_main_region(DynamicChoice* handle); static void dynamicChoice_react_main_region_Start(DynamicChoice* handle); static void dynamicChoice_react_main_region_A(DynamicChoice* handle); static void dynamicChoice_react_main_region_B(DynamicChoice* handle); static void dynamicChoice_react_main_region__choice_0(DynamicChoice* handle); static void dynamicChoice_react_main_region__entry_Default(DynamicChoice* handle); static void dynamicChoice_clearInEvents(DynamicChoice* handle); static void dynamicChoice_clearOutEvents(DynamicChoice* handle); void dynamicChoice_init(DynamicChoice* handle) { sc_integer i; for (i = 0; i < DYNAMICCHOICE_MAX_ORTHOGONAL_STATES; ++i) { handle->stateConfVector[i] = DynamicChoice_last_state; } handle->stateConfVectorPosition = 0; dynamicChoice_clearInEvents(handle); dynamicChoice_clearOutEvents(handle); /* Default init sequence for statechart DynamicChoice */ handle->iface.number = 0; } void dynamicChoice_enter(DynamicChoice* handle) { /* Default enter sequence for statechart DynamicChoice */ dynamicChoice_enseq_main_region_default(handle); } void dynamicChoice_exit(DynamicChoice* handle) { /* Default exit sequence for statechart DynamicChoice */ dynamicChoice_exseq_main_region(handle); } sc_boolean dynamicChoice_isActive(const DynamicChoice* handle) { sc_boolean result = bool_false; int i; for(i = 0; i < DYNAMICCHOICE_MAX_ORTHOGONAL_STATES; i++) { result = result || handle->stateConfVector[i] != DynamicChoice_last_state; } return result; } /* * Always returns 'false' since this state machine can never become final. */ sc_boolean dynamicChoice_isFinal(const DynamicChoice* handle) { return bool_false; } static void dynamicChoice_clearInEvents(DynamicChoice* handle) { handle->iface.reset_raised = bool_false; } static void dynamicChoice_clearOutEvents(DynamicChoice* handle) { } void dynamicChoice_runCycle(DynamicChoice* handle) { dynamicChoice_clearOutEvents(handle); for (handle->stateConfVectorPosition = 0; handle->stateConfVectorPosition < DYNAMICCHOICE_MAX_ORTHOGONAL_STATES; handle->stateConfVectorPosition++) { switch (handle->stateConfVector[handle->stateConfVectorPosition]) { case DynamicChoice_main_region_Start : { dynamicChoice_react_main_region_Start(handle); break; } case DynamicChoice_main_region_A : { dynamicChoice_react_main_region_A(handle); break; } case DynamicChoice_main_region_B : { dynamicChoice_react_main_region_B(handle); break; } default: break; } } dynamicChoice_clearInEvents(handle); } sc_boolean dynamicChoice_isStateActive(const DynamicChoice* handle, DynamicChoiceStates state) { sc_boolean result = bool_false; switch (state) { case DynamicChoice_main_region_Start : result = (sc_boolean) (handle->stateConfVector[SCVI_DYNAMICCHOICE_MAIN_REGION_START] == DynamicChoice_main_region_Start ); break; case DynamicChoice_main_region_A : result = (sc_boolean) (handle->stateConfVector[SCVI_DYNAMICCHOICE_MAIN_REGION_A] == DynamicChoice_main_region_A ); break; case DynamicChoice_main_region_B : result = (sc_boolean) (handle->stateConfVector[SCVI_DYNAMICCHOICE_MAIN_REGION_B] == DynamicChoice_main_region_B ); break; default: result = bool_false; break; } return result; } void dynamicChoiceIface_raise_reset(DynamicChoice* handle) { handle->iface.reset_raised = bool_true; } sc_integer dynamicChoiceIface_get_number(const DynamicChoice* handle) { return handle->iface.number; } void dynamicChoiceIface_set_number(DynamicChoice* handle, sc_integer value) { handle->iface.number = value; } /* implementations of all internal functions */ static sc_boolean dynamicChoice_check_main_region_Start_tr0_tr0(const DynamicChoice* handle) { return bool_true; } static sc_boolean dynamicChoice_check_main_region__choice_0_tr0_tr0(const DynamicChoice* handle) { return (handle->iface.number == 2) ? bool_true : bool_false; } static sc_boolean dynamicChoice_check_main_region__choice_0_tr1(const DynamicChoice* handle) { return bool_true; } static void dynamicChoice_effect_main_region_Start_tr0(DynamicChoice* handle) { dynamicChoice_exseq_main_region_Start(handle); handle->iface.number += 1; dynamicChoice_react_main_region__choice_0(handle); } static void dynamicChoice_effect_main_region__choice_0_tr0(DynamicChoice* handle) { dynamicChoice_enseq_main_region_A_default(handle); } static void dynamicChoice_effect_main_region__choice_0_tr1(DynamicChoice* handle) { dynamicChoice_enseq_main_region_B_default(handle); } /* Entry action for state 'Start'. */ static void dynamicChoice_enact_main_region_Start(DynamicChoice* handle) { /* Entry action for state 'Start'. */ handle->iface.number = 1; } /* 'default' enter sequence for state Start */ static void dynamicChoice_enseq_main_region_Start_default(DynamicChoice* handle) { /* 'default' enter sequence for state Start */ dynamicChoice_enact_main_region_Start(handle); handle->stateConfVector[0] = DynamicChoice_main_region_Start; handle->stateConfVectorPosition = 0; } /* 'default' enter sequence for state A */ static void dynamicChoice_enseq_main_region_A_default(DynamicChoice* handle) { /* 'default' enter sequence for state A */ handle->stateConfVector[0] = DynamicChoice_main_region_A; handle->stateConfVectorPosition = 0; } /* 'default' enter sequence for state B */ static void dynamicChoice_enseq_main_region_B_default(DynamicChoice* handle) { /* 'default' enter sequence for state B */ handle->stateConfVector[0] = DynamicChoice_main_region_B; handle->stateConfVectorPosition = 0; } /* 'default' enter sequence for region main region */ static void dynamicChoice_enseq_main_region_default(DynamicChoice* handle) { /* 'default' enter sequence for region main region */ dynamicChoice_react_main_region__entry_Default(handle); } /* Default exit sequence for state Start */ static void dynamicChoice_exseq_main_region_Start(DynamicChoice* handle) { /* Default exit sequence for state Start */ handle->stateConfVector[0] = DynamicChoice_last_state; handle->stateConfVectorPosition = 0; } /* Default exit sequence for state A */ static void dynamicChoice_exseq_main_region_A(DynamicChoice* handle) { /* Default exit sequence for state A */ handle->stateConfVector[0] = DynamicChoice_last_state; handle->stateConfVectorPosition = 0; } /* Default exit sequence for state B */ static void dynamicChoice_exseq_main_region_B(DynamicChoice* handle) { /* Default exit sequence for state B */ handle->stateConfVector[0] = DynamicChoice_last_state; handle->stateConfVectorPosition = 0; } /* Default exit sequence for region main region */ static void dynamicChoice_exseq_main_region(DynamicChoice* handle) { /* Default exit sequence for region main region */ /* Handle exit of all possible states (of DynamicChoice.main_region) at position 0... */ switch(handle->stateConfVector[ 0 ]) { case DynamicChoice_main_region_Start : { dynamicChoice_exseq_main_region_Start(handle); break; } case DynamicChoice_main_region_A : { dynamicChoice_exseq_main_region_A(handle); break; } case DynamicChoice_main_region_B : { dynamicChoice_exseq_main_region_B(handle); break; } default: break; } } /* The reactions of state Start. */ static void dynamicChoice_react_main_region_Start(DynamicChoice* handle) { /* The reactions of state Start. */ dynamicChoice_effect_main_region_Start_tr0(handle); } /* The reactions of state A. */ static void dynamicChoice_react_main_region_A(DynamicChoice* handle) { /* The reactions of state A. */ } /* The reactions of state B. */ static void dynamicChoice_react_main_region_B(DynamicChoice* handle) { /* The reactions of state B. */ } /* The reactions of state null. */ static void dynamicChoice_react_main_region__choice_0(DynamicChoice* handle) { /* The reactions of state null. */ if (dynamicChoice_check_main_region__choice_0_tr0_tr0(handle) == bool_true) { dynamicChoice_effect_main_region__choice_0_tr0(handle); } else { dynamicChoice_effect_main_region__choice_0_tr1(handle); } } /* Default react sequence for initial entry */ static void dynamicChoice_react_main_region__entry_Default(DynamicChoice* handle) { /* Default react sequence for initial entry */ dynamicChoice_enseq_main_region_Start_default(handle); }