#ifndef NULLCHECK_H_ #define NULLCHECK_H_ #include "sc_types.h" #ifdef __cplusplus extern "C" { #endif /*! \file Header of the state machine 'NullCheck'. */ /*! Enumeration of all states */ typedef enum { NullCheck_last_state, NullCheck_main_region_A, NullCheck_main_region_B } NullCheckStates; /*! Define dimension of the state configuration vector for orthogonal states. */ #define NULLCHECK_MAX_ORTHOGONAL_STATES 1 /*! Define indices of states in the StateConfVector */ #define SCVI_NULLCHECK_MAIN_REGION_A 0 #define SCVI_NULLCHECK_MAIN_REGION_B 0 /*! * Type definition of the data structure for the NullCheck state machine. * This data structure has to be allocated by the client code. */ typedef struct { NullCheckStates stateConfVector[NULLCHECK_MAX_ORTHOGONAL_STATES]; sc_ushort stateConfVectorPosition; } NullCheck; /*! Initializes the NullCheck state machine data structures. Must be called before first usage.*/ extern void nullCheck_init(NullCheck* handle); /*! Activates the state machine */ extern void nullCheck_enter(NullCheck* handle); /*! Deactivates the state machine */ extern void nullCheck_exit(NullCheck* handle); /*! Performs a 'run to completion' step. */ extern void nullCheck_runCycle(NullCheck* handle); /*! * Checks whether the state machine is active (until 2.4.1 this method was used for states). * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited. */ extern sc_boolean nullCheck_isActive(const NullCheck* handle); /*! * Checks if all active states are final. * If there are no active states then the state machine is considered being inactive. In this case this method returns false. */ extern sc_boolean nullCheck_isFinal(const NullCheck* handle); /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */ extern sc_boolean nullCheck_isStateActive(const NullCheck* handle, NullCheckStates state); #ifdef __cplusplus } #endif #endif /* NULLCHECK_H_ */