#ifndef TRANSITIONWITHOUTCONDITION_H_ #define TRANSITIONWITHOUTCONDITION_H_ #include "sc_types.h" #ifdef __cplusplus extern "C" { #endif /*! \file Header of the state machine 'TransitionWithoutCondition'. */ /*! Enumeration of all states */ typedef enum { TransitionWithoutCondition_last_state, TransitionWithoutCondition_main_region_A, TransitionWithoutCondition_main_region_B } TransitionWithoutConditionStates; /*! Define dimension of the state configuration vector for orthogonal states. */ #define TRANSITIONWITHOUTCONDITION_MAX_ORTHOGONAL_STATES 1 /*! Define indices of states in the StateConfVector */ #define SCVI_TRANSITIONWITHOUTCONDITION_MAIN_REGION_A 0 #define SCVI_TRANSITIONWITHOUTCONDITION_MAIN_REGION_B 0 /*! * Type definition of the data structure for the TransitionWithoutCondition state machine. * This data structure has to be allocated by the client code. */ typedef struct { TransitionWithoutConditionStates stateConfVector[TRANSITIONWITHOUTCONDITION_MAX_ORTHOGONAL_STATES]; sc_ushort stateConfVectorPosition; } TransitionWithoutCondition; /*! Initializes the TransitionWithoutCondition state machine data structures. Must be called before first usage.*/ extern void transitionWithoutCondition_init(TransitionWithoutCondition* handle); /*! Activates the state machine */ extern void transitionWithoutCondition_enter(TransitionWithoutCondition* handle); /*! Deactivates the state machine */ extern void transitionWithoutCondition_exit(TransitionWithoutCondition* handle); /*! Performs a 'run to completion' step. */ extern void transitionWithoutCondition_runCycle(TransitionWithoutCondition* handle); /*! * Checks whether the state machine is active (until 2.4.1 this method was used for states). * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited. */ extern sc_boolean transitionWithoutCondition_isActive(const TransitionWithoutCondition* handle); /*! * Checks if all active states are final. * If there are no active states then the state machine is considered being inactive. In this case this method returns false. */ extern sc_boolean transitionWithoutCondition_isFinal(const TransitionWithoutCondition* handle); /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */ extern sc_boolean transitionWithoutCondition_isStateActive(const TransitionWithoutCondition* handle, TransitionWithoutConditionStates state); #ifdef __cplusplus } #endif #endif /* TRANSITIONWITHOUTCONDITION_H_ */