_UI_CreateChild_text = {0} _UI_CreateChild_text2 = {1} {0} _UI_CreateChild_text3 = {1} _UI_CreateChild_tooltip = Create New {0} Under {1} Feature _UI_CreateChild_description = Create a new child of type {0} for the {1} feature of the selected {2}. _UI_CreateSibling_description = Create a new sibling of type {0} for the selected {2}, under the {1} feature of their parent. _UI_PropertyDescriptor_description = The {0} of the {1} _UI_ExecutionFlow_type = Execution Flow _UI_ExecutionState_type = Execution State _UI_NamedElement_type = Named Element _UI_Cycle_type = Cycle _UI_Step_type = Step _UI_Sequence_type = Sequence _UI_If_type = If _UI_Execution_type = Execution _UI_EnterState_type = Enter State _UI_ExitState_type = Exit State _UI_SequenceExecution_type = Sequence Execution _UI_Unknown_type = Object _UI_Unknown_datatype= Value _UI_ExecutionFlow_states_feature = States _UI_ExecutionFlow_sequences_feature = Sequences _UI_ExecutionState_simpleName_feature = Simple Name _UI_ExecutionState_cycle_feature = Cycle _UI_NamedElement_name_feature = Name _UI_Step_comment_feature = Comment _UI_Sequence_steps_feature = Steps _UI_If_condition_feature = Condition _UI_If_then_feature = Then _UI_If_else_feature = Else _UI_Execution_statement_feature = Statement _UI_EnterState_state_feature = State _UI_ExitState_state_feature = State _UI_SequenceExecution_sequence_feature = Sequence _UI_Unknown_feature = Unspecified _UI_If_thenStep_feature = Then Step _UI_If_elseStep_feature = Else Step _UI_ExecutionFlow_enterSequence_feature = Enter Sequence _UI_StateVector_type = State Vector _UI_ExecutionFlow_stateVector_feature = State Vector _UI_StateVector_size_feature = Size _UI_StateVector_offset_feature = Offset _UI_Check_type = Check _UI_Check_condition_feature = Condition _UI_If_check_feature = Check _UI_Reaction_type = Reaction _UI_ExecutionState_reactions_feature = Reactions _UI_Reaction_check_feature = Check _UI_Reaction_effect_feature = Effect _UI_ExecutionState_leaf_feature = Leaf _UI_CheckRef_type = Check Ref _UI_CheckRef_check_feature = Check _UI_Call_type = Call _UI_Call_step_feature = Step _UI_ExecutionState_entryAction_feature = Entry Action _UI_ExecutionState_exitAction_feature = Exit Action pluginName = Sexec Edit Support providerName = www.example.org _UI_TimeEvent_type = Time Event _UI_ScheduleTimeEvent_type = Schedule Time Event _UI_UnscheduleTimeEvent_type = Unschedule Time Event _UI_TimeEvent_periodic_feature = Periodic _UI_ScheduleTimeEvent_timeEvent_feature = Time Event _UI_ScheduleTimeEvent_timeValue_feature = Time Value _UI_UnscheduleTimeEvent_timeEvent_feature = Time Event _UI_Reaction_transition_feature = Transition _UI_ExecutionState_enterSequence_feature = Enter Sequence _UI_ExecutionState_exitSequence_feature = Exit Sequence _UI_StateSwitch_type = State Switch _UI_StateCase_type = State Case _UI_StateSwitch_cases_feature = Cases _UI_StateCase_step_feature = Step _UI_StateCase_state_feature = State _UI_ExecutionFlow_exitSequence_feature = Exit Sequence _UI_ExecutionState_reactSequence_feature = React Sequence _UI_ExecutionState_stateVector_feature = State Vector _UI_MappedElement_type = Mapped Element _UI_Trace_type = Trace _UI_ReactionFired_type = Reaction Fired _UI_MappedElement_sourceElement_feature = Source Element _UI_ReactionFired_reaction_feature = Reaction _UI_ExecutionNode_type = Execution Node _UI_ExecutionChoice_type = Execution Choice _UI_ExecutionFlow_nodes_feature = Nodes _UI_ExecutionNode_reactions_feature = Reactions _UI_ExecutionNode_simpleName_feature = Simple Name _UI_ExecutionNode_reactSequence_feature = React Sequence _UI_Step_caller_feature = Caller _UI_Check_refs_feature = Refs _UI_TraceStateEntered_type = Trace State Entered _UI_TraceStateExited_type = Trace State Exited _UI_TraceStateEntered_state_feature = State _UI_TraceStateExited_state_feature = State _UI_TraceNodeExecuted_type = Trace Node Executed _UI_TraceNodeExecuted_node_feature = Node _UI_StateSwitch_stateConfigurationIdx_feature = State Configuration Idx _UI_ExecutionNode_stateVector_feature = State Vector _UI_ExecutionEntry_type = Execution Entry _UI_ExecutionScope_type = Execution Scope _UI_ExecutionRegion_type = Execution Region _UI_ExecutionFlow_regions_feature = Regions _UI_ExecutionScope_stateVector_feature = State Vector _UI_ExecutionScope_subScopes_feature = Sub Scopes _UI_ExecutionScope_superScope_feature = Super Scope _UI_ExecutionScope_enterSequence_feature = Enter Sequence _UI_ExecutionScope_exitSequence_feature = Exit Sequence _UI_TraceRegionExited_type = Trace Region Exited _UI_TraceRegionEntered_type = Trace Region Entered _UI_TraceRegionExited_region_feature = Region _UI_TraceRegionEntered_region_feature = Region _UI_SaveHistory_type = Save History _UI_SaveHistory_region_feature = Region _UI_HistoryEntry_type = History Entry _UI_HistoryEntry_initialSequence_feature = Initial Sequence _UI_HistoryEntry_deep_feature = Deep _UI_HistoryEntry_region_feature = Region _UI_HistoryEntry_historySequence_feature = History Sequence _UI_HistoryEntry_initialStep_feature = Initial Step _UI_HistoryEntry_historyStep_feature = History Step _UI_StateSwitch_historyRegion_feature = History Region _UI_SaveHistory_deep_feature = Deep _UI_ExecutionRegion_historyStateVector_feature = History State Vector _UI_ExecutionRegion_deepEnterSequence_feature = Deep Enter Sequence _UI_ExecutionRegion_shallowEnterSequence_feature = Shallow Enter Sequence _UI_ExecutionFlow_historyVector_feature = History Vector _UI_ExecutionRegion_historyVector_feature = History Vector _UI_TraceBeginRunCycle_type = Trace Begin Run Cycle _UI_TraceEndRunCycle_type = Trace End Run Cycle _UI_ExecutionFlow_reactions_feature = Reactions _UI_ExecutionFlow_entryAction_feature = Entry Action _UI_ExecutionFlow_exitAction_feature = Exit Action _UI_ExecutionSynchronization_type = Execution Synchronization _UI_ExecutionRegion_nodes_feature = Nodes _UI_ExecutionExit_type = Execution Exit _UI_ExecutionFlow_initAction_feature = Init Action _UI_ExecutionScope_initSequence_feature = Init Sequence _UI_ExecutionScope_enterSequences_feature = Enter Sequences _UI_TraceReactionWillFire_type = Trace Reaction Will Fire _UI_TraceReactionWillFire_reaction_feature = Reaction _UI_ExecutionFlow_staticInitSequence_feature = Static Init Sequence _UI_ExecutionNode_localReactSequence_feature = Local React Sequence