#include "Guard.h" #include /*! \file Implementation of the state machine 'Guard' */ Guard::Guard() { stateConfVectorPosition = 0; } Guard::~Guard() { } void Guard::init() { for (int i = 0; i < maxOrthogonalStates; ++i) stateConfVector[i] = Guard_last_state; stateConfVectorPosition = 0; clearInEvents(); clearOutEvents(); /* Default init sequence for statechart Guard */ iface.MyVar = 0; } void Guard::enter() { /* Default enter sequence for statechart Guard */ enseq_main_region_default(); } void Guard::exit() { /* Default exit sequence for statechart Guard */ exseq_main_region(); } sc_boolean Guard::isActive() const { return stateConfVector[0] != Guard_last_state; } /* * Always returns 'false' since this state machine can never become final. */ sc_boolean Guard::isFinal() const { return false;} void Guard::runCycle() { clearOutEvents(); for (stateConfVectorPosition = 0; stateConfVectorPosition < maxOrthogonalStates; stateConfVectorPosition++) { switch (stateConfVector[stateConfVectorPosition]) { case main_region_A : { react_main_region_A(); break; } case main_region_B : { react_main_region_B(); break; } default: break; } } clearInEvents(); } void Guard::clearInEvents() { iface.Event1_raised = false; iface.Event2_raised = false; iface.Return_raised = false; } void Guard::clearOutEvents() { } sc_boolean Guard::isStateActive(GuardStates state) const { switch (state) { case main_region_A : return (sc_boolean) (stateConfVector[0] == main_region_A ); case main_region_B : return (sc_boolean) (stateConfVector[0] == main_region_B ); default: return false; } } Guard::DefaultSCI* Guard::getDefaultSCI() { return &iface; } void Guard::DefaultSCI::raise_event1() { Event1_raised = true; } void Guard::raise_event1() { iface.raise_event1(); } void Guard::DefaultSCI::raise_event2() { Event2_raised = true; } void Guard::raise_event2() { iface.raise_event2(); } void Guard::DefaultSCI::raise_return() { Return_raised = true; } void Guard::raise_return() { iface.raise_return(); } sc_integer Guard::DefaultSCI::get_myVar() const { return MyVar; } sc_integer Guard::get_myVar() const { return iface.MyVar; } void Guard::DefaultSCI::set_myVar(sc_integer value) { MyVar = value; } void Guard::set_myVar(sc_integer value) { iface.MyVar = value; } // implementations of all internal functions sc_boolean Guard::check_main_region_A_tr0_tr0() { return (iface.Event1_raised) && (iface.MyVar == 10); } sc_boolean Guard::check_main_region_A_tr1_tr1() { return iface.Event2_raised; } sc_boolean Guard::check_main_region_B_tr0_tr0() { return iface.Return_raised; } void Guard::effect_main_region_A_tr0() { exseq_main_region_A(); enseq_main_region_B_default(); } void Guard::effect_main_region_A_tr1() { exseq_main_region_A(); enseq_main_region_B_default(); } void Guard::effect_main_region_B_tr0() { exseq_main_region_B(); enseq_main_region_A_default(); } /* Entry action for state 'B'. */ void Guard::enact_main_region_B() { /* Entry action for state 'B'. */ iface.MyVar = 10; } /* 'default' enter sequence for state A */ void Guard::enseq_main_region_A_default() { /* 'default' enter sequence for state A */ stateConfVector[0] = main_region_A; stateConfVectorPosition = 0; } /* 'default' enter sequence for state B */ void Guard::enseq_main_region_B_default() { /* 'default' enter sequence for state B */ enact_main_region_B(); stateConfVector[0] = main_region_B; stateConfVectorPosition = 0; } /* 'default' enter sequence for region main region */ void Guard::enseq_main_region_default() { /* 'default' enter sequence for region main region */ react_main_region__entry_Default(); } /* Default exit sequence for state A */ void Guard::exseq_main_region_A() { /* Default exit sequence for state A */ stateConfVector[0] = Guard_last_state; stateConfVectorPosition = 0; } /* Default exit sequence for state B */ void Guard::exseq_main_region_B() { /* Default exit sequence for state B */ stateConfVector[0] = Guard_last_state; stateConfVectorPosition = 0; } /* Default exit sequence for region main region */ void Guard::exseq_main_region() { /* Default exit sequence for region main region */ /* Handle exit of all possible states (of Guard.main_region) at position 0... */ switch(stateConfVector[ 0 ]) { case main_region_A : { exseq_main_region_A(); break; } case main_region_B : { exseq_main_region_B(); break; } default: break; } } /* The reactions of state A. */ void Guard::react_main_region_A() { /* The reactions of state A. */ if (check_main_region_A_tr0_tr0()) { effect_main_region_A_tr0(); } else { if (check_main_region_A_tr1_tr1()) { effect_main_region_A_tr1(); } } } /* The reactions of state B. */ void Guard::react_main_region_B() { /* The reactions of state B. */ if (check_main_region_B_tr0_tr0()) { effect_main_region_B_tr0(); } } /* Default react sequence for initial entry */ void Guard::react_main_region__entry_Default() { /* Default react sequence for initial entry */ enseq_main_region_A_default(); }