#ifndef EXITSTATE_H_ #define EXITSTATE_H_ #include "sc_types.h" #ifdef __cplusplus extern "C" { #endif /*! \file Header of the state machine 'ExitState'. */ /*! Enumeration of all states */ typedef enum { ExitState_r_A, ExitState_r_A_r_B, ExitState_r_E, ExitState_r_F, ExitState_last_state } ExitStateStates; /*! Type definition of the data structure for the ExitStateIface interface scope. */ typedef struct { sc_boolean e_raised; sc_boolean f_raised; sc_boolean g_raised; } ExitStateIface; /*! Define dimension of the state configuration vector for orthogonal states. */ #define EXITSTATE_MAX_ORTHOGONAL_STATES 1 /*! * Type definition of the data structure for the ExitState state machine. * This data structure has to be allocated by the client code. */ typedef struct { ExitStateStates stateConfVector[EXITSTATE_MAX_ORTHOGONAL_STATES]; sc_ushort stateConfVectorPosition; ExitStateIface iface; } ExitState; /*! Initializes the ExitState state machine data structures. Must be called before first usage.*/ extern void exitState_init(ExitState* handle); /*! Activates the state machine */ extern void exitState_enter(ExitState* handle); /*! Deactivates the state machine */ extern void exitState_exit(ExitState* handle); /*! Performs a 'run to completion' step. */ extern void exitState_runCycle(ExitState* handle); /*! Raises the in event 'e' that is defined in the default interface scope. */ extern void exitStateIface_raise_e(ExitState* handle); /*! Raises the in event 'f' that is defined in the default interface scope. */ extern void exitStateIface_raise_f(ExitState* handle); /*! Raises the in event 'g' that is defined in the default interface scope. */ extern void exitStateIface_raise_g(ExitState* handle); /*! * Checks whether the state machine is active (until 2.4.1 this method was used for states). * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited. */ extern sc_boolean exitState_isActive(const ExitState* handle); /*! * Checks if all active states are final. * If there are no active states then the state machine is considered being inactive. In this case this method returns false. */ extern sc_boolean exitState_isFinal(const ExitState* handle); /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */ extern sc_boolean exitState_isStateActive(const ExitState* handle, ExitStateStates state); #ifdef __cplusplus } #endif #endif /* EXITSTATE_H_ */