#ifndef DYNAMICCHOICE_H_ #define DYNAMICCHOICE_H_ #include "sc_types.h" #ifdef __cplusplus extern "C" { #endif /*! \file Header of the state machine 'DynamicChoice'. */ /*! Enumeration of all states */ typedef enum { DynamicChoice_main_region_Start, DynamicChoice_main_region_A, DynamicChoice_main_region_B, DynamicChoice_last_state } DynamicChoiceStates; /*! Type definition of the data structure for the DynamicChoiceIface interface scope. */ typedef struct { sc_integer number; sc_boolean reset_raised; } DynamicChoiceIface; /*! Define dimension of the state configuration vector for orthogonal states. */ #define DYNAMICCHOICE_MAX_ORTHOGONAL_STATES 1 /*! * Type definition of the data structure for the DynamicChoice state machine. * This data structure has to be allocated by the client code. */ typedef struct { DynamicChoiceStates stateConfVector[DYNAMICCHOICE_MAX_ORTHOGONAL_STATES]; sc_ushort stateConfVectorPosition; DynamicChoiceIface iface; } DynamicChoice; /*! Initializes the DynamicChoice state machine data structures. Must be called before first usage.*/ extern void dynamicChoice_init(DynamicChoice* handle); /*! Activates the state machine */ extern void dynamicChoice_enter(DynamicChoice* handle); /*! Deactivates the state machine */ extern void dynamicChoice_exit(DynamicChoice* handle); /*! Performs a 'run to completion' step. */ extern void dynamicChoice_runCycle(DynamicChoice* handle); /*! Gets the value of the variable 'number' that is defined in the default interface scope. */ extern sc_integer dynamicChoiceIface_get_number(const DynamicChoice* handle); /*! Sets the value of the variable 'number' that is defined in the default interface scope. */ extern void dynamicChoiceIface_set_number(DynamicChoice* handle, sc_integer value); /*! Raises the in event 'reset' that is defined in the default interface scope. */ extern void dynamicChoiceIface_raise_reset(DynamicChoice* handle); /*! * Checks whether the state machine is active (until 2.4.1 this method was used for states). * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited. */ extern sc_boolean dynamicChoice_isActive(const DynamicChoice* handle); /*! * Checks if all active states are final. * If there are no active states then the state machine is considered being inactive. In this case this method returns false. */ extern sc_boolean dynamicChoice_isFinal(const DynamicChoice* handle); /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */ extern sc_boolean dynamicChoice_isStateActive(const DynamicChoice* handle, DynamicChoiceStates state); #ifdef __cplusplus } #endif #endif /* DYNAMICCHOICE_H_ */