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- #include <stdlib.h>
- #include <string.h>
- #include "sc_types.h"
- #include "EntryReactionAction.h"
- /*! \file Implementation of the state machine 'EntryReactionAction'
- */
- /* prototypes of all internal functions */
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_B_tr0_tr0(const EntryReactionAction* handle);
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_B_r_BA_tr0_tr0(const EntryReactionAction* handle);
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_B_r_BB_tr0_tr0(const EntryReactionAction* handle);
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_D_tr0_tr0(const EntryReactionAction* handle);
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_D_tr1_tr1(const EntryReactionAction* handle);
- static void entryReactionAction_effect_EntryReactionAction_r2_B_tr0(EntryReactionAction* handle);
- static void entryReactionAction_effect_EntryReactionAction_r2_B_r_BA_tr0(EntryReactionAction* handle);
- static void entryReactionAction_effect_EntryReactionAction_r2_B_r_BB_tr0(EntryReactionAction* handle);
- static void entryReactionAction_effect_EntryReactionAction_r2_D_tr0(EntryReactionAction* handle);
- static void entryReactionAction_effect_EntryReactionAction_r2_D_tr1(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_default(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_other(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_r_BA_default(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_r_BB_default(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r2_D_default(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r1_A_default(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r2_default(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_r_default(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_r_other(EntryReactionAction* handle);
- static void entryReactionAction_shenseq_EntryReactionAction_r2_B_r(EntryReactionAction* handle);
- static void entryReactionAction_enseq_EntryReactionAction_r1_default(EntryReactionAction* handle);
- static void entryReactionAction_exseq_EntryReactionAction_r2_B(EntryReactionAction* handle);
- static void entryReactionAction_exseq_EntryReactionAction_r2_B_r_BA(EntryReactionAction* handle);
- static void entryReactionAction_exseq_EntryReactionAction_r2_B_r_BB(EntryReactionAction* handle);
- static void entryReactionAction_exseq_EntryReactionAction_r2_D(EntryReactionAction* handle);
- static void entryReactionAction_exseq_EntryReactionAction_r1_A(EntryReactionAction* handle);
- static void entryReactionAction_exseq_EntryReactionAction_r2(EntryReactionAction* handle);
- static void entryReactionAction_exseq_EntryReactionAction_r2_B_r(EntryReactionAction* handle);
- static void entryReactionAction_exseq_EntryReactionAction_r1(EntryReactionAction* handle);
- static void entryReactionAction_react_EntryReactionAction_r2_B_r_BA(EntryReactionAction* handle);
- static void entryReactionAction_react_EntryReactionAction_r2_B_r_BB(EntryReactionAction* handle);
- static void entryReactionAction_react_EntryReactionAction_r2_D(EntryReactionAction* handle);
- static void entryReactionAction_react_EntryReactionAction_r1_A(EntryReactionAction* handle);
- static void entryReactionAction_react_EntryReactionAction_r2_default(EntryReactionAction* handle);
- static void entryReactionAction_react_EntryReactionAction_r2_B_r_default(EntryReactionAction* handle);
- static void entryReactionAction_react_EntryReactionAction_r2_B_r_other(EntryReactionAction* handle);
- static void entryReactionAction_react_EntryReactionAction_r1__entry_Default(EntryReactionAction* handle);
- static void entryReactionAction_clearInEvents(EntryReactionAction* handle);
- static void entryReactionAction_clearOutEvents(EntryReactionAction* handle);
- void entryReactionAction_init(EntryReactionAction* handle)
- {
- sc_integer i;
- for (i = 0; i < ENTRYREACTIONACTION_MAX_ORTHOGONAL_STATES; ++i)
- {
- handle->stateConfVector[i] = EntryReactionAction_last_state;
- }
-
- for (i = 0; i < ENTRYREACTIONACTION_MAX_HISTORY_STATES; ++i)
- {
- handle->historyVector[i] = EntryReactionAction_last_state;
- }
-
- handle->stateConfVectorPosition = 0;
- entryReactionAction_clearInEvents(handle);
- entryReactionAction_clearOutEvents(handle);
- /* Default init sequence for statechart EntryReactionAction */
- handle->iface.enteredR1 = bool_false;
- handle->iface.enteredR2 = bool_false;
- handle->iface.enteredBdefault = bool_false;
- handle->iface.enteredBother = bool_false;
- }
- void entryReactionAction_enter(EntryReactionAction* handle)
- {
- /* Default enter sequence for statechart EntryReactionAction */
- entryReactionAction_enseq_EntryReactionAction_r2_default(handle);
- entryReactionAction_enseq_EntryReactionAction_r1_default(handle);
- }
- void entryReactionAction_exit(EntryReactionAction* handle)
- {
- /* Default exit sequence for statechart EntryReactionAction */
- entryReactionAction_exseq_EntryReactionAction_r2(handle);
- entryReactionAction_exseq_EntryReactionAction_r1(handle);
- }
- sc_boolean entryReactionAction_isActive(const EntryReactionAction* handle)
- {
- sc_boolean result = bool_false;
- int i;
-
- for(i = 0; i < ENTRYREACTIONACTION_MAX_ORTHOGONAL_STATES; i++)
- {
- result = result || handle->stateConfVector[i] != EntryReactionAction_last_state;
- }
-
- return result;
- }
- /*
- * Always returns 'false' since this state machine can never become final.
- */
- sc_boolean entryReactionAction_isFinal(const EntryReactionAction* handle)
- {
- return bool_false;
- }
- static void entryReactionAction_clearInEvents(EntryReactionAction* handle)
- {
- handle->iface.b_raised = bool_false;
- handle->iface.d_raised = bool_false;
- }
- static void entryReactionAction_clearOutEvents(EntryReactionAction* handle)
- {
- }
- void entryReactionAction_runCycle(EntryReactionAction* handle)
- {
-
- entryReactionAction_clearOutEvents(handle);
-
- for (handle->stateConfVectorPosition = 0;
- handle->stateConfVectorPosition < ENTRYREACTIONACTION_MAX_ORTHOGONAL_STATES;
- handle->stateConfVectorPosition++)
- {
-
- switch (handle->stateConfVector[handle->stateConfVectorPosition])
- {
- case EntryReactionAction_EntryReactionAction_r2_B_r_BA :
- {
- entryReactionAction_react_EntryReactionAction_r2_B_r_BA(handle);
- break;
- }
- case EntryReactionAction_EntryReactionAction_r2_B_r_BB :
- {
- entryReactionAction_react_EntryReactionAction_r2_B_r_BB(handle);
- break;
- }
- case EntryReactionAction_EntryReactionAction_r2_D :
- {
- entryReactionAction_react_EntryReactionAction_r2_D(handle);
- break;
- }
- case EntryReactionAction_EntryReactionAction_r1_A :
- {
- entryReactionAction_react_EntryReactionAction_r1_A(handle);
- break;
- }
- default:
- break;
- }
- }
-
- entryReactionAction_clearInEvents(handle);
- }
- sc_boolean entryReactionAction_isStateActive(const EntryReactionAction* handle, EntryReactionActionStates state)
- {
- sc_boolean result = bool_false;
- switch (state)
- {
- case EntryReactionAction_EntryReactionAction_r2_B :
- result = (sc_boolean) (handle->stateConfVector[SCVI_ENTRYREACTIONACTION_ENTRYREACTIONACTION_R2_B] >= EntryReactionAction_EntryReactionAction_r2_B
- && handle->stateConfVector[SCVI_ENTRYREACTIONACTION_ENTRYREACTIONACTION_R2_B] <= EntryReactionAction_EntryReactionAction_r2_B_r_BB);
- break;
- case EntryReactionAction_EntryReactionAction_r2_B_r_BA :
- result = (sc_boolean) (handle->stateConfVector[SCVI_ENTRYREACTIONACTION_ENTRYREACTIONACTION_R2_B_R_BA] == EntryReactionAction_EntryReactionAction_r2_B_r_BA
- );
- break;
- case EntryReactionAction_EntryReactionAction_r2_B_r_BB :
- result = (sc_boolean) (handle->stateConfVector[SCVI_ENTRYREACTIONACTION_ENTRYREACTIONACTION_R2_B_R_BB] == EntryReactionAction_EntryReactionAction_r2_B_r_BB
- );
- break;
- case EntryReactionAction_EntryReactionAction_r2_D :
- result = (sc_boolean) (handle->stateConfVector[SCVI_ENTRYREACTIONACTION_ENTRYREACTIONACTION_R2_D] == EntryReactionAction_EntryReactionAction_r2_D
- );
- break;
- case EntryReactionAction_EntryReactionAction_r1_A :
- result = (sc_boolean) (handle->stateConfVector[SCVI_ENTRYREACTIONACTION_ENTRYREACTIONACTION_R1_A] == EntryReactionAction_EntryReactionAction_r1_A
- );
- break;
- default:
- result = bool_false;
- break;
- }
- return result;
- }
- void entryReactionActionIface_raise_b(EntryReactionAction* handle)
- {
- handle->iface.b_raised = bool_true;
- }
- void entryReactionActionIface_raise_d(EntryReactionAction* handle)
- {
- handle->iface.d_raised = bool_true;
- }
- sc_boolean entryReactionActionIface_get_enteredR1(const EntryReactionAction* handle)
- {
- return handle->iface.enteredR1;
- }
- void entryReactionActionIface_set_enteredR1(EntryReactionAction* handle, sc_boolean value)
- {
- handle->iface.enteredR1 = value;
- }
- sc_boolean entryReactionActionIface_get_enteredR2(const EntryReactionAction* handle)
- {
- return handle->iface.enteredR2;
- }
- void entryReactionActionIface_set_enteredR2(EntryReactionAction* handle, sc_boolean value)
- {
- handle->iface.enteredR2 = value;
- }
- sc_boolean entryReactionActionIface_get_enteredBdefault(const EntryReactionAction* handle)
- {
- return handle->iface.enteredBdefault;
- }
- void entryReactionActionIface_set_enteredBdefault(EntryReactionAction* handle, sc_boolean value)
- {
- handle->iface.enteredBdefault = value;
- }
- sc_boolean entryReactionActionIface_get_enteredBother(const EntryReactionAction* handle)
- {
- return handle->iface.enteredBother;
- }
- void entryReactionActionIface_set_enteredBother(EntryReactionAction* handle, sc_boolean value)
- {
- handle->iface.enteredBother = value;
- }
- /* implementations of all internal functions */
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_B_tr0_tr0(const EntryReactionAction* handle)
- {
- return handle->iface.d_raised;
- }
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_B_r_BA_tr0_tr0(const EntryReactionAction* handle)
- {
- return handle->iface.b_raised;
- }
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_B_r_BB_tr0_tr0(const EntryReactionAction* handle)
- {
- return handle->iface.b_raised;
- }
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_D_tr0_tr0(const EntryReactionAction* handle)
- {
- return handle->iface.b_raised;
- }
- static sc_boolean entryReactionAction_check_EntryReactionAction_r2_D_tr1_tr1(const EntryReactionAction* handle)
- {
- return handle->iface.d_raised;
- }
- static void entryReactionAction_effect_EntryReactionAction_r2_B_tr0(EntryReactionAction* handle)
- {
- entryReactionAction_exseq_EntryReactionAction_r2_B(handle);
- entryReactionAction_enseq_EntryReactionAction_r2_D_default(handle);
- }
- static void entryReactionAction_effect_EntryReactionAction_r2_B_r_BA_tr0(EntryReactionAction* handle)
- {
- entryReactionAction_exseq_EntryReactionAction_r2_B_r_BA(handle);
- entryReactionAction_enseq_EntryReactionAction_r2_B_r_BB_default(handle);
- }
- static void entryReactionAction_effect_EntryReactionAction_r2_B_r_BB_tr0(EntryReactionAction* handle)
- {
- entryReactionAction_exseq_EntryReactionAction_r2_B_r_BB(handle);
- entryReactionAction_enseq_EntryReactionAction_r2_B_r_BA_default(handle);
- }
- static void entryReactionAction_effect_EntryReactionAction_r2_D_tr0(EntryReactionAction* handle)
- {
- entryReactionAction_exseq_EntryReactionAction_r2_D(handle);
- entryReactionAction_enseq_EntryReactionAction_r2_B_other(handle);
- }
- static void entryReactionAction_effect_EntryReactionAction_r2_D_tr1(EntryReactionAction* handle)
- {
- entryReactionAction_exseq_EntryReactionAction_r2_D(handle);
- entryReactionAction_enseq_EntryReactionAction_r2_B_default(handle);
- }
- /* 'default' enter sequence for state B */
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_default(EntryReactionAction* handle)
- {
- /* 'default' enter sequence for state B */
- entryReactionAction_enseq_EntryReactionAction_r2_B_r_default(handle);
- }
- /* 'other' enter sequence for state B */
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_other(EntryReactionAction* handle)
- {
- /* 'other' enter sequence for state B */
- entryReactionAction_enseq_EntryReactionAction_r2_B_r_other(handle);
- }
- /* 'default' enter sequence for state BA */
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_r_BA_default(EntryReactionAction* handle)
- {
- /* 'default' enter sequence for state BA */
- handle->stateConfVector[0] = EntryReactionAction_EntryReactionAction_r2_B_r_BA;
- handle->stateConfVectorPosition = 0;
- handle->historyVector[0] = handle->stateConfVector[0];
- }
- /* 'default' enter sequence for state BB */
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_r_BB_default(EntryReactionAction* handle)
- {
- /* 'default' enter sequence for state BB */
- handle->stateConfVector[0] = EntryReactionAction_EntryReactionAction_r2_B_r_BB;
- handle->stateConfVectorPosition = 0;
- handle->historyVector[0] = handle->stateConfVector[0];
- }
- /* 'default' enter sequence for state D */
- static void entryReactionAction_enseq_EntryReactionAction_r2_D_default(EntryReactionAction* handle)
- {
- /* 'default' enter sequence for state D */
- handle->stateConfVector[0] = EntryReactionAction_EntryReactionAction_r2_D;
- handle->stateConfVectorPosition = 0;
- }
- /* 'default' enter sequence for state A */
- static void entryReactionAction_enseq_EntryReactionAction_r1_A_default(EntryReactionAction* handle)
- {
- /* 'default' enter sequence for state A */
- handle->stateConfVector[1] = EntryReactionAction_EntryReactionAction_r1_A;
- handle->stateConfVectorPosition = 1;
- }
- /* 'default' enter sequence for region r2 */
- static void entryReactionAction_enseq_EntryReactionAction_r2_default(EntryReactionAction* handle)
- {
- /* 'default' enter sequence for region r2 */
- entryReactionAction_react_EntryReactionAction_r2_default(handle);
- }
- /* 'default' enter sequence for region r */
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_r_default(EntryReactionAction* handle)
- {
- /* 'default' enter sequence for region r */
- entryReactionAction_react_EntryReactionAction_r2_B_r_default(handle);
- }
- /* 'other' enter sequence for region r */
- static void entryReactionAction_enseq_EntryReactionAction_r2_B_r_other(EntryReactionAction* handle)
- {
- /* 'other' enter sequence for region r */
- entryReactionAction_react_EntryReactionAction_r2_B_r_other(handle);
- }
- /* shallow enterSequence with history in child r */
- static void entryReactionAction_shenseq_EntryReactionAction_r2_B_r(EntryReactionAction* handle)
- {
- /* shallow enterSequence with history in child r */
- /* Handle shallow history entry of r */
- switch(handle->historyVector[ 0 ])
- {
- case EntryReactionAction_EntryReactionAction_r2_B_r_BA :
- {
- entryReactionAction_enseq_EntryReactionAction_r2_B_r_BA_default(handle);
- break;
- }
- case EntryReactionAction_EntryReactionAction_r2_B_r_BB :
- {
- entryReactionAction_enseq_EntryReactionAction_r2_B_r_BB_default(handle);
- break;
- }
- default: break;
- }
- }
- /* 'default' enter sequence for region r1 */
- static void entryReactionAction_enseq_EntryReactionAction_r1_default(EntryReactionAction* handle)
- {
- /* 'default' enter sequence for region r1 */
- entryReactionAction_react_EntryReactionAction_r1__entry_Default(handle);
- }
- /* Default exit sequence for state B */
- static void entryReactionAction_exseq_EntryReactionAction_r2_B(EntryReactionAction* handle)
- {
- /* Default exit sequence for state B */
- entryReactionAction_exseq_EntryReactionAction_r2_B_r(handle);
- }
- /* Default exit sequence for state BA */
- static void entryReactionAction_exseq_EntryReactionAction_r2_B_r_BA(EntryReactionAction* handle)
- {
- /* Default exit sequence for state BA */
- handle->stateConfVector[0] = EntryReactionAction_last_state;
- handle->stateConfVectorPosition = 0;
- }
- /* Default exit sequence for state BB */
- static void entryReactionAction_exseq_EntryReactionAction_r2_B_r_BB(EntryReactionAction* handle)
- {
- /* Default exit sequence for state BB */
- handle->stateConfVector[0] = EntryReactionAction_last_state;
- handle->stateConfVectorPosition = 0;
- }
- /* Default exit sequence for state D */
- static void entryReactionAction_exseq_EntryReactionAction_r2_D(EntryReactionAction* handle)
- {
- /* Default exit sequence for state D */
- handle->stateConfVector[0] = EntryReactionAction_last_state;
- handle->stateConfVectorPosition = 0;
- }
- /* Default exit sequence for state A */
- static void entryReactionAction_exseq_EntryReactionAction_r1_A(EntryReactionAction* handle)
- {
- /* Default exit sequence for state A */
- handle->stateConfVector[1] = EntryReactionAction_last_state;
- handle->stateConfVectorPosition = 1;
- }
- /* Default exit sequence for region r2 */
- static void entryReactionAction_exseq_EntryReactionAction_r2(EntryReactionAction* handle)
- {
- /* Default exit sequence for region r2 */
- /* Handle exit of all possible states (of entries.EntryReactionAction.r2) at position 0... */
- switch(handle->stateConfVector[ 0 ])
- {
- case EntryReactionAction_EntryReactionAction_r2_B_r_BA :
- {
- entryReactionAction_exseq_EntryReactionAction_r2_B_r_BA(handle);
- break;
- }
- case EntryReactionAction_EntryReactionAction_r2_B_r_BB :
- {
- entryReactionAction_exseq_EntryReactionAction_r2_B_r_BB(handle);
- break;
- }
- case EntryReactionAction_EntryReactionAction_r2_D :
- {
- entryReactionAction_exseq_EntryReactionAction_r2_D(handle);
- break;
- }
- default: break;
- }
- }
- /* Default exit sequence for region r */
- static void entryReactionAction_exseq_EntryReactionAction_r2_B_r(EntryReactionAction* handle)
- {
- /* Default exit sequence for region r */
- /* Handle exit of all possible states (of entries.EntryReactionAction.r2.B.r) at position 0... */
- switch(handle->stateConfVector[ 0 ])
- {
- case EntryReactionAction_EntryReactionAction_r2_B_r_BA :
- {
- entryReactionAction_exseq_EntryReactionAction_r2_B_r_BA(handle);
- break;
- }
- case EntryReactionAction_EntryReactionAction_r2_B_r_BB :
- {
- entryReactionAction_exseq_EntryReactionAction_r2_B_r_BB(handle);
- break;
- }
- default: break;
- }
- }
- /* Default exit sequence for region r1 */
- static void entryReactionAction_exseq_EntryReactionAction_r1(EntryReactionAction* handle)
- {
- /* Default exit sequence for region r1 */
- /* Handle exit of all possible states (of entries.EntryReactionAction.r1) at position 1... */
- switch(handle->stateConfVector[ 1 ])
- {
- case EntryReactionAction_EntryReactionAction_r1_A :
- {
- entryReactionAction_exseq_EntryReactionAction_r1_A(handle);
- break;
- }
- default: break;
- }
- }
- /* The reactions of state BA. */
- static void entryReactionAction_react_EntryReactionAction_r2_B_r_BA(EntryReactionAction* handle)
- {
- /* The reactions of state BA. */
- if (entryReactionAction_check_EntryReactionAction_r2_B_tr0_tr0(handle) == bool_true)
- {
- entryReactionAction_effect_EntryReactionAction_r2_B_tr0(handle);
- } else
- {
- if (entryReactionAction_check_EntryReactionAction_r2_B_r_BA_tr0_tr0(handle) == bool_true)
- {
- entryReactionAction_effect_EntryReactionAction_r2_B_r_BA_tr0(handle);
- }
- }
- }
- /* The reactions of state BB. */
- static void entryReactionAction_react_EntryReactionAction_r2_B_r_BB(EntryReactionAction* handle)
- {
- /* The reactions of state BB. */
- if (entryReactionAction_check_EntryReactionAction_r2_B_tr0_tr0(handle) == bool_true)
- {
- entryReactionAction_effect_EntryReactionAction_r2_B_tr0(handle);
- } else
- {
- if (entryReactionAction_check_EntryReactionAction_r2_B_r_BB_tr0_tr0(handle) == bool_true)
- {
- entryReactionAction_effect_EntryReactionAction_r2_B_r_BB_tr0(handle);
- }
- }
- }
- /* The reactions of state D. */
- static void entryReactionAction_react_EntryReactionAction_r2_D(EntryReactionAction* handle)
- {
- /* The reactions of state D. */
- if (entryReactionAction_check_EntryReactionAction_r2_D_tr0_tr0(handle) == bool_true)
- {
- entryReactionAction_effect_EntryReactionAction_r2_D_tr0(handle);
- } else
- {
- if (entryReactionAction_check_EntryReactionAction_r2_D_tr1_tr1(handle) == bool_true)
- {
- entryReactionAction_effect_EntryReactionAction_r2_D_tr1(handle);
- }
- }
- }
- /* The reactions of state A. */
- static void entryReactionAction_react_EntryReactionAction_r1_A(EntryReactionAction* handle)
- {
- }
- /* Default react sequence for initial entry default */
- static void entryReactionAction_react_EntryReactionAction_r2_default(EntryReactionAction* handle)
- {
- /* Default react sequence for initial entry default */
- handle->iface.enteredR2 = bool_true;
- entryReactionAction_enseq_EntryReactionAction_r2_B_default(handle);
- }
- /* Default react sequence for shallow history entry default */
- static void entryReactionAction_react_EntryReactionAction_r2_B_r_default(EntryReactionAction* handle)
- {
- /* Default react sequence for shallow history entry default */
- /* Enter the region with shallow history */
- if (handle->historyVector[0] != EntryReactionAction_last_state)
- {
- entryReactionAction_shenseq_EntryReactionAction_r2_B_r(handle);
- } else
- {
- handle->iface.enteredBdefault = bool_true;
- entryReactionAction_enseq_EntryReactionAction_r2_B_r_BA_default(handle);
- }
- }
- /* Default react sequence for initial entry other */
- static void entryReactionAction_react_EntryReactionAction_r2_B_r_other(EntryReactionAction* handle)
- {
- /* Default react sequence for initial entry other */
- handle->iface.enteredBother = bool_true;
- entryReactionAction_enseq_EntryReactionAction_r2_B_r_BB_default(handle);
- }
- /* Default react sequence for initial entry */
- static void entryReactionAction_react_EntryReactionAction_r1__entry_Default(EntryReactionAction* handle)
- {
- /* Default react sequence for initial entry */
- handle->iface.enteredR1 = bool_true;
- entryReactionAction_enseq_EntryReactionAction_r1_A_default(handle);
- }
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