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- #ifndef INEVENTLIFECYCLE_H_
- #define INEVENTLIFECYCLE_H_
- #include "sc_types.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*! \file Header of the state machine 'InEventLifeCycle'.
- */
- /*! Enumeration of all states */
- typedef enum
- {
- InEventLifeCycle_last_state,
- InEventLifeCycle_main_region_A
- } InEventLifeCycleStates;
- /*! Type definition of the data structure for the InEventLifeCycleIface interface scope. */
- typedef struct
- {
- sc_boolean e_raised;
- sc_integer i;
- } InEventLifeCycleIface;
- /*! Define dimension of the state configuration vector for orthogonal states. */
- #define INEVENTLIFECYCLE_MAX_ORTHOGONAL_STATES 1
- /*! Define indices of states in the StateConfVector */
- #define SCVI_INEVENTLIFECYCLE_MAIN_REGION_A 0
- /*!
- * Type definition of the data structure for the InEventLifeCycle state machine.
- * This data structure has to be allocated by the client code.
- */
- typedef struct
- {
- InEventLifeCycleStates stateConfVector[INEVENTLIFECYCLE_MAX_ORTHOGONAL_STATES];
- sc_ushort stateConfVectorPosition;
-
- InEventLifeCycleIface iface;
- } InEventLifeCycle;
- /*! Initializes the InEventLifeCycle state machine data structures. Must be called before first usage.*/
- extern void inEventLifeCycle_init(InEventLifeCycle* handle);
- /*! Activates the state machine */
- extern void inEventLifeCycle_enter(InEventLifeCycle* handle);
- /*! Deactivates the state machine */
- extern void inEventLifeCycle_exit(InEventLifeCycle* handle);
- /*! Performs a 'run to completion' step. */
- extern void inEventLifeCycle_runCycle(InEventLifeCycle* handle);
- /*! Raises the in event 'e' that is defined in the default interface scope. */
- extern void inEventLifeCycleIface_raise_e(InEventLifeCycle* handle);
- /*! Gets the value of the variable 'i' that is defined in the default interface scope. */
- extern sc_integer inEventLifeCycleIface_get_i(const InEventLifeCycle* handle);
- /*! Sets the value of the variable 'i' that is defined in the default interface scope. */
- extern void inEventLifeCycleIface_set_i(InEventLifeCycle* handle, sc_integer value);
- /*!
- * Checks whether the state machine is active (until 2.4.1 this method was used for states).
- * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited.
- */
- extern sc_boolean inEventLifeCycle_isActive(const InEventLifeCycle* handle);
- /*!
- * Checks if all active states are final.
- * If there are no active states then the state machine is considered being inactive. In this case this method returns false.
- */
- extern sc_boolean inEventLifeCycle_isFinal(const InEventLifeCycle* handle);
- /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */
- extern sc_boolean inEventLifeCycle_isStateActive(const InEventLifeCycle* handle, InEventLifeCycleStates state);
- #ifdef __cplusplus
- }
- #endif
- #endif /* INEVENTLIFECYCLE_H_ */
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