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- #ifndef STATEISACTIVE_H_
- #define STATEISACTIVE_H_
- #include "sc_types.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*! \file Header of the state machine 'StateIsActive'.
- */
- /*! Enumeration of all states */
- typedef enum
- {
- StateIsActive_last_state,
- StateIsActive_R1_R1A,
- StateIsActive_R1_R1B,
- StateIsActive_R2_R2A,
- StateIsActive_R2_R2B
- } StateIsActiveStates;
- /*! Type definition of the data structure for the StateIsActiveIface interface scope. */
- typedef struct
- {
- sc_boolean Event1_raised;
- } StateIsActiveIface;
- /*! Define dimension of the state configuration vector for orthogonal states. */
- #define STATEISACTIVE_MAX_ORTHOGONAL_STATES 2
- /*! Define indices of states in the StateConfVector */
- #define SCVI_STATEISACTIVE_R1_R1A 0
- #define SCVI_STATEISACTIVE_R1_R1B 0
- #define SCVI_STATEISACTIVE_R2_R2A 1
- #define SCVI_STATEISACTIVE_R2_R2B 1
- /*!
- * Type definition of the data structure for the StateIsActive state machine.
- * This data structure has to be allocated by the client code.
- */
- typedef struct
- {
- StateIsActiveStates stateConfVector[STATEISACTIVE_MAX_ORTHOGONAL_STATES];
- sc_ushort stateConfVectorPosition;
-
- StateIsActiveIface iface;
- } StateIsActive;
- /*! Initializes the StateIsActive state machine data structures. Must be called before first usage.*/
- extern void stateIsActive_init(StateIsActive* handle);
- /*! Activates the state machine */
- extern void stateIsActive_enter(StateIsActive* handle);
- /*! Deactivates the state machine */
- extern void stateIsActive_exit(StateIsActive* handle);
- /*! Performs a 'run to completion' step. */
- extern void stateIsActive_runCycle(StateIsActive* handle);
- /*! Raises the in event 'Event1' that is defined in the default interface scope. */
- extern void stateIsActiveIface_raise_event1(StateIsActive* handle);
- /*!
- * Checks whether the state machine is active (until 2.4.1 this method was used for states).
- * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited.
- */
- extern sc_boolean stateIsActive_isActive(const StateIsActive* handle);
- /*!
- * Checks if all active states are final.
- * If there are no active states then the state machine is considered being inactive. In this case this method returns false.
- */
- extern sc_boolean stateIsActive_isFinal(const StateIsActive* handle);
- /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */
- extern sc_boolean stateIsActive_isStateActive(const StateIsActive* handle, StateIsActiveStates state);
- #ifdef __cplusplus
- }
- #endif
- #endif /* STATEISACTIVE_H_ */
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