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- #ifndef STATICCHOICE_H_
- #define STATICCHOICE_H_
- #include "sc_types.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*! \file Header of the state machine 'StaticChoice'.
- */
- /*! Enumeration of all states */
- typedef enum
- {
- StaticChoice_last_state,
- StaticChoice_main_region_Start,
- StaticChoice_main_region_B,
- StaticChoice_main_region_A
- } StaticChoiceStates;
- /*! Type definition of the data structure for the StaticChoiceIface interface scope. */
- typedef struct
- {
- sc_integer number;
- sc_boolean reset_raised;
- } StaticChoiceIface;
- /*! Define dimension of the state configuration vector for orthogonal states. */
- #define STATICCHOICE_MAX_ORTHOGONAL_STATES 1
- /*! Define indices of states in the StateConfVector */
- #define SCVI_STATICCHOICE_MAIN_REGION_START 0
- #define SCVI_STATICCHOICE_MAIN_REGION_B 0
- #define SCVI_STATICCHOICE_MAIN_REGION_A 0
- /*!
- * Type definition of the data structure for the StaticChoice state machine.
- * This data structure has to be allocated by the client code.
- */
- typedef struct
- {
- StaticChoiceStates stateConfVector[STATICCHOICE_MAX_ORTHOGONAL_STATES];
- sc_ushort stateConfVectorPosition;
-
- StaticChoiceIface iface;
- } StaticChoice;
- /*! Initializes the StaticChoice state machine data structures. Must be called before first usage.*/
- extern void staticChoice_init(StaticChoice* handle);
- /*! Activates the state machine */
- extern void staticChoice_enter(StaticChoice* handle);
- /*! Deactivates the state machine */
- extern void staticChoice_exit(StaticChoice* handle);
- /*! Performs a 'run to completion' step. */
- extern void staticChoice_runCycle(StaticChoice* handle);
- /*! Gets the value of the variable 'number' that is defined in the default interface scope. */
- extern sc_integer staticChoiceIface_get_number(const StaticChoice* handle);
- /*! Sets the value of the variable 'number' that is defined in the default interface scope. */
- extern void staticChoiceIface_set_number(StaticChoice* handle, sc_integer value);
- /*! Raises the in event 'reset' that is defined in the default interface scope. */
- extern void staticChoiceIface_raise_reset(StaticChoice* handle);
- /*!
- * Checks whether the state machine is active (until 2.4.1 this method was used for states).
- * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited.
- */
- extern sc_boolean staticChoice_isActive(const StaticChoice* handle);
- /*!
- * Checks if all active states are final.
- * If there are no active states then the state machine is considered being inactive. In this case this method returns false.
- */
- extern sc_boolean staticChoice_isFinal(const StaticChoice* handle);
- /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */
- extern sc_boolean staticChoice_isStateActive(const StaticChoice* handle, StaticChoiceStates state);
- #ifdef __cplusplus
- }
- #endif
- #endif /* STATICCHOICE_H_ */
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