Constants.c 9.9 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include "sc_types.h"
  4. #include "Constants.h"
  5. /*! \file Implementation of the state machine 'Constants'
  6. */
  7. /* prototypes of all internal functions */
  8. static sc_boolean constants_check_main_region_A_tr0_tr0(const Constants* handle);
  9. static sc_boolean constants_check_main_region_B_tr0_tr0(const Constants* handle);
  10. static sc_boolean constants_check_main_region_C_tr0_tr0(const Constants* handle);
  11. static void constants_effect_main_region_A_tr0(Constants* handle);
  12. static void constants_effect_main_region_B_tr0(Constants* handle);
  13. static void constants_effect_main_region_C_tr0(Constants* handle);
  14. static void constants_enact_main_region_B(Constants* handle);
  15. static void constants_enact_main_region_C(Constants* handle);
  16. static void constants_enseq_main_region_A_default(Constants* handle);
  17. static void constants_enseq_main_region_B_default(Constants* handle);
  18. static void constants_enseq_main_region_C_default(Constants* handle);
  19. static void constants_enseq_main_region_default(Constants* handle);
  20. static void constants_exseq_main_region_A(Constants* handle);
  21. static void constants_exseq_main_region_B(Constants* handle);
  22. static void constants_exseq_main_region_C(Constants* handle);
  23. static void constants_exseq_main_region(Constants* handle);
  24. static void constants_react_main_region_A(Constants* handle);
  25. static void constants_react_main_region_B(Constants* handle);
  26. static void constants_react_main_region_C(Constants* handle);
  27. static void constants_react_main_region__entry_Default(Constants* handle);
  28. static void constants_clearInEvents(Constants* handle);
  29. static void constants_clearOutEvents(Constants* handle);
  30. const sc_integer CONSTANTS_CONSTANTSIFACE_X = 10;
  31. const sc_integer CONSTANTS_CONSTANTSIFACE_Y = 10 * 2;
  32. const sc_string CONSTANTS_CONSTANTSIFACENAMED_Y = "Hello World";
  33. const sc_integer CONSTANTS_CONSTANTSIFACENAMED_TWO = 2;
  34. const sc_integer CONSTANTS_CONSTANTSINTERNAL_INTERNALCONSTANT = 5;
  35. void constants_init(Constants* handle)
  36. {
  37. sc_integer i;
  38. for (i = 0; i < CONSTANTS_MAX_ORTHOGONAL_STATES; ++i)
  39. {
  40. handle->stateConfVector[i] = Constants_last_state;
  41. }
  42. handle->stateConfVectorPosition = 0;
  43. constants_clearInEvents(handle);
  44. constants_clearOutEvents(handle);
  45. /* Default init sequence for statechart Constants */
  46. handle->iface.result = 0;
  47. }
  48. void constants_enter(Constants* handle)
  49. {
  50. /* Default enter sequence for statechart Constants */
  51. constants_enseq_main_region_default(handle);
  52. }
  53. void constants_exit(Constants* handle)
  54. {
  55. /* Default exit sequence for statechart Constants */
  56. constants_exseq_main_region(handle);
  57. }
  58. sc_boolean constants_isActive(const Constants* handle)
  59. {
  60. sc_boolean result;
  61. if (handle->stateConfVector[0] != Constants_last_state)
  62. {
  63. result = bool_true;
  64. }
  65. else
  66. {
  67. result = bool_false;
  68. }
  69. return result;
  70. }
  71. /*
  72. * Always returns 'false' since this state machine can never become final.
  73. */
  74. sc_boolean constants_isFinal(const Constants* handle)
  75. {
  76. return bool_false;
  77. }
  78. static void constants_clearInEvents(Constants* handle)
  79. {
  80. handle->iface.e_raised = bool_false;
  81. handle->iface.e2_raised = bool_false;
  82. }
  83. static void constants_clearOutEvents(Constants* handle)
  84. {
  85. }
  86. void constants_runCycle(Constants* handle)
  87. {
  88. constants_clearOutEvents(handle);
  89. for (handle->stateConfVectorPosition = 0;
  90. handle->stateConfVectorPosition < CONSTANTS_MAX_ORTHOGONAL_STATES;
  91. handle->stateConfVectorPosition++)
  92. {
  93. switch (handle->stateConfVector[handle->stateConfVectorPosition])
  94. {
  95. case Constants_main_region_A :
  96. {
  97. constants_react_main_region_A(handle);
  98. break;
  99. }
  100. case Constants_main_region_B :
  101. {
  102. constants_react_main_region_B(handle);
  103. break;
  104. }
  105. case Constants_main_region_C :
  106. {
  107. constants_react_main_region_C(handle);
  108. break;
  109. }
  110. default:
  111. break;
  112. }
  113. }
  114. constants_clearInEvents(handle);
  115. }
  116. sc_boolean constants_isStateActive(const Constants* handle, ConstantsStates state)
  117. {
  118. sc_boolean result = bool_false;
  119. switch (state)
  120. {
  121. case Constants_main_region_A :
  122. result = (sc_boolean) (handle->stateConfVector[0] == Constants_main_region_A
  123. );
  124. break;
  125. case Constants_main_region_B :
  126. result = (sc_boolean) (handle->stateConfVector[0] == Constants_main_region_B
  127. );
  128. break;
  129. case Constants_main_region_C :
  130. result = (sc_boolean) (handle->stateConfVector[0] == Constants_main_region_C
  131. );
  132. break;
  133. default:
  134. result = bool_false;
  135. break;
  136. }
  137. return result;
  138. }
  139. void constantsIface_raise_e(Constants* handle)
  140. {
  141. handle->iface.e_raised = bool_true;
  142. }
  143. void constantsIface_raise_e2(Constants* handle, sc_integer value)
  144. {
  145. handle->iface.e2_value = value;
  146. handle->iface.e2_raised = bool_true;
  147. }
  148. const sc_integer constantsIface_get_x(const Constants* handle)
  149. {
  150. return CONSTANTS_CONSTANTSIFACE_X;
  151. }
  152. const sc_integer constantsIface_get_y(const Constants* handle)
  153. {
  154. return CONSTANTS_CONSTANTSIFACE_Y;
  155. }
  156. sc_integer constantsIface_get_result(const Constants* handle)
  157. {
  158. return handle->iface.result;
  159. }
  160. void constantsIface_set_result(Constants* handle, sc_integer value)
  161. {
  162. handle->iface.result = value;
  163. }
  164. const sc_string constantsIfaceNamed_get_y(const Constants* handle)
  165. {
  166. return CONSTANTS_CONSTANTSIFACENAMED_Y;
  167. }
  168. const sc_integer constantsIfaceNamed_get_two(const Constants* handle)
  169. {
  170. return CONSTANTS_CONSTANTSIFACENAMED_TWO;
  171. }
  172. /* implementations of all internal functions */
  173. static sc_boolean constants_check_main_region_A_tr0_tr0(const Constants* handle)
  174. {
  175. return handle->iface.e_raised;
  176. }
  177. static sc_boolean constants_check_main_region_B_tr0_tr0(const Constants* handle)
  178. {
  179. return handle->iface.e_raised;
  180. }
  181. static sc_boolean constants_check_main_region_C_tr0_tr0(const Constants* handle)
  182. {
  183. return handle->iface.e2_raised;
  184. }
  185. static void constants_effect_main_region_A_tr0(Constants* handle)
  186. {
  187. constants_exseq_main_region_A(handle);
  188. constants_enseq_main_region_B_default(handle);
  189. }
  190. static void constants_effect_main_region_B_tr0(Constants* handle)
  191. {
  192. constants_exseq_main_region_B(handle);
  193. constants_enseq_main_region_C_default(handle);
  194. }
  195. static void constants_effect_main_region_C_tr0(Constants* handle)
  196. {
  197. constants_exseq_main_region_C(handle);
  198. handle->iface.result = handle->iface.e2_value * CONSTANTS_CONSTANTSIFACE_X * CONSTANTS_CONSTANTSIFACENAMED_TWO * CONSTANTS_CONSTANTSINTERNAL_INTERNALCONSTANT;
  199. constants_enseq_main_region_A_default(handle);
  200. }
  201. /* Entry action for state 'B'. */
  202. static void constants_enact_main_region_B(Constants* handle)
  203. {
  204. /* Entry action for state 'B'. */
  205. handle->iface.result = CONSTANTS_CONSTANTSIFACENAMED_TWO * CONSTANTS_CONSTANTSIFACE_X;
  206. }
  207. /* Entry action for state 'C'. */
  208. static void constants_enact_main_region_C(Constants* handle)
  209. {
  210. /* Entry action for state 'C'. */
  211. handle->iface.result = handle->iface.result * CONSTANTS_CONSTANTSINTERNAL_INTERNALCONSTANT;
  212. }
  213. /* 'default' enter sequence for state A */
  214. static void constants_enseq_main_region_A_default(Constants* handle)
  215. {
  216. /* 'default' enter sequence for state A */
  217. handle->stateConfVector[0] = Constants_main_region_A;
  218. handle->stateConfVectorPosition = 0;
  219. }
  220. /* 'default' enter sequence for state B */
  221. static void constants_enseq_main_region_B_default(Constants* handle)
  222. {
  223. /* 'default' enter sequence for state B */
  224. constants_enact_main_region_B(handle);
  225. handle->stateConfVector[0] = Constants_main_region_B;
  226. handle->stateConfVectorPosition = 0;
  227. }
  228. /* 'default' enter sequence for state C */
  229. static void constants_enseq_main_region_C_default(Constants* handle)
  230. {
  231. /* 'default' enter sequence for state C */
  232. constants_enact_main_region_C(handle);
  233. handle->stateConfVector[0] = Constants_main_region_C;
  234. handle->stateConfVectorPosition = 0;
  235. }
  236. /* 'default' enter sequence for region main region */
  237. static void constants_enseq_main_region_default(Constants* handle)
  238. {
  239. /* 'default' enter sequence for region main region */
  240. constants_react_main_region__entry_Default(handle);
  241. }
  242. /* Default exit sequence for state A */
  243. static void constants_exseq_main_region_A(Constants* handle)
  244. {
  245. /* Default exit sequence for state A */
  246. handle->stateConfVector[0] = Constants_last_state;
  247. handle->stateConfVectorPosition = 0;
  248. }
  249. /* Default exit sequence for state B */
  250. static void constants_exseq_main_region_B(Constants* handle)
  251. {
  252. /* Default exit sequence for state B */
  253. handle->stateConfVector[0] = Constants_last_state;
  254. handle->stateConfVectorPosition = 0;
  255. }
  256. /* Default exit sequence for state C */
  257. static void constants_exseq_main_region_C(Constants* handle)
  258. {
  259. /* Default exit sequence for state C */
  260. handle->stateConfVector[0] = Constants_last_state;
  261. handle->stateConfVectorPosition = 0;
  262. }
  263. /* Default exit sequence for region main region */
  264. static void constants_exseq_main_region(Constants* handle)
  265. {
  266. /* Default exit sequence for region main region */
  267. /* Handle exit of all possible states (of Constants.main_region) at position 0... */
  268. switch(handle->stateConfVector[ 0 ])
  269. {
  270. case Constants_main_region_A :
  271. {
  272. constants_exseq_main_region_A(handle);
  273. break;
  274. }
  275. case Constants_main_region_B :
  276. {
  277. constants_exseq_main_region_B(handle);
  278. break;
  279. }
  280. case Constants_main_region_C :
  281. {
  282. constants_exseq_main_region_C(handle);
  283. break;
  284. }
  285. default: break;
  286. }
  287. }
  288. /* The reactions of state A. */
  289. static void constants_react_main_region_A(Constants* handle)
  290. {
  291. /* The reactions of state A. */
  292. if (constants_check_main_region_A_tr0_tr0(handle) == bool_true)
  293. {
  294. constants_effect_main_region_A_tr0(handle);
  295. }
  296. }
  297. /* The reactions of state B. */
  298. static void constants_react_main_region_B(Constants* handle)
  299. {
  300. /* The reactions of state B. */
  301. if (constants_check_main_region_B_tr0_tr0(handle) == bool_true)
  302. {
  303. constants_effect_main_region_B_tr0(handle);
  304. }
  305. }
  306. /* The reactions of state C. */
  307. static void constants_react_main_region_C(Constants* handle)
  308. {
  309. /* The reactions of state C. */
  310. if (constants_check_main_region_C_tr0_tr0(handle) == bool_true)
  311. {
  312. constants_effect_main_region_C_tr0(handle);
  313. }
  314. }
  315. /* Default react sequence for initial entry */
  316. static void constants_react_main_region__entry_Default(Constants* handle)
  317. {
  318. /* Default react sequence for initial entry */
  319. constants_enseq_main_region_A_default(handle);
  320. }