TimedTransitions.c 9.7 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include "sc_types.h"
  4. #include "TimedTransitions.h"
  5. #include "TimedTransitionsRequired.h"
  6. /*! \file Implementation of the state machine 'TimedTransitions'
  7. */
  8. /* prototypes of all internal functions */
  9. static sc_boolean timedTransitions_check__lr0(const TimedTransitions* handle);
  10. static sc_boolean timedTransitions_check__lr1(const TimedTransitions* handle);
  11. static sc_boolean timedTransitions_check_main_region_Start_tr0_tr0(const TimedTransitions* handle);
  12. static void timedTransitions_effect__lr0(TimedTransitions* handle);
  13. static void timedTransitions_effect__lr1(TimedTransitions* handle);
  14. static void timedTransitions_effect_main_region_Start_tr0(TimedTransitions* handle);
  15. static void timedTransitions_enact(TimedTransitions* handle);
  16. static void timedTransitions_enact_main_region_Start(TimedTransitions* handle);
  17. static void timedTransitions_exact(TimedTransitions* handle);
  18. static void timedTransitions_exact_main_region_Start(TimedTransitions* handle);
  19. static void timedTransitions_enseq_main_region_Start_default(TimedTransitions* handle);
  20. static void timedTransitions_enseq_main_region_End_default(TimedTransitions* handle);
  21. static void timedTransitions_enseq_main_region_default(TimedTransitions* handle);
  22. static void timedTransitions_exseq_main_region_Start(TimedTransitions* handle);
  23. static void timedTransitions_exseq_main_region_End(TimedTransitions* handle);
  24. static void timedTransitions_exseq_main_region(TimedTransitions* handle);
  25. static void timedTransitions_react_main_region_Start(TimedTransitions* handle);
  26. static void timedTransitions_react_main_region_End(TimedTransitions* handle);
  27. static void timedTransitions_react_main_region__entry_Default(TimedTransitions* handle);
  28. static void timedTransitions_clearInEvents(TimedTransitions* handle);
  29. static void timedTransitions_clearOutEvents(TimedTransitions* handle);
  30. void timedTransitions_init(TimedTransitions* handle)
  31. {
  32. sc_integer i;
  33. for (i = 0; i < TIMEDTRANSITIONS_MAX_ORTHOGONAL_STATES; ++i)
  34. {
  35. handle->stateConfVector[i] = TimedTransitions_last_state;
  36. }
  37. handle->stateConfVectorPosition = 0;
  38. timedTransitions_clearInEvents(handle);
  39. timedTransitions_clearOutEvents(handle);
  40. /* Default init sequence for statechart TimedTransitions */
  41. handle->internal.x = 0;
  42. handle->internal.y = 0;
  43. }
  44. void timedTransitions_enter(TimedTransitions* handle)
  45. {
  46. /* Default enter sequence for statechart TimedTransitions */
  47. timedTransitions_enact(handle);
  48. timedTransitions_enseq_main_region_default(handle);
  49. }
  50. void timedTransitions_exit(TimedTransitions* handle)
  51. {
  52. /* Default exit sequence for statechart TimedTransitions */
  53. timedTransitions_exseq_main_region(handle);
  54. timedTransitions_exact(handle);
  55. }
  56. sc_boolean timedTransitions_isActive(const TimedTransitions* handle)
  57. {
  58. sc_boolean result;
  59. if (handle->stateConfVector[0] != TimedTransitions_last_state)
  60. {
  61. result = bool_true;
  62. }
  63. else
  64. {
  65. result = bool_false;
  66. }
  67. return result;
  68. }
  69. /*
  70. * Always returns 'false' since this state machine can never become final.
  71. */
  72. sc_boolean timedTransitions_isFinal(const TimedTransitions* handle)
  73. {
  74. return bool_false;
  75. }
  76. static void timedTransitions_clearInEvents(TimedTransitions* handle)
  77. {
  78. handle->timeEvents.timedTransitions_main_region_Start_tev0_raised = bool_false;
  79. handle->timeEvents.timedTransitions_tev0_raised = bool_false;
  80. }
  81. static void timedTransitions_clearOutEvents(TimedTransitions* handle)
  82. {
  83. }
  84. void timedTransitions_runCycle(TimedTransitions* handle)
  85. {
  86. timedTransitions_clearOutEvents(handle);
  87. for (handle->stateConfVectorPosition = 0;
  88. handle->stateConfVectorPosition < TIMEDTRANSITIONS_MAX_ORTHOGONAL_STATES;
  89. handle->stateConfVectorPosition++)
  90. {
  91. switch (handle->stateConfVector[handle->stateConfVectorPosition])
  92. {
  93. case TimedTransitions_main_region_Start :
  94. {
  95. timedTransitions_react_main_region_Start(handle);
  96. break;
  97. }
  98. case TimedTransitions_main_region_End :
  99. {
  100. timedTransitions_react_main_region_End(handle);
  101. break;
  102. }
  103. default:
  104. break;
  105. }
  106. }
  107. timedTransitions_clearInEvents(handle);
  108. }
  109. void timedTransitions_raiseTimeEvent(const TimedTransitions* handle, sc_eventid evid)
  110. {
  111. if ( ((sc_intptr_t)evid) >= ((sc_intptr_t)&(handle->timeEvents))
  112. && ((sc_intptr_t)evid) < ((sc_intptr_t)&(handle->timeEvents)) + sizeof(TimedTransitionsTimeEvents))
  113. {
  114. *(sc_boolean*)evid = bool_true;
  115. }
  116. }
  117. sc_boolean timedTransitions_isStateActive(const TimedTransitions* handle, TimedTransitionsStates state)
  118. {
  119. sc_boolean result = bool_false;
  120. switch (state)
  121. {
  122. case TimedTransitions_main_region_Start :
  123. result = (sc_boolean) (handle->stateConfVector[0] == TimedTransitions_main_region_Start
  124. );
  125. break;
  126. case TimedTransitions_main_region_End :
  127. result = (sc_boolean) (handle->stateConfVector[0] == TimedTransitions_main_region_End
  128. );
  129. break;
  130. default:
  131. result = bool_false;
  132. break;
  133. }
  134. return result;
  135. }
  136. /* implementations of all internal functions */
  137. static sc_boolean timedTransitions_check__lr0(const TimedTransitions* handle)
  138. {
  139. return handle->timeEvents.timedTransitions_tev0_raised;
  140. }
  141. static sc_boolean timedTransitions_check__lr1(const TimedTransitions* handle)
  142. {
  143. return bool_true;
  144. }
  145. static sc_boolean timedTransitions_check_main_region_Start_tr0_tr0(const TimedTransitions* handle)
  146. {
  147. return handle->timeEvents.timedTransitions_main_region_Start_tev0_raised;
  148. }
  149. static void timedTransitions_effect__lr0(TimedTransitions* handle)
  150. {
  151. handle->internal.x += 1;
  152. }
  153. static void timedTransitions_effect__lr1(TimedTransitions* handle)
  154. {
  155. handle->internal.y += 1;
  156. }
  157. static void timedTransitions_effect_main_region_Start_tr0(TimedTransitions* handle)
  158. {
  159. timedTransitions_exseq_main_region_Start(handle);
  160. timedTransitions_enseq_main_region_End_default(handle);
  161. }
  162. /* Entry action for statechart 'TimedTransitions'. */
  163. static void timedTransitions_enact(TimedTransitions* handle)
  164. {
  165. /* Entry action for statechart 'TimedTransitions'. */
  166. timedTransitions_setTimer(handle, (sc_eventid) &(handle->timeEvents.timedTransitions_tev0_raised) , 1 * 1000, bool_true);
  167. }
  168. /* Entry action for state 'Start'. */
  169. static void timedTransitions_enact_main_region_Start(TimedTransitions* handle)
  170. {
  171. /* Entry action for state 'Start'. */
  172. timedTransitions_setTimer(handle, (sc_eventid) &(handle->timeEvents.timedTransitions_main_region_Start_tev0_raised) , 2 * 1000, bool_false);
  173. }
  174. /* Exit action for state 'TimedTransitions'. */
  175. static void timedTransitions_exact(TimedTransitions* handle)
  176. {
  177. /* Exit action for state 'TimedTransitions'. */
  178. timedTransitions_unsetTimer(handle, (sc_eventid) &(handle->timeEvents.timedTransitions_tev0_raised) );
  179. }
  180. /* Exit action for state 'Start'. */
  181. static void timedTransitions_exact_main_region_Start(TimedTransitions* handle)
  182. {
  183. /* Exit action for state 'Start'. */
  184. timedTransitions_unsetTimer(handle, (sc_eventid) &(handle->timeEvents.timedTransitions_main_region_Start_tev0_raised) );
  185. }
  186. /* 'default' enter sequence for state Start */
  187. static void timedTransitions_enseq_main_region_Start_default(TimedTransitions* handle)
  188. {
  189. /* 'default' enter sequence for state Start */
  190. timedTransitions_enact_main_region_Start(handle);
  191. handle->stateConfVector[0] = TimedTransitions_main_region_Start;
  192. handle->stateConfVectorPosition = 0;
  193. }
  194. /* 'default' enter sequence for state End */
  195. static void timedTransitions_enseq_main_region_End_default(TimedTransitions* handle)
  196. {
  197. /* 'default' enter sequence for state End */
  198. handle->stateConfVector[0] = TimedTransitions_main_region_End;
  199. handle->stateConfVectorPosition = 0;
  200. }
  201. /* 'default' enter sequence for region main region */
  202. static void timedTransitions_enseq_main_region_default(TimedTransitions* handle)
  203. {
  204. /* 'default' enter sequence for region main region */
  205. timedTransitions_react_main_region__entry_Default(handle);
  206. }
  207. /* Default exit sequence for state Start */
  208. static void timedTransitions_exseq_main_region_Start(TimedTransitions* handle)
  209. {
  210. /* Default exit sequence for state Start */
  211. handle->stateConfVector[0] = TimedTransitions_last_state;
  212. handle->stateConfVectorPosition = 0;
  213. timedTransitions_exact_main_region_Start(handle);
  214. }
  215. /* Default exit sequence for state End */
  216. static void timedTransitions_exseq_main_region_End(TimedTransitions* handle)
  217. {
  218. /* Default exit sequence for state End */
  219. handle->stateConfVector[0] = TimedTransitions_last_state;
  220. handle->stateConfVectorPosition = 0;
  221. }
  222. /* Default exit sequence for region main region */
  223. static void timedTransitions_exseq_main_region(TimedTransitions* handle)
  224. {
  225. /* Default exit sequence for region main region */
  226. /* Handle exit of all possible states (of TimedTransitions.main_region) at position 0... */
  227. switch(handle->stateConfVector[ 0 ])
  228. {
  229. case TimedTransitions_main_region_Start :
  230. {
  231. timedTransitions_exseq_main_region_Start(handle);
  232. break;
  233. }
  234. case TimedTransitions_main_region_End :
  235. {
  236. timedTransitions_exseq_main_region_End(handle);
  237. break;
  238. }
  239. default: break;
  240. }
  241. }
  242. /* The reactions of state Start. */
  243. static void timedTransitions_react_main_region_Start(TimedTransitions* handle)
  244. {
  245. /* The reactions of state Start. */
  246. if (timedTransitions_check__lr0(handle) == bool_true)
  247. {
  248. timedTransitions_effect__lr0(handle);
  249. }
  250. timedTransitions_effect__lr1(handle);
  251. if (timedTransitions_check_main_region_Start_tr0_tr0(handle) == bool_true)
  252. {
  253. timedTransitions_effect_main_region_Start_tr0(handle);
  254. }
  255. }
  256. /* The reactions of state End. */
  257. static void timedTransitions_react_main_region_End(TimedTransitions* handle)
  258. {
  259. /* The reactions of state End. */
  260. if (timedTransitions_check__lr0(handle) == bool_true)
  261. {
  262. timedTransitions_effect__lr0(handle);
  263. }
  264. timedTransitions_effect__lr1(handle);
  265. }
  266. /* Default react sequence for initial entry */
  267. static void timedTransitions_react_main_region__entry_Default(TimedTransitions* handle)
  268. {
  269. /* Default react sequence for initial entry */
  270. timedTransitions_enseq_main_region_Start_default(handle);
  271. }