AlwaysOncycle.c 9.1 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include "sc_types.h"
  4. #include "AlwaysOncycle.h"
  5. /*! \file Implementation of the state machine 'AlwaysOncycle'
  6. */
  7. /* prototypes of all internal functions */
  8. static sc_boolean alwaysOncycle_check_main_region_StateA_tr0_tr0(const AlwaysOncycle* handle);
  9. static sc_boolean alwaysOncycle_check_main_region_StateA_lr1_lr1(const AlwaysOncycle* handle);
  10. static sc_boolean alwaysOncycle_check_main_region_StateB_tr0_tr0(const AlwaysOncycle* handle);
  11. static sc_boolean alwaysOncycle_check_main_region_StateB_lr0_lr0(const AlwaysOncycle* handle);
  12. static void alwaysOncycle_effect_main_region_StateA_tr0(AlwaysOncycle* handle);
  13. static void alwaysOncycle_effect_main_region_StateA_lr1_lr1(AlwaysOncycle* handle);
  14. static void alwaysOncycle_effect_main_region_StateB_tr0(AlwaysOncycle* handle);
  15. static void alwaysOncycle_effect_main_region_StateB_lr0_lr0(AlwaysOncycle* handle);
  16. static void alwaysOncycle_enact_main_region_StateA(AlwaysOncycle* handle);
  17. static void alwaysOncycle_exact_main_region_StateA(AlwaysOncycle* handle);
  18. static void alwaysOncycle_enseq_main_region_StateA_default(AlwaysOncycle* handle);
  19. static void alwaysOncycle_enseq_main_region_StateB_default(AlwaysOncycle* handle);
  20. static void alwaysOncycle_enseq_main_region_default(AlwaysOncycle* handle);
  21. static void alwaysOncycle_exseq_main_region_StateA(AlwaysOncycle* handle);
  22. static void alwaysOncycle_exseq_main_region_StateB(AlwaysOncycle* handle);
  23. static void alwaysOncycle_exseq_main_region(AlwaysOncycle* handle);
  24. static void alwaysOncycle_react_main_region_StateA(AlwaysOncycle* handle);
  25. static void alwaysOncycle_react_main_region_StateB(AlwaysOncycle* handle);
  26. static void alwaysOncycle_react_main_region__entry_Default(AlwaysOncycle* handle);
  27. static void alwaysOncycle_clearInEvents(AlwaysOncycle* handle);
  28. static void alwaysOncycle_clearOutEvents(AlwaysOncycle* handle);
  29. void alwaysOncycle_init(AlwaysOncycle* handle)
  30. {
  31. sc_integer i;
  32. for (i = 0; i < ALWAYSONCYCLE_MAX_ORTHOGONAL_STATES; ++i)
  33. {
  34. handle->stateConfVector[i] = AlwaysOncycle_last_state;
  35. }
  36. handle->stateConfVectorPosition = 0;
  37. alwaysOncycle_clearInEvents(handle);
  38. alwaysOncycle_clearOutEvents(handle);
  39. /* Default init sequence for statechart AlwaysOncycle */
  40. handle->iface.value = 0;
  41. handle->iface.v2 = bool_false;
  42. }
  43. void alwaysOncycle_enter(AlwaysOncycle* handle)
  44. {
  45. /* Default enter sequence for statechart AlwaysOncycle */
  46. alwaysOncycle_enseq_main_region_default(handle);
  47. }
  48. void alwaysOncycle_exit(AlwaysOncycle* handle)
  49. {
  50. /* Default exit sequence for statechart AlwaysOncycle */
  51. alwaysOncycle_exseq_main_region(handle);
  52. }
  53. sc_boolean alwaysOncycle_isActive(const AlwaysOncycle* handle)
  54. {
  55. sc_boolean result = bool_false;
  56. int i;
  57. for(i = 0; i < ALWAYSONCYCLE_MAX_ORTHOGONAL_STATES; i++)
  58. {
  59. result = result || handle->stateConfVector[i] != AlwaysOncycle_last_state;
  60. }
  61. return result;
  62. }
  63. /*
  64. * Always returns 'false' since this state machine can never become final.
  65. */
  66. sc_boolean alwaysOncycle_isFinal(const AlwaysOncycle* handle)
  67. {
  68. return bool_false;
  69. }
  70. static void alwaysOncycle_clearInEvents(AlwaysOncycle* handle)
  71. {
  72. }
  73. static void alwaysOncycle_clearOutEvents(AlwaysOncycle* handle)
  74. {
  75. }
  76. void alwaysOncycle_runCycle(AlwaysOncycle* handle)
  77. {
  78. alwaysOncycle_clearOutEvents(handle);
  79. for (handle->stateConfVectorPosition = 0;
  80. handle->stateConfVectorPosition < ALWAYSONCYCLE_MAX_ORTHOGONAL_STATES;
  81. handle->stateConfVectorPosition++)
  82. {
  83. switch (handle->stateConfVector[handle->stateConfVectorPosition])
  84. {
  85. case AlwaysOncycle_main_region_StateA :
  86. {
  87. alwaysOncycle_react_main_region_StateA(handle);
  88. break;
  89. }
  90. case AlwaysOncycle_main_region_StateB :
  91. {
  92. alwaysOncycle_react_main_region_StateB(handle);
  93. break;
  94. }
  95. default:
  96. break;
  97. }
  98. }
  99. alwaysOncycle_clearInEvents(handle);
  100. }
  101. sc_boolean alwaysOncycle_isStateActive(const AlwaysOncycle* handle, AlwaysOncycleStates state)
  102. {
  103. sc_boolean result = bool_false;
  104. switch (state)
  105. {
  106. case AlwaysOncycle_main_region_StateA :
  107. result = (sc_boolean) (handle->stateConfVector[SCVI_ALWAYSONCYCLE_MAIN_REGION_STATEA] == AlwaysOncycle_main_region_StateA
  108. );
  109. break;
  110. case AlwaysOncycle_main_region_StateB :
  111. result = (sc_boolean) (handle->stateConfVector[SCVI_ALWAYSONCYCLE_MAIN_REGION_STATEB] == AlwaysOncycle_main_region_StateB
  112. );
  113. break;
  114. default:
  115. result = bool_false;
  116. break;
  117. }
  118. return result;
  119. }
  120. sc_integer alwaysOncycleIface_get_value(const AlwaysOncycle* handle)
  121. {
  122. return handle->iface.value;
  123. }
  124. void alwaysOncycleIface_set_value(AlwaysOncycle* handle, sc_integer value)
  125. {
  126. handle->iface.value = value;
  127. }
  128. sc_boolean alwaysOncycleIface_get_v2(const AlwaysOncycle* handle)
  129. {
  130. return handle->iface.v2;
  131. }
  132. void alwaysOncycleIface_set_v2(AlwaysOncycle* handle, sc_boolean value)
  133. {
  134. handle->iface.v2 = value;
  135. }
  136. /* implementations of all internal functions */
  137. static sc_boolean alwaysOncycle_check_main_region_StateA_tr0_tr0(const AlwaysOncycle* handle)
  138. {
  139. return (handle->iface.value == 5) ? bool_true : bool_false;
  140. }
  141. static sc_boolean alwaysOncycle_check_main_region_StateA_lr1_lr1(const AlwaysOncycle* handle)
  142. {
  143. return bool_true;
  144. }
  145. static sc_boolean alwaysOncycle_check_main_region_StateB_tr0_tr0(const AlwaysOncycle* handle)
  146. {
  147. return (handle->iface.value == 5) ? bool_true : bool_false;
  148. }
  149. static sc_boolean alwaysOncycle_check_main_region_StateB_lr0_lr0(const AlwaysOncycle* handle)
  150. {
  151. return bool_true;
  152. }
  153. static void alwaysOncycle_effect_main_region_StateA_tr0(AlwaysOncycle* handle)
  154. {
  155. alwaysOncycle_exseq_main_region_StateA(handle);
  156. alwaysOncycle_enseq_main_region_StateB_default(handle);
  157. }
  158. static void alwaysOncycle_effect_main_region_StateA_lr1_lr1(AlwaysOncycle* handle)
  159. {
  160. handle->iface.value += 1;
  161. }
  162. static void alwaysOncycle_effect_main_region_StateB_tr0(AlwaysOncycle* handle)
  163. {
  164. alwaysOncycle_exseq_main_region_StateB(handle);
  165. alwaysOncycle_enseq_main_region_StateA_default(handle);
  166. }
  167. static void alwaysOncycle_effect_main_region_StateB_lr0_lr0(AlwaysOncycle* handle)
  168. {
  169. handle->iface.value += 1;
  170. }
  171. /* Entry action for state 'StateA'. */
  172. static void alwaysOncycle_enact_main_region_StateA(AlwaysOncycle* handle)
  173. {
  174. /* Entry action for state 'StateA'. */
  175. handle->iface.value = 0;
  176. }
  177. /* Exit action for state 'StateA'. */
  178. static void alwaysOncycle_exact_main_region_StateA(AlwaysOncycle* handle)
  179. {
  180. /* Exit action for state 'StateA'. */
  181. handle->iface.value = 0;
  182. }
  183. /* 'default' enter sequence for state StateA */
  184. static void alwaysOncycle_enseq_main_region_StateA_default(AlwaysOncycle* handle)
  185. {
  186. /* 'default' enter sequence for state StateA */
  187. alwaysOncycle_enact_main_region_StateA(handle);
  188. handle->stateConfVector[0] = AlwaysOncycle_main_region_StateA;
  189. handle->stateConfVectorPosition = 0;
  190. }
  191. /* 'default' enter sequence for state StateB */
  192. static void alwaysOncycle_enseq_main_region_StateB_default(AlwaysOncycle* handle)
  193. {
  194. /* 'default' enter sequence for state StateB */
  195. handle->stateConfVector[0] = AlwaysOncycle_main_region_StateB;
  196. handle->stateConfVectorPosition = 0;
  197. }
  198. /* 'default' enter sequence for region main region */
  199. static void alwaysOncycle_enseq_main_region_default(AlwaysOncycle* handle)
  200. {
  201. /* 'default' enter sequence for region main region */
  202. alwaysOncycle_react_main_region__entry_Default(handle);
  203. }
  204. /* Default exit sequence for state StateA */
  205. static void alwaysOncycle_exseq_main_region_StateA(AlwaysOncycle* handle)
  206. {
  207. /* Default exit sequence for state StateA */
  208. handle->stateConfVector[0] = AlwaysOncycle_last_state;
  209. handle->stateConfVectorPosition = 0;
  210. alwaysOncycle_exact_main_region_StateA(handle);
  211. }
  212. /* Default exit sequence for state StateB */
  213. static void alwaysOncycle_exseq_main_region_StateB(AlwaysOncycle* handle)
  214. {
  215. /* Default exit sequence for state StateB */
  216. handle->stateConfVector[0] = AlwaysOncycle_last_state;
  217. handle->stateConfVectorPosition = 0;
  218. }
  219. /* Default exit sequence for region main region */
  220. static void alwaysOncycle_exseq_main_region(AlwaysOncycle* handle)
  221. {
  222. /* Default exit sequence for region main region */
  223. /* Handle exit of all possible states (of AlwaysOncycle.main_region) at position 0... */
  224. switch(handle->stateConfVector[ 0 ])
  225. {
  226. case AlwaysOncycle_main_region_StateA :
  227. {
  228. alwaysOncycle_exseq_main_region_StateA(handle);
  229. break;
  230. }
  231. case AlwaysOncycle_main_region_StateB :
  232. {
  233. alwaysOncycle_exseq_main_region_StateB(handle);
  234. break;
  235. }
  236. default: break;
  237. }
  238. }
  239. /* The reactions of state StateA. */
  240. static void alwaysOncycle_react_main_region_StateA(AlwaysOncycle* handle)
  241. {
  242. /* The reactions of state StateA. */
  243. if (alwaysOncycle_check_main_region_StateA_tr0_tr0(handle) == bool_true)
  244. {
  245. alwaysOncycle_effect_main_region_StateA_tr0(handle);
  246. } else
  247. {
  248. alwaysOncycle_effect_main_region_StateA_lr1_lr1(handle);
  249. }
  250. }
  251. /* The reactions of state StateB. */
  252. static void alwaysOncycle_react_main_region_StateB(AlwaysOncycle* handle)
  253. {
  254. /* The reactions of state StateB. */
  255. if (alwaysOncycle_check_main_region_StateB_tr0_tr0(handle) == bool_true)
  256. {
  257. alwaysOncycle_effect_main_region_StateB_tr0(handle);
  258. } else
  259. {
  260. alwaysOncycle_effect_main_region_StateB_lr0_lr0(handle);
  261. }
  262. }
  263. /* Default react sequence for initial entry */
  264. static void alwaysOncycle_react_main_region__entry_Default(AlwaysOncycle* handle)
  265. {
  266. /* Default react sequence for initial entry */
  267. alwaysOncycle_enseq_main_region_StateA_default(handle);
  268. }