EnterState.c 10 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include "sc_types.h"
  4. #include "EnterState.h"
  5. /*! \file Implementation of the state machine 'EnterState'
  6. */
  7. /* prototypes of all internal functions */
  8. static sc_boolean enterState_check_r_A_tr0_tr0(const EnterState* handle);
  9. static sc_boolean enterState_check_r_A_tr1_tr1(const EnterState* handle);
  10. static sc_boolean enterState_check_r_A_tr2_tr2(const EnterState* handle);
  11. static void enterState_effect_r_A_tr0(EnterState* handle);
  12. static void enterState_effect_r_A_tr1(EnterState* handle);
  13. static void enterState_effect_r_A_tr2(EnterState* handle);
  14. static void enterState_enseq_r_A_default(EnterState* handle);
  15. static void enterState_enseq_r_B_default(EnterState* handle);
  16. static void enterState_enseq_r_B_f(EnterState* handle);
  17. static void enterState_enseq_r_B_g(EnterState* handle);
  18. static void enterState_enseq_r_B_r_E_default(EnterState* handle);
  19. static void enterState_enseq_r_B_r_F_default(EnterState* handle);
  20. static void enterState_enseq_r_default(EnterState* handle);
  21. static void enterState_enseq_r_B_r_default(EnterState* handle);
  22. static void enterState_enseq_r_B_r_f(EnterState* handle);
  23. static void enterState_exseq_r_A(EnterState* handle);
  24. static void enterState_exseq_r_B_r_E(EnterState* handle);
  25. static void enterState_exseq_r_B_r_F(EnterState* handle);
  26. static void enterState_exseq_r(EnterState* handle);
  27. static void enterState_exseq_r_B_r(EnterState* handle);
  28. static void enterState_react_r_A(EnterState* handle);
  29. static void enterState_react_r_B_r_E(EnterState* handle);
  30. static void enterState_react_r_B_r_F(EnterState* handle);
  31. static void enterState_react_r__entry_Default(EnterState* handle);
  32. static void enterState_react_r_B_r__entry_Default(EnterState* handle);
  33. static void enterState_react_r_B_r_f(EnterState* handle);
  34. static void enterState_clearInEvents(EnterState* handle);
  35. static void enterState_clearOutEvents(EnterState* handle);
  36. void enterState_init(EnterState* handle)
  37. {
  38. sc_integer i;
  39. for (i = 0; i < ENTERSTATE_MAX_ORTHOGONAL_STATES; ++i)
  40. {
  41. handle->stateConfVector[i] = EnterState_last_state;
  42. }
  43. handle->stateConfVectorPosition = 0;
  44. enterState_clearInEvents(handle);
  45. enterState_clearOutEvents(handle);
  46. }
  47. void enterState_enter(EnterState* handle)
  48. {
  49. /* Default enter sequence for statechart EnterState */
  50. enterState_enseq_r_default(handle);
  51. }
  52. void enterState_exit(EnterState* handle)
  53. {
  54. /* Default exit sequence for statechart EnterState */
  55. enterState_exseq_r(handle);
  56. }
  57. sc_boolean enterState_isActive(const EnterState* handle)
  58. {
  59. sc_boolean result = bool_false;
  60. int i;
  61. for(i = 0; i < ENTERSTATE_MAX_ORTHOGONAL_STATES; i++)
  62. {
  63. result = result || handle->stateConfVector[i] != EnterState_last_state;
  64. }
  65. return result;
  66. }
  67. /*
  68. * Always returns 'false' since this state machine can never become final.
  69. */
  70. sc_boolean enterState_isFinal(const EnterState* handle)
  71. {
  72. return bool_false;
  73. }
  74. static void enterState_clearInEvents(EnterState* handle)
  75. {
  76. handle->iface.e_raised = bool_false;
  77. handle->iface.f_raised = bool_false;
  78. handle->iface.g_raised = bool_false;
  79. }
  80. static void enterState_clearOutEvents(EnterState* handle)
  81. {
  82. }
  83. void enterState_runCycle(EnterState* handle)
  84. {
  85. enterState_clearOutEvents(handle);
  86. for (handle->stateConfVectorPosition = 0;
  87. handle->stateConfVectorPosition < ENTERSTATE_MAX_ORTHOGONAL_STATES;
  88. handle->stateConfVectorPosition++)
  89. {
  90. switch (handle->stateConfVector[handle->stateConfVectorPosition])
  91. {
  92. case EnterState_r_A :
  93. {
  94. enterState_react_r_A(handle);
  95. break;
  96. }
  97. case EnterState_r_B_r_E :
  98. {
  99. enterState_react_r_B_r_E(handle);
  100. break;
  101. }
  102. case EnterState_r_B_r_F :
  103. {
  104. enterState_react_r_B_r_F(handle);
  105. break;
  106. }
  107. default:
  108. break;
  109. }
  110. }
  111. enterState_clearInEvents(handle);
  112. }
  113. sc_boolean enterState_isStateActive(const EnterState* handle, EnterStateStates state)
  114. {
  115. sc_boolean result = bool_false;
  116. switch (state)
  117. {
  118. case EnterState_r_A :
  119. result = (sc_boolean) (handle->stateConfVector[SCVI_ENTERSTATE_R_A] == EnterState_r_A
  120. );
  121. break;
  122. case EnterState_r_B :
  123. result = (sc_boolean) (handle->stateConfVector[SCVI_ENTERSTATE_R_B] >= EnterState_r_B
  124. && handle->stateConfVector[SCVI_ENTERSTATE_R_B] <= EnterState_r_B_r_F);
  125. break;
  126. case EnterState_r_B_r_E :
  127. result = (sc_boolean) (handle->stateConfVector[SCVI_ENTERSTATE_R_B_R_E] == EnterState_r_B_r_E
  128. );
  129. break;
  130. case EnterState_r_B_r_F :
  131. result = (sc_boolean) (handle->stateConfVector[SCVI_ENTERSTATE_R_B_R_F] == EnterState_r_B_r_F
  132. );
  133. break;
  134. default:
  135. result = bool_false;
  136. break;
  137. }
  138. return result;
  139. }
  140. void enterStateIface_raise_e(EnterState* handle)
  141. {
  142. handle->iface.e_raised = bool_true;
  143. }
  144. void enterStateIface_raise_f(EnterState* handle)
  145. {
  146. handle->iface.f_raised = bool_true;
  147. }
  148. void enterStateIface_raise_g(EnterState* handle)
  149. {
  150. handle->iface.g_raised = bool_true;
  151. }
  152. /* implementations of all internal functions */
  153. static sc_boolean enterState_check_r_A_tr0_tr0(const EnterState* handle)
  154. {
  155. return handle->iface.e_raised;
  156. }
  157. static sc_boolean enterState_check_r_A_tr1_tr1(const EnterState* handle)
  158. {
  159. return handle->iface.f_raised;
  160. }
  161. static sc_boolean enterState_check_r_A_tr2_tr2(const EnterState* handle)
  162. {
  163. return handle->iface.g_raised;
  164. }
  165. static void enterState_effect_r_A_tr0(EnterState* handle)
  166. {
  167. enterState_exseq_r_A(handle);
  168. enterState_enseq_r_B_default(handle);
  169. }
  170. static void enterState_effect_r_A_tr1(EnterState* handle)
  171. {
  172. enterState_exseq_r_A(handle);
  173. enterState_enseq_r_B_f(handle);
  174. }
  175. static void enterState_effect_r_A_tr2(EnterState* handle)
  176. {
  177. enterState_exseq_r_A(handle);
  178. enterState_enseq_r_B_g(handle);
  179. }
  180. /* 'default' enter sequence for state A */
  181. static void enterState_enseq_r_A_default(EnterState* handle)
  182. {
  183. /* 'default' enter sequence for state A */
  184. handle->stateConfVector[0] = EnterState_r_A;
  185. handle->stateConfVectorPosition = 0;
  186. }
  187. /* 'default' enter sequence for state B */
  188. static void enterState_enseq_r_B_default(EnterState* handle)
  189. {
  190. /* 'default' enter sequence for state B */
  191. enterState_enseq_r_B_r_default(handle);
  192. }
  193. /* 'f' enter sequence for state B */
  194. static void enterState_enseq_r_B_f(EnterState* handle)
  195. {
  196. /* 'f' enter sequence for state B */
  197. enterState_enseq_r_B_r_f(handle);
  198. }
  199. /* 'g' enter sequence for state B */
  200. static void enterState_enseq_r_B_g(EnterState* handle)
  201. {
  202. /* 'g' enter sequence for state B */
  203. enterState_enseq_r_B_r_default(handle);
  204. }
  205. /* 'default' enter sequence for state E */
  206. static void enterState_enseq_r_B_r_E_default(EnterState* handle)
  207. {
  208. /* 'default' enter sequence for state E */
  209. handle->stateConfVector[0] = EnterState_r_B_r_E;
  210. handle->stateConfVectorPosition = 0;
  211. }
  212. /* 'default' enter sequence for state F */
  213. static void enterState_enseq_r_B_r_F_default(EnterState* handle)
  214. {
  215. /* 'default' enter sequence for state F */
  216. handle->stateConfVector[0] = EnterState_r_B_r_F;
  217. handle->stateConfVectorPosition = 0;
  218. }
  219. /* 'default' enter sequence for region r */
  220. static void enterState_enseq_r_default(EnterState* handle)
  221. {
  222. /* 'default' enter sequence for region r */
  223. enterState_react_r__entry_Default(handle);
  224. }
  225. /* 'default' enter sequence for region r */
  226. static void enterState_enseq_r_B_r_default(EnterState* handle)
  227. {
  228. /* 'default' enter sequence for region r */
  229. enterState_react_r_B_r__entry_Default(handle);
  230. }
  231. /* 'f' enter sequence for region r */
  232. static void enterState_enseq_r_B_r_f(EnterState* handle)
  233. {
  234. /* 'f' enter sequence for region r */
  235. enterState_react_r_B_r_f(handle);
  236. }
  237. /* Default exit sequence for state A */
  238. static void enterState_exseq_r_A(EnterState* handle)
  239. {
  240. /* Default exit sequence for state A */
  241. handle->stateConfVector[0] = EnterState_last_state;
  242. handle->stateConfVectorPosition = 0;
  243. }
  244. /* Default exit sequence for state E */
  245. static void enterState_exseq_r_B_r_E(EnterState* handle)
  246. {
  247. /* Default exit sequence for state E */
  248. handle->stateConfVector[0] = EnterState_last_state;
  249. handle->stateConfVectorPosition = 0;
  250. }
  251. /* Default exit sequence for state F */
  252. static void enterState_exseq_r_B_r_F(EnterState* handle)
  253. {
  254. /* Default exit sequence for state F */
  255. handle->stateConfVector[0] = EnterState_last_state;
  256. handle->stateConfVectorPosition = 0;
  257. }
  258. /* Default exit sequence for region r */
  259. static void enterState_exseq_r(EnterState* handle)
  260. {
  261. /* Default exit sequence for region r */
  262. /* Handle exit of all possible states (of EnterState.r) at position 0... */
  263. switch(handle->stateConfVector[ 0 ])
  264. {
  265. case EnterState_r_A :
  266. {
  267. enterState_exseq_r_A(handle);
  268. break;
  269. }
  270. case EnterState_r_B_r_E :
  271. {
  272. enterState_exseq_r_B_r_E(handle);
  273. break;
  274. }
  275. case EnterState_r_B_r_F :
  276. {
  277. enterState_exseq_r_B_r_F(handle);
  278. break;
  279. }
  280. default: break;
  281. }
  282. }
  283. /* Default exit sequence for region r */
  284. static void enterState_exseq_r_B_r(EnterState* handle)
  285. {
  286. /* Default exit sequence for region r */
  287. /* Handle exit of all possible states (of EnterState.r.B.r) at position 0... */
  288. switch(handle->stateConfVector[ 0 ])
  289. {
  290. case EnterState_r_B_r_E :
  291. {
  292. enterState_exseq_r_B_r_E(handle);
  293. break;
  294. }
  295. case EnterState_r_B_r_F :
  296. {
  297. enterState_exseq_r_B_r_F(handle);
  298. break;
  299. }
  300. default: break;
  301. }
  302. }
  303. /* The reactions of state A. */
  304. static void enterState_react_r_A(EnterState* handle)
  305. {
  306. /* The reactions of state A. */
  307. if (enterState_check_r_A_tr0_tr0(handle) == bool_true)
  308. {
  309. enterState_effect_r_A_tr0(handle);
  310. } else
  311. {
  312. if (enterState_check_r_A_tr1_tr1(handle) == bool_true)
  313. {
  314. enterState_effect_r_A_tr1(handle);
  315. } else
  316. {
  317. if (enterState_check_r_A_tr2_tr2(handle) == bool_true)
  318. {
  319. enterState_effect_r_A_tr2(handle);
  320. }
  321. }
  322. }
  323. }
  324. /* The reactions of state E. */
  325. static void enterState_react_r_B_r_E(EnterState* handle)
  326. {
  327. /* The reactions of state E. */
  328. }
  329. /* The reactions of state F. */
  330. static void enterState_react_r_B_r_F(EnterState* handle)
  331. {
  332. /* The reactions of state F. */
  333. }
  334. /* Default react sequence for initial entry */
  335. static void enterState_react_r__entry_Default(EnterState* handle)
  336. {
  337. /* Default react sequence for initial entry */
  338. enterState_enseq_r_A_default(handle);
  339. }
  340. /* Default react sequence for initial entry */
  341. static void enterState_react_r_B_r__entry_Default(EnterState* handle)
  342. {
  343. /* Default react sequence for initial entry */
  344. enterState_enseq_r_B_r_E_default(handle);
  345. }
  346. /* Default react sequence for initial entry f */
  347. static void enterState_react_r_B_r_f(EnterState* handle)
  348. {
  349. /* Default react sequence for initial entry f */
  350. enterState_enseq_r_B_r_F_default(handle);
  351. }