FinalState.c 6.0 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include "sc_types.h"
  4. #include "FinalState.h"
  5. /*! \file Implementation of the state machine 'FinalState'
  6. */
  7. /* prototypes of all internal functions */
  8. static sc_boolean finalState_check_main_region_myState_tr0_tr0(const FinalState* handle);
  9. static void finalState_effect_main_region_myState_tr0(FinalState* handle);
  10. static void finalState_enseq_main_region_myState_default(FinalState* handle);
  11. static void finalState_enseq_main_region__final__default(FinalState* handle);
  12. static void finalState_enseq_main_region_default(FinalState* handle);
  13. static void finalState_exseq_main_region_myState(FinalState* handle);
  14. static void finalState_exseq_main_region__final_(FinalState* handle);
  15. static void finalState_exseq_main_region(FinalState* handle);
  16. static void finalState_react_main_region_myState(FinalState* handle);
  17. static void finalState_react_main_region__final_(FinalState* handle);
  18. static void finalState_react_main_region__entry_Default(FinalState* handle);
  19. static void finalState_clearInEvents(FinalState* handle);
  20. static void finalState_clearOutEvents(FinalState* handle);
  21. void finalState_init(FinalState* handle)
  22. {
  23. sc_integer i;
  24. for (i = 0; i < FINALSTATE_MAX_ORTHOGONAL_STATES; ++i)
  25. {
  26. handle->stateConfVector[i] = FinalState_last_state;
  27. }
  28. handle->stateConfVectorPosition = 0;
  29. finalState_clearInEvents(handle);
  30. finalState_clearOutEvents(handle);
  31. }
  32. void finalState_enter(FinalState* handle)
  33. {
  34. /* Default enter sequence for statechart FinalState */
  35. finalState_enseq_main_region_default(handle);
  36. }
  37. void finalState_exit(FinalState* handle)
  38. {
  39. /* Default exit sequence for statechart FinalState */
  40. finalState_exseq_main_region(handle);
  41. }
  42. sc_boolean finalState_isActive(const FinalState* handle)
  43. {
  44. sc_boolean result = bool_false;
  45. int i;
  46. for(i = 0; i < FINALSTATE_MAX_ORTHOGONAL_STATES; i++)
  47. {
  48. result = result || handle->stateConfVector[i] != FinalState_last_state;
  49. }
  50. return result;
  51. }
  52. sc_boolean finalState_isFinal(const FinalState* handle)
  53. {
  54. return (handle->stateConfVector[0] == FinalState_main_region__final_);
  55. }
  56. static void finalState_clearInEvents(FinalState* handle)
  57. {
  58. }
  59. static void finalState_clearOutEvents(FinalState* handle)
  60. {
  61. }
  62. void finalState_runCycle(FinalState* handle)
  63. {
  64. finalState_clearOutEvents(handle);
  65. for (handle->stateConfVectorPosition = 0;
  66. handle->stateConfVectorPosition < FINALSTATE_MAX_ORTHOGONAL_STATES;
  67. handle->stateConfVectorPosition++)
  68. {
  69. switch (handle->stateConfVector[handle->stateConfVectorPosition])
  70. {
  71. case FinalState_main_region_myState :
  72. {
  73. finalState_react_main_region_myState(handle);
  74. break;
  75. }
  76. case FinalState_main_region__final_ :
  77. {
  78. finalState_react_main_region__final_(handle);
  79. break;
  80. }
  81. default:
  82. break;
  83. }
  84. }
  85. finalState_clearInEvents(handle);
  86. }
  87. sc_boolean finalState_isStateActive(const FinalState* handle, FinalStateStates state)
  88. {
  89. sc_boolean result = bool_false;
  90. switch (state)
  91. {
  92. case FinalState_main_region_myState :
  93. result = (sc_boolean) (handle->stateConfVector[SCVI_FINALSTATE_MAIN_REGION_MYSTATE] == FinalState_main_region_myState
  94. );
  95. break;
  96. case FinalState_main_region__final_ :
  97. result = (sc_boolean) (handle->stateConfVector[SCVI_FINALSTATE_MAIN_REGION__FINAL_] == FinalState_main_region__final_
  98. );
  99. break;
  100. default:
  101. result = bool_false;
  102. break;
  103. }
  104. return result;
  105. }
  106. /* implementations of all internal functions */
  107. static sc_boolean finalState_check_main_region_myState_tr0_tr0(const FinalState* handle)
  108. {
  109. return bool_true;
  110. }
  111. static void finalState_effect_main_region_myState_tr0(FinalState* handle)
  112. {
  113. finalState_exseq_main_region_myState(handle);
  114. finalState_enseq_main_region__final__default(handle);
  115. }
  116. /* 'default' enter sequence for state myState */
  117. static void finalState_enseq_main_region_myState_default(FinalState* handle)
  118. {
  119. /* 'default' enter sequence for state myState */
  120. handle->stateConfVector[0] = FinalState_main_region_myState;
  121. handle->stateConfVectorPosition = 0;
  122. }
  123. /* Default enter sequence for state null */
  124. static void finalState_enseq_main_region__final__default(FinalState* handle)
  125. {
  126. /* Default enter sequence for state null */
  127. handle->stateConfVector[0] = FinalState_main_region__final_;
  128. handle->stateConfVectorPosition = 0;
  129. }
  130. /* 'default' enter sequence for region main region */
  131. static void finalState_enseq_main_region_default(FinalState* handle)
  132. {
  133. /* 'default' enter sequence for region main region */
  134. finalState_react_main_region__entry_Default(handle);
  135. }
  136. /* Default exit sequence for state myState */
  137. static void finalState_exseq_main_region_myState(FinalState* handle)
  138. {
  139. /* Default exit sequence for state myState */
  140. handle->stateConfVector[0] = FinalState_last_state;
  141. handle->stateConfVectorPosition = 0;
  142. }
  143. /* Default exit sequence for final state. */
  144. static void finalState_exseq_main_region__final_(FinalState* handle)
  145. {
  146. /* Default exit sequence for final state. */
  147. handle->stateConfVector[0] = FinalState_last_state;
  148. handle->stateConfVectorPosition = 0;
  149. }
  150. /* Default exit sequence for region main region */
  151. static void finalState_exseq_main_region(FinalState* handle)
  152. {
  153. /* Default exit sequence for region main region */
  154. /* Handle exit of all possible states (of FinalState.main_region) at position 0... */
  155. switch(handle->stateConfVector[ 0 ])
  156. {
  157. case FinalState_main_region_myState :
  158. {
  159. finalState_exseq_main_region_myState(handle);
  160. break;
  161. }
  162. case FinalState_main_region__final_ :
  163. {
  164. finalState_exseq_main_region__final_(handle);
  165. break;
  166. }
  167. default: break;
  168. }
  169. }
  170. /* The reactions of state myState. */
  171. static void finalState_react_main_region_myState(FinalState* handle)
  172. {
  173. /* The reactions of state myState. */
  174. finalState_effect_main_region_myState_tr0(handle);
  175. }
  176. /* The reactions of state null. */
  177. static void finalState_react_main_region__final_(FinalState* handle)
  178. {
  179. /* The reactions of state null. */
  180. }
  181. /* Default react sequence for initial entry */
  182. static void finalState_react_main_region__entry_Default(FinalState* handle)
  183. {
  184. /* Default react sequence for initial entry */
  185. finalState_enseq_main_region_myState_default(handle);
  186. }