AlwaysOncycle.c 9.0 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include "sc_types.h"
  4. #include "AlwaysOncycle.h"
  5. /*! \file Implementation of the state machine 'AlwaysOncycle'
  6. */
  7. /* prototypes of all internal functions */
  8. static sc_boolean alwaysOncycle_check_main_region_StateA_tr0_tr0(const AlwaysOncycle* handle);
  9. static sc_boolean alwaysOncycle_check_main_region_StateA_lr1_lr1(const AlwaysOncycle* handle);
  10. static sc_boolean alwaysOncycle_check_main_region_StateB_tr0_tr0(const AlwaysOncycle* handle);
  11. static sc_boolean alwaysOncycle_check_main_region_StateB_lr0_lr0(const AlwaysOncycle* handle);
  12. static void alwaysOncycle_effect_main_region_StateA_tr0(AlwaysOncycle* handle);
  13. static void alwaysOncycle_effect_main_region_StateA_lr1_lr1(AlwaysOncycle* handle);
  14. static void alwaysOncycle_effect_main_region_StateB_tr0(AlwaysOncycle* handle);
  15. static void alwaysOncycle_effect_main_region_StateB_lr0_lr0(AlwaysOncycle* handle);
  16. static void alwaysOncycle_enact_main_region_StateA(AlwaysOncycle* handle);
  17. static void alwaysOncycle_exact_main_region_StateA(AlwaysOncycle* handle);
  18. static void alwaysOncycle_enseq_main_region_StateA_default(AlwaysOncycle* handle);
  19. static void alwaysOncycle_enseq_main_region_StateB_default(AlwaysOncycle* handle);
  20. static void alwaysOncycle_enseq_main_region_default(AlwaysOncycle* handle);
  21. static void alwaysOncycle_exseq_main_region_StateA(AlwaysOncycle* handle);
  22. static void alwaysOncycle_exseq_main_region_StateB(AlwaysOncycle* handle);
  23. static void alwaysOncycle_exseq_main_region(AlwaysOncycle* handle);
  24. static void alwaysOncycle_react_main_region_StateA(AlwaysOncycle* handle);
  25. static void alwaysOncycle_react_main_region_StateB(AlwaysOncycle* handle);
  26. static void alwaysOncycle_react_main_region__entry_Default(AlwaysOncycle* handle);
  27. static void alwaysOncycle_clearInEvents(AlwaysOncycle* handle);
  28. static void alwaysOncycle_clearOutEvents(AlwaysOncycle* handle);
  29. void alwaysOncycle_init(AlwaysOncycle* handle)
  30. {
  31. sc_integer i;
  32. for (i = 0; i < ALWAYSONCYCLE_MAX_ORTHOGONAL_STATES; ++i)
  33. {
  34. handle->stateConfVector[i] = AlwaysOncycle_last_state;
  35. }
  36. handle->stateConfVectorPosition = 0;
  37. alwaysOncycle_clearInEvents(handle);
  38. alwaysOncycle_clearOutEvents(handle);
  39. /* Default init sequence for statechart AlwaysOncycle */
  40. handle->iface.value = 0;
  41. handle->iface.v2 = bool_false;
  42. }
  43. void alwaysOncycle_enter(AlwaysOncycle* handle)
  44. {
  45. /* Default enter sequence for statechart AlwaysOncycle */
  46. alwaysOncycle_enseq_main_region_default(handle);
  47. }
  48. void alwaysOncycle_exit(AlwaysOncycle* handle)
  49. {
  50. /* Default exit sequence for statechart AlwaysOncycle */
  51. alwaysOncycle_exseq_main_region(handle);
  52. }
  53. sc_boolean alwaysOncycle_isActive(const AlwaysOncycle* handle)
  54. {
  55. sc_boolean result;
  56. if (handle->stateConfVector[0] != AlwaysOncycle_last_state)
  57. {
  58. result = bool_true;
  59. }
  60. else
  61. {
  62. result = bool_false;
  63. }
  64. return result;
  65. }
  66. /*
  67. * Always returns 'false' since this state machine can never become final.
  68. */
  69. sc_boolean alwaysOncycle_isFinal(const AlwaysOncycle* handle)
  70. {
  71. return bool_false;
  72. }
  73. static void alwaysOncycle_clearInEvents(AlwaysOncycle* handle)
  74. {
  75. }
  76. static void alwaysOncycle_clearOutEvents(AlwaysOncycle* handle)
  77. {
  78. }
  79. void alwaysOncycle_runCycle(AlwaysOncycle* handle)
  80. {
  81. alwaysOncycle_clearOutEvents(handle);
  82. for (handle->stateConfVectorPosition = 0;
  83. handle->stateConfVectorPosition < ALWAYSONCYCLE_MAX_ORTHOGONAL_STATES;
  84. handle->stateConfVectorPosition++)
  85. {
  86. switch (handle->stateConfVector[handle->stateConfVectorPosition])
  87. {
  88. case AlwaysOncycle_main_region_StateA :
  89. {
  90. alwaysOncycle_react_main_region_StateA(handle);
  91. break;
  92. }
  93. case AlwaysOncycle_main_region_StateB :
  94. {
  95. alwaysOncycle_react_main_region_StateB(handle);
  96. break;
  97. }
  98. default:
  99. break;
  100. }
  101. }
  102. alwaysOncycle_clearInEvents(handle);
  103. }
  104. sc_boolean alwaysOncycle_isStateActive(const AlwaysOncycle* handle, AlwaysOncycleStates state)
  105. {
  106. sc_boolean result = bool_false;
  107. switch (state)
  108. {
  109. case AlwaysOncycle_main_region_StateA :
  110. result = (sc_boolean) (handle->stateConfVector[0] == AlwaysOncycle_main_region_StateA
  111. );
  112. break;
  113. case AlwaysOncycle_main_region_StateB :
  114. result = (sc_boolean) (handle->stateConfVector[0] == AlwaysOncycle_main_region_StateB
  115. );
  116. break;
  117. default:
  118. result = bool_false;
  119. break;
  120. }
  121. return result;
  122. }
  123. sc_integer alwaysOncycleIface_get_value(const AlwaysOncycle* handle)
  124. {
  125. return handle->iface.value;
  126. }
  127. void alwaysOncycleIface_set_value(AlwaysOncycle* handle, sc_integer value)
  128. {
  129. handle->iface.value = value;
  130. }
  131. sc_boolean alwaysOncycleIface_get_v2(const AlwaysOncycle* handle)
  132. {
  133. return handle->iface.v2;
  134. }
  135. void alwaysOncycleIface_set_v2(AlwaysOncycle* handle, sc_boolean value)
  136. {
  137. handle->iface.v2 = value;
  138. }
  139. /* implementations of all internal functions */
  140. static sc_boolean alwaysOncycle_check_main_region_StateA_tr0_tr0(const AlwaysOncycle* handle)
  141. {
  142. return (handle->iface.value == 5) ? bool_true : bool_false;
  143. }
  144. static sc_boolean alwaysOncycle_check_main_region_StateA_lr1_lr1(const AlwaysOncycle* handle)
  145. {
  146. return bool_true;
  147. }
  148. static sc_boolean alwaysOncycle_check_main_region_StateB_tr0_tr0(const AlwaysOncycle* handle)
  149. {
  150. return (handle->iface.value == 5) ? bool_true : bool_false;
  151. }
  152. static sc_boolean alwaysOncycle_check_main_region_StateB_lr0_lr0(const AlwaysOncycle* handle)
  153. {
  154. return bool_true;
  155. }
  156. static void alwaysOncycle_effect_main_region_StateA_tr0(AlwaysOncycle* handle)
  157. {
  158. alwaysOncycle_exseq_main_region_StateA(handle);
  159. alwaysOncycle_enseq_main_region_StateB_default(handle);
  160. }
  161. static void alwaysOncycle_effect_main_region_StateA_lr1_lr1(AlwaysOncycle* handle)
  162. {
  163. handle->iface.value += 1;
  164. }
  165. static void alwaysOncycle_effect_main_region_StateB_tr0(AlwaysOncycle* handle)
  166. {
  167. alwaysOncycle_exseq_main_region_StateB(handle);
  168. alwaysOncycle_enseq_main_region_StateA_default(handle);
  169. }
  170. static void alwaysOncycle_effect_main_region_StateB_lr0_lr0(AlwaysOncycle* handle)
  171. {
  172. handle->iface.value += 1;
  173. }
  174. /* Entry action for state 'StateA'. */
  175. static void alwaysOncycle_enact_main_region_StateA(AlwaysOncycle* handle)
  176. {
  177. /* Entry action for state 'StateA'. */
  178. handle->iface.value = 0;
  179. }
  180. /* Exit action for state 'StateA'. */
  181. static void alwaysOncycle_exact_main_region_StateA(AlwaysOncycle* handle)
  182. {
  183. /* Exit action for state 'StateA'. */
  184. handle->iface.value = 0;
  185. }
  186. /* 'default' enter sequence for state StateA */
  187. static void alwaysOncycle_enseq_main_region_StateA_default(AlwaysOncycle* handle)
  188. {
  189. /* 'default' enter sequence for state StateA */
  190. alwaysOncycle_enact_main_region_StateA(handle);
  191. handle->stateConfVector[0] = AlwaysOncycle_main_region_StateA;
  192. handle->stateConfVectorPosition = 0;
  193. }
  194. /* 'default' enter sequence for state StateB */
  195. static void alwaysOncycle_enseq_main_region_StateB_default(AlwaysOncycle* handle)
  196. {
  197. /* 'default' enter sequence for state StateB */
  198. handle->stateConfVector[0] = AlwaysOncycle_main_region_StateB;
  199. handle->stateConfVectorPosition = 0;
  200. }
  201. /* 'default' enter sequence for region main region */
  202. static void alwaysOncycle_enseq_main_region_default(AlwaysOncycle* handle)
  203. {
  204. /* 'default' enter sequence for region main region */
  205. alwaysOncycle_react_main_region__entry_Default(handle);
  206. }
  207. /* Default exit sequence for state StateA */
  208. static void alwaysOncycle_exseq_main_region_StateA(AlwaysOncycle* handle)
  209. {
  210. /* Default exit sequence for state StateA */
  211. handle->stateConfVector[0] = AlwaysOncycle_last_state;
  212. handle->stateConfVectorPosition = 0;
  213. alwaysOncycle_exact_main_region_StateA(handle);
  214. }
  215. /* Default exit sequence for state StateB */
  216. static void alwaysOncycle_exseq_main_region_StateB(AlwaysOncycle* handle)
  217. {
  218. /* Default exit sequence for state StateB */
  219. handle->stateConfVector[0] = AlwaysOncycle_last_state;
  220. handle->stateConfVectorPosition = 0;
  221. }
  222. /* Default exit sequence for region main region */
  223. static void alwaysOncycle_exseq_main_region(AlwaysOncycle* handle)
  224. {
  225. /* Default exit sequence for region main region */
  226. /* Handle exit of all possible states (of AlwaysOncycle.main_region) at position 0... */
  227. switch(handle->stateConfVector[ 0 ])
  228. {
  229. case AlwaysOncycle_main_region_StateA :
  230. {
  231. alwaysOncycle_exseq_main_region_StateA(handle);
  232. break;
  233. }
  234. case AlwaysOncycle_main_region_StateB :
  235. {
  236. alwaysOncycle_exseq_main_region_StateB(handle);
  237. break;
  238. }
  239. default: break;
  240. }
  241. }
  242. /* The reactions of state StateA. */
  243. static void alwaysOncycle_react_main_region_StateA(AlwaysOncycle* handle)
  244. {
  245. /* The reactions of state StateA. */
  246. if (alwaysOncycle_check_main_region_StateA_tr0_tr0(handle) == bool_true)
  247. {
  248. alwaysOncycle_effect_main_region_StateA_tr0(handle);
  249. } else
  250. {
  251. alwaysOncycle_effect_main_region_StateA_lr1_lr1(handle);
  252. }
  253. }
  254. /* The reactions of state StateB. */
  255. static void alwaysOncycle_react_main_region_StateB(AlwaysOncycle* handle)
  256. {
  257. /* The reactions of state StateB. */
  258. if (alwaysOncycle_check_main_region_StateB_tr0_tr0(handle) == bool_true)
  259. {
  260. alwaysOncycle_effect_main_region_StateB_tr0(handle);
  261. } else
  262. {
  263. alwaysOncycle_effect_main_region_StateB_lr0_lr0(handle);
  264. }
  265. }
  266. /* Default react sequence for initial entry */
  267. static void alwaysOncycle_react_main_region__entry_Default(AlwaysOncycle* handle)
  268. {
  269. /* Default react sequence for initial entry */
  270. alwaysOncycle_enseq_main_region_StateA_default(handle);
  271. }