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- #ifndef DYNAMICCHOICE_H_
- #define DYNAMICCHOICE_H_
- #include "sc_types.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*! \file Header of the state machine 'DynamicChoice'.
- */
- /*! Enumeration of all states */
- typedef enum
- {
- DynamicChoice_main_region_Start,
- DynamicChoice_main_region_A,
- DynamicChoice_main_region_B,
- DynamicChoice_last_state
- } DynamicChoiceStates;
- /*! Type definition of the data structure for the DynamicChoiceIface interface scope. */
- typedef struct
- {
- sc_integer number;
- sc_boolean reset_raised;
- } DynamicChoiceIface;
- /*! Define dimension of the state configuration vector for orthogonal states. */
- #define DYNAMICCHOICE_MAX_ORTHOGONAL_STATES 1
- /*!
- * Type definition of the data structure for the DynamicChoice state machine.
- * This data structure has to be allocated by the client code.
- */
- typedef struct
- {
- DynamicChoiceStates stateConfVector[DYNAMICCHOICE_MAX_ORTHOGONAL_STATES];
- sc_ushort stateConfVectorPosition;
-
- DynamicChoiceIface iface;
- } DynamicChoice;
- /*! Initializes the DynamicChoice state machine data structures. Must be called before first usage.*/
- extern void dynamicChoice_init(DynamicChoice* handle);
- /*! Activates the state machine */
- extern void dynamicChoice_enter(DynamicChoice* handle);
- /*! Deactivates the state machine */
- extern void dynamicChoice_exit(DynamicChoice* handle);
- /*! Performs a 'run to completion' step. */
- extern void dynamicChoice_runCycle(DynamicChoice* handle);
- /*! Gets the value of the variable 'number' that is defined in the default interface scope. */
- extern sc_integer dynamicChoiceIface_get_number(const DynamicChoice* handle);
- /*! Sets the value of the variable 'number' that is defined in the default interface scope. */
- extern void dynamicChoiceIface_set_number(DynamicChoice* handle, sc_integer value);
- /*! Raises the in event 'reset' that is defined in the default interface scope. */
- extern void dynamicChoiceIface_raise_reset(DynamicChoice* handle);
- /*!
- * Checks whether the state machine is active (until 2.4.1 this method was used for states).
- * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited.
- */
- extern sc_boolean dynamicChoice_isActive(const DynamicChoice* handle);
- /*!
- * Checks if all active states are final.
- * If there are no active states then the state machine is considered being inactive. In this case this method returns false.
- */
- extern sc_boolean dynamicChoice_isFinal(const DynamicChoice* handle);
- /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */
- extern sc_boolean dynamicChoice_isStateActive(const DynamicChoice* handle, DynamicChoiceStates state);
- #ifdef __cplusplus
- }
- #endif
- #endif /* DYNAMICCHOICE_H_ */
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