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- #ifndef ENTERSTATE_H_
- #define ENTERSTATE_H_
- #include "sc_types.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*! \file Header of the state machine 'EnterState'.
- */
- /*! Enumeration of all states */
- typedef enum
- {
- EnterState_r_A,
- EnterState_r_B,
- EnterState_r_B_r_E,
- EnterState_r_B_r_F,
- EnterState_last_state
- } EnterStateStates;
- /*! Type definition of the data structure for the EnterStateIface interface scope. */
- typedef struct
- {
- sc_boolean e_raised;
- sc_boolean f_raised;
- sc_boolean g_raised;
- } EnterStateIface;
- /*! Define dimension of the state configuration vector for orthogonal states. */
- #define ENTERSTATE_MAX_ORTHOGONAL_STATES 1
- /*!
- * Type definition of the data structure for the EnterState state machine.
- * This data structure has to be allocated by the client code.
- */
- typedef struct
- {
- EnterStateStates stateConfVector[ENTERSTATE_MAX_ORTHOGONAL_STATES];
- sc_ushort stateConfVectorPosition;
-
- EnterStateIface iface;
- } EnterState;
- /*! Initializes the EnterState state machine data structures. Must be called before first usage.*/
- extern void enterState_init(EnterState* handle);
- /*! Activates the state machine */
- extern void enterState_enter(EnterState* handle);
- /*! Deactivates the state machine */
- extern void enterState_exit(EnterState* handle);
- /*! Performs a 'run to completion' step. */
- extern void enterState_runCycle(EnterState* handle);
- /*! Raises the in event 'e' that is defined in the default interface scope. */
- extern void enterStateIface_raise_e(EnterState* handle);
- /*! Raises the in event 'f' that is defined in the default interface scope. */
- extern void enterStateIface_raise_f(EnterState* handle);
- /*! Raises the in event 'g' that is defined in the default interface scope. */
- extern void enterStateIface_raise_g(EnterState* handle);
- /*!
- * Checks whether the state machine is active (until 2.4.1 this method was used for states).
- * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited.
- */
- extern sc_boolean enterState_isActive(const EnterState* handle);
- /*!
- * Checks if all active states are final.
- * If there are no active states then the state machine is considered being inactive. In this case this method returns false.
- */
- extern sc_boolean enterState_isFinal(const EnterState* handle);
- /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */
- extern sc_boolean enterState_isStateActive(const EnterState* handle, EnterStateStates state);
- #ifdef __cplusplus
- }
- #endif
- #endif /* ENTERSTATE_H_ */
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