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- #ifndef ENTRYREACTIONACTION_H_
- #define ENTRYREACTIONACTION_H_
- #include "sc_types.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*! \file Header of the state machine 'EntryReactionAction'.
- */
- /*! Enumeration of all states */
- typedef enum
- {
- EntryReactionAction_EntryReactionAction_r2_B,
- EntryReactionAction_EntryReactionAction_r2_B_r_BA,
- EntryReactionAction_EntryReactionAction_r2_B_r_BB,
- EntryReactionAction_EntryReactionAction_r2_D,
- EntryReactionAction_EntryReactionAction_r1_A,
- EntryReactionAction_last_state
- } EntryReactionActionStates;
- /*! Type definition of the data structure for the EntryReactionActionIface interface scope. */
- typedef struct
- {
- sc_boolean enteredR1;
- sc_boolean enteredR2;
- sc_boolean enteredBdefault;
- sc_boolean enteredBother;
- sc_boolean b_raised;
- sc_boolean d_raised;
- } EntryReactionActionIface;
- /*! Define dimension of the state configuration vector for orthogonal states. */
- #define ENTRYREACTIONACTION_MAX_ORTHOGONAL_STATES 2
- /*! Define dimension of the state configuration vector for history states. */
- #define ENTRYREACTIONACTION_MAX_HISTORY_STATES 1
- /*!
- * Type definition of the data structure for the EntryReactionAction state machine.
- * This data structure has to be allocated by the client code.
- */
- typedef struct
- {
- EntryReactionActionStates stateConfVector[ENTRYREACTIONACTION_MAX_ORTHOGONAL_STATES];
- EntryReactionActionStates historyVector[ENTRYREACTIONACTION_MAX_HISTORY_STATES];
- sc_ushort stateConfVectorPosition;
-
- EntryReactionActionIface iface;
- } EntryReactionAction;
- /*! Initializes the EntryReactionAction state machine data structures. Must be called before first usage.*/
- extern void entryReactionAction_init(EntryReactionAction* handle);
- /*! Activates the state machine */
- extern void entryReactionAction_enter(EntryReactionAction* handle);
- /*! Deactivates the state machine */
- extern void entryReactionAction_exit(EntryReactionAction* handle);
- /*! Performs a 'run to completion' step. */
- extern void entryReactionAction_runCycle(EntryReactionAction* handle);
- /*! Gets the value of the variable 'enteredR1' that is defined in the default interface scope. */
- extern sc_boolean entryReactionActionIface_get_enteredR1(const EntryReactionAction* handle);
- /*! Sets the value of the variable 'enteredR1' that is defined in the default interface scope. */
- extern void entryReactionActionIface_set_enteredR1(EntryReactionAction* handle, sc_boolean value);
- /*! Gets the value of the variable 'enteredR2' that is defined in the default interface scope. */
- extern sc_boolean entryReactionActionIface_get_enteredR2(const EntryReactionAction* handle);
- /*! Sets the value of the variable 'enteredR2' that is defined in the default interface scope. */
- extern void entryReactionActionIface_set_enteredR2(EntryReactionAction* handle, sc_boolean value);
- /*! Gets the value of the variable 'enteredBdefault' that is defined in the default interface scope. */
- extern sc_boolean entryReactionActionIface_get_enteredBdefault(const EntryReactionAction* handle);
- /*! Sets the value of the variable 'enteredBdefault' that is defined in the default interface scope. */
- extern void entryReactionActionIface_set_enteredBdefault(EntryReactionAction* handle, sc_boolean value);
- /*! Gets the value of the variable 'enteredBother' that is defined in the default interface scope. */
- extern sc_boolean entryReactionActionIface_get_enteredBother(const EntryReactionAction* handle);
- /*! Sets the value of the variable 'enteredBother' that is defined in the default interface scope. */
- extern void entryReactionActionIface_set_enteredBother(EntryReactionAction* handle, sc_boolean value);
- /*! Raises the in event 'b' that is defined in the default interface scope. */
- extern void entryReactionActionIface_raise_b(EntryReactionAction* handle);
- /*! Raises the in event 'd' that is defined in the default interface scope. */
- extern void entryReactionActionIface_raise_d(EntryReactionAction* handle);
- /*!
- * Checks whether the state machine is active (until 2.4.1 this method was used for states).
- * A state machine is active if it was entered. It is inactive if it has not been entered at all or if it has been exited.
- */
- extern sc_boolean entryReactionAction_isActive(const EntryReactionAction* handle);
- /*!
- * Checks if all active states are final.
- * If there are no active states then the state machine is considered being inactive. In this case this method returns false.
- */
- extern sc_boolean entryReactionAction_isFinal(const EntryReactionAction* handle);
- /*! Checks if the specified state is active (until 2.4.1 the used method for states was called isActive()). */
- extern sc_boolean entryReactionAction_isStateActive(const EntryReactionAction* handle, EntryReactionActionStates state);
- #ifdef __cplusplus
- }
- #endif
- #endif /* ENTRYREACTIONACTION_H_ */
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