FinalState.c 5.9 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include "sc_types.h"
  4. #include "FinalState.h"
  5. /*! \file Implementation of the state machine 'FinalState'
  6. */
  7. /* prototypes of all internal functions */
  8. static sc_boolean finalState_check_main_region_myState_tr0_tr0(const FinalState* handle);
  9. static void finalState_effect_main_region_myState_tr0(FinalState* handle);
  10. static void finalState_enseq_main_region_myState_default(FinalState* handle);
  11. static void finalState_enseq_main_region__final__default(FinalState* handle);
  12. static void finalState_enseq_main_region_default(FinalState* handle);
  13. static void finalState_exseq_main_region_myState(FinalState* handle);
  14. static void finalState_exseq_main_region__final_(FinalState* handle);
  15. static void finalState_exseq_main_region(FinalState* handle);
  16. static void finalState_react_main_region_myState(FinalState* handle);
  17. static void finalState_react_main_region__final_(FinalState* handle);
  18. static void finalState_react_main_region__entry_Default(FinalState* handle);
  19. static void finalState_clearInEvents(FinalState* handle);
  20. static void finalState_clearOutEvents(FinalState* handle);
  21. void finalState_init(FinalState* handle)
  22. {
  23. sc_integer i;
  24. for (i = 0; i < FINALSTATE_MAX_ORTHOGONAL_STATES; ++i)
  25. {
  26. handle->stateConfVector[i] = FinalState_last_state;
  27. }
  28. handle->stateConfVectorPosition = 0;
  29. finalState_clearInEvents(handle);
  30. finalState_clearOutEvents(handle);
  31. }
  32. void finalState_enter(FinalState* handle)
  33. {
  34. /* Default enter sequence for statechart FinalState */
  35. finalState_enseq_main_region_default(handle);
  36. }
  37. void finalState_exit(FinalState* handle)
  38. {
  39. /* Default exit sequence for statechart FinalState */
  40. finalState_exseq_main_region(handle);
  41. }
  42. sc_boolean finalState_isActive(const FinalState* handle)
  43. {
  44. sc_boolean result;
  45. if (handle->stateConfVector[0] != FinalState_last_state)
  46. {
  47. result = bool_true;
  48. }
  49. else
  50. {
  51. result = bool_false;
  52. }
  53. return result;
  54. }
  55. sc_boolean finalState_isFinal(const FinalState* handle)
  56. {
  57. return (handle->stateConfVector[0] == FinalState_main_region__final_);
  58. }
  59. static void finalState_clearInEvents(FinalState* handle)
  60. {
  61. }
  62. static void finalState_clearOutEvents(FinalState* handle)
  63. {
  64. }
  65. void finalState_runCycle(FinalState* handle)
  66. {
  67. finalState_clearOutEvents(handle);
  68. for (handle->stateConfVectorPosition = 0;
  69. handle->stateConfVectorPosition < FINALSTATE_MAX_ORTHOGONAL_STATES;
  70. handle->stateConfVectorPosition++)
  71. {
  72. switch (handle->stateConfVector[handle->stateConfVectorPosition])
  73. {
  74. case FinalState_main_region_myState :
  75. {
  76. finalState_react_main_region_myState(handle);
  77. break;
  78. }
  79. case FinalState_main_region__final_ :
  80. {
  81. finalState_react_main_region__final_(handle);
  82. break;
  83. }
  84. default:
  85. break;
  86. }
  87. }
  88. finalState_clearInEvents(handle);
  89. }
  90. sc_boolean finalState_isStateActive(const FinalState* handle, FinalStateStates state)
  91. {
  92. sc_boolean result = bool_false;
  93. switch (state)
  94. {
  95. case FinalState_main_region_myState :
  96. result = (sc_boolean) (handle->stateConfVector[0] == FinalState_main_region_myState
  97. );
  98. break;
  99. case FinalState_main_region__final_ :
  100. result = (sc_boolean) (handle->stateConfVector[0] == FinalState_main_region__final_
  101. );
  102. break;
  103. default:
  104. result = bool_false;
  105. break;
  106. }
  107. return result;
  108. }
  109. /* implementations of all internal functions */
  110. static sc_boolean finalState_check_main_region_myState_tr0_tr0(const FinalState* handle)
  111. {
  112. return bool_true;
  113. }
  114. static void finalState_effect_main_region_myState_tr0(FinalState* handle)
  115. {
  116. finalState_exseq_main_region_myState(handle);
  117. finalState_enseq_main_region__final__default(handle);
  118. }
  119. /* 'default' enter sequence for state myState */
  120. static void finalState_enseq_main_region_myState_default(FinalState* handle)
  121. {
  122. /* 'default' enter sequence for state myState */
  123. handle->stateConfVector[0] = FinalState_main_region_myState;
  124. handle->stateConfVectorPosition = 0;
  125. }
  126. /* Default enter sequence for state null */
  127. static void finalState_enseq_main_region__final__default(FinalState* handle)
  128. {
  129. /* Default enter sequence for state null */
  130. handle->stateConfVector[0] = FinalState_main_region__final_;
  131. handle->stateConfVectorPosition = 0;
  132. }
  133. /* 'default' enter sequence for region main region */
  134. static void finalState_enseq_main_region_default(FinalState* handle)
  135. {
  136. /* 'default' enter sequence for region main region */
  137. finalState_react_main_region__entry_Default(handle);
  138. }
  139. /* Default exit sequence for state myState */
  140. static void finalState_exseq_main_region_myState(FinalState* handle)
  141. {
  142. /* Default exit sequence for state myState */
  143. handle->stateConfVector[0] = FinalState_last_state;
  144. handle->stateConfVectorPosition = 0;
  145. }
  146. /* Default exit sequence for final state. */
  147. static void finalState_exseq_main_region__final_(FinalState* handle)
  148. {
  149. /* Default exit sequence for final state. */
  150. handle->stateConfVector[0] = FinalState_last_state;
  151. handle->stateConfVectorPosition = 0;
  152. }
  153. /* Default exit sequence for region main region */
  154. static void finalState_exseq_main_region(FinalState* handle)
  155. {
  156. /* Default exit sequence for region main region */
  157. /* Handle exit of all possible states (of FinalState.main_region) at position 0... */
  158. switch(handle->stateConfVector[ 0 ])
  159. {
  160. case FinalState_main_region_myState :
  161. {
  162. finalState_exseq_main_region_myState(handle);
  163. break;
  164. }
  165. case FinalState_main_region__final_ :
  166. {
  167. finalState_exseq_main_region__final_(handle);
  168. break;
  169. }
  170. default: break;
  171. }
  172. }
  173. /* The reactions of state myState. */
  174. static void finalState_react_main_region_myState(FinalState* handle)
  175. {
  176. /* The reactions of state myState. */
  177. finalState_effect_main_region_myState_tr0(handle);
  178. }
  179. /* The reactions of state null. */
  180. static void finalState_react_main_region__final_(FinalState* handle)
  181. {
  182. /* The reactions of state null. */
  183. }
  184. /* Default react sequence for initial entry */
  185. static void finalState_react_main_region__entry_Default(FinalState* handle)
  186. {
  187. /* Default react sequence for initial entry */
  188. finalState_enseq_main_region_myState_default(handle);
  189. }